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Messages - Kurne

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1
waiting on update to try this one :D, only thing i never liked about ff8 was that it esentially punishes you for using magic :(   shame the mp system is gone,   a combination of of the 2 would have been fine.  spells cost mp to cast & you can still collect 100 of each spell for the sake of junctioning alone, but casting only uses mp, not taking away from the total.  could make acquiring spells super more limited that way for balance buttttt wouldn't feel bad for every cast and wind up just using physical attacks and gfs lol....   

never the less, awaiting new version! :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-05 20:56:53 »
Wait so the extra bosses in the battle arena are no more 0.o...?   Oh noeee I was really looking forward to them lol... aww :(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-05 04:59:15 »
Uh... soooo type b 2.0.... just got to where I could unlock chocobo races,  spent some time killing things near model with a bunch of fire materia on chars with intent to sell for nice profit shortly in midel.   Ever since I left after selling the fire materia for a nice 1.3 mill profit, I haven't had a single encounter.  Double checked enemy away materia is definitely not on.  Tried reequpting it a few times and taking off to no avail.  Something has seemingly permanently turned encounters off 😂   normally not a big deal butttt I kinda need to find chocobos  lol.  It did crash 3 times total tonight as well

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-03 02:30:12 »
If you talk with aeris as Tifa after first gaining control of the highwind at the icecicle Inn, you're name changes to cloud and the lines as changed to before you went down the hill on the snowboard

Slash all paired with added steal didn't steal :(

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-28 21:33:34 »
Finishing touch insta-killed the type B playthrough monster in the safe in the shrinra mansion o.o....   imagine my shock when I used it as the very first turn of the battle and won without realizing it lol...  intended?   Tried putting the spliter material slow with added effect in clouds weapon.  Doesn't seem to be doing anything although casting that slow actually slows enemies.   Is it because slow has gravity next to its ability list?

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any iders where to begin?   found the crash save but not the ffn log the error referenced.   Only happens when enhanced stock is on, other mods activate or inactive doesn't seem to affect it, still crashes.  :(   

Seems to be difficult to upload attachments for the crash save...

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-12 12:59:23 »
Or instead of making the 60 flight run a hi potion or potion,  why not make it something useful at that point :D.   

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 16:43:35 »
Silly question.  Type B is aeris only supposed to have 2 sp upgrades?  Should I be worried o.o....

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-07 03:06:04 »
Psh I would crank that hard mode setting up to 2x if given opportunity in trade for regular exp and gil

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 22:02:39 »
Hm.  After facing the type b version of the motor ball everything has felt super vanilla.   About to enter the golden saucer, haven't really noticed any other differences from game type a.  Intended?  Any way I can verify that it's still running type b over type a?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 21:31:17 »
when i toggle hard mode during the battle it shows "hard mode on" but when the battle is over it shows "hard mode off"?  same concept just in reverse should i do the battle again.  i'm not sure which is on or off.  maybe it turned itself off during last patch, going to go face a battle and see if i keep getting gil now


edit:  it appears that was the case

1: was set to hard mode prior to last update.   
2:  after update i started gaining gil.
3: i went to save and toggled hard mode.   during the battle it showed Hard mode ON.  After the battle i got a pop up saying Hard Mode OFF.  I am no longer getting gil from enemies so i assume i now have hard mode back on even though it shows off?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 21:22:37 »
i am having the same exact issues flacidapplebottoms is having.   it worked fine in type a, but seems to crash in type b during the transition to that area

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 17:11:56 »
Well, the boss that replace the boss when ya meet red13 wasn't a big deal to kill.   He spammed blizzard on himself until he killed himself o.o...  I even timed a morph right after the last blizzard he didn't give anything ='(   also dude in kalm talks about injuring the new president badly.  Cloud admits to it but that isn't what happened in type B

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 21:13:31 »
if dont mind asking i know you were trying ot do something with yuffies innate prior to release of b, is she ready to go by chance? :( ...

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.4)
« on: 2020-07-31 14:01:41 »
on 2.0.4 turned hard mode off and on a few times,  still can't seem to get any gil with yuffie in the party :(  killed various enemies outside fort condor

maybe just half or quarter regular gil drop from enemies and give yuffie something like a much higher steal rate than the rest of the party as her innate >->?     z.z...    Just a thought since it refuses to work :( lol...   never the less best of luck and thanks for all you do! :D

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« on: 2020-07-31 03:55:01 »
It was a good idea and the first one I tried to bring in funds...  but the massive amount of steals it takes can be a bit tedious sometimes.  Yuffie level times enemy level seems pretty reasonable.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« on: 2020-07-31 01:45:04 »
I deleted the old one and downloaded the new one from the catalog,  still tries to continuously update and shows outdated version.  although one in catalog shows version from yesterday O.o?  one in my downloads shows the 26ths version  https://ibb.co/1R5wt2J 

edit: seems the one on the first page of this topic works fine,  just the one from the catalog reads faulty still or is outdated and wont update


Edit again:  It appears Yuffie's innate of giving a small amount of gold doesn't work in hard mode?   Says it gives a small amount but i'm yet to receive any :(   i'm hitting a soft wall due to lack of funds causing me to be tempted to turn off hard mode to get funds quickly <-<  xD    my plan to use yuffie for gil grinding has come to a halt lol...   on 2.0.3

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« on: 2020-07-30 20:45:11 »
no matter how hard i try i cannot get the IRO file to update z.z...  i've tried downloading it from the first page on this topic still comes up with the one from the 26th at 2.0.    then just constantly tries to auto update but always gets an error sayhing error installing new threat the install is queued.  same error happens if i download from the catalog.   only reads the 26th, wont update to the 29th

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 21:14:34 »
bleh x.x.... figured it would just update spell names that were from the 1.5 mod, didn't think it would break the names of unrelated areas.  well never the less i turned it off and it reads proper now.   i wish had stolen a few more of them xD  thats a good item didnt know about the status effects it guards against lol.. hopefully i can find more later.  already at shrina hq so can't go back.. i don't think?  maybe i can >->   hm...

hate having to disable it though :(  the spell names are better than vanilla :'(   it'll be alright though i guess, something that can be lived without :)   I still vouche for better limit breaks or at least more powerful creatures for vincent :(   would be amazing to put in a mini update maybe the model or change up the abilities, more powerful stuff. can't control him so why not?    please super duper consider this :D.   I remember right, he still felt half broken on prior versions limit break wise, just couldn't make a good use for it..    :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 18:06:58 »
The hybrid brace that you get from morphing the riding cart skeleton thing in the train ghost yard says it gives 15 to str/magic but it actually just gives 30 to dexterity when i equip it and look at the character status screen

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 16:02:01 »
any luck finding any issue with the enhanced ui stock thinger?     

22
FF7 Tools / Re: Simple speedhack/slowdown for FF7 (v2)
« on: 2020-07-28 04:19:29 »
mine worked fine for hte first couple times i used it now i keep getting the same anti virus error from 7th above O.o...   wouldn't know an easy wayh to remove it from anti virus programs which i don['t think i have any on the computer? o.o...

Edit, looks like it's "Windows Defender" program that was doing it, turned it off nad it's working fine now

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 04:14:55 »
I second that, would be nice if his limit break was only 50% useless instead of 80% useless :D

also isn't there supposed to be a special battle at the end of the wrong end of the tunnel with a special chocoboss that rides out from the guards?   It showed it riding out but i only faced some guards that downed easily.   side note it did give me the choco bracelet as a reward though...

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« on: 2020-07-28 04:08:28 »
when heading out for the 2nd bombing mission, if you speak to the red guard by train he continues to repeat "All aboard!  The train is about to depart" constantly, won't let you get away, everytime you hit x it just repeats the message in a hard lock.  gotta reset game

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-27 22:31:42 »
looks like the crash is caused by enhanced stock ui mod.   the enhanced stock in it specifically the main menu option must be turned off   it seems to crash on me when its on.  unfortunately this means the ff7 remake theme ui mod cannot be run either since it requires the enhanced stock to turn on :(  silver lining is all the other options within that particular enhanced stock ui mod seem to work fine so... yay?   hopefullyh thats got all the completely irrelevent crashes resolved.  now to just make this doodie controller work.  anyone have anyh iders on that btw <-<?  any third party or second partyh or first party o.o mods that can make this ps4 controller do well anything?  i have it plugged in and getting light, just no response from the game x.x



Silver lining. xbox one controller seems to work fine.  Ah well I can deal I guess. Okay. I think kinks unrelated to new threat are actually worked out for the most part.  Now time for real test drive :D. We only play on hard here xD

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