Author Topic: [PC] Enemy editor - IFRIT (0.11C)  (Read 163952 times)

Leythalknight

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Re: [PC] Enemy editor - IFRIT (0.11)
« Reply #200 on: 2020-12-19 19:06:22 »
Hi there,

I'm modding FF8.
I'd like to build battles such as Wedge, Biggs and Elvoret; Vysage and Gargantua; Fake President and Gerogero; etc. That means battles where the first opponent leaves the place to a new one when he has died.
I tried so, but, in the best manner I could do, the new opponent is invisible. He is playing, he is targetable, but invisible, that is really not convenient for the player.
Would any other one have tried and made a success of it?

Thank you in advance!

Maybe you've figured this out by now, but try making the second enemy use an ability like Sphinxara's Magic Summon or the ability Trauma uses to spawn the Dromas in their Initial AI. That will cause the enemy to appear upon spawning. I believe there is also a combination of flags that will make them show up after being launched by the previous enemy without taking up an ability slot, but they do so with no animation and it looks kind of awkward. Oh, and keep in mind that the game may do weird things or crash depending on what enemies you're using.
« Last Edit: 2020-12-19 19:31:36 by Leythalknight »

Antoine

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Re: [PC] Enemy editor - IFRIT (0.11)
« Reply #201 on: 2020-12-20 18:59:58 »
Thank you for your answer. I didn't find how to manage, so I did something else. You know, when you mod, sometimes you have to say: OK, I can't do that, it's a pity but I prepare other things really nice for players. I've published my mod one week ago. It's only in French, so I didn't talk about that here, but maybe I'll do someday.

AwesomeHairo

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Re: [PC] Enemy editor - IFRIT (0.11)
« Reply #202 on: 2021-08-21 00:50:48 »
Hi. I know it's been about 7 months since the last post but I really need help with something. Whenever I try to edit enemy names that ends with 'n', or something along those lines, I get an error where I can't properly edit the enemy's name and it'll turn out to be something like, "Life Forbidde" or "Melt Drago". For example, I tried to change "Sphinxaur" to just "Sphinx", but when I simply backspace up to 'x', it'll look like this:



Something about the input string not being in the correct format.

gjoerulv

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Re: [PC] Enemy editor - IFRIT (0.11)
« Reply #203 on: 2021-08-23 10:35:04 »
Sorry, saw your pm, but got distracted so forgot to look into it. I'll take a look (but must install the game 1st lol).
EDIT: Yup, there is a problem with the letter "n". Never noticed somehow :P
« Last Edit: 2021-08-23 15:37:00 by gjoerulv »

albert

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #204 on: 2022-01-02 14:29:27 »
Here is a issue.
When I used on steam 2019 vision, modding data repack to battle.fs always large than the original one (original size:57048KB and repack size:60789KB), even I do not modify a single thing but just extract and repack.
Therefore after I pack the whole data to main.zzz with zzzDeArchive and play, the game jammed in battle sence begin and our character could not display.  :-(

gjoerulv

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #205 on: 2022-01-05 13:26:09 »
Here is a issue.
When I used on steam 2019 vision, modding data repack to battle.fs always large than the original one (original size:57048KB and repack size:60789KB), even I do not modify a single thing but just extract and repack.
Therefore after I pack the whole data to main.zzz with zzzDeArchive and play, the game jammed in battle sence begin and our character could not display.  :-(

Is this for the remaster version? I don't own it myself. needless to say I never tested on it.

albert

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #206 on: 2022-01-06 01:26:07 »
Is this for the remaster version? I don't own it myself. needless to say I never tested on it.

Yes, the remaster version.
Do you wanna have one? I can make a download link for you.

strife98

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #207 on: 2022-01-06 07:05:18 »
Yes, the remaster version.
Do you wanna have one? I can make a download link for you.

As long as it's not a cracked version, that's fine.

albert

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #208 on: 2022-01-06 09:34:10 »
As long as it's not a cracked version, that's fine.

Steam official version as gift to him, I mean.

strife98

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #209 on: 2022-01-07 06:44:25 »
Steam official version as gift to him, I mean.
I'm not one to look a gift horse in the mouth, but you could probably just send him the key in DM's instead of a download link. Download link for a steam game is kind of sketch.

gjoerulv

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #210 on: 2022-01-07 11:27:30 »
Steam official version as gift to him, I mean.

Thank you :), but you don't have to do that. I can buy it or borrow it from others, don't worry. Can't make any promises if/when this will be fixed. I'll def look into it though.

albert

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #211 on: 2022-01-09 15:39:59 »
Thank you :), but you don't have to do that. I can buy it or borrow it from others, don't worry. Can't make any promises if/when this will be fixed. I'll def look into it though.

Appreciated. :)

javisanchez1234567

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #212 on: 2022-02-17 15:32:41 »
Does this program work on Steam? I have read some comments and it is not clear to me.

Hazedge

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #213 on: 2023-02-12 13:06:00 »
Does this program work on Steam? I have read some comments and it is not clear to me.

It works for me, using on Steam-2013 version.

gjoerulv

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #214 on: 2023-02-17 13:14:46 »
Does this program work on Steam? I have read some comments and it is not clear to me.

Haven't been able to try this on the remaster version, but as far as I can tell it's not compatible.

Hazedge

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #215 on: 2023-02-18 14:49:13 »
The com144 to com199 are being used in the game? Is it possible to use them and make new enemies?

Maki

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #216 on: 2023-02-19 13:15:45 »
The com144 to com199 are being used in the game? Is it possible to use them and make new enemies?
As far as I remember they are not even referenced in the internal game engine file path table, therefore without hooking the game engine function that parses enemy ID to corresponding c0m file it's impossible

Hazedge

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #217 on: 2023-02-22 20:21:59 »
I got a question!: I'm trying to mod NORG's boss fight, putting him to summon Leviathan on his second phase when some variables are met. But I wanted to make him unable to summon Leviathan if it get stolen using Draw.
For that, I saw on Fujin AI the code "gfStolen != 204", but I didnt understand what the 204 means and how to make it recognize that Leviathan got stolen.
Another question: is there a code to make a GF appear/disappear from the Draw options? I had the idea to make it possible to Draw only after the boss summons it first (and give the GF automatically at the end of battle by default, which I made it work).
Someone can help me with this?

smalldirt

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #218 on: 2023-02-23 06:13:45 »
I got a question!: I'm trying to mod NORG's boss fight, putting him to summon Leviathan on his second phase when some variables are met. But I wanted to make him unable to summon Leviathan if it get stolen using Draw.
For that, I saw on Fujin AI the code "gfStolen != 204", but I didnt understand what the 204 means and how to make it recognize that Leviathan got stolen.
Another question: is there a code to make a GF appear/disappear from the Draw options? I had the idea to make it possible to Draw only after the boss summons it first (and give the GF automatically at the end of battle by default, which I made it work).
Someone can help me with this?

As Far as I know changing the draw options throughout the fight for the same enemy is not possible.
GF Stolen !=204 checks if the gf was stolen or not, if you put it under counter via the Ifrit tool and set a variable for it then it can work.
As an alternative, you may set the Leviathan summon just before? the pod breaks.





Hazedge

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #219 on: 2023-02-23 15:07:40 »
As Far as I know changing the draw options throughout the fight for the same enemy is not possible.
GF Stolen !=204 checks if the gf was stolen or not, if you put it under counter via the Ifrit tool and set a variable for it then it can work.
As an alternative, you may set the Leviathan summon just before? the pod breaks.
Not good, its giving me Syntax error on the line I used "(gfStolen != 204)". Maybe it wont work on NORG?

smalldirt

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #220 on: 2023-02-24 07:05:55 »
Not good, its giving me Syntax error on the line I used "(gfStolen != 204)". Maybe it wont work on NORG?
yes Ifrit cannot procceed this code for some reason. When I used this code for the same porpuse, I edited it manually in hex editor.

adam_bise

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #221 on: 2024-05-29 20:42:55 »
Hello.  I am attempting to work out a way to reduce the amount of XP that any enemy awards by a fraction.

I've only just begun researching this, and came across this topic.

Would this tool allow me to modify the XP amount for each enemy in the game?  Or better yet, modify a global XP constant?

Thank you.

hobbitdur

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #222 on: 2024-05-31 19:24:46 »
Hi adam_bise.
I have work a lot on this tools since gjoerulv. I have kept his tool nearly untouched (it is working well with fast gui), but I also bringed a new way of modifying the monster files with excel. You can choose your own here:
https://github.com/HobbitDur/ifrit-enhanced

To modify the xp gain, you gonna have to change all the monster xp, but this is rather quick as there is only around 142 monsters so would not take that long.
We cannot modify the xp formula atm.
Don't hesitate if you have question, you can also come to qhimm discord for faster discussion.

albert

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #223 on: 2024-06-01 09:09:52 »
Hi adam_bise.
I have work a lot on this tools since gjoerulv. I have kept his tool nearly untouched (it is working well with fast gui), but I also bringed a new way of modifying the monster files with excel. You can choose your own here:
https://github.com/HobbitDur/ifrit-enhanced

To modify the xp gain, you gonna have to change all the monster xp, but this is rather quick as there is only around 142 monsters so would not take that long.
We cannot modify the xp formula atm.
Don't hesitate if you have question, you can also come to qhimm discord for faster discussion.

Hi Hobbitdur,

I notied that there are some info in your excel.

Monster LVL
Nb animation
Combat text

Can they be modifed?

Does every enemey contains combat AI in it? how can we access?

Thank you.

hobbitdur

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Re: [PC] Enemy editor - IFRIT (0.11C)
« Reply #224 on: 2024-06-04 08:57:37 »
Hi mate.
Don't hesitate to pass by the discord for a quick chat, this way I can help you better.
Monster LVL is an exception, it allows to quickly vizualise the result of your setup for a specific monster value. Granted, I should change the color or something to tell it is not modified
NB animation can be changed but at your own risk, as it is link to way more info (like, the animation)
Combat text yes they can be modified.

I have done some extensive update since last message, don't hesitate to upgrade !

Specially added the AI script ;) You cannot modify it at the moment but should allow you to understand the logic behind the monster.

Edit: Made a version with color to know what can be modified just for you : https://github.com/HobbitDur/ifrit-enhanced/releases/tag/0.17
« Last Edit: 2024-06-04 09:46:37 by hobbitdur »