Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)  (Read 8269248 times)

flacidapplebottoms

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9850 on: 2020-07-30 03:58:29 »
Is Game Type B scheduled to release this Monday, or do you not have a definite day in mind?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9851 on: 2020-07-30 04:38:31 »
Is Game Type B scheduled to release this Monday, or do you not have a definite day in mind?

Next Monday is still the intended date for it to be unlocked in a patch.

Renyth

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9852 on: 2020-07-30 12:52:55 »
Code: [Select]
[quote author=Sega Chief link=topic=14938.msg280860#msg280860 date=1596025661]
Is that with the latest versions? A fix for this should be in the current files.
[/quote]

Sorry for the late reply, this was with 2.0.1 at the time.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9853 on: 2020-07-30 15:16:42 »
Code: [Select]
Sorry for the late reply, this was with 2.0.1 at the time.
[/quote]

Best to try the latest and see if the issue reoccurs; there were three patches made for 2.0.1, with the security captain's AI/Attacks being part of the listed fixes. I gave the fight a whirl as well to check and he's able to use his 4 abilities without incident now it seems.

SwordofAeons

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9854 on: 2020-07-30 15:21:14 »
Hey Sega Chief, I've been having a bit of trouble with the IRO version.  Everything looks correct in the catalog view: https://imgur.com/9hI5gi2, but after I install it 7H insists it's only version 2.0: https://imgur.com/V9uAqZM.  Attempting to "update" through 7H fails, giving this error message:

Code: [Select]
11:05:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
11:05:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2.0) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)

This behavior is identical no matter whether I install NT through the catalog or from the IRO direct download link on the first page.  I expect this is only a problem with the 7H metadata and I do in fact have 2.0.2 installed;  is there a fast way to check if that's the case?

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9855 on: 2020-07-30 15:58:49 »
Hello, does anyone have a list of Enemy Skills and where to get them? I been searching for how to get stuff like Chocobucle through the search function but stuff like Virus(Previously lvl5 death) and such is a mystery to me, so far I made a list of my own but if anyone knows where to find Chronocure and Virus please do tell.

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9856 on: 2020-07-30 16:37:54 »
Hi Sega, my game freezes when Aps uses the Tsunami attack. I have re-downloaded and installed FF7 and used the installer (2.0.2) instead of 7th Heaven. Any idea what can cause this?

flacidapplebottoms

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9857 on: 2020-07-30 17:20:51 »
I'm getting 10 gil per battle on Hard Mode in 2.02 in the "Sector 1" and "Sector 1 Station" area maps at the beginning of the game - the area in and immediately after you talk to Biggs, Wedge, and Jessie and input Cloud's name. I'm guessing it should be 0 gil instead.
« Last Edit: 2020-07-30 17:25:47 by flacidapplebottoms »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9858 on: 2020-07-30 17:25:55 »
Hey Sega Chief, I've been having a bit of trouble with the IRO version.  Everything looks correct in the catalog view: https://imgur.com/9hI5gi2, but after I install it 7H insists it's only version 2.0: https://imgur.com/V9uAqZM.  Attempting to "update" through 7H fails, giving this error message:

Code: [Select]
11:05:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
11:05:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2.0) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)

This behavior is identical no matter whether I install NT through the catalog or from the IRO direct download link on the first page.  I expect this is only a problem with the 7H metadata and I do in fact have 2.0.2 installed;  is there a fast way to check if that's the case?

I'll need to consult Una or someone with 7h to get some idea about what's going wrong there as I'm updating the version number and the release date in the catalog XML when updating it. For now, close 7h and go here: D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven to delete any instances of the NT 2.0 IRO manually, then try downloading the IRO directly from the first post of this thread and importing it.

Hello, does anyone have a list of Enemy Skills and where to get them? I been searching for how to get stuff like Chocobucle through the search function but stuff like Virus(Previously lvl5 death) and such is a mystery to me, so far I made a list of my own but if anyone knows where to find Chronocure and Virus please do tell.

I'll add it to the documenatation when I upload the patches tonight.

Hi Sega, my game freezes when Aps uses the Tsunami attack. I have re-downloaded and installed FF7 and used the installer (2.0.2) instead of 7th Heaven. Any idea what can cause this?

It'll be the .exes maybe not getting re-patched after the first time. While the .exes used to generate the patch were updated I don't think the emergency exes packaged with the download were, so try using these: https://mega.nz/file/jhN0USgI#1vhG2RRrXxuhcrKL9qWt9QHtZWpzwXNqNceIjVPEm5I

If all else fails, replace the .exes with default ones again and try to repatch it with the 2.0.2 installer; make sure to right-click into it, set to run as admin, unblock, etc. as the installer is relatively new and may be interfered with by antivirus programs.

I'm getting 10 gil per battle on Hard Mode in 2.02 in the "Sector 1" area map at the beginning of the game - the area immediately after you talk to Biggs, Wedge, and Jessie and input Cloud's name. I'm guessing it should be 0 gil instead.

There's been an oversight with the way EXP and Gil are handled in the AI for hard mode; only the first byte of the exp/gil is getting calculated, leaving the rest alone. It'll be fixed in tonight's patch.

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9859 on: 2020-07-30 18:00:40 »
I'll add it to the documenatation when I upload the patches tonight.

Cool thanks, just now after doing battle #12 at Fort Condor the guy who teleports you back (To forgotten capitol) does not offer a teleport back, and I'm now stuck in Fort Condor/First continent. Might be something you want to fix quickly, while I try to find the area code to get back or something.

Looking forward to your work on my favorite FF which is 8!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9860 on: 2020-07-30 18:16:33 »
Cool thanks, just now after doing battle #12 at Fort Condor the guy who teleports you back (To forgotten capitol) does not offer a teleport back, and I'm now stuck in Fort Condor/First continent. Might be something you want to fix quickly, while I try to find the area code to get back or something.

Looking forward to your work on my favorite FF which is 8!

I think the black chocobo save editor should be able to get you back to the Forgotten City; let me know if you have trouble and I can do it instead. I'll add this issue to tonight's patch.

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9861 on: 2020-07-30 18:46:49 »
There is a savepoint when you enter the inn att Icicle Inn that is inaccessible as well, right outside the door when you enter the Inn

SwordofAeons

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9862 on: 2020-07-30 18:51:30 »
I'll need to consult Una or someone with 7h to get some idea about what's going wrong there as I'm updating the version number and the release date in the catalog XML when updating it. For now, close 7h and go here: D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven to delete any instances of the NT 2.0 IRO manually, then try downloading the IRO directly from the first post of this thread and importing it.

I did somehow get two copies of the NT iro installed somehow: https://imgur.com/OCOBAmG.  The top came from the direct download link, and the bottom is from the catalog.

Unfortunately, deleting them and ensuring I had only one copy in the folder didn't change the behavior of 7H.  I first tried with just the direct download, and then with just the catolog version.

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9863 on: 2020-07-30 18:52:37 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9864 on: 2020-07-30 18:53:21 »
There is a savepoint when you enter the inn att Icicle Inn that is inaccessible as well, right outside the door when you enter the Inn

Yeah, that's a save point I forgot about. Will be adding it in tonight if I can find time, or removing it if not.

I did somehow get two copies of the NT iro installed somehow: https://imgur.com/OCOBAmG.  The top came from the direct download link, and the bottom is from the catalog.

Unfortunately, deleting them and ensuring I had only one copy in the folder didn't change the behavior of 7H.  I first tried with just the direct download, and then with just the catolog version.

I've figured it out; the XML for the catalog lists the version as 2.0.2, but the IRO's inner XML lists it as 2.0. I'll keep both updated in future to avoid confusion. What you have imported to 7h will be the latest version currently.

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9865 on: 2020-07-30 19:28:23 »
How do I get the Central Bridge Magic Plus materia? I tried feeding the chocobo but I guess I got the wrong nuts/greens..

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9866 on: 2020-07-30 19:40:03 »
How do I get the Central Bridge Magic Plus materia? I tried feeding the chocobo but I guess I got the wrong nuts/greens..

I think I was supposed to migrate it up there to sit beside it on one side of the bridge, but it's still in the first location I placed it, in the forest area. Should be about here, but I'll be moving it in tonight's patch to the bridge area as it isn't visible on this screen:
Spoiler: show
« Last Edit: 2020-07-30 19:47:33 by Sega Chief »

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9867 on: 2020-07-30 20:06:00 »
Thanks, I found it now, trying to find Slash-all and MP Turbo now.. ( I can't for the life of me find MP Turbo, is it hidden in snow like Added Effect was?
Also the save point at the cabin in Great Glacier caused a softlock for me as well when I tried to press Square/Switch
« Last Edit: 2020-07-30 20:24:21 by gnollboll »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9868 on: 2020-07-30 20:27:00 »
Thanks, I found it now, trying to find Slash-all and MP Turbo now..
Also the save point at the cabin in Great Glacier caused a softlock for me as well when I tried to press Square/Switch

I wasn't able to replicate a lock there but I'll check the script for any potential interference that could cause that.

MP Turbo is dropped by Schizo (the documentation was updated in 2.0.2 as it was erroneously reported as being in the Glacier), while Slash-All is on one of the paths coming down the mountain, to access it use this exit from the Mountain area on the far-right of the Glacier:
Spoiler: show


When you're on this path it should be shaped as: \ rather than: / and will be 2-3 screens down sitting on your right hand side.

gnollboll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9869 on: 2020-07-30 20:31:37 »
I wasn't able to replicate a lock there but I'll check the script for any potential interference that could cause that.

MP Turbo is dropped by Schizo (the documentation was updated in 2.0.2 as it was erroneously reported as being in the Glacier), while Slash-All is on one of the paths coming down the mountain, to access it use this exit from the Mountain area on the far-right of the Glacier:
Spoiler: show


When you're on this path it should be shaped as: \ rather than: / and will be 2-3 screens down sitting on your right hand side.
Oh thanks, guess I gotta download the updated changelog  :o

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9870 on: 2020-07-30 20:34:00 »
It should be on the front post of this thead as well, under the collapsible Changelog section, to save the hassle of downloading files.

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9871 on: 2020-07-30 20:45:11 »
no matter how hard i try i cannot get the IRO file to update z.z...  i've tried downloading it from the first page on this topic still comes up with the one from the 26th at 2.0.    then just constantly tries to auto update but always gets an error sayhing error installing new threat the install is queued.  same error happens if i download from the catalog.   only reads the 26th, wont update to the 29th

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.2)
« Reply #9872 on: 2020-07-30 20:53:29 »
no matter how hard i try i cannot get the IRO file to update z.z...  i've tried downloading it from the first page on this topic still comes up with the one from the 26th at 2.0.    then just constantly tries to auto update but always gets an error sayhing error installing new threat the install is queued.  same error happens if i download from the catalog.   only reads the 26th, wont update to the 29th

I think this might be a purely visual thing, as the IRO's internal mod.xml still has the original version number + release date. The catalog has the current version number/release date but once it's packed into 7h it reads from the IRO's XML instead of the catalog, which is why it seems to be 'reverting' to 2.0 + 26/07/2020. The data inside the IRO is the latest, just the mod.xml version number + release date are wrong. Tonight's patch will update the IRO's mod.xml so that it shows the same version + release date as the catalog.

***

Update to 2.0.3 is up, I changed the IRO's XML file so it should report the correct version and release date now once it's downloaded from catalog or imported.

Spoiler: show

v2.0.3 - 30/07/2020
*) Versioning for the IRO's mod.xml updated.
*) Forgotten City: PHS was staying available when moving away from the Save Point close to the Altar.
*) Forgotten City: Adjusted parameters for a scene that may not occur under certain conditions.
*) Forgotten City: An issue where the Fort Condor teleport NPC was not returning the player.
*) Cargo Ship: Text for 'Invisible Alpha' drink price corrected to 250gil.
*) Great Glacier: Magic Plus moved to the log-bridge area.
*) Icicle Inn: Save Point set up and walkmesh accessibility
*) Cait Sith: Black M-Phone was draining MP instead of HP.
*) EXP & Gil values for Hard Mode weren't being reduced correctly.
*) Kernel: Updated some item names.
*) Attack Squad: An animation issue with grenades.
*) COMMANDO Captain: Parameters adjusted for appearance in Special Battle of Battle Square.

*) Spells: The following adjustments were made
Fire2: Base 30 > 32
Fire3: MP 39 > 44
Ice2: Base 20 > 28, MP 9 > 12
Ice3: Base 46 > 54, MP 15 > 20
Bolt2: Base 25 > 30, MP 23 > 24
Bolt3: Base 54 > 56, MP 36 > 40
Quake: Base 14 > 15
Quake2: Base 35 > 36, MP 27 > 31
Quake3: Base 63 > 66, MP 45 > 49
Bio2: Base 22 > 29
Bio3: Base 50 > 55
Trine: Base 24 > 22
Magic Breath: Base 46 > 50, MP 64 > 54
« Last Edit: 2020-07-30 21:35:02 by Sega Chief »

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« Reply #9873 on: 2020-07-31 01:45:04 »
I deleted the old one and downloaded the new one from the catalog,  still tries to continuously update and shows outdated version.  although one in catalog shows version from yesterday O.o?  one in my downloads shows the 26ths version  https://ibb.co/1R5wt2J 

edit: seems the one on the first page of this topic works fine,  just the one from the catalog reads faulty still or is outdated and wont update


Edit again:  It appears Yuffie's innate of giving a small amount of gold doesn't work in hard mode?   Says it gives a small amount but i'm yet to receive any :(   i'm hitting a soft wall due to lack of funds causing me to be tempted to turn off hard mode to get funds quickly <-<  xD    my plan to use yuffie for gil grinding has come to a halt lol...   on 2.0.3
« Last Edit: 2020-07-31 02:01:23 by Kurne »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.3)
« Reply #9874 on: 2020-07-31 02:20:42 »
I deleted the old one and downloaded the new one from the catalog,  still tries to continuously update and shows outdated version.  although one in catalog shows version from yesterday O.o?  one in my downloads shows the 26ths version  https://ibb.co/1R5wt2J 

edit: seems the one on the first page of this topic works fine,  just the one from the catalog reads faulty still or is outdated and wont update


Edit again:  It appears Yuffie's innate of giving a small amount of gold doesn't work in hard mode?   Says it gives a small amount but i'm yet to receive any :(   i'm hitting a soft wall due to lack of funds causing me to be tempted to turn off hard mode to get funds quickly <-<  xD    my plan to use yuffie for gil grinding has come to a halt lol...   on 2.0.3

The Catalog and the link on this thread both point to the same IRO on my G-Drive, so it sounds like a glitch of some sort; hopefully it'll iron out now that an IRO is in place with a proper version + release date.

I think I see the problem with Yuffie's innate regarding Gil, will rectify it tomorrow. One thing I did with this build was assign sale values to a lot of the items that are usually 1gil like Vampire Fang, etc. To gather funds on hard mode, managing your items to strike a balance between money and stock is key as Yuffie will only generate a small amount of Gil (when it's working that is).

Edit: I left a battle test on the merchant on the Highwind that has since been deleted, resulting in a crash when talking to him. I uploaded an appended patch with that and a couple of other things that were in there already but intended for tomorrow:

Spoiler: show

Appended
*) Documentation: Corrected Eligor's Steal and Morph, to Striking Staff and Silver Glasses respectively.
*) Yuffie: Innate now returns a small amount of gil per battle on Hard Mode (First enemy's level * Yuffie's Level).
*) Highwind: Fixed a crash on Merchant (debugging routine) for a test battle that has been deleted.
« Last Edit: 2020-07-31 03:39:56 by Sega Chief »