2014-11-23: Hashmap updated As said in the first post sq means squall, se selphie and ze zell. As for the suffix:
**l is lowpoly
**body is the body texture
**head is the head
***t means the texture is in the top corner instead of the bottom corner
***b means the texture is in the bottom corner instead of the top corner@K43SJ: what a funny idea! It doesn't shock me at all.
@JeMaChehi: Thank you for using Berrymapper. It's possible to change worldmap textures, you just have to try. On a side note i may change the name of the program to something like "tonberry-mapper" which is more clear.
I just stumbled accross something interesting minutes ago: you can replace lowpoly models with highpoly models thanks to
Deling . I replaced lowpoly squall with highpoly squall in main_chr.fs. Indeed the lowpoly and highpoly models have the same bone architecture so you can swap the models as you want. The animations are stored elsewhere( maybe in chara.one).
But beware:
create a copy of main_chr.fi/fl/fs and field.fi/fl/fs in a secured directory before doing any modification of those files!