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Troubleshooting / Re: Junction VIII pirate version
« on: 2025-04-02 07:20:00 »
update ffnx
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Heya, new to the FF7 modding scene.
Is there any way this mod's contents can be combined with the Finishing Touch mod? There's certain aspects between the two that I would love to combine but since they're considered separate mods I don't seem to be able to. Or at the very least could you add some additional UI tweaks for Retouch in the future?
The biggest issues I'm currently facing while using Retouch over Finishing Touch is the inability to see the Total HP/MP during battle and the missing "Icon Order" (the A:B/X:O - OK:Cancel - Swap" option) and "Button Mapping" fix options that Finishing Touch offers to correct the buttons displayed based on the setup.
For the HP/MP issue, perhaps the battle UI could add bars to at least give some visual representation of how much the # displaying is out of your total? And while I haven't got to a stage of using Barrier/MBarrier yet to validate, the bars for those seem like they could be pretty tiny to see.
Not as dire, but it would be cool combining the different "Expanded Icons" options to have a choice between the ones already used in Finishing Touch and the Remake/Rebirth ones used in Retouch.
Also I'm not trying to come across as demanding or anything, so if I am understand I'm genuinely just curious about these things since both mods appear to be authored by Bonez. I dunno if these things would be possible or are potentially coming in a further update, but I hope they are. Retouch is by far one of my favorite looking UI design mods and I WANT to use it over Finishing Touch.
New here!
I seem to be running into an issue with Finishing Touch's battle View UI layouts. When I choose either the Finishing Touch or Finishing Touch 2 options The "box" around the right side UI elements don't seem to appear at all for me. Other ones like Optimized UI or Optimized UI 2 seem to let the boxes show just fine. Not sure if I'm doing something wrong or what. Any suggestions? I can provide my mod setup/configurations if needed.
no, i started a new game after installing 7th heaven and SAC and my other mods. my save point is in wall market, so i turned off SAC, loaded the game, went down to the next screen and got this:
Looks like 4.2.0.0 refuse to work with older disc version? It thinks it's converted from Steam version.
That's wonderful. Thanks Bonez!! I really appreciate the swift response and fast work on this.Just confirmed all of that is working correctly. This shouldn't be possible as long as your mods are in the correct order
There does appear to still be a few issues though unfortunately. Some of the status effects are now displaying the icons correctly in the battle screen, but at least one of them isn't - Darkness/Blind is still just showing text which is overflowing into the character names. I've not been able to test all of the various status effects though so there may be more.
Also, the menu icons are still not showing next to the item names in the Item/Inventory menu (I forgot to mention that issue in my initial post but it existed prior to the update).
Another issue I've just noticed whilst testing is in the Limit menu there is no icon next to the limit break name whilst using SAC. This doesn't bother me in the slightest (in fact, I prefer it that way to be honest) but thought I'd mention it in the interest of giving you as much info as I can.
Ah, okay. Fair enough. It's a shame but can't be helped. I'll just disable SAC for now then as I'm only using the 'Vanilla' option anyway. I've been playing the game for years with the original translation so another run through won't hurt. I'll keep an eye on SAC to see if it ever gets updated to support expanded icons and re-enable it if and when that happens.
Thanks for the info.
Hi,
Firstly, brilliant mod! I'm absolutely loving the modernised look this brings to the game so thanks to all involved for their hard work!
I'm having a small issue though - and I'm pretty sure it's something I've done but I can't for the life of me figure out what. I'm using the 'Expanded Icons - Set 1' option but the live status icons are refusing to show when in a battle. Instead it's just a text description that overflows into the character names (I'm not using character portraits in the battle screen) and looks really janky.
The thing is, it was working just fine and now it's not - but I'm not sure what I've done/changed to cause this.
I think I installed Shinra Archeology after it was working but I'm not sure. Maybe that's it? I did try to test this by disabling SA but I spent about half an hour trying to be inflicted with a status effect but it just wasn't happening lol. I'm not sure if I can do it with console commands or Black Chocobo? I'm not at the stage in the game where I have any status materia of my own.
Anyway, if it's to do with having SA installed, is there a way around it, or is it not compatible? Is there any alternate mod I can use to restore this feature without affecting anything else (as I love the setup I have, other than this one minor issue)?
If not to do with SA what else can I try? I don't remember changing anything else - either in ESUI or any other mod - since it was last working (other than possibly installing SA - though like I say this may have already been installed, I really can't remember).
Are there any logs or settings files I can provide to help, or any other information that would be useful?
Edit: I should add I'm using 7H v3.5.1.0, if it matters.
Thanks.
Is the button icon support a feature that's still to be implemented or should it be in there now? I have the following mods in 7th Heaven (ordering in priority top to bottom):
Finishing Touch
Enhanced Stock UI
Shinra Archaeology Cut
Script changes are working but controller icons aren't (just says [Cancel] in Barret's opening chat) unless I disable Archaeology. Field Avatars on dialogue also don't work, but I can live without those. I've tired switching the order so Archaeology is above the UI mods but still getting the same result.
Cheers
Hello Bonez.
I´m playing a new playthrough using this mod a this happen when I use Cure or a potion:
The menu dissapear, I have to press square to see it again.
I´m playing New Threat 2.0.
This mod is great, do you think you'll be able to make a version that has controller icons/ESUI support? I know the way Final Fantasy 7 works translation wise is janky but it would be great if it was supported since this IMO is the best and most accurate translation mod.
?... something must have been posted somewhere at some point for a link to be made available.You found a link because whoever runs that website ripped some test stuff from the discord and posted it without testing it. Not because anyone is keeping anything from you. It's not my fault they jumped the gun.
here no one bothers to give us news of the project the only answer that we do have from staff, you etc is (go to discord go to discord like a robot)Because that is the only answer. I can't make Jusete and Shunsq post here.
it will soon be a year that jusete did not connect here.It will soon be a year that jusete hasn't posted any real content in the discord too. He has other stuff going on in his life besides making fields for you.
There are several images of scenes that Shunsq made and here we have no previewYeah, they're previews that Shunsq posted in Discord. Again, I can't force Shunsq to post here. But regardless, there haven't been any actual field releases for them to post here. It was said the finished fields would be posted here. He never promised anything about posting previews or anything else here.
I ask you the question in all honesty, okay, why don't you, the staff etc close the forum? If no one posts the progress of the mods, the links etc and 7th heaven, qhim, and the other projects have their own site or their discord etc, why don't you close the forum if you think that it is no longer useful to anyone ?That's just silly. This isn't the Jusete/Project Edge forum. It's the Qhimm forum and there are new posts here everyday.