1
7th Heaven / Re: Controller Support for 7th Heaven
« on: 2022-05-02 17:25:51 »
You're welcome. I rarely visit myself.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
yes I found it now, but I will post the info for those who want it here.
Double click in the UI, puts in edit mode.
However I cannot get save states to work, I tried what it says in the help file but nothing happens.Completely nothing happens? I usually get at least an error when nothing works.
The question is if more than three characters can be loaded into a battle. I think they only used a party of three because of the limitations of the psx hardware.This seems pretty reasonable to be true.
6. End-battle rewards would not work for the character(s) that were swapped out. Only the ones at the end of the battle would get EXP/AP/killing credit/etc. Kill credit/limit use would have to be reset for the new character or they would get credit for the old character's actions. Like if Tifa killed 2 enemies and used a limit once before being swapped out for Aerith, Aerith should NOT get credit for Tifa's actions, but Tifa wouldn't get credit either as these things are awarded during battle rewards (a bug that does need to be addressed).First of all thanks for lengthy analysis. That being said, it can be detected which characters were originally in the battle and which were swapped, therefore we can use "Ochu powers" to fill in the exp for missing characters. It all depends on how precisely we want the exp shared. For example only a swap could entitle characters to receive their own share, FFX style. But this is minor, as long as the swap is feasible it's good for me.
7. Cloud must never be swappable, Tifa and Cid shouldn't during their stints as leader either. That would be a little more difficult, but probably only by disabling the swap menu when the Game Moment is in a particular range.Will it crash or is it continuity concern?
I am not sure what you mean by "triangulation". There is no such thing here. It's just reading values from static memory addresses.A basic, few-step method of obtaining those addresses based on their neighbourhood or execution pattern. But I guess solid addresses are even better.
Wword($CC0D8A,pWord(@FieldArray[254]) ^); //Screen ID
I assume:I'd help more but I am really busy with The Reunion.You've already helped quite a lot, thanks! But don't think I'll stop asking questions If there's any way I can work that back in some way, I might be useful sometimes.