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Messages - nikfrozty

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201
I felt the post was relevant. "Problem solved, don't worry about replying," is basically what that said. Why have people try and help if I don't need it anymore? Don't be so strict, man.
If you are not corrected then other new members will think its right and will follow you and that will cause chaos here. And you can always just edit your first post saying its solved or edit the name of the thread with [SOLVED].

202
Completely Unrelated / Re: Gamer Rage
« on: 2010-07-15 02:39:29 »
I was never in so much anger when I lose in a video game. The worst I can think of was that I only held my ps2 controller harder and pressed the buttons harder but then I cooled down. I was thinking its just a game so no need to be angry.

203
Completely Unrelated / Re: This is delicious cake
« on: 2010-07-15 00:35:23 »
Its so beautiful I'd rather display it in our living room than eat it. ;D

204
Completely Unrelated / Re: Hermoor
« on: 2010-07-15 00:27:58 »
Hermoor, I remember him, It was pretty funny just visiting qhimm and reading all his failposts while it was going on.

good times...


http://www.youtube.com/watch?v=Dv0FvVlLvjc&feature=relate

I hate these things, people who find these funny must be mentally unstable.
That dude in the video has problems. Kind of scary watching him.

205
We could make a list though, like:

Cloud 24/24
Barret 5/24
Vincent 8/24

(just throwing numbers, dunno the total number of weapons)
I think he also finished some of Yuffie's weapons.
Cloud's weapons are done, a few of barrets are done (about 4-5 i think), and several of vincents... they'll get done whenever they're done. We are lazy artists here :P
Lazy but its pretty well done all the time. :)

206
Oh yeah what will happen with the Remix patch?? It uses the Apz Cloud model right? Will the patch be considered illegal too?

207
Releases / Re: [WIP] New sound effects for FFVII
« on: 2010-07-12 22:18:11 »
What sounds are missing?? I can help if only I know the sounds I need to find. :)

208
General Discussion / Re: Rumors you'd make up in FF7
« on: 2010-07-12 22:15:33 »
You'll have to fight Gilgamesh in a hidden island or cave somewhere and when you defeat him he becomes a summon materia(not creative but its just a make up rumor). As for Zack you have to do a sidequest to do like visiting his parents and things and when you go out of the village in Gongaga there's a cemetery. You'll see Zack there sitting beside a tomb and he'll join you. :)

209
General Discussion / Re: Rumors you'd make up in FF7
« on: 2010-07-12 22:09:01 »
I'd consider getting Gilgamesh as a summon or Zack as a secret character that is kind of dead like Vincent. :)

210
I don't know what happened with your save file but always remember to keep backups before you edit anything. I think the latest save game editor for FF8 is Hyne. Try using that next time to prevent problems. :)

211
I think we'll just have to forget about it at least for now until Apz is online and prove that it is indeed his model.

212
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-11 09:41:48 »
That looks awesome! Your girlfriend's really good. I guess you both have something in common.:)

213
Archive / Re: [REL]Another transparent avatars..
« on: 2010-07-11 03:42:24 »
Here's the last set I want to share:
Original Avatar ScreenShots:




Alternative Avatar ScreenShots:




Download:
http://www.filefront.com/17028225/Nikfrozty%20Transparent%20Avatars.rar

PS: choco_00.png is also in the download link(lazy to go ingame to name a chocobo myself so no picture).

214
For your EDIT2 problem I had those too when I used the latest kimera 0.95b. I tried using lower versions like 0.91 instead and it works! Don't know what the actual problem is but that method worked for me. :)

215
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-10 12:15:47 »
Wow you're right! I feel sad.. I thought Apz as a great 3d artist. Is it only the head that is identical?

216
Releases / Re: Battle Interface Reconstruction [WIP]
« on: 2010-07-10 12:04:41 »
Is it possible to make the boarders look like the window itself? It's a bit weird to have such a gap between the two windows.
Would actually be nice if we could turn the borders to look like the window itself instead of removing it.

Don't know if i'm explaining myself good enough.
I think what you mean is connecting the two windows so that there will be no gap between them?? And you want to make the border of that part to be the window itself in order to do that.

217
Quote
EDIT:
Wow, with that angle it'll make huge enemies look all the more menacing.

That's the goal  :-D

Quote
Oh, and is the brainpods, smogger, and iron giant battles from the hardcore patch or FF7 remix extras?

From neither. They are from a mod I'm currently working on. And don't expect a release date anytime soon, since I've just started on modifying battles (up until then, I was perfecting my kernel and such).

I arranged the camera view, for this boss battle.

Do not quote images unless absolutely necessary or with good reason.  You've been warned.

Now even those without Aali's new battle interface or his fancy transparency should see something. Funny that it looks as if Cloud and Barret are standing on a higher ledge.
That looks really great. In order to do that to all the fights you'll have to edit many things right?? Well at least the boss fights can be done like that. Do you know how to set the camera like the final one on one fight with sephiroth? I think it will look good for the fight with rufus. :?:

218
So it can be done and the only draw back is screwing up the name selection screen?
I think you can do that but you'll have to replace something in the battle screen. So if you put that it is in the place of the name part so you'll have to remove the name and add that picture. Although I am not sure. Very interesting idea indeed.

219
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-09 11:44:47 »
That looks so awesome!! I think the only problem is the texture of Cloud's skin is so strong??

220


Can someone please explain this to me? I am running Windows 7 btw. Didn't have this problem inside Midgar now the world is like this. I'm a noob to these patches so any help would be greatly appreciated. Thanks guys
Wrong thread. Anyways I think you have to use the high res version of the TA patch? If you used the low res version try the hi res.

221
General Discussion / Re: Sorry but another issue help :S
« on: 2010-07-09 11:35:19 »
Oooooh, damn hehe, sorry but yes, indeed, pyrozen is right, and I found it 2 days ago reding the forum, sorry but that question now is descarted and THANKS for the answers hehe :P, now the question and if it is possible, is there a mod to change tifa battle model or vincent please? thanks in advance. Like I said, I search in the forum and found nothing.

Mmm, and please if there is no problem, please look at my "Magic (trance? hahah) animation change HELP " topic, there I very need help, is only estetic, but will be good if someone can help me in that, hehe. Thanks.
TA is redoing the main cast and is still being worked on.

222
Completely Unrelated / Re: Hermoor
« on: 2010-07-08 22:14:54 »
Even that this is on Completely unrelated, and that forum user was causing negative effect on you. I don't see the point of this thread, nor the bashing on one user.


This is my first post(maybe?) btw, nice to meet you. I've been lurking these forums many years.
I think its not bashing Hermoor. Its remembering him on what he have done to some members here before. Glad I wasn't here when he/she was on a rampage. :)

223
Troubleshooting / Re: Why so bright?
« on: 2010-07-08 22:11:08 »
Lower the brightness of bloom2.post
Code: [Select]
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/

uniform sampler2D tex;
uniform float width;
uniform float height;

void main()
{
   vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -2 ;i < 2; i++)
   {
        for (j = -2; j < 2; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
        }
    }
}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.

224
Completely Unrelated / Re: Hermoor
« on: 2010-07-08 16:08:36 »
Hey chocobo_girl, how did hermoor show that he/she likes you? If I were you I'd be scared and never login at this site again(just joking I can't leave the forums).

225
Completely Unrelated / Re: Hermoor
« on: 2010-07-08 14:12:50 »
I tried searching for a member or some posts by hermoor and I don't see anything at all. Last question, is this person a he or a she? If he did all those things then I think he might be a kid?

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