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Scripting and Reverse Engineering / Re: [FF7] How does character level affect the accuracy of physical attacks?
« on: 2021-05-19 12:00:08 »
I was surprised the actor's evade factors into it. It might make more sense to just divide dex by 2 for the actor (or not at all) and accomplish the same goal. Then the mechanics make more sense that accuracy is more about the actor's personal skill and less about their equipment. It does explain why a hit rate of 255 always connects. Only Ruby Weapon and its tentacles have evade stats high enough to overcome that.
TFergusson said this:
"...an enemy's Df% will not get any bonus from their Dex - for monsters, it's considered the final stat. However, Dex is still used to help increase the enemy's chance to hit, for example. Enemies also do not have a MD% stat, a weakness that is useful to exploit."
I didn't notice an enemy check at that step. I'll have to double check that.
TFergusson said this:
"...an enemy's Df% will not get any bonus from their Dex - for monsters, it's considered the final stat. However, Dex is still used to help increase the enemy's chance to hit, for example. Enemies also do not have a MD% stat, a weakness that is useful to exploit."
I didn't notice an enemy check at that step. I'll have to double check that.