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Messages - Bonez

Pages: [1] 2 3 4 5 6 ... 11
1
Team Avalanche / MOVED: project edge and discord 2
« on: 2024-09-27 04:57:50 »
This topic has been moved to General Discussion and merged.

https://forums.qhimm.com/index.php?topic=21366.0

2
General Discussion / Re: project edge and discord 2
« on: 2024-09-27 04:20:15 »
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?... something must have been posted somewhere at some point for a link to be made available.
You found a link because whoever runs that website ripped some test stuff from the discord and posted it without testing it. Not because anyone is keeping anything from you. It's not my fault they jumped the gun.

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here no one bothers to give us news of the project the only answer that we do have from staff, you etc is (go to discord go to discord like a robot)
Because that is the only answer. I can't make Jusete and Shunsq post here.

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it will soon be a year that jusete did not connect here.
It will soon be a year that jusete hasn't posted any real content in the discord too. He has other stuff going on in his life besides making fields for you.

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There are several images of scenes that Shunsq made and here we have no preview
Yeah, they're previews that Shunsq posted in Discord. Again, I can't force Shunsq to post here. But regardless, there haven't been any actual field releases for them to post here. It was said the finished fields would be posted here. He never promised anything about posting previews or anything else here.

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I ask you the question in all honesty, okay, why don't you, the staff etc close the forum? If no one posts the progress of the mods, the links etc and 7th heaven, qhim, and the other projects have their own site or their discord etc, why don't you close the forum if you think that it is no longer useful to anyone ?
That's just silly. This isn't the Jusete/Project Edge forum. It's the Qhimm forum and there are new posts here everyday.

These are just posts that I haven't read. I can't help if it's not things that interest you. I don't know why you've started on this Discord tangent again, but cut it out. You constantly nagging about it isn't going to change anything and I've had to purge far too many conversations with you about it from Jusete's thread. Every time you start talking about Discord in the Jusete thread, I'm just going to keep merging it over here.

...I was just letting you know what you posted was broken...

3
General Discussion / Re: project edge and discord 2
« on: 2024-09-23 22:56:48 »
There hasn't been anything new for anyone to post...

4
General Discussion / Re: project edge and discord 2
« on: 2024-09-23 09:02:03 »
Whoa slow down. What Shunsq posted wasn't sliced properly. It was corrupted or something. What you just posted doesn't work in-game.




5
The last post here was almost 5 years ago. You're the one that's resurrected it. I just downloaded Echo-s this morning as a test and it downloaded fine... other large mods like limit break and syw are extremely big and therefore compressed. After they download they can take quite a while to unpack. some people get antsy and think it's messed up and cancel it. Let it do its thing.

6
guys all you gotta do is download the english version from steam... 7h has always required english. Prior to being steam-native, 7h never used ff7_fr or _es or anything else. It just used ff7.exe which is english. Now with steam, it also requires english which is _en.


7
What in the world are you talking about?

8
AvockESUI, FInishing Touch and Retouch all do the same thing. They're themes for ESUI... Pick just one.

9
General Discussion / Re: Getting in and out of the buggy
« on: 2024-08-28 10:14:51 »
I'm aware of absolutely no bugs like this at all... Honestly I think this thread is nothing but a bunch of bots talking to each other unless one of you can prove me wrong lol.

Edit: Turns out they all were bots except for the OP lol.

11
Aavock ESUI Theme needs to make the borders wider on the main menu because some of the menu names don't fit in the border lines.

I don't know what you mean. It looks fine to me.

12
I'm finding myself a little split on NT 2.0.

I LOVE 1.5; it's FF7, the game we love, but with improved combat and tons of great added content. Some of that content could have been implemented more elegantly, or went just a bit too far, but it successfully created "FF7, but with extremely engaging gameplay and tons of new bosses."

I don't feel like that statement is true in 2.0. Type A is essentially the base game with the bosses given an overhaul, but missing all the added content, and Type B is a rearranged (but not necessarily better) game with improved (but seemingly not quite as engaging) gameplay and some (but missing some of the very good) added content from 1.5.

I feel like these are all too different to be the same mod. Ultimately the best experience I've had with these mods was with 1.5; the Kaiju fight between the guard scorpion and the dragon was unbelievably cool, for instance. I feel as though many people will hear about this mod and play 2.0, as the latest update just feels obvious to use, and those people won't have as good an experience as they would have with 1.5.

Not to be massively critical to the guy who made my favorite mod ever, 2.0 is still good of course, but is there any way that 2.0 could be made a different project? 1.5 is New Threat; 2.0 should be New Path, New Vision, or something of that nature.

Sorry if I'm being too critical, I just wanted to give honest feedback while it's in my mind.

Well, that's why 1.5 is still available if you prefer it. It's not just gone and replaced.

13
Is there a way a disable the new battle sounds? I tried disabling everything except the step sounds but the battle sounds still sound wrong to me.

I'd really like to keep those nostalgic sounds and only add the step sounds to that.

Read first post.

14
There aren't any mods currently available that do that, but it is possible to do via hext. However, it wouldn't be as simple as just changing one value. There's a value for every instance this happens... so like one for the item menu, one for the PHS menu. Some menus have several instances at once, like shops - there's one for buying and one for selling. There's probably upwards of 50 or so addresses and finding them wouldn't be so easy if you don't know what you're doing... It's possible, just don't know if it's worth the trouble.

15
Your first question, just select what you want in the mod config...

Second question, the mod you want is called Chaos.

16
7th Heaven / Re: Xbox 360 controller - cursor issue
« on: 2024-06-13 07:09:18 »
This is a result of the way the 98 version of the game (which the current stable 7H uses) treats the name screen. You're supposed to actually type it on a keyboard. Even if you're using a keyboard WASD instead of a controller, it will disable WASD and turn into a regular keyboard for these screens. and the enter key (and therefore the "OK" button on controller in your case) goes to the "Select" option...

Basically, you can either use the keyboard or update to 7H canary which now uses the Steam version instead of the 98 conversion version (the Steam version doesn't have this keyboard "feature")

If you do update, the canary (and the next stable for that matter) requires a fresh install for the same reason -  we've switched to the Steam version.

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21
7th Heaven / Re: Please help i keep getting this error
« on: 2024-04-21 20:02:41 »

22
Troubleshooting / Re: No Sfx on Steam Deck
« on: 2024-04-13 01:48:20 »
If your SFX get stuck like that, just go into 7h driver settings and hit restore to defaults.

23
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2024-04-07 05:03:24 »
HELP!!!! My game was working perfectly fine with my mod configuration until TODAY that ESUI pushed a new update! My beautiful, beautiful Ninostyle HD Tifa turned into this:






I haven't installed ANY other new mods and until the day before yesterday everything was normal! There were no update to ESUI then. But then today I updated and this happened! Can the mod creator help me please? What could have been in this update to interfere with the textures?

Here is my load order



That is not because of ESUI. ESUI doesn't touch any models. The problem actually lies in Modder's Haven pack - specifically if you have MH's items turned on... In future make sure you turn off the mod you suspect is the culprit to make sure it's not something else first. You can then go down one by one until you find the offending mod so you can report to the right people.

24
Hey guy's I'm having a weird issue where if I turn off Cosmo Memory, I no longer have any SFX at all, Music yes but no additional SFX IE menu and battle sounds
But if I re-enable Cosmo Memory, I have the Cosmo Memory SFX.

Is there a setting or some issue I'm unaware of to get the Original SFX to work again?

So far I've tried:
Turn the mod off in 7th heaven and then uninstall it
Leaving the mod available but turned off
Changing the audio output in the ff7 config and windows
Changing the volume in the game menu
Setting to run though Centre SFX on / off then uninstalling
Checking Sound settings in windows

I've tried searching for a while now but haven't found any info thanks for any assistance
Hope you're all having a great time with Rebirth!

Driver settings>Reset Defaults.

25
It's the "New CM" one that's going in.

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