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Messages - Mcindus

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76
I seem to be having some issues.

I installed Demaster into /Final Fantasy VIII Remastered - then decompiled the .zzz files into /Final Fantasy VIII Remastered/EXP/ and when I run the program, I get a crash to black screen if the game tries to progress past the point of 'press any key' or if you press any key to bypass the dotemu / intro movies.
This happens with both the old and new launchers...
I tried Yagami Lights method of putting the whole file path for EXP/ into the config file, but it looks like it's not reading anything from EXP at all if I do that and is bypassing all texture injection.
Any ideas?

77
La deee dah.. I'm so happy right now... I'm giddy.
I'm renaming my files like mad and formatting appropriately. ;)
Thanks, man.

78
He's done it. I have a lot of renaming and re-sorting to do.
Update incoming.

79
Via Qhimm Discord, Maki said that he's unlocked:

field textures
battle characters
battle monsters
worldmap textures
textures now read dynamic size
game reads from local unpacked files instead of archives
minor tweaks and backdoors

Only thing not 'unlocked' thus far is battlefields.
Maki says once he finishes, he'll do bugfixes and post his project.

I'm ready to explode.
I'm already renaming my battle monsters and battlefields to be able to be used more easily with the Remaster's naming conventions. I'm also going to provide higher resolution options for my packs.
HYPE.
HAPPY HOLIDAYS!!!

80
You mistakenly named textures for Doomtrain the wrong way. "sum_dtbd1_13" needs to be "sum_dtbd2_13" and vice versa.

There might be a specific instance where that is the case, but in my version Doomtrain works fine. What disc are you on and where did you summon him? I'm going to have to hunt for those hashcodes. Thanks for the info!

As far as blinking characters, there is no fix available - due to the programming of tonberry being out of my grasp. if anyone would be willing to help us out, we could finally have blinking characters with tonberry mods! Message me if you know how to code! :)

81
That really sucks. How about battle field textures, as well as world map textures?

Those are all 3D so at the very least, they should be possible to insert HD textures, right?

Field backgrounds, Battlefields, World Textures, most enemies, and Magics/Limit Break textures are all not replaceable at this time.  Maki has been making some amazing headway as far as all of that is concerned, so we're all waiting with our fingers crossed that we'll be able to put those in.

If there was some way for Tonberry to be able to be used in OpenGL, that would solve the texture problems -- but that seems like a larger task than even what Maki is doing.  Any help from any programmers is greatly appreciated/needed.

82
That looks like a recent Project Angelwing issue, and not a SeeDReborn issue.
The SR Spanish version was tested fairly extensively, so I don't think that's it.
If you check the Project Angelwing thread, you can see that the updated spanish hashmap is listed in one of my last posts there.
Let me know if that helped!

83
YES!

::DOWNLOADING::

I'll let you know how it goes :)

84
Hi I just bought the installer as I wanted to support the modders but while installing it I noticed that the versions of every mod are old and not updated to the current versions, so now I have to go and manually install them all so it feels kinda not right to sell the installer 2 years out of date, I may as well of installed them manual as I have to do with updating them all

The only mods that have been updated from LP are SeeD Reborn and HorizonPack, and those are both 'non-vanilla' mods, which are basically optional custom texture packs from me.  Lunatic Pandora v2.0 will have those mods, as well as an NPC pack, Magics, GF effects, Battle fx, and Project Angelwing Gigapixel (instead of Project Eden), but that collection isn't even complete as of right now.
You shouldn't need to update the other mods in the collection, which include everything on the first page, as well as a few gameplay modifications and the UV patch.  As a side-note, I included Project Eden with LP v1.0 because it had less glitches and better cutouts than Project Angelwing at the time, but my plan was always to upgrade LP v2.0 with Project Angelwing Gigapixel when it comes out (maybe this weekend???).  Also, I just finished the last SeeDReborn at the end of May, and I spent my time after that finishing the new HorizonPack, which has only been available since September.

Basically what I'm saying, is that i'm working on it! And Diligently!  I've released two mods since May, and those are the only things making the mod 'out of date' - but they are also not Vanilla textures and my own custom work, so I will be making them optional mods in LP v2.0 -- also, I would hold off on updating to Project Angelwing until the newer one comes out in the next few days.

85
Releases / Re: [FF8PC-Steam] HD FMV Replacement
« on: 2019-10-31 00:16:12 »
If you convert the files to webm format, they might work from what I understand.

86
isn't more easy to just substitute the remastered models with the models used for the cutscenes ? i mean , the whole models , not only the face , just swap the normal remastered models with those used for the rendered sequences

That's just not possible yet. -- and no one has ever made ones or ripped ones from the originals, so there's also that issue.  I'm going to be creating new models from scratch, so that by the time we CAN replace models, we'll have good ones to use.

87
Make sure you go through the list in the launcher and select your new supersampling resolution (4k, etc.) from there. It overrides the 1280 configuration. also, there should be /GeDoSaTo/config/FF8_EN/ and /config/FF8_Launcher/ that you're using. The Launcher file contains the resolutions. IF GeDo is successful, you should see the resolutions available in the Launcher, and no 1280 (I believe). 

Another route: Do you happen to use Nvidia? If so, you can set DSR in the Nvidia settings and then choose a downsampling resolution that way.

88
Weird. Not sure why there was an extra message? Ignore it :)  Total accident.

89
In almost all instances of seeing squall, his eyes are much narrower than what the Remaster made available. I didn't really make them smaller, just more narrow. I think I should add a little bit of the lower eyelids back into his image (which will fix some of the proportion) so that it looks more like his FMV, and bring his eyebrows down a few pixels. The image you posted is literally the largest/widest you ever see his eyes aside from the single tear moment at the end of the game, so I'd rather not use that as my main reference model.

As far as Rinoa is concerned, I used the same eyes they had, and simply lowered their size.  Her eyes are actually curved in MANY scenes, so I used the Remaster eyes to test and see if they would work. They look good, but I feel like angling them a little bit so they don't curve as much is a good idea. I might even simply just copy/paste her FMV eyes in and go for that look. I think she needs a bit thicker eyelashes on the outer edge of her eyes, and the remaster texture doesn't give me much to work with.
I didn't remove all of her lipstick, just made it not bright red and more of a nude color (aside from her ballroom texture, which has the red lipstick). I might want to make it a bit maroon if I change it to anything.

90
It would be a good idea of having GUM mod adapted (or maybe Angelwing v3 will be using AI for upscaling too)

Project Angelwing v3 is a Gigapixel AI project, so until Ark/Manakaiser finishes their custom field upscale, PA3 will be (in my opinion) the best field upscale available.

RebirthFlame: Remastered v1.1 available NOW!!! (Squall 'fix')

91

Yo mcindus  my man strolling around esthar , came across this, any idea what it is ?

It's a missing texture coordinate for a UV texture that the PC version screwed up. It's part of the original PC port -_-

92
Hello!

I'm super happy with Mcindus Lunatic pandora pack, unfortunately though I'm having a problem getting gedosato's downsampling to work.

It "worked" the first time I launched FF8, but when I selected one of the downsampling resolutions the game started in a very small window so I had to quit and restart the launcher, and since then I've not been able to see any of the new downsampling resolutions in the settings.

Checked the gedosato Log files and found this error when I choose the downsampling resolution:

FF8launcher_en
-> ERROR 7 creating hook for Direct3DCreate9Ex, target: 6820B06C, dll: 10000000

*repeated for a few lines*


as it is now if I start ff8_launcher.exe I don't get any messages in the log, if I start FF8_en.exe I get:

===== installation directory: C:\GeDoSaTo\
WARNING: no rendering resolutions specified in ini
hkIDirect3DSwapChain9::GetPresentParameters
===== end =

Tried creating a new gedosato folder in C: from the master with the ff8 config files but nothing changes
Tried also pasting the D3DCompiler_47.dll in ff8 root.
Tried adding the Ultra_launcher to the gedosato User list and it doesn't give any messages in the log same as FF8Launcher

the only thing I'm not sure it's if I installed RaW just before it stopped working or after, could that have interfered?

I can get the gedosato diag to show while in game and it says with post effect are on but then "no undersampling"

Not sure what else to try! It's a shame because it really looks nice with the mods but knowing it could look even better gives this missing out vibes that kind of spoils it!

Thanks anyway for the work,

Cheers
Alex





There are a few settings in the GeDoSaTo config that you can modify. try loading d3d dll's early, etc. there are a few things there to try to enable/disable if you're having issues. Let me know if one of them works!

93
Rinoa Preview - made her eyes smaller to match FMV Rinoa, took off her red lipstick, and dropped her neck-line as much as I could without warping/bad UVs


94
Rebirth Flame: Remastered v2.0 by MCINDUS
This is a character mod for FF8 Remastered Steam version!!

For use only with the PC release of Final Fantasy VIII Remastered (Working on creating a Switch Port)


This mod serves several functions:
The first is to be a full Upscale of the main character battle textures!
The other versions include modified textures for Squall and Rinoa with custom work by myself and includes field model textures to match.
Updated Squall and Rinoa's textures to more closely match the characters we know and love!
Created custom eyes, lips, and matched their coloring to the original 2013 release. (Clothes, hair, etc.)
In the future, once we can update 3d models, I'll be fixing his hair!

To get the ENTIRE Lunatic Pandora Remastered Mods Pack *TBA*, or early access to mods:
Join my PATREON!

Currently, there are four versions of the mod:

Vanilla Upscaled:
(DEMASTER Dependent)
RebirthFlame-Remastered v2.0-V
Direct: https://mega.nz/file/DpgFSQxI#RA7S_erbpRjJc1evXEipEyuh4EtXbL1R9It1Jy0YRJk
Vanilla Remastered textures doubled in resolution with an ESRGAN AI model (6x the size of the original game textures)
RebirthFlame-Remastered v2.0-SR 
Direct: https://mega.nz/file/uxoVGYwD#l3E5DE390D1W4bJXB5VH9u0lPxJTPPnohDpJz3KlDFY
Upscale Pack which also includes BRAND NEW Squall and Rinoa custom textures! (Requires FieldModelTextures Mod to be installed first)

Low Resolution Versions:
(NOT COMPATIBLE with FieldModelTextures Mod - these can inject into main.zzz)
RebirthFlame-Remastered v2.0-SRL
Direct: https://mega.nz/file/fgpB0CQZ#XQutgaf1r-ODR1RhpU9Tp9CFIW5YBWX6_8sdaeR3unE
Only the BRAND NEW Squall and Rinoa low resolution 1:1 custom replacements
RebirthFlame-Remastered v1.1-Z
OLD version Squall replacement, low resolution 1:1


New Squall:


The first two versions must be used with the DEMASTER mod tool, as you can't use higher resolution textures using zzzDeArchive tool.
Third version is only the NEW Squall and Rinoa textures, but 1/2 resolution and can be injected into the main.zzz or with DEMASTER.
Fourth version is the OLD version and is NOT Upscaled, but is a 1:1 size replacement of custom Squall Textures (older rendition).

Get DEMASTER Mod Tool HERE
Get zzzDeArchive HERE

PLEASE DONATE HERE!

This is the official release! Let me know if you find any bugs!

Thanks to Sebanisu and Maki for making mods possible!

Enjoy!

**CREATED 10/22/2019**
**EDITED 5/13/2021**
Join my PATREON for perks!

95
One silly question, is any of this mod an upscaling of the background (like Project AngelWing)?
Thanks

Once we can insert the images into the Remaster, I'll be working on porting Project Angelwing v3!
Right now, we can't mod the backgrounds, world textures, or battlefields, so those mods are 'on hold' until we can -- BUT -- Maki's making amazing progress!

96
Releases / Re: [FF8:Remastered] Gerogero Uncensored v1.0
« on: 2019-10-21 16:24:53 »
I am not a modder... well, not FF modder but I can imagine it being done. I realize it might require model editing and it would be tough (depending on how the model actually looks like).
But I was just interested if Mcinduns plans on doing it or not.

I am going to see what can be done. Not sure if it's going to be possible, even when we can do model editing - but i'll give it a shot.

97

that's exactly what i said damn it , clearly is ok to get donations , but it doesn't men that people who can't donate should get a different treatment, after all just because i am not a modder it doesn't mean that i bite everything that i get told , i know that it doens't take money to create a mod , so is not like all of a sudden it must become a problem for those who can't donate , we aren't all made of money , also is not like sites like this one get created because people ask for them , but because the modders know they can make it , so it isn't like all of a sudden nothing can proceed without donation , and of course it won't kill you to treat those who don't donate the same way as those who donated something

Hey rartart! I just want you to know that the patreon/donation setup is basically one way in which I can give people who are really devoted to the mods a way to be able to be a part of the creation process.  They are essentially being a QA team for the mods if they choose! I give my patrons the mods for 2-3 days so that they can do QA and let me know if there are any issues before I publish them to the public, and in NO WAY is this a barrier to the mods themselves! They will NEVER be 'pay-only', and there will always be a way to install and use them without having to pay that is an official release! :)

98
Small update to the main post - 3 more mods released and progress updated

99
thanks :D , you are also planning on port the hd textures for all the monsters from the first steam version ?

Yeah, as soon as we can get access to replacing the enemy battle textures i'll be porting all of my LunarCry 2013 enemy textures to this mod :)
Actually, I'll be releasing a whole new LunarCry for the old steam version when that happens, too! It's a new gigapixel AI LunarCry

100
LunarCry: Remastered v2.2  by MCINDUS
For use only with the Steam release of Final Fantasy VIII Remastered

UPDATED 5/13/2020 With ALL ENEMIES including battle and field textures!
FIELDS ARE GLITCHED RIGHT NOW! They will be released with a separate mod.

Thanks to Maki and his amazing DEMASTER Modding tool, we can now inject ALL of the enemies into the game!

FF8: Remastered came with very few battle models actually improved for most enemies in the game. This mod fixes that by adding ALL enemies with ESRGAN and Gigapixel AI composited upscales in order to provide the BEST possible textures available!

The remaster also came with 3x upscales of the enemy field models, but the quality was VERY lacking, so I made these beauties, which are now 6x original size!
All enemy model textures have been re-created using custom texture techniques combined with using my own ESRGAN AI Upscaling models!

Only current drawback: Enemy Battle textures are currently locked to 3x original size.
I hope you enjoy!

Join my PATREON!

Battle Model Texture Comparison:



Requires Maki's DEMASTER Modding Tool found here:
http://forums.qhimm.com/index.php?topic=19432.0

DEMASTER Instructions:

1. Download the DEMASTER release
2. Install DEMASTER into .../FINAL FANTASY VIII Remastered/
3. Open 'ffviii_demaster_manager.exe' and run the 'unpack' feature - this creates the DEMASTER_EXP folder

Download Here:
LunarCry: Remastered v2.1
  Direct: https://mega.nz/file/GshBBJjD#OzDWl5Ymf3lvhPKTvhwQ2xpw8qE999uj9yr4YpmBdl4

Install Instructions:
INSTALL ONLY THE hd_new 'textures' folder in FINAL FANTASY VIII Remastered/DEMASTER_EXP/textures/battle.fs/

Field Model Texture Comparison:


New (Left) vs. Old (Right)


PLEASE DONATE HERE!

Enjoy and happy modding!
Join my patreon: www.patreon.com/mcindusmods/
-MCINDUS-


******************************************************************

======================================
DEPRECATED VERSION BELOW - Can use without DEMASTER
======================================
==          (only field upscales, no battle textures)             ==
======================================

This version of the mod should be installed using one of the zzz extractors (zzzDeArchive 1.6.5 or later is recommended)
Get zzzDeArchive HERE


Pick one or the other!
LunarCry: Remastered -EFM- v1.0
--- zzz archive for merging using zzzDeArchive ---

LunarCry: Remastered -EFM- v1.0
--- folder archive (for use with Maki's new archiving method) ---

**CREATED 10/8/2019**
**UPDATED 5/13/2020**

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