Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5326152 times)

Kionea

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11725 on: 2024-04-04 05:24:03 »
I'm playing with 2.0 Combat Only and after the train escape in the Plate 4 Tunnels, when Cloud and co. get to the laser wall and have to enter the maintenance duct to proceed (the one with an ether in it), Yuffie is apparently in the random encounter pool inside that duct, possibly elsewhere, but I have so far encountered her there in 100 percent of my random encounters in that duct (and she obviously wipes my party so early in the game). I disabled NT 2.0 CO and she no longer appears so I'm confident it's NT causing it.

Aziza86

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11726 on: 2024-04-04 12:27:11 »
I don't know if you're aware, but the reunion file was taken down.

JohnFinalFantasy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11727 on: 2024-04-06 17:22:01 »
Hi, I'm playing New Threat 1.5 and been experiencing a crash whenever I get to the Shinra cutscene right after Corneo drops Cloud, Tifa and Aerith into the pit. It always crashes right when Heidegger is walking to Shinra's desk with Reeve. Trying to find a work around but I'm still pretty green to modding games.

Mods I'm using with New Threat 1.5 are:

 - Cosmo Memory
 - Retouch
 - Cosmos FMV 30 FPS
 -60/30 FPS Gameplay
 - Ninostyle Battle models
 - Avalanche Arisen Battle Textures
 - Ninostyle HD field models
 - Project Edge/Team Avalanche Remodeled Fields
 - Enhanced Stock UI
 - EDMusic FF7 Soundtrack

Edit: I tried the New Threat 1.5 Vanilla Combat Mod to see if I can save in the sewer pit before the boss fight, but the save point doesn't work like it should. Instead, it lets me pick up a potion and the save point vanishes afterwards.

Final Edit: Finally managed to get passed the crash. Had to turn off Team Avalanche Remodeled Fields, and it started working normally.

You can also switch to 2.0, watch the cutscene, drop into the sewer and save the game. There is a save point right when you fall in. Then switch back to 1.5 and continue. Worked for me.

TobiGB94

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11728 on: 2024-04-07 04:32:48 »
So I'm at Disc 3, about to do the side stuff when I noticed the guy that's needed to switch Party Leaders for some of the quests is missing. Not entirely sure if it's a bug, but I remember there being a guy there when I watched Maximilian Dood's stream of the mod years ago. If it helps, I just reached the final dungeon and decided to explore before I commit to the final dungeon.
« Last Edit: 2024-04-07 05:06:21 by TobiGB94 »

Ffamran90

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11729 on: 2024-04-07 14:47:25 »
Hi, I already played and completed the 1.9 and was thinking to replay with the 2.0 version, but I noticed that getting W-item materia has become far easier to get compared to the previous version of the mod and I think everyone knows how gamebreaking this is.
I just want to ask if the duplicate glitch has been fixed or not

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11730 on: 2024-04-08 07:44:09 »
Hi, I already played and completed the 1.9 and was thinking to replay with the 2.0 version, but I noticed that getting W-item materia has become far easier to get compared to the previous version of the mod and I think everyone knows how gamebreaking this is.
I just want to ask if the duplicate glitch has been fixed or not
It hasn't been fixed. I got W.Item and have abused it immediately

pekom242

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11731 on: 2024-04-09 23:42:58 »
I made a quick account to solve an event, but my dumbass solved it.

I'll take the chance to say that this mod is 5x better than vanilla and I love it. It wastes no time in getting you engaged in what makes FF7 cool without the slow start and the new content/mechanics are fun. I wish I could play it with the Reunion script, but that's probably too much to ask. Great job for all the work you've put into it.

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11732 on: 2024-04-12 19:15:02 »
Are Gospel Sparks still available in this? If so, where?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11733 on: 2024-04-13 21:03:53 »
Are Gospel Sparks still available in this? If so, where?

yes.
Spoiler: show
 theres one in the northern crater, can also get for winning the extra battle, think its 2-3 wins, theres a few different items given think its 4 or 5 for each time complete only once fight gilgamesh (foreign warrier)

kiko2277

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11734 on: 2024-04-15 15:03:41 »
where is Ruby weapon in this?

Also where's W-Summon?
« Last Edit: 2024-04-16 02:07:42 by kiko2277 »

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11735 on: 2024-04-19 01:29:32 »
I saw that you said you wanted to expand on Type B. Is there any chance of making the bosses as fun and insane as 1.5 Arrange? Like having to face both Lost Numbers etc. I had a blast with 2.0 Type B but also felt it was much easier than 1.5 Arrange, even on Hard mode with no sources.
I'm at a divide where I love the improved combat mechanics of 2.0, but miss all the extra bosses and sidequests of 1.5

kiko2277

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11736 on: 2024-04-19 23:27:34 »
I'm missing 1 magic materia, which one is it?? i see it as ???? after i sense an enemy in the crater, i got Ultima and FLARE also meteor so what is it??

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11737 on: 2024-04-20 20:32:23 »
where is Ruby weapon in this?

Also where's W-Summon?

Ruby is in the same place, but there's some conditions and RNG with his spawn condition (these are from vanilla game; I've not been able to edit the world map script):
1) Ultimate Weapon needs to be defeated over Cosmo Canyon
2) If Ruby doesn't appear in the Desert around Gold Saucer, then fight a random battle, enter a town, and then exit again; check if he has spawned. If not, repeat the process.

W-Summon should be in the Ancient Forest near Cosmo Canyon; you can access it either on foot after defeating Ultimate Weapon, or with a Green/Black/Gold chocobo.

I saw that you said you wanted to expand on Type B. Is there any chance of making the bosses as fun and insane as 1.5 Arrange? Like having to face both Lost Numbers etc. I had a blast with 2.0 Type B but also felt it was much easier than 1.5 Arrange, even on Hard mode with no sources.
I'm at a divide where I love the improved combat mechanics of 2.0, but miss all the extra bosses and sidequests of 1.5

Yeah I'd probably take a second look at the bosses in Type B; that mode in general was made in a bit of a rush.

I'm missing 1 magic materia, which one is it?? i see it as ???? after i sense an enemy in the crater, i got Ultima and FLARE also meteor so what is it??

It's not a spell or Materia that's appearing in the Sense text, it's an element. There's an extra element that I made use of which I called '? ? ? ?' (the agreed community name for the element is 'Hidden'). Certain spells like Shadow Flare use this element, and it acts as the opposite to Holy. Jenova bosses and anything related to that typically carry resistance to that element.

kiko2277

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11738 on: 2024-04-21 00:26:22 »


W-Summon should be in the Ancient Forest near Cosmo Canyon; you can access it either on foot after defeating Ultimate Weapon, or with a Green/Black/Gold chocobo.




Yeah i got Ruby now, i'll go for that W-Summon now hopefully i get it :D

Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11739 on: 2024-04-21 13:29:29 »
Never used this mod before but I've seen it mentioned elsewhere that with this mod you're able to remove Cloud from the party, and that you can walk around as Tifa and Cid. Few questions regarding that:

1. Does that mean one of Cloud/Tifa/Cid are always required to be in the party, or are you also able to have others like Aeris, Red XIII, Barret, etc. lead the party? Also regardless, how does it determine who's on the field? Is it whoever's in a specific slot or is there character priority or something?

2. At what point in the game are you allowed to remove Cloud from the party?

3. Does the answers to the above questions apply to both 1.5 and 2.0 or just one or the other? (I intend to play both as I've heard there's many differences between them)

eivarden

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11740 on: 2024-04-22 05:17:51 »
someone else mentioned new threat 2.0 combat only removes the save point in the sewers after don corneo, and i can confirm the same happened to my friend playing with new threat 2.0 combat only mod.

rufusluciusivan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11741 on: 2024-04-23 06:54:25 »
Never used this mod before but I've seen it mentioned elsewhere that with this mod you're able to remove Cloud from the party, and that you can walk around as Tifa and Cid. Few questions regarding that:

1. Does that mean one of Cloud/Tifa/Cid are always required to be in the party, or are you also able to have others like Aeris, Red XIII, Barret, etc. lead the party? Also regardless, how does it determine who's on the field? Is it whoever's in a specific slot or is there character priority or something?

2. At what point in the game are you allowed to remove Cloud from the party?

3. Does the answers to the above questions apply to both 1.5 and 2.0 or just one or the other? (I intend to play both as I've heard there's many differences between them)

You can only remove Cloud from the party during Disc 3, after you reached the bottom of the Northern Crater. Basically, it can only be done after all the plot-related cutscenes have been played. The feature mainly allows you to be more versatile with your team for the Optional Bosses the mod added to Disc 3. (Cloud is still the mandatory party leader for the final boss.) The feature will be available in the Highwind if I recall well. There's a guy who'll ask you who you want to use as your party leader, so it doesn't depend on a specific slot.

Only Cid or Tifa can be made party leaders. I think it's related to the fact they're the only ones besides Cloud with models for some minigames such as the snowboard.

I never finished 1.5, so I can't tell if the feature is already in that mod.

LilyFae

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11742 on: 2024-04-23 22:37:23 »
https://imgur.com/a/NjrDynv - This is what my game looks like

https://imgur.com/a/PabvqDk - This is what it looks like on the guys youtube video.

Hello there! I hope this is the right place to be, I looked around and was brought here eventually. I'm playing New Threat, and I just got to the North Crater and fought Jenova Death, and now I can't continue. I looked up somebody playing this mod because I thought maybe the way to advance was a new way I wasn't thinking of, and all they did was talk to Tifa, and the game continued. HOWEVER, Tifa just isn't on my screen. Her dialogue during the "scene" showed up, but not her. I thought maybe she was just invisible so I clicked around her a lot, but nothing. What should I do?
« Last Edit: 2024-04-23 23:44:17 by LilyFae »

AnsgarTOdinson

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11743 on: 2024-04-25 00:07:21 »
So, lets say I wanted to play NT 2.0 with the small story tweaks (like saving aerith) and new bosses and such, but didnt want the materia moved around or the changes to the combat system itself, which version would I download?  Vanilla Combat I assume?
« Last Edit: 2024-04-25 00:12:44 by AnsgarTOdinson »

LilyFae

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11744 on: 2024-04-25 03:30:35 »
It's been over a day and I'm wondering if I should try messing with some of the files? I'm just worried I'll break something and won't be able to figure out how to undo it

Canous

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11745 on: 2024-04-29 15:18:01 »
Hello, thank you a lot for the mod!

I am currently playing 2.0, and i think i'm missing something.

Spoiler: show
I don't encounter the Scorpion Boss at the Shinra building (59th floor), with or w/o taking the elevator. Is it just removed in 2.0 ? Cause i saw it was a recurring character in a lot of playthroughs
I'm playing type B in Hard mode

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11746 on: 2024-04-29 20:03:17 »
It's been over a day and I'm wondering if I should try messing with some of the files?

you can try mess with other mods, looks like field + model mods used in combination with new threat. just play about within 7th heaven mod manager alternatively check for full list of mods that the person has installed ... then copy them inclusive of mod load order.. tbh better off finding what you like yourself :)

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11747 on: 2024-04-30 07:33:06 »
After replaying 1.5 I like how the summons were balanced in that game as good stat boosters to the type of build you want compared to 2.0 where the extremely heavy hit to DEX made me not bother with any of them besides Hades for stat protection
Also I really don't get why Ultima and Contain I think were locked so late to the final dungeon in 2.0. By time I got them I had no reason to really use them since almost everything was defeated

BeetleBrain

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11748 on: 2024-05-01 19:05:59 »
I read somewhere, that when beating all Fort Condor battles, you get a Masamune.

I missed a couple of them and already finished Cosmo Canyon...

Is there any chance to replay them or do i have to start over again?

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« Reply #11749 on: 2024-05-02 01:53:43 »
Hello BeetleBrain.

You can get Masamune on Disc 3. Get that weapon is not related to Fort Condor.