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Messages - NicoChirry

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26
aw thats crap, im sure there would be some way to do it though, maybe it just a certain part of it cause i made a mistake with my rude to cait sith for one weapon on 1 digit and it was a magic attack sound, dunno which 1 though.

27
In proud clod enemy’s have 4 digits for there impact sound I just used the last 2
Vincent’s shotgun is the same as Rufus attack sound and animation

28
Thank u Quid I will try it out myself, I’ve never done it before but as u say I won’t learn if I don’t try,
As for the enemy attack sounds, I copied the impact sound of soldier 1st doom sword from proud clod and put it in my Zack attack sound through wall market editor and it works  :-D
Thank u quid uve been a real good guy to me really appreciate everything.

29
Oh and 1 more question, do u know if it’s possible to give playable characters enemy attack sound effects and hit marker/Tex?
I know I can edit player character weapons through wall market editor but don’t know how to add enemy sound effects only player character ones

30
I’ve also put together a Zack mod with the Zack u created, it has a few other surprise characters added and I’ve edited the flevel for said characters, would u like me to send u it, would love to give u something for everything uve done.

31
Well if u ever do complete ur sephiroth I would love to use him in my mod I’m using imperus sephiroth in my mod by meesbaker but with normal sephiroth model not coatless but uses clouds limits with no animations everything else is good I think.

32
Ah so it will make it easier for u to mod, that’s awesome m8 so uve been making it harder for urself this whole time by doing it manually lol I have something else to ask u, did u ever make a sephiroth battle mod, I have a version and I’ve edited every field in the f level to change cloud into real sephiroth with animations.

33
Oh does this mean u could do the animation of enemy’s exactly the same?

34
No problem quid and what does this mean could do some stuff u thought u couldn’t inside ab file?
N yeh uve been modding like a maniac, the amount uve done while still going to ur job is crazy lol
N well I’m glad I motivated u cause no one else could do what uve done I think, I couldn’t find anyone to do hexing until u, and I searched lol

35
I have a better body for Zack I can send u too if u want, I just like the soldier first body cause it looks old school lol

36
Yeh I made the Zack head with help from sega chief through kimera, it’s the Zack field model hair attached to the Kaldarasha Zack head I think but it could be better sega showed me how to go about doing it by deleting textures from field model head. N amazing stuff quid, uve been modding non stop for over a week I think lol I look forward to it, I wake up and look for ur messages LOL

37
Positioning on braver and sword slash is better to think I only used these on small enemies before that’s how I never noticed positioning was off. That omnislash though  :-o he even holds his sword up before final slash like he’s charging with the sound effect in sync that’s amazing m8

38
Also yeh deathblow is better now, was already great n uve made it better somehow lol

39
OMG quid u smashed it lol that stab at the end it phenomenal and every slash connects with sound and graphic in sync lol how did u do that  :-D LOL ur too good at this m8

40
Ohhhhh very nice quid it’s half 2 in the morning but I’m firing the game up to test it now I can’t wait LOL

41
all animation are looking good quid, The 2x cut and 4x cut are basically the same as soldier 1st and all limits are fine also, my fave is meteorain for some reason LOL uve done an amazing job m8, the climhazzard limit is still buggy but works fine n love the low health animation, reminds me of the 2 headed monster in shinra mansion staggering.also the death animation is like every other death animation, perfect

42
Quid that fixed the issue with positioning and I have to say that 2x cut is amazing m8 don’t think u could get it any closer to doom sword 2nd hit is perfect 🤩

43
I work weekends in a shop buddy I’m in UK time is 1.33 pm I finish at 2 😂

44
Obvcourse brother I’m just happy ur doing it for me quid n everything is fine anyway I was just being picky lol , I’m at work for another 1 and a half hours, will test as soon as I’m home buddy n the omnislash is fine buddy it looks great.

45
https://youtu.be/0HQZQmNqj5E

I found this, it’s sega chiefs new threat 1.5 that has enemy boss Zack with soldier first class animation looks similar to yours like meteorain and stuff

46
Ok that’s fine quid it should look similar to the soldier first with the fixes anyway buddy, can’t wait to try it out.

47
And my Zack normal jumping attack doesn’t have position problems just the start of 2x 4 x cut

48
I would prefer it exactly like the soldier but If u can’t do it the jump normal slash at start of 4 x cut would be fine too as I thought it was the same lol the 2 x cut I would love to be same as the soldier that’s more important I think as 4 x cut is really similar  n thank u

49
ah 1 more thing quid, the sequence used of doom sword for my normal slash for my zack could u make that the start of both 2x cut and 4x cut, think thats the way the soldier 1st does it, the 2x and 4 x cut on my zack currently,  when using the first slash with bigger enemies, zack clips through them and is slashing inside their body, i just noticed.

50
nice quid and yeh omnislash looks awesome he just needs a few more slashes at the end and it would be like original omnislash lol its awesome and yeh thank u quid cant believe how much uve done in such  little time, it would take me years to even learn this LOL

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