Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1858007 times)

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1900 on: 2012-09-11 19:32:11 »
When you open MO.exe, there should be an option at the bottom to uninstall and restore from the back up folder. Do that, play the game to make sure it reverted, then once confirmed, do another install of Menu Overhaul with your new settings.

lizardlair00

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1901 on: 2012-09-11 20:49:58 »
@EQ2Alyza
ok um theres no backup of my files that MO should of made but it didn't. :(
but when i try it again with the 102 patch of the ff7.exe(after i recopy it from the bootleg.exe files that i've extracted)(sorry @PitBrat if thats not aloud, i didn't feel like redownloading the files that are already in bootleg.exe... i know i'm lazy) but it says that im missing the HextEditor.exe file but I have it elsewhere that i downloaded but i guess MO.exe doesn't. how can i fix it do it does have HextEditor.exe in it's files? i allready redownloaded it twice i don't think another try will help but ill give it ONE more try.
oh and when i do succeed with the file it patches it all wrong the way that i don't want
and another thing.... since i do have the hextexitor.exe i tryed to do what MO.exe does when it patches the ff7.exe but the game crashes when an enemy attacks cause of the *edit:invincible cheat* its wrong or something i tryed to look for the hex code on the web but couldn't find it. but thank you for the future help.
« Last Edit: 2012-09-11 21:19:08 by lizardlair00 »

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1902 on: 2012-09-11 21:07:43 »
Your round about ways seem to cause more trouble than needed. This is found in the License Agreement when installing Menu Overhaul. It should be clear what needs to be done after reading it.

Code: [Select]
=================================================
INSTALLER:

DISABLE UAC or RUN AS ADMINISTRATOR.

FOR A FIRST INSTALL MAKE SURE THAT FF7.EXE HAS NOT
BEEN TOUCHED BY 9999HP PATCHES. 

It is recommended that you install the Menu Overhaul LAST.

To Install: Run the installer.
You need to have Aali's custom driver properly installed.

To Reinstall: This installer should allow you to install multiple
times without any side effects. If you wanted to include something
which you missed the first time, re-running the installation a second
time should pose no problems. Running the installer a second time
will NOT overwrite anything in the backup folder because I am clever
and think of everything.

To Backup: This installer automatically backs-up your files in
"BACKUP-dlpb" folder, found inside the main game folder.

To Uninstall: Select uninstall.
The BACKUP-dlpb folder requires manual deletion to ensure
that there are no problems.  Remember to delete this for
a full uninstall.

If you choose to uninstall, all other options you have selected
will be ignored. 

=================================================
WARNING:

Do *not* install this mod on any non English 1.02 Exe.
The differences mean the result will be a corrupted
game file which cannot be corrected.

Do *not* use this installer if you intend keeping the original graphics.
If you want to have a mod that works with the old font and graphics,
download our older mod, "Menu reconstruction 004" found here:
http://forums.qhimm.com/index.php?topic=10604.0

It is recommended that you do *not* install the Remix Patch.

lizardlair00

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1903 on: 2012-09-11 21:32:06 »
ok, I'm dreadfully sorry for not reading that @DLPB ,next time i see one of those i WILL read it. and read it carefully i will. not that i will always understand it though cause i'm only 16 with a 3rd-5th(ish) grade reading average. and im STILL in 9th grade :( *not too bright* but yes i will read the ToS's and License Agreements (rules). but ll just give up on the matter of invincible cheat... i used the YAMP cheats though that are with the Menu Overhaul installer thank you for that info so i don't get in trouble like that again.

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1904 on: 2012-09-12 14:30:49 »
Hello everybody..
I have a little 'menu difference' in battle between my ff7 bootleged, and thoses of I can see in video. As you can see in the screens, I haven't like other guys the rectangular blue boxes where there is the commands : attack, magic, etc.. but no box.
Here is a screen from MY config :


Uploaded with ImageShack.us

And here is a screen taken on a video of others :


Uploaded with ImageShack.us

Am I wrong before running bootleg ? Is it a choice to check( FF X battle style checkbox for example ? ) Thanks a lot
« Last Edit: 2012-09-12 14:32:20 by ManuBBXX »

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1905 on: 2012-09-12 14:56:28 »
@ManuBBXX

That blue box is called the Command Box. You can turn it on and off with the "Hide Command Box" option in Bootleg. It is seen on the "Overhaul" tab here:


ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1906 on: 2012-09-12 14:58:20 »
Woww, thank you so much @EQ2Alyza for your quick and nice answer for me  :)
Can I ask you what do you prefer between both ?

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1907 on: 2012-09-12 15:11:42 »
You are welcome  :)

What do I prefer? Well these look nice to me:

1) FFX Battle Style [check], Hide Command Box [check]

OR

2) Felix Style Menu (FFIX) [check], Hide Command Box [blank]

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1908 on: 2012-09-12 15:38:44 »
Okay, thanks again. I tested with FFX style and show the command box and it looks anyway pretty good.
Don't tried the Felix FFIX. Do you prefer it than the FFX style ?

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1909 on: 2012-09-12 18:50:40 »
I play Felix Style more, but I like them both.

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1910 on: 2012-09-12 20:43:38 »
I play Felix Style more, but I like them both.

Is it possible to switch style without re-installing bootleg ?

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1911 on: 2012-09-12 22:59:38 »
Is it possible to switch style without re-installing bootleg ?

Yes, run MO.exe and install Style Switching, 9999 Break, FFX Battle Style, and Felix Style Menu. Then use these controls to switch between them any time you want:


Menu Overhaul                                                                Author                                  Bootleg Option                                            Info                              Preview

MO.exe                                         DLPB & Kranmer                Menu Overhaul                       Qhimm FILE

Style Switcher
                                               Allows real-time switching between FFX Battle Style and Felix Style Menu (FFIX).           VIDEO

                                               CTRL+F5 (FFX  Battle Menu w/o 9999 Break), CTRL+F7 (FFX  Battle Menu w/  9999 Break)       
                                               CTRL+F6 (FFIX Battle Menu w/o 9999 Break), CTRL+F8 (FFIX Battle Menu w/  9999 Break)       




Just a friendly reminder that my Tutorial explains these details. It has previews to compare for yourself  :)

What Do These Do? Mod Details: http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581

ManuBBXX

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1912 on: 2012-09-13 12:57:56 »
Well, perfect ! Thank you again EQ2Alyzza :))

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1913 on: 2012-09-15 19:33:09 »
hey guys, been lurking for a while - a big fan of the group :)

I have been using the remix version, all i had to do was install the game, then run the setup.exe and its been working great

under what circumstances would bootleg be better? because from what i see, you have to download each mod seperately and use bootleg to install?

either way, rock on!

DTard

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1914 on: 2012-09-15 19:54:59 »
hey guys, been lurking for a while - a big fan of the group :)

I have been using the remix version, all i had to do was install the game, then run the setup.exe and its been working great

under what circumstances would bootleg be better? because from what i see, you have to download each mod seperately and use bootleg to install?

either way, rock on!

Bootleg, from what I understand, is a more complete mod pack, where it has many options to the user. This allows for my game to be different from yours, which is different from someone else, and so on.  It may be a bit more of a pain that remix, but it's really the freedom you get from bootleg that I personally prefer.

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1915 on: 2012-09-15 21:20:47 »
Bootleg, from what I understand, is a more complete mod pack, where it has many options to the user. This allows for my game to be different from yours, which is different from someone else, and so on.  It may be a bit more of a pain that remix, but it's really the freedom you get from bootleg that I personally prefer.

Yeah i saw a new video on youtube with it - wow...

I am downloading the torrent from the bootleg thread that is 19gb, does it have all the mods I need to look epic?

DTard

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1916 on: 2012-09-15 21:51:09 »
Yeah i saw a new video on youtube with it - wow...

I am downloading the torrent from the bootleg thread that is 19gb, does it have all the mods I need to look epic?

It has all the mods. Period.

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1917 on: 2012-09-15 22:22:06 »
It has all the mods. Period.


Yeah I gotta say I am very impressed with bootleg. It's very user friendly and I love how it says which mods I'm missing for the options I choose, PLUS it links me to the download :)

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1918 on: 2012-09-15 22:34:25 »
It has all the mods. Period.

Close, but not quite. It is missing 2 movie files (ff7_enhanced_movies_1.part1.rar & ff7_enhanced_moves_2.zip) and the latest Menu Overhaul (M05c). Here they are:


              FILE                                  AUTHOR                  DESCRIPTION                     INFO           

ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm 01 02 03 M01 M02 M03 M01 M02 M03

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm FILE MIRROR

MO.exe                                              DLPB & Kranmer  Menu Overhaul & ReTranslation M05c      Qhimm FILE



The torrent actually needs to be redone because it has both sets of the ff7_enhanced_movies and both sets of the FacePalmer textures. You only need one or the other, so the torrent size is larger than needed. I have compiled the mods correctly to reduce the space, but I don't know how to create a torrent. Any takers on this?
« Last Edit: 2012-09-15 22:39:58 by EQ2Alyza »

DTard

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1919 on: 2012-09-15 23:59:13 »
The torrent actually needs to be redone because it has both sets of the ff7_enhanced_movies and both sets of the FacePalmer textures. You only need one or the other, so the torrent size is larger than needed. I have compiled the mods correctly to reduce the space, but I don't know how to create a torrent. Any takers on this?
If Demonoid was still up, I'd be down. The best I can do is write out how to make one.


Or link one:
http://www.utorrent.com/help/guides/make-a-torrent

Should do the trick. The only problem is you'll have to find a good site for it.

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1920 on: 2012-09-16 12:35:21 »
Im looking for the cloud model that's like the one in advent children with his sword and jacket
Does anyone know what it's called in bootleg? Bootleg has an ac cloud but it doesn't have the sword and jacket. I saw this on YouTube. I believe it's called AC cloud by Kewara Abdul or something.

ajthedj747

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1921 on: 2012-09-16 16:03:44 »
Im looking for the cloud model that's like the one in advent children with his sword and jacket
Does anyone know what it's called in bootleg? Bootleg has an ac cloud but it doesn't have the sword and jacket. I saw this on YouTube. I believe it's called AC cloud by Kewara Abdul or something.
That Cloud Strife model is not supported here, because the person named @Kula Wende distributed it illegally across the world wide web. He did not get permission to use those models. Now, if you want to make a rip of the models of Cloud Strife from either Kingdom Hearts II or from Dissidia 012 [duodecim] Final Fantasy. I know that is allot of hard work, yet if you want something really bad, you will work hard for it, not steal it.

Am I correct?

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1922 on: 2012-09-16 16:38:03 »
That Cloud Strife model is not supported here, because the person named @Kula Wende distributed it illegally across the world wide web. He did not get permission to use those models. Now, if you want to make a rip of the models of Cloud Strife from either Kingdom Hearts II or from Dissidia 012 [duodecim] Final Fantasy. I know that is allot of hard work, yet if you want something really bad, you will work hard for it, not steal it.

Am I correct?

right on, i agree.

I'm happy with what i got now hehe. I really love google docs, made getting the mods a breeze!

zentost

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1923 on: 2012-09-16 16:57:05 »
btw how can i change 1 option? do i gotta run bootleg all over as it re-does my whole configuration?

i got 'always run' on, and i dont want that.'

and again i must say i am AMAZED - at how it does everything and how awesome it is.

edit: everything is working okay except my cloud doesn't display his sword during combat...its invisible,
and barret only has an outline of a skin, going to try another model for him....but is there anyway to change these things manually? because im having to have to run bootleg as it configures the whole game over and over

edit2: okay got the cloud weapons to work by using the installer weapon pack...gona try running bootleg again with another barret model. a few enemies been missing textures, like the shinra soldiers faces - will see that next with higher res mod


Also btw I'm using windows 7 64bit
Will all this be much smoother if I use xp 32bit?

update: OKay guys i got everythign working perfect, how ever no music, i hear sound FX and stuff, but no music! any way to remove the ff7 ficedula mod or what can i do? i dont mind just using default music.

ok im all set, hehe was missing a  # in my opengl.cfg  - that # caused me like 8 hours of tension last 2 days :(

« Last Edit: 2012-09-17 19:09:24 by zentost »

thl

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #1924 on: 2012-09-18 13:18:02 »
solved: I've rebuild everything and it worked like a charm
Code: [Select]
Hi,
 fisrt post here but I've been reading for some weeks now :)
I'm currently playing ff7 new->old->bootleg039 and I'm stuck in rocket city just after the launch. After the dialogue, just after Cid tells about the capsule. The game seems to freeze (all the keys seems to do nothing and the characters doesn't move). I can access the menu using the load anywhere shortcut, so I can save and reload and I can see the dialogue again and again. I've tried to load from a previous save (just before entering rocket town) with the same result :(

Here's the app file

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/rcktin5/rcktin5_15
UNEXPECTED: zero count
set music volume trans: 127->0, step=1
set music volume trans: 0->127, step=255

and the cfg file


# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = Bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
#load_library = Multi.dll

os is win7 32bit. Do you have any idea on how to solve this ?

TIA

thl
« Last Edit: 2012-09-18 16:34:01 by thl »