Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)  (Read 321217 times)

g_west

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #400 on: 2022-01-17 00:16:53 »
Hello Tirlititi,

I would very much like to mod the PSX version of Alternate Fantasy. I could be mistaken but I remember some years ago that I was able to load the .ppf patched .bins in Hades Workshop; but I am unable to do so now. Is there an older version of Hades that would let me do this? If not, is there some way for me to get my hands on the .hws files for the PSX version of the Alternate Fantasy mod so that I can make some tweaks to character spells and what not? I tired loading the 5.2 .hws file with a PSX .bin; but Hades crashes as soon as it's done scanning the hws. file. I guess this is just an very longwinded way of asking if there are 3.2 .hws file floating around out there somewhere.

Thank you for all your hard work.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #401 on: 2022-01-20 14:52:09 »
Hello g_west,
The .hws for the PSX (US) version can be found in my dropbox mod folder. I have no idea what bug you encounter when opening the modded ISO directly; I never really assumed HW to work on those so I never tracked these bugs.

MetalTxus

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #402 on: 2022-01-20 18:42:10 »
Recently came across this and I'm on my third visit to Alexandria, so I loaded the "Beatrix only" mod (set as first in FolderNames in Memoria.ini) in in order to recruit her.
However, as a result, she now has no learnt seiken skills and she can't seem to learn them from equipment either.
If I remove the mod and load the game again, she's back to having them.
Any idea what might be going wrong?
« Last Edit: 2022-01-20 19:35:48 by MetalTxus »

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #403 on: 2022-01-20 19:36:03 »
There should be equipments that teach her all her abilities. Maybe you don't have them yet.

MetalTxus

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #404 on: 2022-01-20 19:42:50 »
So there's nothing wrong?
She's supposed to be a blank slate?
Both when temporarily a party member and after official recruitment?

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #405 on: 2022-01-20 23:31:15 »
How Save The Queen doesn't teach you anything? That is not normal.
Check that "BeatrixMod" is installed properly. In particular, you should have a file "BeatrixMod\StreamingAssets\Data\Items\Items.csv" that makes sure Beatrix can learn everything...

When playing the mod normally from the start, Beatrix should have learnt a couple of abilities but that doesn't apply when you install the mod midway. The equipments should allow to catch up these anyways.

MetalTxus

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #406 on: 2022-01-21 18:02:56 »
"BeatrixMod\StreamingAssets\Data\Items\Items.csv" file exists.
Save The Queen does teach her some white magic.
But none of the other swords she can equip (the same Steiner can) teach her any skills.
Here's a video: https://i.imgur.com/JOjlzub.mp4
« Last Edit: 2022-01-22 14:13:59 by MetalTxus »

Zantetzulken

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #407 on: 2022-02-07 09:47:05 »
 hey have soem truble with the battlescenes dont what wrong?? ATB i stuck and getting several numbers over the character when i getting it and cant do anything

https://www56.zippyshare.com/v/fFOyOYbN/file.html
https://www56.zippyshare.com/v/UNayt5qc/file.html

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #408 on: 2022-02-07 12:02:29 »
Try updating Memoria. The log file doesn't catch the problem.

Zantetzulken

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #409 on: 2022-02-07 12:05:31 »
iv uotaded to the last one :P

Zantetzulken

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #410 on: 2022-02-07 13:58:07 »
Try updating Memoria. The log file doesn't catch the problem.

updated to lastest memoria still stuck in bettlescenes  with this numbers can figur it out in ini file eather tried everything just i did switch between vanilla game and the alerantive mod in vanilla game  battles work but not in mod it self and i have lastest update for memoria and FFIX iself also i tridl morgul mod engine but then  morgul disent even start the mod even if i do everything  from scratch reninsallted everything multilpy times XD

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #411 on: 2022-02-07 16:35:17 »
I have no idea, sorry.
Maybe your downloads are corrupted? It's strange that neither Moguri nor Alternate Fantasy work for you...

Zantetzulken

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #412 on: 2022-02-07 17:45:56 »
I have no idea, sorry.
Maybe your downloads are corrupted? It's strange that neither Moguri nor Alternate Fantasy work for you...

yea i check agian

poepkat

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #413 on: 2022-03-04 10:21:02 »
Thoroughly  enjoying the game with your mod. Many thanks for fixing the ambient audio looping bug. I really recommend this mod to anyone reading. It makes the game challenging without becoming a chore. The 3 Beatrix battles in a row were very hard, especially because I ran out of Phoenix Pinions. I did manage to just scrape by, though. Had to use a lot of Phoenix Downs and all my elixirs :)

I missed the Power Belt reward from the ATE in Treno, and this is a treasure that I'm aware of. There might be more. I hope I'll have enough treasures to unlock Excalibur II. Any way to make the requirement of missing only 3 a bit more lenient?

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #414 on: 2022-03-04 12:17:33 »
I think 3 mistakes is the good number: it means you really need to know all the treasures of the game (and some of them are really well hidden; you can easily play ~10 times without realizing there was a treasure). The mistakes are allowed only because it would be very frustrating to discover at the end that you'd have forgotten about that 1 elixir card that you were sure to have picked but apparently not.

I can see why you missed the Power Belt, as the ATE choice in Treno is decisive, easy to fail and not easy to recover if you don't save often. However, it's part of the challenge. If you really know all the treasures (or plan to do so), then consider it your 1/3 mistake.

Otherwise, you can always hack Excalibur II into your inventory at the end of the game, using Memoria.

poepkat

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #415 on: 2022-03-05 10:04:11 »
I'm trying to get as many treasures as possible, but mostly I'm enjoying the story and added challenge. We'll see if I made too many mistakes!

Once again, thanks for this extremely well done mod.

Abomination128

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #416 on: 2022-03-05 10:08:24 »
Hi

i want to try the alternate fantasy mod but i can't


i installed ffix steam version

installed moguri mod in the same folder

extracted the alternate fantasy in the same folder as well

modified the memoria.ini file like this

[Mod]

FolderNames="AlternateFantasy", "MoguriFiles", "MoguriSoundtrack", "MoguriVideo"



but when i launch the game this happens (link below)

https://prnt.sc/VmhyomrIxXlZ

help please

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #417 on: 2022-03-05 13:19:53 »
Try changing the monitor / resolution / window mode / audio sampling settings and then try running again.

Abomination128

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #418 on: 2022-03-05 18:00:54 »
IT WORKS

thanks a lot!

I made the first battle with Baku but... he takes no damage

is it normal in the mod?

the damage literally does not appear
« Last Edit: 2022-03-05 18:14:17 by Abomination128 »

Abomination128

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #419 on: 2022-03-06 17:33:58 »
Ok i unistalled everything and reinstalled and it works

Now i'm having another issue

the vast majority of times it won't load and present me this error

https://prnt.sc/tLQbG5R-9TsA

i tried to switch various resolution values to no avail

SOMETIMES it works

i noticed that unflagging Alternate Fantasy inside the launcher makes the game start all the times

I'm sorry to be asking so many questions  :-(

« Last Edit: 2022-03-06 19:59:41 by Abomination128 »

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #420 on: 2022-03-06 21:25:39 »
That problem has nothing to do with Alternate Fantasy as far as I know. I'm not even sure it relates to FF9 specifically. That looks like Steam is not happy the way you start the game. I'm pretty sure it doesn't happen if you start the game from Steam's library.

Abomination128

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #421 on: 2022-03-17 11:33:40 »
ok i finally had time to play this game

the problem seems to be disappeared without making anything

thanks for the time

vomitrocious00

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #422 on: 2022-03-30 08:16:00 »
Made a few last changes and I think I'm finally satisfied with everything in game and am really enjoying it.

I'm just curious if there is a way to have the new characters you receive in your part starting with Freya all the way to Amaranth at Lv1 as opposed to whatever level Zidane is at. My reason for wanting to do that is for controlling stat growth and increasing difficulty a bit trying to get the characters to catch up to everyone else.

I figure I can always recruit them and wipe out their Exp and reset their Level with Memoria editor. But it's just something that popped in my mind that made me wonder if it was possible to change from HW.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #423 on: 2022-03-30 12:07:54 »
It is possible to change it with HW indeed although it is not very simple because it requires script editing.

In the panel "Environment -> Fields", you need to find the field in which a new character joins (for Quina, it's the marsh's pond for example; for Freya it's the Lindblum's pub because that's where you name her).
Then "Edit Script" and find the lines initializing the character's datas. For Freya, they look like that for instance:
Code: [Select]
SetCharacterData( 4, 0, 4, 6, 4 )
Wait( 5 )
Menu( 1, 4 )
Wait( 10 )
set VAR_GenUInt8_6 |= 16
The point is to empty the party reserve right before the "SetCharacterData" call, because levels will be initialized by averaging the current party's levels (not only taking Zidane's level into account). And then you need to put the reserve back to what it should be. For instance, still about Freya:
Code: [Select]
SetPartyReserve( 0 )
SetCharacterData( 4, 0, 4, 6, 4 )
SetPartyReserve( Setting_PartyReserve )
Wait( 5 )
Menu( 1, 4 )
Wait( 10 )
set VAR_GenUInt8_6 |= 16
Then parse the function and validate everything.

The characters' datas are initialized in these functions:
Freya: Function Main_Loop of Lindblum/The Doom Pub (571)
Quina: Function Main_Loop (near the end) of Marsh/Pond (657)
Eiko: Function Main_Loop of Mountain Path/Trail (1550)
Amarant: Function Zidane_Loop (in case 113) of Mdn. Sari/Entrance (1600)

vomitrocious00

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.2)
« Reply #424 on: 2022-03-30 18:24:34 »
omg this is perfect! thank you! I think I can definitely do this. Thanks for giving me all the locations for each character too!

ugh you're the best! :D