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Scripting and Reverse Engineering / Re: [FF8] Engine reverse engineering
« on: 2016-03-20 10:48:56 »
MakiPL: This is really interesting for me. I want to increase all the game resolution by at least 4. By resolution i don't only mean the window but also the size of the objects, characters, worldmap,etc...
My problem is i can replace characters by higher polycount ones, but the vertices are merged when read by the game BECAUSE the resolution is low. I found a way to prevent the vertices from merging by increasing the size of the models in the character file. BUT when the game reads the file, the characters are oversized.
So i thought if i can increase the size of the screen AND the models, then there wouldn't be any oversized character or merged vertices.
My problem is i can replace characters by higher polycount ones, but the vertices are merged when read by the game BECAUSE the resolution is low. I found a way to prevent the vertices from merging by increasing the size of the models in the character file. BUT when the game reads the file, the characters are oversized.
So i thought if i can increase the size of the screen AND the models, then there wouldn't be any oversized character or merged vertices.