I respect and adore Final Fantasy. The global love for this series is obvious in the devotion and artistry of these community projects. This instructional document details installing and tweaking the best released modifications of Final Fantasy VII for the PC. Buy this game, support the Final Fantasy community, play and enjoy.
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PitBratBootleg, the FF7 mod configurator is now available for download!
BFE-- Bootleg Front End-- is included in the package.
Bootleg Configurator 040Easily Install Mods for Final Fantasy VII************************************************************
The Bootleg Configurator automates the process outlined in this tutorial.
************************************************************DOWNLOADBig List of FF7 Mods, Tools & DocsTifa's Bootleg - Installation TutorialTifa's Package - Bootleg Mods with PreviewsBootleg ReadMeFinal Fantasy VII (PC)
The Bootleg Edit for Final Fantasy VII
A Tutorial Documenting the Installation of the Community's Best ModsVersion:
v.21Date:
2011.11.01Author:
PitBratTarget: Update and enhance Final Fantasy VII with the latest and greatest mods the community has released.
Version History:- v.21 2011.11.03 Identified Sound Effects Crash; Added PRP Fix for Aeris' Missing Left Hand; Updated Menu Overhaul with M004d.exe; Updated Hardcore Mod with Gjoerulv-1.0.5.rar; Revised Aeris Revival; Revised Avalanche
- v.20 2011.08.22 Added New Vehicles; Added Repairing Squallff8's Rebuilded Models
- v.19 2011.08.08 Revised Aeris Revival
- v.18 2011.08.01 Fixed Flickering Faces for Barret and HQ Aerith
- v.17 2011.07.29 Fixed Avalanche Install Order and File Name; Fixed HQ Aerith; Fixed Bloodshot's HQMB; Revised Hardcore Mod; Revised Aerith Revival; Updated FF7Music; Model Texture fixes
- v.16 2011.07.23 Added Kela51's Ice and Limit Textures; Added HQ Aerith Mod; Updated Menu Overhaul; Corrected author names; Grammar and spelling tweaks
- v.15 2011.07.12 Optimized Hardcore Mod
- v.14 2011.07.10 Fixed Hardcore Mod Install Freeze; Updated FF7Music; Updated FF7Config.bat; File Names; Skipped Unlucky 13; Optimized For Redundancy
- v.12 2011.07.09 Fixed Millenia Weapons Install; Updated Trish(AKA Mike)'s Phoenix Install
- v.11 2011.07.08 Added HTML; Fixed Filenames; Added FF7Music Installer; Added Spell Patch; Added Remastered Patch; Added Appendix
- v.10 2011.07.04 Fixed Hardcore Install Order; Detailed YAMP; Added Links; Grammar tweaks
- v.9 2011.07.04 Added Kernel Patching
- v.8 2011.07.02 Fixed Trish's (AKA Mike's) Phoenix Summons missing texture; Updated Aali's lgp tools; Added Kranmer's compiler; Corrected path names
- v.7 2011.07.02 Added Gjoerulv's Hardcore Mod; Added Ultima Espio's Aeris Patch; Removed broken model; Updated FeliX Leonhart's Texture pack [FL-WME Beta.exe]; Removed Trish's Custom Phoenix; Grammar tweaks
- v.6 2011.06.30 Added Remix Fixes for broken battle models; Added Menu Overhaul
- v.5 2011.06.28 Added Optional Mods; Corrected Magochocobo Battle Scenes (.lgp) Instructions; Fixed Bugenhagen
- v.4 2011.06.27 Removed broken models; Fixed Dio/Bloodshot's Motorbike conflict
- v.3 2011.06.26 Aali's OpenGL driver fix for shaders; Removed broken model
- v.2 2011.06.25 Added Phoenix Rejuvenation Project AddOn Pack [PRP_AddOnPack.exe]; Bugs detail; Grammar tweaks
- v.1 2011.06.22 Initial Release
Description:These are installation instructions to tweak and update Final Fantasy VII beyond what the Remix 2.5.1 project offers.
I use only officially released modification for Final Fantasy VII. These mods are not my work, but the work of talented artists and programmers from around the world. Because the mods are the intellectual property of others, I will not repackage the files for distribution with this tutorial. All of the files are available via
http://www.qhimm.com and the Google search engine.
Final Fantasy VII looks and sounds even more magnificent with this recipe of modifications. Most changes are purely cosmetic. Any mod altering gameplay is entirely optional. Polish up that dusty old Remixed Final Fantasy VII with a Bootleg Edit by PitBrat.
PitBrat's Installation Instructions
Required FilesFinal Fantasy VII (Buy the game!)
The list of mods discussed in this tutorial is here:
Bootleg Mod ListingInstallation Steps(The order of installation is important for many of these mods.)
NOTE: On Windows 7 machines, run executable files by Right Clicking on the file and selecting Run As Administrator.
Final Fantasy VII Use the default path on the C:\ drive as per Remix instructions.
Later in this tutorial I reference the FF7 installation folder as .\
The full installation folder is:
(64bit) C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
(32bit) C:\Program Files\Square Soft, Inc\Final Fantasy VII\
Backup System Files Kernal NOTE: Building the kernel patch requires these backup files.
Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\0_original\
Copy .\data\kernel\kernel2.bin into C:\temp\kernel\0_original\
Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\
Copy .\data\kernel\kernel2.bin into C:\temp\kernel\
LGP Files NOTE: Required to repair damaged models
Copy .\data\battle\battle.lgp into C:\temp\battle_install\
Copy .\data\wm\world_us.lgp into C:\temp\world_install\
Scene.bin NOTE:This file is necessary when installing the Hardcore patch.
Copy .\data\battle\scene.bin into C:\temp\scene\0_original\
Patch 1.02FILE: ff7102zx.zip
Extract and replace files from the archive into the Final Fantasy VII install folder.
FFVII Remix 2.5.1FILE: Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
Run Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
Use the default path for installation.
Register the RemixNOTE: Updates the registry on 64 bit systems (Only for 64 bit systems)
Run .\64bitpostinstall.bat
Replace Missing Leviathan .PNG ".\textures\Summons\leviathan\water_1_00.png" is missing, copy and rename "water_00.png" in that directory
Backup the kernel Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_remix\
Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_remix\
Avalanche InstallationFILE: Avalanche High Res b9.exe
NOTE: This pack is only partially installed with the Remix. Install this mod for a wide range of graphical enhancements including: magic effects, world textures, models, maps, menu icons and materia.
NOTE: The Menu Overhaul Project replaces parts of this modification.
Run Avalanche High Res b9.exe
Install to the Final Fantasy VII installation folder
Avalanch UpdateFILE: Avalanche GUI v2.0.8.exe
Run Avalanche GUI v2.0.8.exe
Install to the Final Fantasy VII installation folder
Gjoerulv's Hardcore Mod (Optional)
FILES: Gjoerulv-1.0.5.rar, FF7Remastered.PrC
Enable Hardcore Remix NOTE: Enable Hardcore in the Remix Patch before installing Gjoerulv's Hardcore Mod.
WARNING: Failing to enable Hardcore before installing the Hardcore Mod might cause instability.
Run 'run FFVII-Remix-Hardcore.bat'
Quit FF7 after the game loads
Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_hremix\
Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_hremix\
NOTE: Switching between modes with 'Run FFVII-Remix.bat' and 'Run FFVII-Remix-Hardcore.bat' replaces the files ff7.exe, battle.lgp, flevel.lgp, kernel.bin, kernel2.bin and scene.bin.
NOTE: Switching back to normal mode requires repeating parts of the Bootleg Edit.
Extract the setup file from the Gjoerulv.rar archive.
Run Gjerulv.exe as administrator
Do a full installation to .\data\
Backup the kernel Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\4_hardcore\
Copy .\data\kernel\kernel2.bin into C:\temp\kernel\4_hardcore\
Customize YAMP PatchesNOTE: Optional; Skip if installing Menu Overhaul Project
WARNING: YAMP will not work on a modified 'ff7.exe' so skip this section if you plan on installing the Menu Overhaul Project or the Hardcore Mod.
NOTE: This patch modifies 'ff7.exe' and is incompatible with other patches that modify 'ff7.exe'
NOTE: Installing patch 1.02 effectively removes all YAMP patches.
Move Unwanted patch files (.srb and .txt) from .\patches\Already Patched\ to .\patches\Do Not Want\
Move desired patch files (.srb and .txt) to .\patches\
Patch Info:
LuckyTifa (Lucky Tifa - Tifa's Limit cheat)
Csith (Lucky Cait Sith - Cait Sith's Limit cheat)
GyptInstant (Skip FMV hotkey)
9999LimitBreaking (Obsolete)
TransparentDialogBoxes (Obsolete)
MDef (Obsolete)
Copy .\skerb.ex_ into C:\temp\YAMP\
Copy .\installYAMPnormalmode.bat into C:\temp\YAMP\
Copy .\ff7.exe into C:\temp\YAMP\
Copy the 'patches' folder into C:\temp\YAMP\
Run C:\temp\YAMP\installYAMPnormalmode.bat
Copy and replace C:\temp\YAMP\ff7.exe into the Final Fantasy VII install folder
Backup Data Files Copy .\data\battle\battle.lgp to a backup location (C:\temp\battle_backup\)
Copy .\data\battle\magic.lgp to a backup location (C:\temp\magic\)
Copy .\data\field\char.lgp to a backup location (C:\temp\char\)
Copy .\data\field\flevel.lgp to a backup location (C:\temp\flevel\) (Optional: Only necessary if installing Ultima Espio's Aeris patch)
Copy .\data\minigame\high-us.lgp to a backup location (C:\temp\mini\)
Copy .\data\wm\world_us.lgp to a backup location (C:\temp\world\)
Copy .\data\sound\audio.dat to a backup location (C:\temp\backup\)
Copy .\data\sound\audio.fmt to a backup location (C:\temp\backup\)
Aalis Custom OpenGL Driver 0.7.11b (Required)FILE: ff7_opengl-0.7.11b.zip
Extract to and replace files in the Final Fantasy VII install folder
If you're using an NVIDIA Video card, the nolight shaders require modification.
Aali's 'everything is made of light' fix for NVIDIA cards:
Use Notepad to open the file .\shaders\nolight\main.frag
Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
texture_color = texture2D(tex, gl_TexCoord[0].st);
if(texture) Obsolete Fix: Don't use this fix unless nothing else works and you absolutely require shaders.
Xion999's 'everything is made of light' fix for NVIDIA cards:
Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\
Aali's OpenGL SettingsFILE: OpenGLconfig.bat
NOTE: For security, save ff7_opengl.cfg to the desktop. Then copy the file from the desktop and paste with replace into the FF7 install folder.
Run OpenGLconfig.bat
A Resolution of at least 1280x960 is optimum
Insure music plugin is loaded in ff7_opengl.cfg file (remove the # infront of music_plugin):
An optimized ff7_opengl.cfg is included later in this document
Important Edits for ff7_opengl.cfg:
window_size_x = 1280
window_size_y = 960
mod_path = avalanche
music_plugin = plugins/ff7music.fgp
# Disable Error Notifications
disable_popup = onConfigure FF7FILE: FF7Config.bat
NOTE: Enable OpenGL Video driver and configure Sound and Midi drivers
Run FF7Config.bat
Graphics Tab
Renderer: Custom driver
Display Resolution: 640 x 480 16bpp (Full Screen)
Sound Tab
Sound Driver: Your desired soundcard output
MIDI Tab
MIDI Driver: Choose the driver for your MIDI Device
MIDI Date: Yamaha XG Midi is the better choice unless you have a custom soundfont installed
Click OK and allow the registry updates
Install Tools Cosmo FILE: cosmo095c.rar
Extract the folder from the archive and move the folder into .\tools\
HRC Resizer FILE: HRC_resizer.zip
Extract the folder from the archive and move the folder into .\tools\
Image2TEX FILE: Img2tex_bin.7z
Extract the files from the archive and move the files into .\tools\Image2TEX\
Kimera FILE: Kimera095b_bin.7z
Extract files from the archive and move the files into .\tools\Kimera\
PCreator FILE: Beta PCreator v0.85b.rar
Extract the file from the archive and move the file into .\tools\PCreator\
ProudClod FILE: ProudClodalpha.zip
Extract the files from the archive and move the files into .\tools\ProudClod\
WallMarket FILE: WallMarket145.zip
Extract the files from the archive and move the files into .\tools\WallMarket\
Compile LGP ToolsFILES: lgp-0.5.zip, compiler.exe
NOTE: These instructions are thanks to Kranmer.
Run compiler.exe and install to C:\
Run C:\compiler\msys.bat
Close the command window when msys.bat is finished
Extract lgp-0.5.zip to C:\compiler\home\[USERNAME]\
Open the file C:\compiler\home\[USERNAME]\makefile in Notepad or another text editor
Locate both occurrences of 'cc' and change them to 'gcc'
Save 'makefile'
Run C:\compiler\msys.bat
In the msys.bat command window type the following command and press enter:
make Copy the resultant lgp.exe and unlgp.exe files from C:\compiler\home\[USERNAME]\ to C:\temp\
Extract LGP FilesNOTE: Extract the .lgp file into folders in preparation for modding
NOTE: Please remain patient! This process is slow on some systems.
You will need to work within a command window to use lgp.exe and unlgp.exe
Start a Command Windows Press windows key+R to open the RUN dialog
Type 'cmd' in the text box and press OPEN
Use the command window to issue the commands in each section. Battle Data NOTE: Extract battle.lgp and create a working battle folder (C:\temp\battle\)
cd \temp\battle_backup
..\unlgp battle.lgp
move battle.lgp ..\backup
md ..\battle
copy *.* ..\battle Magic Data NOTE: Extract magic.lgp with unlgp.exe
cd ..\magic
..\unlgp magic.lgp
move magic.lgp ..\backup Field Data NOTE: Extract char.lgp with unlgp.exe
cd ..\char
..\unlgp char.lgp
move char.lgp ..\backup Flevel Data NOTE: Only necessary if installing Ultima Espio's Aeris patch
NOTE: Extract flevel.lgp with unlgp.exe
cd ..\flevel
..\unlgp flevel.lgp
move flevel.lgp ..\backup Minigame Data NOTE: Extract high-us.lgp with unlgp.exe
cd ..\mini
..\unlgp high-us.lgp
move high-us.lgp ..\backup World Data NOTE: Extract world_us.lgp with unlgp.exe
cd ..\world
..\unlgp world_us.lgp
move world_us.lgp ..\backup Original Battle Data NOTE: Extract the vanilla battle.lgp with unlgp.exe
cd \temp\battle_install
..\unlgp battle.lgp
copy battle.lgp ..\backup\battle.org
del battle.lgp FMV Restoration Cut ScenesFILES: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
NOTE: Install FMVRestoration_ENG_v2 by DLPB for Hi Res FMV's
Place all 7 files together in a folder: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
Run FMVRes.exe and set the install path to .\movies\
sl1982's Field Enhancement 2D Art Packs 1 - 5FILES: Field Files Pack 1.rar thru Field Files Pack 5.rar
extract Field Files Pack 1 into .\mods\avalanche\
extract Field Files Pack 2 thru Field Files Pack 5 into .\avalanche\field\
FeliX Leonhart's Texture Art PackFILE: FL-WME Beta.exe
Run FL-WME Beta.exe and install into the folder:
.\mods\avalanche\
FeliX Leonhart's Texture Art PackFILE: FL-BSE v0.1.zip
Extract and move the 'battle' folder into .\mods\avalanche\
FeliX Leonhart's Texture Art PackFILES: FL-BSE v0.1.1 UPD.zip
Extract and move the 'battle' folder into .\mods\avalanche\
yarLson Field Upscale Project v0.35FILE: yarLson Field Upscale Project v0.35.zip
NOTE: A very few scenes replace sl1982's versions. If you prefer yarLson's fractalized art, replace all files. If your prefer sl1982's grittier art, do NOT replace any files.
Extract the Field folder from the archive
Move the Field folder to and replace the files in .\Mods\avalanche\
Magochocobo Battle and World EnhancmentsFILES: magochocobo png battle files.rar, corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar
NOTE: Magochocobo's battle scene enhancement packs 1, 1.5 and 2 in PNG format.
NOTE: PNG's take precedence over LGP archives.
Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\
Modifying & Compiling LGP Archive NOTE: To prepare the .lgp archives, copy and replace model files as instructed.
Afterward, use lgp.exe to compile the archives. Please remain patient while compiling.
Field files go in C:\temp\char\
Battle files go in C:\temp\battle\
Minigame files go in C:\temp\mini\
World files go in C:\temp\world\
Magic files go in C:\temp\magic\
Flevel files go in C:\temp\flevel\
FeliX Leonhart Battle Scene EnhancementsFILE: Battle Scene enhancement lgp use.zip
WARNING: Nibelheim Mansion sometimes has texture problems. [RCAA - RCAZ]
Extract, move and replace all files out of the folders and into C:\temp\battle\
Magochocobo Battle Scenes (.lgp)FILE: Magochocobo Battle Scenes (lgp use).rar
NOTE: The Magochocobo .PNG's take precedence over many of these scenes. The few unique LGP enhancements make this a worthwhile addition.
NOTE: This tip makes it easy to move all the files out of the many folders: browse to the extraction folder, do a search for *.* and sort by name.
Extract, move and replace all files out of the folders and into C:\temp\battle\
Phoenix Rejuvenation Project (Optional)
FILE: FF7-PRP_Installer.rar
Extract files from the archive
Run FF7-PRP Installer.exe and complete the installation
Copy C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp\00.LGP to C:\temp\prp00\
In the command window type the commands to Extract PRP Models cd \temp\prp00
..\unlgp 00.lgp
del 00.lgp
Copy desired PRP Models into C:\temp\field\
Copy and replace the following files from C:\temp\prp00\ into C:\temp\field\
ateb.hrc
ated.p
aude.hrc
auea.p
awbe.hrc
awca.p
azce.tex
azda.tex
buac.hrc
buae.p
buba.p
bubb.rsd
bubc.p
bubd.tex
bube.tex
bucb.p
bucd.p
bucf.p
budb.p
budd.p
budf.p
bueb.p
bued.p
buef.p
bufa0.rsd
bufb.p
bufb0.p
bufd.p
buff.p
buga0.rsd
bugb.p
bugb0.p
byib.hrc
byid.p
bzdc.p
bzde.p
bzea.p
bzec.p
bzee.p
bzfa.p
bzfc.p
bzfe.p
bzfe0.p
bzfe00.p
bzfe000.p
bzfe0000.p
bzfe00000.p
bzfe000000.p
bzga.p
bzgc.p
bzge.p
bzha.p
bzha0.p
bzha00.p
bzha000.p
bzha0000.p
bzha00000.p
bzha000000.p
cqga.hrc
cqgc.p
cqge.p
cqgf0.rsd
cqha.p
cqha0.p
cqhf.p
cqib.p
cqid.p
cqif.p
cqjb.p
cqjd.p
cqjf.p
crab.p
crac0.rsd
crad.p
crad0.p
craf.p
crbb.p
crbc0.rsd
crbd.p
crbd0.p
crid.hrc
crif.p
crja0.rsd
crjb.p
crjb0.p
crjc0.rsd
crjd.p
crjd0.p
crje.tex
crjf.tex
csaa.tex
csac.p
csae.p
csba.p
csbc.p
csbe.p
csbf0.rsd
csca.p
csca0.p
cscc.p
cscd0.rsd
csce.p
csce0.p
cscf0.rsd
csda.p
csda0.p
csdc.p
csdd0.rsd
csde.p
csde0.p
csdf0.rsd
csea.p
csea0.p
ctib.hrc
ctid.p
ctie1.rsd
ctie2.rsd
ctif.p
ctif1.p
ctif2.p
ctja1.rsd
ctjb.p
ctjb1.p
ctjc.tex
ctje.p
cuaa.p
cuac.p
cuae.p
cuba.p
cubc.p
cube.p
cubf1.rsd
cuca.p
cuca1.p
cucb1.rsd
cucc.p
cucc1.p
cuce.p
cucf1.rsd
cuda.p
cuda1.p
cudb1.rsd
cudc.p
cudc1.p
dabf.hrc
dacb.p
dhge.hrc
dhgf0.rsd
dhgf00.rsd
dhgf000.rsd
dhgf0000.rsd
dhgf00000.rsd
dhha.p
dhha0.p
dhha00.p
dhha000.p
dhha0000.p
dhha00000.p
diff.hrc
digb.p
digd.p
dige.rsd
digf.p
dihe.p
diia.p
diic.p
dija.p
dijc.p
dije.p
djaa.p
djac.p
djae.p
djba.p
djbc.p
dxje.hrc
dyaa.p
dyab1.rsd
dyab2.rsd
dyab3.rsd
dyab4.rsd
dyac.p
dyac1.p
dyac2.p
dyac3.p
dyac4.p
dyad1.rsd
dyad2.rsd
dyad3.rsd
dyad4.rsd
dyae.p
dyae1.p
dyae2.p
dyae3.p
dyae4.p
dybd.p
dybf.p
dycb.p
dycd.p
dycf.p
dydb.p
dydd.p
dyde1.rsd
dydf.p
dydf1.p
dyeb.p
dyed.p
dyee1.rsd
dyef.p
dyef1.p
dyfb.p
dzbb.hrc
dzbd.p
dzbf.p
dzca0.rsd
dzcb.p
dzcb0.p
dzce0.rsd
dzcf.p
dzcf0.p
dzdb.p
dzdd.p
dzde0.rsd
dzdf.p
dzdf0.p
dzeb.p
dzed.p
dzef.p
dzfb.p
dzfd.p
dzff.p
dzgb.p
dzgd.p
eaid.hrc
eaif.p
ebbd.p
ebbf.p
epfd.p
epff.p
epgb.p
epgd.p
epgf.p
ephb.p
ephb0.p
ephd.p
ephf.p
ephf0.p
epib.p
epid.p
epid0.p
epif.p
epjb.p
epjb0.p
epjd.p
epjf.p
eqab.p
eqad.p
eqaf.p
eqbb.p
eqbb0.p
eqbd.p
eqbf.p
eqbf0.p
eqcb.p
eqcd.p
eqcf.p
eqib.hrc
eqid.p
eqie0.rsd
eqif.p
eqif0.p
eqja.rsd
eqja0.rsd
eqjb.p
eqjb0.p
eqjc.tex
eqje.tex
eraa.p
erac.p
erae.p
erba.p
erbc.p
erbe.p
erca.p
ercc.p
ercd0.rsd
erce.p
erce0.p
erda.p
erdb0.rsd
erdc.p
erdc0.p
erdd0.rsd
erde.p
erde0.p
erea.p
ereb0.rsd
erec.p
erec0.p
exga.hrc
exgc.p
exge.p
exgf0.rsd
exha.p
exha0.p
exhc.p
exhe.p
exia.p
exic.p
exie.p
exja.p
exjc.p
exje.p
eyaa.p
eyac.p
eyae.p
eyba.p
eybc.p
eybe.p
eyca.p
eycc.p
eyce.p
eyda.p
fndf.hrc
fneb.p
fzce.p
fzcf1.rsd
fzcf2.rsd
fzda.p
fzda1.p
fzda2.p
fzdc.p
fzde.p
fzdf1.rsd
fzea.p
fzea1.p
fzeb1.rsd
fzec.p
fzec1.p
fzee.p
fzfa.p
fzfb1.rsd
fzfb2.rsd
fzfb3.rsd
fzfb4.rsd
fzfb5.rsd
fzfc.p
fzfc1.p
fzfc2.p
fzfc3.p
fzfc4.p
fzfc5.p
fzfd1.rsd
fzfe.p
fzfe1.p
fzga.p
gjcf.hrc
gjdb.p
gwib.hrc
gwid.p
hjdc.hrc
hjde.p
hkje.p
hlaa.p
hlac.p
hlae.p
hlba.p
hlbc.p
hlbe.p
hlca.p
hlcc.p
hlce.p
hlda.p
hldc.p
hlde.p
hlea.p
hlec.p
hlee.p
hlfa.p
Phoenix Rejuvenation Project Add On Pack (Select Models)
FILE: PRP_AddOnPack.exe
NOTE: A manual installation is required because the installer is problematic.
NOTE: This pack contains new models-- 7 field and 2 world-- not included in the Phoenix Rejuvenation Project.
Run the installer and input the destination folder C:\Temp\PRPADDON\
When the installation progress halts on the message 'cannot locate WORLD-XX.LGP,' click CANCEL
Field Model Installation NOTE: replace Files
Browse to the folder C:\Temp\prpaddon\temp\char\
Copy and replace the files BZDA.HRC thru BZHB.A into C:\temp\char\ [50 files total]
Copy and replace the files EPFB.HRC thru EQDA.A into C:\temp\char\ [60 files total]
Copy and replace the files FHAA.HRC thru FHHB.A into C:\temp\char\ [35 files total]
Copy and replace the files FIBA.HRC thru FIHF.A into C:\temp\char\ [96 files total]
Copy and replace the files HSJD.HRC thru HTJD.A into C:\temp\char\ [85 files total]
Copy and replace the files HXBC.HRC thru HXIB.A into C:\temp\char\ [88 files total]
Copy and replace the files HYFD.HRC thru HZEC.A into C:\temp\char\ [74 files total]
Copy and replace the file JY1.P to C:\temp\char\
Rename the file JY1.P to JY.P
Copy the file JY.P to C:\temp\char\
World Model Installation NOTE: replace Files
Browse to the fold C:\Temp\prpaddon\temp\worldmodels\
Copy and replace the files AL.P thru AL4.P into C:\temp\world\ [5 files total]
Copy and replace the files CQC.HRC thru DDC.A into C:\temp\world\ [55 files total]
Copy and replace the files DYB.HRC thru EJD.A into C:\temp\world\ [76 files total]
Phoenix Rejuvenation Project - Aeris' Left Hand Fix Replace Aeris' missing left hand. This fix was provided by Getsommeee.
Use Notepad to open the file C:\temp\char\cahc.hrc
Locate the following section:
l_foarm
l_uparm
2.31
2 CAJE Change the indicated line to:
1 CAJESquallff8's 'REBUILDED MODELS' Field Models (Select Models)
FILE: 0.MY REBUILDED MODELS.rar
NOTE: There are duplicate models burried within this archive. Choose the model highest in the folder tree.
NOTE: Additional models in the archive not listed below might cause problems during play.
WARNING: Do NOT replace AAFE.A, AFIB.A nor AAGA.A in the C:\temp\char folder! These are standing animations and Squallff8's versions cause problems in game.
Copy and replace the files from inside the listed archive folders into C:\temp\char\
WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
Selected Models:
Beach Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 1 - Normal (TEMP)\
Beach Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 2 - Normal (TEMP)\
Bouncer - Left (dvbe) ... 0.MY REBUILDED MODELS\Bouncer - Left (dvbe)\
Bouncer - Right (dufa) ... 0.MY REBUILDED MODELS\Bouncer - Right (dufa)\
boy2_sk ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\boy2_sk\
bugen 2 ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
CTCC 3.0 ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\CTCC 3.0\
NOTE:Before installing, Enlarge by 150% with HRC Resizer
Detective - Normal (TEMP) ... 0.MY REBUILDED MODELS\Detective - Normal (TEMP)\
Don Corneo - Normal (TEMP) ... 0.MY REBUILDED MODELS\Don Corneo - Normal (TEMP)\
Fat Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Fat Man 1 - Normal (TEMP)\
Fat woman (TEMP) ... 0.MY REBUILDED MODELS\Fat woman (TEMP)\
Girl 3 (TEMP) ... 0.MY REBUILDED MODELS\Girl 3 (TEMP)\
Godo(TEMP) ... 0.MY REBUILDED MODELS\Godo(TEMP)\
Grandma - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma - Normal (TEMP)\
Grandma 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma 1 - Normal (TEMP)\
Lonely Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Lonely Man - Normal (TEMP)\
Man - Normal (hlfc) ... 0.MY REBUILDED MODELS\temp\Man - Normal (hlfc)\
Man 15 - Normal (emdf) ... 0.MY REBUILDED MODELS\temp\Man 15 - Normal (emdf)\
Man 16(TEMP) ... 0.MY REBUILDED MODELS\Man 16(TEMP)\
Man 17 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 17 - Normal (TEMP)\
Man 2 - Normal (gwif) ... 0.MY REBUILDED MODELS\temp\Man 2 - Normal (gwif)\
Man 3 (TEMP) ... 0.MY REBUILDED MODELS\Man 3 (TEMP)\
Man 3 - Normal (gxef) ... 0.MY REBUILDED MODELS\temp\Man 3 - Normal (gxef)\
Man 5 - Normal (dcic) ... 0.MY REBUILDED MODELS\temp\Man 5 - Normal (dcic)\
Man 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 7 - Normal (TEMP)\
Man 8 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 8 - Normal (TEMP)\
Man 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 9 - Normal (TEMP)\
Merchant - Normal (TEMP) ... 0.MY REBUILDED MODELS\Merchant - Normal (TEMP)\
Old Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Old Man 2 - Normal (TEMP)\
Rocket Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Rocket Man - Normal (TEMP)\
Suit man(TEMP) ... 0.MY REBUILDED MODELS\Suit man(TEMP)\
Tifa - Sword (TEMP) ... 0.MY REBUILDED MODELS\Tifa - Sword (TEMP)\
Tifa(5 years old) (TEMP) ... 0.MY REBUILDED MODELS\Tifa(5 years old) (TEMP)\
Tifa's Father(TEMP) ... 0.MY REBUILDED MODELS\Tifa's Father(TEMP)\
Woman - Normal (TEMP eiac) ... 0.MY REBUILDED MODELS\Woman - Normal (TEMP eiac)\
Woman 1 - Normal (TEMP braf) ... 0.MY REBUILDED MODELS\Woman 1 - Normal (TEMP braf)\
Woman 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 7 - Normal (TEMP)\
Woman 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 9 - Normal (TEMP)\
Woman1 - Normal (TEMP ecib) ... 0.MY REBUILDED MODELS\Woman1 - Normal (TEMP ecib)\
Woman2 - Normal (TEMP dafb) ... 0.MY REBUILDED MODELS\Woman2 - Normal (TEMP dafb)\
Wrestler1(TEMP) ... 0.MY REBUILDED MODELS\Wrestler1(TEMP)\
young hojo ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\
Resize CTCC 3.0 WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
Run .\tools\HRC_resizer\HRC_resizer.exe
Load \CTCC 3.0\ctcc.hrc
Type 150 in the text box by 'New size:'
Click 'Resize'
Copy and replace the files from inside \CTCC 3.0\ into C:\temp\char\
Repairing Squallff8's Rebuilded Models TOOLS: Kimera, Biturn, Notepad
WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
Open '
EEAC.rsd' in Notepad
Add this text as the first line of the RSD file:
@RSD940102 Save and Replace '
EEAC.rsd'
Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
Repeat the process for '
GIHF.rsd'
Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
Repeat the process for '
GJBA.rsd'
Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
Repeat the process for '
DNEE.rsd'
Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
Repeat the process for '
FVFC.rsd'
Open '
fved.hrc' in Notepad
Make the following change:
head
chest
11.87068
2 FVFC FVFC Save and overwrite '
fved.hrc'
Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
Open 'CVCA1.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
In Groups select Group 2 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open 'CVCA11.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open Biturn
Select 'CVCB.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Select 'CVCC.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Open 'CVCB.BMP' in Image2Tex
Click Save Texture and Replace 'CVCB.TEX'
Open 'CVCC.BMP' in Image2Tex
Click Save Texture and Replace 'CVCC.TEX'
Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
Rename r back boot.P to CWCA3.P
Rename r back boot1.P to CWCA4.P
Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
Open 'CVHE12.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open 'CVHE11.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
Open in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open 'FNFF1.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
In Groups select Group 2 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open Biturn
Select 'FNGA.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Select 'FNGC.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Open 'FNGA.BMP' in Image2Tex
Click Save Texture and Replace 'CVCB.TEX'
Open 'FNGC.BMP' in Image2Tex
Click Save Texture and Replace 'CVCC.TEX'
Squallff8's Final PRP ModelsFILE: Squallff8_Final_PRP_Models.rar
TOOL: Kimera
WARNING: BLHF.P, BLIF.P and DNEE.RSD are damaged files and require repairs.
Open 'BLHF.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open 'BLIF.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open '
DNEE.RSD' in Notepad
Add this text as the first line of the RSD file:
@RSD940102 Save and Replace '
EEAC.rsd'
Copy and replace the files into C:\temp\char\
Dahfa's Field ModelsNOTE: Only selected models
Copy files from the mod and replace files in C:\temp\char\
Selected Models:
aerith 5yrsold Release new version [FILE: aerith 5yrsold Release new version.rar]
aerith 10 yrs old [FILE: aerith 10 yrs old.rar]
Barret Navy Model REL [FILE: Barret Navy Model PRP.rar]
BLDE RELEASE [FILE: BLDE RELEASE.rar]
BMEE Release [FILE: BMEE Release.rar]
BOHE release [FILE: BOHE release.rar]
bpdc release [FILE: bpdc release.rar]
Bloodshot's HQ Motorbike mod v2 (With Tweaks)
FILE: HQMBV2 - Classic Buster.rar
WARNING: Installing Bloodshot's HQ Motorbike field model breaks field models:Dio and Employee 2. The fix is later in this tutorial. The bad files are EAAA.P and GBAA.P.
Field Models in the Folder char.lgp Copy and replace files-- except EAAA.P and GBAA.P-- into C:\temp\char\
WARNING: DO NOT replace EAAA.P and GBAA.P
Minigame Models in the Folder High-us.lgp Copy and replace files into C:\temp\mini\
Bloodshot's ModelsFILE: Models.7z
NOTE: Choosing to install either the 'Cloudsword' or 'Cloud' model gives a harmless 'unexpected 0 count' error in game
WARNING: EAAA.P, IBAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC. Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC. Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
Extract the files from the Models.7z archive
WARNING: Do NOT replace these files: EAAA.P, IBAA.P and GBAA.P
Copy files from inside the 'Cloudsword folder and replace files in C:\temp\char\
NOTE: Alternately, use 'Cloud' for a field model without the sword
Copy files from inside the 'TifaDress(NewFace)' folder and replace files in C:\temp\char\
Copy files from inside the 'Char.lgp' folder and replace files in C:\temp\char\
Copy files from inside the 'BarretAdjusted' folder and replace files in C:\temp\char\
Cloud - Bike Fix FixedTOOL: Kimera
NOTE: Allows the Bike Fix to work with the Dio Field Model
WARNING: EAAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC. Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC. Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
WARNING: Do NOT replace C:\temp\char\GBAA.P and C:\temp\char\EAAA.P
In the 'Cloud - Bike fix' folder:
Rename the file 'gbaa.P' to 'gbaa1.P'
Rename the file 'eaaa.P' to 'eaaa1.P'
Rename the file 'ibaa.P' to 'ibaa1.P'
Rename the file 'hbaa.rsd' to 'hbaa1.rsd'
Open 'brib.hrc' in Notepad and make the following change:
l_foot
l_tibia
9.4201
1 hbaa1 Copy and replace the files in the 'Cloud - Bike Fix' folder into C:\temp\char\
Run .\tools\Kimera\Kimera.exe
In Kimera Open C:\temp\char\brib.hrc
Click on the funny looking left leg of the model.
Selected Bone l_tibia-l_femur Click on 'Remove Part From The Bone'
Click on 'Add Part To The Bone'
Select the file C:\temp\char\GBAA1.P
Click on the funny looking butt of the model.
Selected Bone hip-up_bane Click on 'Remove Part From The Bone'
Click on 'Add Part To The Bone'
Select the file C:\temp\char\EAAA1.P
Save and replace the model to C:\temp\char\BRIB.HRC
Click YES to combine P Bones into 1 file
Open C:\temp\char\hbaa.rsd in Notepad
Change 'ibaa.P' to 'ibaa1.P' for all three occurences
Save and replace 'hbaa.rsd'
Bloodshot's Classic ModelsFILE: Classic Models.7z
WARNING: Do NOT copy RT?? files. RT?? files are for the Cloud Field model.
WARNING: Do NOT copy SI?? files. SI?? files are for a Cloud model.
Copy and replace the files from inside the archive's 'battle' folder into C:\temp\battle\
Costa07's New Vehicle ModelsFILE: Vehiles[WIP].rar
Extract the folders from the archive.
Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\buggy\new\ into C:\temp\world\
Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\Highwind1\new\ into C:\temp\world\
Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\HW back propeller\new\ into C:\temp\world\
Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\submarine\new\ into C:\temp\world\
Bunny Girl Dress Field ModelsFILE: bunny girls.rar
Extract the folders from the archive
Aeris- Copy and replace the files from out of the folder 'aeris dress' and into C:\temp\char\
Cloud- Copy and replace the files from out of the folder 'cloud dress' and into C:\temp\char\
Tifa- Copy and replace the files from out of the folder 'dress' and into C:\temp\char\
Reinstall New APZ Cloud and Final Cloud Battle ModelsFILE: newapzcloud.zip
NOTE: The original mod is difficult to locate, but the necessary files are included in the Remix install.
Extract the folders from the archive.
Copy and replace files from inside the archive folder 'APZ Cloud' into C:\temp\battle\
Copy and replace files from inside the archive folder 'APZ Cloud Final Battle' into C:\temp\battle\
Alternate Method Without newapzcloud.zip Copy the following files from C:\temp\battle_backup\ and replace files in c:\temp\battle\
RTAA, RTAB, RTAC, RTAD, RTAM, RTAN, RTAO, RTAR, RTAS, RTAT, RTAW, RTAX, RTAY, RTBA, RTBB, RTBC, RTBD, RTBF, RTBG, RTBH, RTBI
SIAA, SIAB, SIAC, SIAD, SIAM, SIAN, SIAO, SIAR, SIAS, SIAT, SIAW, SIAX, SIAY, SIBA, SIBB, SIBC, SIBD, SIBF, SIBG, SIBH, SIBI, SICK, SICL, SICM, SICN, SICO, SICP, SICQ, SICR, SICS, SICT, SICU, SICV, SICW, SICX, SICZ, SIDA
Reinstall Aeris Battle ModelNOTE: Replaces damaged RV?? textures with working RV?? textures from the C:\temp\battle_backup\
Copy and replace the following files from C:\temp\battle_backup\ into C:\temp\battle\
RVAA, RVAB, RVAC, RVAD, RVAF, RVAG, RVAH, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVDA
Sailor Moon Models for Aeris and TifaFILES: sailor jupiter.rar, sailor mars.rar
NOTE: The battle models replace all of Tifa's weapons with vanilla and all off Aeris' weapons with Slayersnext and vanilla.
Extract the folders from each archive
Copy and replace files out of the 'battle' folder and into C:\temp\battle\
Copy and replace files out of the 'char' folder and into C:\temp\char\
Install HQ Aerith Model (Optional)
FILE: FF7 HQ Aerith mod.rar
WARNING: The texture slots are set to 12. Use PCreator to change this to 10 to avoid an error.
WARNING: This model overwrite textures from the Young Aerith model and requires a fix.
NOTE: This overwrites the files copied during the
Reinstall Aeris Battle Model step.
Fix Young Aerith Model Open C:\temp\field\dige.rsd in Notepad
Change
TEX[0]=azda.TIM to
TEX[0]=azda1.TIM Save the file
Rename C:\temp\field\azda.tex to azda1.tex
Extract the folders from the archive.
Copy and replace these files from inside the archive folder 'battle.lgp' into C:\temp\battle\
RVAA, RVAB, RVAC, RVAD, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBB, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVBQ, RVDA
Copy all files
except 'azce.tex' from inside the archive folder 'char.lgp' into C:\temp\char\
WARNING: Do NOT copy nor replace 'azce.tex' because it breaks the young Aerith models.
Reinstall Slayersnext Weapons Models for CloudFILE: WeaponModv1.0-slayersnextr.rar
NOTE: Millenia's weapons replace all of these weapons. Required only if you do NOT plan on installing Millenia's Cloud weapons.
Extract files and folders from the archive
Copy and replace files from 'Versión 1.0' into C:\temp\battle\
Reinstall the Slayersnext Aeris WeaponsFILE: AerisWeaponModv0.5-slayersnext.rar
NOTE: This replaces models they might be damaged
Extract files and folders from the archive
Copy and replace files from 'Version 0.5' into C:\temp\battle\
Reinstall Yuffie Battle ModelNOTE: This fixes missing textures by replacing them with textures from the battle.lgp backup (RX?? files)
Copy and replace the following files from c:\temp\battle_backup\ to c:\temp\battle\
RXAA, RXAB, RXAC, RXAD, RXAM, RXAN, RXAO, RXAQ, RXAR, RXAU, RXAV, RXAW, RXAX, RXAZ, RXBC, RXBD, RXBE, RXBG, RXBH, RXBI, RXBK, RXBM, RXBN, RXBO, RXBQ, RXCK, RXCL, RXCM, RXCN, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ, RXDA
Trish(aka Mike)'s custom model (Select features)
FILE: Trish(aka Mike)'s custom model pack.7z
TOOL: Image2TEX
Limit Textures FILES: \textures\Limit\limit\jo_b03_00.png, \textures\Limit\limit\jo_b03_001.png, \textures\Limit\limit\jo_b03_002.png
Copy and replace the 'textures' folder from the archive into the Final Fantasy VII install folder
Battle Weapon Models Copy and replace the following files from inside the archive into C:\temp\battle\
Copy the following files from archive folder '\Battle\Non effect\Yuffie' into C:\temp\battle\
RXAE, RXCK, RXCL, RXCM, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ
Copy the following files from inside the archive folder '\Battle\Non effect\Aerith Gainsborough\' into C:\temp\battle\
RVAE, RVCP, RVCQ, RVCR, RVCS, RVCT, RVCU
Char Save Point Model Copy and replace the following files from the archive 'Char' folder into C:\temp\char\
NOTE: 'CC Save' and 'Cloud Strife' and 'FFX Save' and 'Memories Save' are alternate versions of the Save Point. Install only one of these models.
Copy all files from inside the archive folder '\Char\FFX Save\' into C:\temp\char\
Magic Phoenix Model NOTE: Be aware of the inconsistent spelling: 'phoenix' and the American 'pheonix'
Customize the Phoenix Texture (Optional)
NOTE: Choose the texture you prefer or skip to
Add Phoenix to use the default texture.
Run .\tools\Image2TEX\Image2TEX.exe
Open '\Magic\pheonix original.bmp'
Save as a .tex file named 'pheonixd.t00'
Copy and replace '\Magic\pheonixd.t00' into the '\Magic\old Phoenix\' folder
Add Phoenix NOTE: There is an alternate version of this model in the '\Magic\Phoenix' folder
Copy and replace the files from inside the archive folder '\Magic\old Phoenix\' into C:\temp\magic\
CONTINUED . . .