Ok, so....
This is from another post, but it's relevant:
There are some issues with texture count.
To exchange game models follow this tutorial:http://forums.qhimm.com/index.php?topic=15668.50
See reply#72 by myself.
Shunsq - is there a way for me to import my own model as long as i use the same bones, etc. as the field file? Instead of using the high poly model, what if we exported the low poly, I turned it into my own high poly model (using the same UV's, animations and bones so the texture problem doesn't exist) In theory, this would work, but I don't know about the poly count, etc... Right now, i have a 13k poly squall that I made from the original battle model. I need to rip the low poly .mch file and then modify it.