Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5284831 times)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11575 on: 2023-11-17 06:37:53 »
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.

if your using 7th heaven mod manager try placing the Mod higher in the load priority list otherwise can try is to disable any field modifications. If that still doesnt help to resolve, upload savefile. 


Conde

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11576 on: 2023-11-19 00:05:10 »
Hi, i have a question, i was playing the game with new thread mod 2.0.9997 combat only, the thing is how i can get all creation for yuffie and cosmo memory for nanaki? required bosses are dropping different items and not limit manuals. It’s possible use nt 2.0 combat only and get both limits manuals? thank you very much for this amazing mod.
« Last Edit: 2023-11-19 00:07:00 by Conde »

jekasama

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11577 on: 2023-11-22 14:35:18 »
Hey so I'm playing Type B currently, and I *think* I found somewhat missed text from a random NPC in Shinra Bldg, the same floor where the higher ups having a meeting:
Spoiler: show

Now it may be a leftover from the original text or something else entirely, but considering the... change... to how the story unfolds in Type B, my guts says it's the former. That said, great job so far, I'm enjoying the change so far. Everything felt so fresh.

KohryuZX

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11578 on: 2023-11-26 23:52:34 »
During the "Crisis Core" bit where you're suposed to play as Zack my game still shows Cloud.
Any fix? I used the auto load order of 7th heaven.
Edit: apparently it was the ninostyle battle models mod
« Last Edit: 2023-11-26 23:59:09 by KohryuZX »

deepdivered

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11579 on: 2023-11-30 02:12:21 »
I started a game a few months ago. I can't remember if it was type A or B. Is there a way I can find out what version that game save is? I am on level 10 market place. I am hoping it was type b. If not, the game saves available to download on here. Are they for game type b?
« Last Edit: 2023-11-30 02:14:47 by deepdivered »

Kenaf

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11580 on: 2023-11-30 07:05:51 »
Alright well I gave it a final try with the advice I got from here and found out what the issue was, for some reason the 'Kactuar - Keyboard and Controller Icons' is incompatible and stops it from working.
Going to give it one last try to make sure, but I'm hopeful that this was the issue
Thanks for the help guys

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

Looks like I've encountered this same exact issue.  I never got a prompt when I started a new game about whether I wanted Game Mode A or B, but I could tell the gameplay had changed anyway so I kept going.  Just had the Kalm stuff and Yuffie never triggered.  There's so much old information out there on New Threat that I just kept going, thinking maybe I would find her in the forest, but I don't think it's happening.  Since I went past the Kalm scene and don't have any earlier saves, I'm guessing I'm just locked out of Yuffie.  That might be where I end my playthrough, since I have no idea what else might be bugged.  I haven't logged back in to mess with it since it's late, but I'm guessing it's the Kactuar mod since I do have that installed.

A shame, I was enjoying this run, but I don't want to start over. :/ 

Bonez

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11581 on: 2023-11-30 07:38:34 »

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

This is untrue.

carryjoke

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11582 on: 2023-12-07 13:35:34 »
Had to sign up just to reply to this post.

Love the NEW Threat 2.0 so far very challenging! So thank you for your work in making it!


I played FF7 when it came out to the point of blindfolded 100% lol - sad times because it made me unable to play it any more. Your NT Mod has completely changed that (with type b) and I have a new love for playing! Thank you!

Side note: Octa Magic only is Quad Magic (only uses magics 4 times not 8 like description says) Also the KotR fight is a joke man - just not even fun.
« Last Edit: 2023-12-08 17:11:07 by carryjoke »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11583 on: 2023-12-09 18:29:00 »

Side note: Octa Magic only is Quad Magic (only uses magics 4 times not 8 like description says) Also the KotR fight is a joke man - just not even fun.

octa works fine here via 7th heaven with just new threat.  maybe useful if u posted full list of mods running. only issue have seen is can say 4x which is eusi change.

a little advice for kotr fight
Spoiler: show
 hourglass omega will significantly make that fight easier. 
try explore possible status effects if struggle at all with any bosses.

arceusbytrade

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11584 on: 2023-12-09 20:43:38 »
So I was going through the game with the mod, and I think I found a bug. I got an Encounter Error in the Mythril Mines just after I got the Long Range materia. Don't know what happened, but there was a weird enemy I couldn't kill, or maybe just not at my level. I did see that it was trying to pull lines from a monster that speaks, but it was pulling what seemed like apologies out of that dialogue?? I had done most of the base content up until you recruit Yuffie automatically, then go to the chocobo farm and get a chocobo, and while in the mythril mines I happened upon the source demon, and left after that to go to the far right room. I got into that room, got the materia and then when I got a few steps away the bug( ? ) happened. If it helps I have the Vanilla Combat version of the mod, and it's installed through 7th Heaven.

If it's already been solved, then sorry, but I really don't want to have to redo the entirety of Midgar in the 2.0 mod if I can help it. (I don't know which version the Vanilla Combat one is, so it might be 2.0 already but it's the harder combat I fear lol) I would also like to know if I can do the Jenova-LIFE fight with the secret therein in the VC version, or if using the VC version screws that up.

YouffieFanFR

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11585 on: 2023-12-19 08:30:08 »
Hi everyone, is this mod playable on Steam Deck ? I ordered some and want to try it.

Hi. Did you find an answer ? Cause i'm very interested in playing NT 2.0 on Steam Deck but unsure how to install it.

authenticmaniac

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11586 on: 2023-12-19 19:55:03 »
Hello, I have a question on the download installer. I'm not a everyday qhimm forum user, so I definitely must have missed something going on here as this wasn't a thing long before until I checked it on this day myself. But why is this asking for a decryption key? Is this downloader behind a paywall? I love this mod but damn, feels like some unfortunate circumstances happened for this to be a thing now.

satsuki

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11587 on: 2023-12-21 09:12:57 »
Hi. Did you find an answer ? Cause i'm very interested in playing NT 2.0 on Steam Deck but unsure how to install it.
NT mod is included in my AIO pack and you can use it on deck : https://forums.qhimm.com/index.php?topic=21616.0

polyphonyrequiem

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11588 on: 2023-12-21 15:33:15 »
EDIT: Solved, known issue with steamdeck.  I got help on the qhimm discord.  Thanks all!

Okay so I have a weird issue that cropped up.

I was trying to add ESUI and a theme to my modded setup after ~150 happy hours on my steamdeck with New Threat 2.0 and the newest stable build of 7th heaven, when suddenly:

I noticed the game hitching on battle start/end, at moments during script scenes, and on music transitions.

I thought it was ESUI, so I removed it, no dice.  Eventually I get to just New Threat 2.0 and no other mods, issue persists.  I turn off New Threat 2.0, issue finally goes away! 

So, I try a new game just to see if there's been some artifact of a save corruption.  Nope, hitching continues.

I try revalidating my steam install of FF7 just in case.  No change.

Anyone have any ideas at this point?

The -only- things I can think of that have actually changed are

-Total mods downloaded to my local catalog (even though they're disabled)
-Steamdeck has recently updated the OS
-Order of mods has changed but again, all other mods are inactive.

--- NEW SYMPTOM: - It hitches EVERY FRAME in the Cave of Gi!

--- EDIT: Okay, not strictly a new threat issue, seems most mods are now causing this.  wtf?  could be due to the OS update.  It's definitely an issue with the music.

« Last Edit: 2023-12-27 21:04:19 by polyphonyrequiem »

Higgenbobber

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11589 on: 2023-12-22 19:04:09 »
Is there any way to just automatically succeed on all the fort  condor stuff? I'm just not into it anymore :/

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11590 on: 2023-12-23 08:11:50 »
Hello Sega Chief.

Talking about Fort Condor I like the idea to have an emissary but I have a suggestion to change the location where Cloud appears:



Another suggestion is to change some Items after the event, I remember that is a Remedy as a reward, would be nice an armor or a weapon (apart from "Magic comb").

By the way, any update soon?

xerounltd

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11591 on: 2023-12-23 13:32:25 »
In the documentation files it says Yuffie's Twin Viper is in Shinra Mansion. I've looked up and down and haven't found it. I've also played the mansion piano with the missing keys (main theme).

Is this something I have to come back later for, or am I missing something? I'm on my first trip to Nibelheim.

Thanks!

PS:





What mod is this that changes the field models to be more "relax." I already have Ninostyle Chibi.
« Last Edit: 2023-12-23 13:35:45 by xerounltd »

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11592 on: 2023-12-24 05:07:14 »
Hello xerounltd.

You are talking about Cloud´s stand, right? You have some options to edit in the mod "60/30 FPS gameplay", here:



I hope this helps you.

carryjoke

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11593 on: 2023-12-24 22:56:26 »
octa works fine here via 7th heaven with just new threat.  maybe useful if u posted full list of mods running. only issue have seen is can say 4x which is eusi change.

a little advice for kotr fight
Spoiler: show
 hourglass omega will significantly make that fight easier. 
try explore possible status effects if struggle at all with any bosses.
---------------

I wasnt using 7th Heaven so only mod was NT2.0 I think?

And thanks for the info :)

xerounltd

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11594 on: 2023-12-25 01:39:14 »
Hello xerounltd.

You are talking about Cloud´s stand, right? You have some options to edit in the mod "60/30 FPS gameplay", here:



I hope this helps you.

Thank you!!! Worked perfectly.

Still can't find Twin Viper though Q_Q

zeroMana

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11595 on: 2023-12-25 03:59:40 »
Hi all,
I'm having an issue with the Kalm Traveler in 2.0. I turned in the guidebook for the gold chocobo and that seemed to work fine, however, returning later to turn in the desert rose, he reverted to vanilla and gives me another gold chocobo. Anybody else experience this? Is there a fix? Thanks.
« Last Edit: 2024-01-03 23:29:06 by zeroMana »

Ubz

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11596 on: 2023-12-25 22:16:08 »
I have come back to this game after a few months and would like to ask some questions/report issues:

  • I cannot remember which of my save files is which game type (A or B), is there a way to verify the game type for a specific save file?
  • While trying to start over, I noticed that the game type selection menu does not work properly, in that selecting return while navigating game type still causes the game to start. Is this a known issue, or should I consider reinstalling?

Thanks






wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11597 on: 2023-12-28 17:55:07 »

  • I cannot remember which of my save files is which game type (A or B), is there a way to verify the game type for a specific save file?
  • While trying to start over, I noticed that the game type selection menu does not work properly, in that selecting return while navigating game type still causes the game to start. Is this a known issue, or should I consider reinstalling?

1) bosses depending on which gamepoint in time your at maybe altered. theres most likely something contained within the savefile too.

2) no idea on second one, perhaps load order issue? should give choice A/B alongside hard/normal toggleExP option. then starts, try check load order there is an autosort on the right hand side 1/9 of 7th heaven mod manager if your using that suggest try that.

Ubz

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11598 on: 2023-12-28 20:53:32 »
1) bosses depending on which gamepoint in time your at maybe altered. theres most likely something contained within the savefile too.

2) no idea on second one, perhaps load order issue? should give choice A/B alongside hard/normal toggleExP option. then starts, try check load order there is an autosort on the right hand side 1/9 of 7th heaven mod manager if your using that suggest try that.

Thank you for responding:

1) Okay. Checking the bosses will probably be a lot of work as there is no wiki on changes and I do not want to get spoiled. I do not know how to analyse save files, and I am not so familiar with game as to notice the differences immediately.

But more pressingly:

2) I tried autosort, which did not work, and then deleted all of my current mods on 7th Heaven and reinstalled new threat 2.0 and the issue is still happening. To be clear: New game -> gametype A (or choose B does not matter) -> return -> (moves to exp toggle and hard mode menu) -> return to game type select -> (opening fmv plays and game begins)

Interestingly, I selected normal or hard difficulty and the return option on the submenu DOES bring me back, so I am beginning to suspect something wrong with the newest update or something (to be clear, I am on version 2.099973. I'll try doing a full reinstall of FFVII at some point if I can be arsed, but would be nice if someone could confirm it IS just me.

Honestly, I can probably still play the game, but it makes me wonder what other issues I could be vulnerable to if indeed my installation is borked.

Soulstice

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11599 on: 2023-12-29 03:46:44 »
Hi! I'm having trouble finding clear information on the exact differences between 2.0, Combat Only, and Vanilla Combat. Can someone explain these?

Also, I've never finished FFVII before, so I'm looking for an experience that's fairly similar to vanilla, but I do like to be moderately challenged, and it sounds like the vanilla game is too easy on its own. I've read, however, that in New Threat 2.0, while the difficulty is better balanced, physical attacks are nerfed to the point of being underpowered, forcing you to rely mostly on magic, which to me sounds like a downgrade, being that not all playstyles are viable. Can anyone speak to whether or not this is true?

While I like the idea of the improved script, new events/dialogue, character specific abilities, Source upgrades, QoL improvements and new limit requirements, I don't want the items, materia, and enemy skills moved around in my game where I can't find them. Is it possible to have the former without the latter? Thank you!

Edit: I'm also wondering, when you open the configure mod menu for New Threat Combat Only on 7th Heaven, there's an option that simply says Choose, and a toggle for on and off, however I cannot find an explanation in the readme or anywhere else. What does this mean?

Final thing, does the 6030 FPS mod work with Combat Only?
« Last Edit: 2023-12-30 03:53:46 by Soulstice »