1
FF8 Tools / Re: [FF8Tools] Ifrit-enhanced - Monster editor
« on: 2025-01-29 14:26:53 »IfritEnhanced V3.0.0 is here with improved IfritAI and ifritXlsx, enjoy !
Nice! but I think you linked to the wrong repo.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
IfritEnhanced V3.0.0 is here with improved IfritAI and ifritXlsx, enjoy !
Duh, what are we supposed to see?
this is a non-commercial UE4 game, no profit whatsoever. In regards to SE, The project passed review, and in case your wondering on SE's side, I got the ok talking to the community manager about the fan project beforehand, what should be do always before starting.
If you are still a student of any kind (even highschool) then you can apply for three years educational license. I'm using one like this.
Yep, you're right. I have an issue with chamfering the edges. The results are bad, I think I destroyed the mesh earlier with something, I don't know how to fix this so I did multiple Polygon outline >_> :
Anyway, I fixed the textures and metal is no more 100% shiny. I also tried to do the park-a-lot building. I spent 3-4 hours on this and yet it still looks bad. Someone, please. Take care of the textures.
I don't know what's on the ceiling in the last photo. It showed up in "High-res screenshot" function in UE4, 3ds max and ue4 in-game shows it correctly.
I should take some 3ds max course...
For games that are still being sold this does happen, not distributing any data is the only way to be 100% safe, unless of course you are a well vexed lawyer
Remember: All the data conversion must be done programmatically because we can not distribute converted data! This means each user will have to have a program that converts all the original data to the XYZ's Engine Data and the conversion can not be done by hand. Unless off course the engine can use the original data.