Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 437257 times)

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #200 on: 2016-05-13 19:45:38 »
Someone on Steam pointed out that the saves are identical between PC and mobile, you can just copy and paste them. If anyone bought both.

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #201 on: 2016-05-14 20:04:53 »
@TheOmegaFactor
Haha. Yes the continue option doesn't really load a save I guess.

andercostald

  • *
  • Posts: 12
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #202 on: 2016-05-16 00:28:36 »
@TheOmegaFactor
Haha. Yes the continue option doesn't really load a save I guess.
The continue option loads a quicksave with is erased after loaded. Better edit save files and save on traditional means.

andercostald

  • *
  • Posts: 12
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #203 on: 2016-06-06 02:06:23 »
Any news about Memoria updates to Steam version?

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #204 on: 2016-06-07 23:21:41 »
You mean new features? 'cause it already works for steam.

Deadmaninacan

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #205 on: 2016-06-25 02:59:46 »
Will we be able to import mcr saves (any playstation 1 save type) into the pc version save files.

KooSun

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #206 on: 2016-06-25 17:07:42 »
Hi,

it's impossible with the current save editor to edit the number of ennemies defeated in order to get the "Let the bodies hit the floor" achievement on Steam. I remember in the Hyne Save Editor for FF8 it was possible edit the number of ennemies defeated to get the "kill 10k ennemies" a lot faster. Do you think the number is saved somewhere in the FF9 save file ?

Esmeralda

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #207 on: 2016-06-30 00:09:21 »
Hi!
 Is it possible to switch field leader? I would love to have Vivi as my main walking character and explore dungeons with him.

Caboose

  • *
  • Posts: 3
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #208 on: 2016-07-04 09:01:20 »
i have been playing my game for a while and i got up to the part on D3 where kuja sends you off to retrieve the gulug stone and i decided to use memoria to edit and have some fun. all mods worked, including successful steals for thievery, (except magic stones, for some reason they reset to what they should be for some characters after a time) but an additional thing happened. NPC health doesnt change when hit with thievery. npc health is right (just over 4200) but thievery doesnt do the posted damage (9999). i attacked with freya and she did stuff all (392) and then a thundara was reflected back at it. its max health changed from 4200~ to 1175 which is what thundara's reflected damage was
« Last Edit: 2016-07-04 09:16:35 by Caboose »

Tirlititi

  • *
  • Posts: 883
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #209 on: 2016-07-04 09:15:39 »
The enemies' stats can't possibly be modified using Memoria : it only changes the memory card data and the enemies are not saved on memory cards ^^

I think your bug comes from overflow. If the "number of successful steals" is too high (say 30000), then the damage for Thievery works oddly. The damage it should deal is too high to be stored in a 16-bits variable (the number of steals is 16-bits since it's a short integer) and the game interprets that high number as a negative number.
That means you're actually healing the Adamantoise instead of hurting it. The damage number is white (and not green) because the damage are not flagged as heal ; they're only negative.

You have to reduce the "number of successful steals". Also check the "number of dragons killed" and such...

Caboose

  • *
  • Posts: 3
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #210 on: 2016-07-04 09:18:34 »
could be. i set it to the fields max (65535) in the editor. ill play around and see if i can find a happy medium

thanks

Caboose

  • *
  • Posts: 3
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #211 on: 2016-07-04 09:36:25 »
all good. set to 1000 and its working...
apparently max everything isn't as good as it sounds lol

thankyou

ekoto14

  • *
  • Posts: 2
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #212 on: 2016-07-10 15:24:37 »
I cant edit:  successful thefts,frogs cap and dragons  slain? Im using PC version. Pls help me   :'( Thanks
« Last Edit: 2016-07-10 15:32:15 by ekoto14 »

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #213 on: 2016-07-10 20:23:22 »
I cant edit:  successful thefts,frogs cap and dragons  slain? Im using PC version. Pls help me   :'( Thanks

0.6b here. Don't share it too much. There is that bug...

http://www.mediafire.com/download/v8td7vdddzvhdf0/Memoria_0.6b.zip

Don't edit cards with this one.

I'll make a new release with these controls editable and no card bug to boot.

ekoto14

  • *
  • Posts: 2
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #214 on: 2016-07-11 04:24:40 »
Wahhhh thanks you so much XD

melp

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #215 on: 2016-07-12 19:53:03 »
I registered an account just to say thanks for creating this, and also to point out that I managed to successfully edit both Android and iOS FF9 save files using this program.

Running Android, the .dat file is pretty easy to find in the following directory (which you will need root in order to access): DeviceStorage\Android\data\com.square_enix.FFIXww.android_googleplay\files\EncryptedSavedData\SavedData.dat

In iOS it's a little trickier. You either need a:

A) Jailbroken device (in which case you can find the .dat file in the app package under <app>\Documents\EncryptedSaved\)
B) Device running an iOS version between iOS 7.0 and iOS 8.2 (inclusive).

7.0 is the earliest iOS version supported by the game and in iOS versions up to (and including) 8.2, you can access app data without jailbreak through a program like iFunBox (under <app>\Documents\EncryptedSaved\).

My main iPhone and iPad are both running 9.3, so I couldn't jailbreak or access app data. I managed to track down an old iPad running iOS 8.1.2 and got FF9 set up on it with my iCloud account. After that, I downloaded my save file from the cloud to the old iPad, pulled it off the device with iFunBox, edited it in Memoria, put it back on the device, and uploaded the edited save to the cloud. Once the edited save was in the cloud, I could pull it back down on my main devices and load it like normal. Note that you'll need to load the save file from the save slot rather than just hitting the "Continue" button on the main menu; the auto-save loaded by the "Continue" button is not the one you edited in Memoria.

Hopefully someone else will find this helpful. Older iOS devices can barely run FF9, so prepare to deal with a lot of app crashes and just be persistent.
« Last Edit: 2016-07-12 19:55:15 by melp »

Phobophile89

  • *
  • Posts: 2
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #216 on: 2016-07-15 01:00:21 »
If the "Format" function should, as the icon and key combination suggest, clear the selected slot. Be advised that it doesn't work on the Steam version (As advertised in the Help file).

Any one would know how to delete a single slot? My OCD would thank you!

And the terms Slot and files have been inverted in Memoria.

In the game, slot contains save files. And in Memoria Files contains slots... So what i really want is to delete a single file, and not the whole slot.
« Last Edit: 2016-07-15 02:55:02 by Phobophile89 »

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #217 on: 2016-08-13 07:54:33 »
If the "Format" function should, as the icon and key combination suggest, clear the selected slot. Be advised that it doesn't work on the Steam version (As advertised in the Help file).

Any one would know how to delete a single slot? My OCD would thank you!

And the terms Slot and files have been inverted in Memoria.

In the game, slot contains save files. And in Memoria Files contains slots... So what i really want is to delete a single file, and not the whole slot.

Ok, I'll fix the labels. It may cause confusion.
In order to successfully delete a file I need to know how a deleted file looks like and if there is any metadata that needs updated because of it. The 1st part should be easy.
« Last Edit: 2016-08-13 08:03:40 by gjoerulv »

IvaliceAlliance

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #218 on: 2016-08-16 05:15:28 »
Just made an account to say Thank You for this! I'm currently playing this on Steam and was wondering why some of the options on the Memoria app are greyed out. Are they not currently working? I was reading some of the older comments on here and that seems like the case. I was just wanting to edit the Chocobo Hot and Cold game to give me the max points to get all of the items. Again, thank you!

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #219 on: 2016-08-19 14:01:28 »
They are disabled for steam version. Haven't had time to find them yet.

Glad you like it!

nfitc1

  • *
  • Posts: 3010
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #220 on: 2016-08-19 17:45:19 »
Quote
Known bugs/issues: Setting abilities (magic stones) only works like it would in-game (if I'm not mistaken). Meaning setting all abilities won't work, most likely. Also setting Cardattack/def values to max will cause the card to reset when they lvl (255->0). Try setting these values a bit lower to avoid this.

This might have been discussed, but I'm not taking the time right now to look back through everything on this thread.

-I've used cheat devices to enable all abilities on PSX versions and they all worked fine together. At least, the obvious ones like auto-regen, auto-life, etc were obviously working. I'm not sure about the more subtle ones like Man Eater and such.

-Each card has its own max attack/defense values based on the object on the card. It has taken me YEARS to discover, but I finally have the max values for each card:

Code: [Select]
Name Max Atk Starting Type Max PDef Max MDef
Goblin 7 Physical 9 4
Fang 9 Physical 10 4
Skeleton 11 Physical 12 10
Flan 13 Magical 6 19
Zaghnol 15 Physical 13 13
Lizard Man 17 Physical 15 8
Zombie 19 Magical 19 11
Bomb 21 Magical 12 21
Ironite 23 Physical 23 13
Sahagin 25 Physical 18 4
Yeti 27 Magical 6 26
Mimic 29 Magical 20 27
Wyerd 31 Magical 9 33
Mandragora 33 Magical 15 39
Crawler 35 Physical 36 8
Sand Scorpion 37 Physical 37 17
Nymph 39 Magical 12 38
Sand Golem 41 Physical 38 16
Zuu 43 Physical 11 34
Dragonfly 45 Physical 40 19
Carrion Worm 47 Magical 29 25
Cerberus 49 Physical 45 4
Antlion 51 Physical 48 27
Cactuar 53 Physical 195 4
Gimme Cat 55 Magical 33 29
Ragtimer 57 Magical 34 30
Hedgehog Pie 59 Magical 22 40
Ralvuimahgo 61 Physical 68 12
Ochu 63 Physical 37 18
Troll 65 Physical 62 34
Blazer Beetle 67 Physical 91 18
Abomination 69 Physical 59 58
Zemzelett 71 Magical 32 96
Stroper 73 Physical 64 8
Tantarian 75 Magical 43 39
Grand Dragon 77 Physical 65 71
Feather Circle 79 Magical 45 41
Hecteyes 81 Magical 10 70
Ogre 83 Physical 80 29
Armstrong 85 Magical 36 75
Ash 87 Magical 50 50
Wraith 89 Magical 80 17
Gargoyle 91 Magical 51 47
Vepal 93 Magical 52 48
Grimlock 84 Magical 37 54
Tonberry 41 Physical 54 50
Veteran 90 Magical 30 145
Garuda 98 Magical 72 29
Malboro 86 Magical 57 99
Mover 102 Magical 250 8
Abadon 125 Magical 105 45
Behemoth 189 Physical 71 106
Iron Man 197 Physical 110 12
Nova Dragon 236 Physical 125 194
Ozma 221 Physical 6 199
Hades 250 Magical 200 20
Holy 134 Magical 40 63
Meteor 190 Magical 162 2
Flare 208 Magical 17 17
Shiva 83 Magical 6 95
Ifrit 100 Magical 150 17
Ramuh 74 Magical 29 103
Atomos 66 Magical 100 100
Odin 205 Magical 136 72
Leviathan 183 Magical 100 22
Bahamut 200 Magical 145 83
Ark 226 Magical 96 90
Fenrir 139 Magical 36 22
Madeen 162 Magical 22 100
Alexander 225 Magical 183 86
Excalibur 2 255 Physical 180 6
Ultima Weapon 248 Physical 24 102
Masamune 202 Physical 180 56
Elixir 100 Magical 100 100
Dark Matter 199 Magical 56 195
Ribbon 12 Magical 200 255
Tiger Racket 12 Physical 5 19
Save The Queen 112 Physical 60 10
Genji 10 Physical 105 175
Mythril Sword 32 Physical 4 6
Blue Narciss 143 Physical 144 20
Hilda Garde 3 98 Physical 62 16
Invincible 185 Magical 145 201
Cargo Ship 45 Physical 100 10
Hilda Garde 1 99 Physical 75 2
Red Rose 143 Physical 20 144
Theater Ship 33 Physical 106 19
Viltgance 228 Physical 145 32
Chocobo 3 Physical 5 12
Fat Chocobo 25 Physical 30 30
Mog 3 Magical 5 12
Frog 2 Physical 2 2
Oglop 40 Physical 33 6
Alexandria 4 Physical 178 100
Lindblum 6 Physical 100 178
Two Moons 113 Magical 88 88
Gargant 46 Physical 17 56
Namingway 127 Magical 127 127
Boco 128 Physical 127 127
Airship 129 Physical 127 127

Use this as you will, but if the values of these cards is set ABOVE these numbers then the level up check fails and the value gets incremented by 1. If it's already at 255 then the value will overflow back to 0. When a card wins a battle with another card it has a chance of leveling from Physical/Magical to what is internally called "Flexiable" (not a typo on my part), then can go from that to "Assault".
« Last Edit: 2016-08-20 02:57:02 by NFITC1 »

gjoerulv

  • *
  • Posts: 1229
  • me
    • View Profile
    • My Youtube
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #221 on: 2016-08-20 02:28:20 »
:O @  NFITC1
Really, I'm not worthy to make this save editor. I have no time at all  :'(

nfitc1

  • *
  • Posts: 3010
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #222 on: 2016-08-20 15:32:42 »
Someone beat me to that list who knows how long ago. It's outside of the time that I cared about finding out, though so I didn't know about it when I did my own digging. Still, both lists have identical values in different formats.

Hadugo

  • *
  • Posts: 1
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #223 on: 2016-09-16 05:02:30 »
Hello all,

To begin, congratulations for this amazing tool, really, you have all my admiration and respect.

I have just a little idea / thing to say: Can you extend the hex-editor to the full file, or at least include the last part? I see that others editors do this, but in this one will be immensely useful. It will give us a lot of more options that now, with the encrypted file of the Steam verstion, we can't do (we can't edit it easily). For example, I'm very interested on modify this specific part:


(The screenshot was done with a decrypted file, using this little tool that Maki posted: http://forums.qhimm.com/index.php?topic=11494.msg239941#msg239941)

That line is excluded from the Unknow values area, in the 'Misc.' tab of the editor, and that specific part is very important because, according to my research, it holds the total number of kills, a thing very, very important for the achievement hunters (grind 10.000 kills it's a panic).

Regards and thank you so much for this tool and your work!

Loseless

  • *
  • Posts: 52
    • View Profile
Re: [FF9] Save editor - Memoria (0.6.2b)
« Reply #224 on: 2016-09-17 23:29:27 »
Hey!

Been a long time user of this neat little tool. Now with the Steam version I was trying it out, but the stats pool are locked. I know you have little time, gjoerulv, but do you think these will be available any time soon? I use them on my net game plus and was wondering if I should put the game off for a while because of that.

Best regards and good luck!


Edit: I also found a little bug on the editor. The number of steals is stuck at 15 and can't be edited. Its like a dummy value or something that doesn't correlate to the number of steals.
« Last Edit: 2016-09-20 22:15:22 by Loseless »