Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070834 times)

DLPB_

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need more info.  need applog and audio.log and save file.

KaidenJames

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DLPB_

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Are you sure those logs were taken immediately after the issue?  There's nothing relevant there.  I also need to know EXACTLY when it happens and whether you can replicate.  You have to appreciate without more info it is 100% impossible to diagnose.

JWK

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Hello JWK try with number 4,


Thanks, that does it!  In R06, you would still preserve the \Texture\magic\ff7\data\battle\->8 subdirectories path, but moving those subdirectories down into \Texture\magic\ seems to do the trick in R06c. :)  Ironically, I think that may be the one thing I *hadn't* managed to try in my first night of fiddling about (not knowing that I could have tried using the texture trace option to try to save myself a headache, if I could figure it out!).

KaidenJames

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Yes those logs are from right after the music issue. I closed my game and haven't played since. After the battle was won, in the first reactor by the save point, the victory theme never started. The battle music kept playing through the victory animations and exp gains. Then both the battle and reactor music were playing. The fight was against two grunts and the machine thing. It's happened once before with the same enemies.

I do appreciate you need as much info as possible. I apologize if I post without giving you everything you need. Again, thank you for the mod and your help.

DLPB_

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Quote
The battle music kept playing through the victory animations and exp gains.

If you mean the battle scorpion bombing mission music.... that's what the PSX version does.  It's 100% normal.  Please check videos online and if that's the case, please only post when it's an actual confirmed bug.

Although

Quote
Then both the battle and reactor music were playing

I can't replicate that at all.   The new audio engine doesn't allow 2 ,musics to play together unless there is a serious bug.  I need to know if you can replicate.  is it possible you had 2 games loaded. 
« Last Edit: 2020-02-21 01:56:30 by DLPB »

KaidenJames

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No I haven't fought the scorpion yet. I know the bombing theme keeps playing after that. The fight was against two grunts and a sweeper. I just played for a bit longer and it hasn't happened again.

DLPB_

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I've never seen it before.  im wondering if 2 game instances were in memory.  if it happens again check process list

KaidenJames

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I was thinking the same thing. If it happens again I will let you know. For now I will enjoy this great mod of yours. Thanks again for the help.

magitek

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I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).

Didn't see anything at the log and couldn't replicate it, even with the same enemies. So I didn't bother posting. Seems random and could happen with any random battle.

However it was the victory theme that repeated and played on top of other musics, nonstop.
« Last Edit: 2020-02-21 03:31:49 by magitek »

DLPB_

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I'll try to replicate.  i have a feeling this will be tough to spot
« Last Edit: 2020-02-21 07:29:25 by DLPB »

DLPB_

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Hey DLPB,

Thank you for your hard work with this project. I noticed that on your TODO list is a user interface for the options. This seems like a fairly easy job for a volunteer contribution. I can't make any promises, but I'd be happy to take a wee stab at making something if you'd be interested?

If you are, a couple of questions for you:

  • Is the ini file parser you use fixed in its use of # for comments and y/n for booleans, or would it accept ; and true/false respectively?
  • Are there any requirements other than just a UI to allow users to set what's currently in options.ini, such as adjusting other options (Reg keys, etc.), being able to launch the game, etc?
  • Are there any other options you plan to add in the future?


First question - test yourself ;)

Second question - see installation post to-do list.

third question - no but see installation post and help file to-do list.

DLPB_

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anyway we can get the menu overhual mod as a seperate mod.

This has been asked about 100x.   The help file says it's mandatory with Beacause.   I'll add to FAQ if it isnt already there.  The only way is to create your own translation folder and copy across relevant files to it.  As long as new translation option is 'y' then it will work.  This means putting original files into correct custom paths.  Again this will likely require a tutorial before people are comfortable doing that,
« Last Edit: 2020-02-21 10:10:09 by DLPB »

DLPB_

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...Okay, but why is this happening exactly?
This sucks. There's no way I'll be able to force myself to play with the joystick for more than a day, and that's being very generous. I guess I wasted those ten bucks. (Until this gets fixed, of course. Hopefully.)


Joypads should work.   Pop onto Discord at some point and I'll run through it with you.

DBZFan102

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Alright, thanks. I'll go there once I have time.

usb

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I need help in R06 for update my italian port: how to increase the dimension of box (and space between column) in battle command menu and materia->check menu. for now i've only found how to increase box and spacing in status menu.
I need at least 7 characters space (better 9).
What part of memory should change? i've tried "battle width 0091e7fc" but not working

DLPB_

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this is being looked at.   im creating a full hext file for modders

usb

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this is being looked at.   im creating a full hext file for modders
Great, this will be incredibly helpful

Idubaren

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Hello there! I recently downloaded your mod ad I've previously managed to get my hands on an old Enhanced Menu mod through Seventh Heaven and I've seen that it had an option to chose very thin window borders. I was wondering if there is a way to tell The Reunion to use that border instead of the vanilla one? So far I've not found any bugs in all I've played ^^

DLPB_

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covarr created that border for my old menu project.  if you extract it from 7h IRO file, it's v easy to add to reunion

Idubaren

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Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u

damerell

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I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).
Likewise; I've once had two lots of music playing after a battle.

DLPB_

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you've all convinced me.  it's real.  I'll run through some tesrs but replicating this won't be easy.  how often does it happen and is it always when speed is increased

orichalcon

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For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:

1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

Now the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-etc.


2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file and place it in your FFVII root folder. Not yet working? Well then play with joystick.

3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite and extract the files with it, now you can place and use the mod as mentioned above in point 1.

4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "SEFFECT1, SEFFECT2, SEFFECT3, RAIN7" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

5) Screen tearing issue - to be modified
WIP... ( https://dailytechposts.com/screen-tearing-fixed/ ) - ( https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/ )

6) I downloaded the translation in my language, I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

-Please note if you changed translation in your language certain files should be moved to following folder:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example.

Nicely done, I was about to come and ask where to put the mod files, but I got it working thanks to this post.  I also realized that I only had satsuke's mod half working before and didnt realize it until just now, everything looks even better now

I also would like to confirm the machine gunning bug with 60 frame battles on (on Barret, on Scorpion, and on ememies)  sometimes the audio is gone, or sometimes the flash is gone

Also, while I was doing some testing with starting a new game, I noticed the beginning music when you hop off the train is missing only when I skip the intro. (with 60 frame battles on OR off)
If I let the intro movie play out it doesnt seem to happen though, but happens most of the time for me when i skip the intro, sometimes the music comes back after the first battle, and sometimes it doesnt, kinda weird... But now i just let the whole intro play and never have any problems

Seriously though, I'm so $#%*ing stoked to go through the game now, time to make a sizable donation... thanks brah
« Last Edit: 2020-02-22 19:59:55 by Orichalcon »

orichalcon

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Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u

read the post i quoted, the original post is on page 220, I was in the same boat as you a few hours ago, most of the files go in a subdirectory of Custom, and when extracted the files are usually in a folder with the same name of the folder it needs to be in under Custom, just make sure you dont double stack folders I.E.  .../Custom/battle/battle/<mod files>  there should only be 1 battle, not 2 in a row
« Last Edit: 2020-02-22 18:36:13 by Orichalcon »