Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4964889 times)

Wacker3

  • *
  • Posts: 3
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11625 on: 2024-01-29 21:17:46 »
Hey Sega
As you said I was able to walk straight into the lab and get that scene, after returning I would get the crash, I did have a few other mods enable at the time

Spoiler: show
7th Heaven Version: 3.2.0.0

# [Tsunamods] Wizard Staff
   ID: 8c1020f8-562c-4a1e-87ab-dd328c0aa567
   Version: 1.70
   Is Active: True
   "Spell Names"  (Spells)   = True    (1)       
# [Tsunamods] Cosmo Memory
   ID: 2e4c6623-97b9-4d5c-b2f3-b4f24f06a911
   Version: 1.13
   Is Active: False
   "Center Battle SFX"    (Center)      = True               (1)       
   "Menu Sounds"          (Sound)       = "Updated Vanilla"  (1)       
   "Voiced Attacks"       (Grunts)      = False              (0)       
   "Field Ambience"       (FA)          = True               (1)       
   "Battle Ambience"      (BA)          = True               (1)       
   "Movie Sounds"         (FMV)         = True               (1)       
   "Field Footsteps"      (Footsteps)   = True               (1)       
   "World Map Footsteps"  (WM)          = True               (1)       
# Cosmos FMV (30 fps)
   ID: 4309613f-d6b3-4e0a-a5c7-6af71da34d7d
   Version: 1.02
   Is Active: True
   "character type"  (CHARACTER_TYPE)   = "Original + ChaOS"  (1)       
# 60/30 FPS Animations for New Threat 2.0
   ID: c8234df3-ff27-4df4-8cb2-70e7bb021d78
   Version: 1.01
   Is Active: False
   "New Threat 2.0 FPS Mode"  (Mode)   = "60 FPS Mode"  (1)       
# 60/30 FPS Gameplay
   ID: c0d1e191-a251-465d-8a3c-a3be5366d849
   Version: 1.12
   Is Active: False
   "FPS Mode"                           (FPSMode)      = "Full 60 FPS"             (3)       
   "Field mode 60 FPS Fix"              (FlevelFix)    = False                     (0)       
   "Advanced Field Animation (60 FPS)"  (AdvancedFA)   = "NinostyleHD animations"  (2)       
# Ninostyle Battle
   ID: 2b25060c-c60e-426e-ac46-f85439e903e3
   Version: 23.0701
   Is Active: True
   "Cloud"                (Cloud)        = "Nino Cloud"        (1)       
   "Barret"               (Barret)       = "Nino Barret v3.0"  (1)       
   "Tifa"                 (Tifa)         = "Nino Tifa"         (1)       
   "Aerith"               (Aerith)       = "Nino Aerith"       (1)       
   "Red XIII"             (Red XIII)     = "Nino Red XIII"     (1)       
   "Yuffie"               (Yuffie)       = "Nino Yuffie"       (1)       
   "Cait Sith"            (Cait Sith)    = "Nino Cait Sith"    (1)       
   "Vincent"              (Vincent)      = "Nino Vincent"      (1)       
   "Cid"                  (Cid)          = "Nino Cid"          (1)       
   "Sephiroth"            (Sephiroth)    = "Nino Sephiroth"    (1)       
   "Jessie Mod"           (Jessie Mod)   = "No Change"         (0)       
   "Other"                (Other)        = "Nino Other"        (1)       
   "Ansgar's Busterizer"  (busterizer)   = False               (0)       
# [Tsunamods] SYW Unified Battle Textures
   ID: 50000000-5555-ff75-5775-700000000001
   Version: 1.03
   Is Active: True
   "SYW Unified Battle Textures"  (FF7SYWU)   = True    (1)       
# Remako HD
   ID: 58fa1e13-0b18-4172-87c3-56ff3195083c
   Version: 2.0
   Is Active: False
   "Remako HD Battle Textures"  (BattleTextures)   = "1 - [4x Upscale] Remako HD"  (1)       
# Ninostyle Chibi
   ID: 2b25060c-c60e-426e-ac46-f85439e903e2
   Version: 23.0305
   Is Active: False
   "Chibi Field and World Models"  (fb)                = "On"                           (1)       
   "L@zar0's Upgrades"             (lazaro)            = "On"                           (1)       
   "Efryt's Little Work"           (efryt fb)          = "On"                           (1)       
   "Tifa Remake Outfit"            (alt tifa)          = "Off"                          (0)       
   "Dynamic Weapons (BETA)"        (Dynamic Weapons)   = "Dynamic Weapons - On"         (1)       
   "Buggy"                         (buggy)             = "Original Colors - NinoStyle"  (1)       
   "Chocobo"                       (chocobo)           = "NinoStyle"                    (2)       
   "Highwind"                      (highwind)          = "NinoStyle"                    (1)       
   "Submarine"                     (submarine)         = "NinoStyle"                    (1)       
   "Tiny Bronco"                   (tiny_bronco)       = "NinoStyle"                    (1)       
   "Cargo Ship"                    (cargo_ship)        = "NinoStyle"                    (1)       
   "Gelnika"                       (gelnika)           = "NinoStyle"                    (1)       
# Ninostyle HD
   ID: 2b25060c-c60e-426e-ac46-f85439e903e9
   Version: 23.0305
   Is Active: True
   "======HD Field Models======"  (HD Field Models)   = ""                                 (0)       
   "Cloud"                        (Cloud)             = "Nino Cloud With Dynamic Weapons"  (2)       
   "Barret"                       (Barret)            = "Nino Barret v3.0"                 (1)       
   "Tifa"                         (Tifa)              = "Nino Tifa"                        (1)       
   "Aerith"                       (Aerith)            = "Nino Aerith"                      (1)       
   "Red XIII"                     (Red XIII)          = "Nino Red XIII"                    (1)       
   "Yuffie"                       (Yuffie)            = "Nino Yuffie"                      (1)       
   "Cait Sith"                    (Cait Sith)         = "Nino Cait Sith"                   (1)       
   "Vincent"                      (Vincent)           = "Nino Vincent"                     (1)       
   "Cid"                          (Cid)               = "Nino Cid"                         (1)       
   "Sephiroth"                    (Sephiroth)         = "Nino Sephiroth"                   (1)       
   "Zack"                         (Zack)              = "Nino Zack"                        (1)       
   "Other"                        (Other)             = "Nino Other"                       (1)       
   "======NPC's======"            (NPC's)             = ""                                 (0)       
   "Base"                         (models_base)       = "Kaldarasha"                       (1)       
   "Biggs"                        (models_biggs)      = "Kaldarasha"                       (1)       
   "Jessie"                       (models_jessie)     = "Kaldarasha"                       (1)       
   "Wedge"                        (models_wedge)      = "Kaldarasha"                       (1)       
   "======HD World Models======"  (World)             = ""                                 (0)       
   "Cid"                          (cid_world)         = "Cid"                              (1)       
   "Cloud"                        (cloud_world)       = "Cloud"                            (1)       
   "Tifa"                         (tifa_world)        = "Tifa"                             (1)       
   "======Minigame======"         (Minigame)          = ""                                 (0)       
   "Minigame"                     (minigames)         = "On"                               (1)       
   "======Vehicles======"         (Vehicles)          = ""                                 (0)       
   "Buggy"                        (buggy)             = "Original Colors - NinoStyle"      (1)       
   "Chocobo"                      (chocobo)           = "NinoStyle"                        (2)       
   "Highwind"                     (highwind)          = "NinoStyle"                        (1)       
   "Submarine"                    (submarine)         = "NinoStyle"                        (1)       
   "Tiny Bronco"                  (tiny_bronco)       = "NinoStyle"                        (1)       
   "Cargo Ship"                   (cargo_ship)        = "NinoStyle"                        (1)       
   "Gelnika"                      (gelnika)           = "NinoStyle"                        (1)       
# [Tsunamods] SYW Unified Field Textures
   ID: 50000000-5555-ff75-5776-720000000002
   Version: 1.03
   Is Active: True
   "Advanced Texture Animations"  (ATA)   = "Recommended (99% Animated Fields)"  (1)       
# Remako HD
   ID: c4660557-8668-4dbc-a45c-80e2574c0088
   Version: 2.0
   Is Active: False
   "Remako HD Field Textures"  (FieldTextures)   = ""      (2)       
# Postscriptthree's Gameplay Tweaks
   ID: 5f9f1ce0-a402-46e1-b8af-e4c09f7c40a8
   Version: 1.24
   Is Active: True
   "Multi-Linked Slots"                       (MLS)                   = "Enabled"                          (1)       
   "======Gameplay Adjustments======"         (Gameplay)              = ""                                 (0)       
   "True Wait Mode"                           (TrueWait)              = "Off"                              (0)       
   "Break Damage/HP Limit"                    (BDL)                   = "Off"                              (0)       
   "In-Battle PHS"                            (BattlePHS)             = False                              (0)       
   "Party Randomizer"                         (PartyRandomizer)       = False                              (0)       
   "Battle Randomizer"                        (BattleRando)           = "Off"                              (0)       
   "Solo Challenge"                           (SoloChallenge)         = "Off"                              (0)       
   "Limit Command Rework"                     (LimitOverhaul)         = True                               (1)       
   "Counters Add Effects"                     (CAE)                   = True                               (1)       
   "More Materia Pairs"                       (MorePairs)             = True                               (1)       
   "======Quality of Life/Convenience======"  (QOL)                   = ""                                 (0)       
   "Sense Adjustments"                        (Sense)                 = "Off"                              (0)       
   "Battle Animation Skip"                    (AnimationSkip)         = "Off"                              (0)       
   "Dialogue Turbo"                           (DialogueMash)          = "Off"                              (0)       
   "EXP Share"                                (EXPShare)              = "Inactive characters get full AP"  (2)       
   "Party Leader Override"                    (PartyLeaderOverride)   = "Off"                              (0)       
   "No Battle Music"                          (NBM)                   = False                              (0)       
   "Specific Music Fix"                       (MusicFix)              = False                              (0)       
   "======Balance Adjustments======"          (Balance)               = ""                                 (0)       
   "Enemy Speed Multiplier"                   (SpeedMult)             = "Off"                              (0)       
   "Easier Steals"                            (StealModifier)         = "Add Luck To Level"                (4)       
   "Status Speed Multiplier"                  (StatusSpeedMult)       = "Normal Speed"                     (0)       
   "Morph Damage Adjuster"                    (MorphMult)             = "No Change (1/8)"                  (0)       
# KACTUAR - Controller and Keyboard Icons
   ID: 3cbb8a22-3f87-483d-ab8c-81089a875f23
   Version: 1
   Is Active: True
   "1. Modify Dialogue Script"       (script)       = True               (1)       
   "2. Controller / Keyboard icons"  (controller)   = "PS5 - DualSense"  (3)       
   "3. Confirm Button "              (confirm)      = "Swapped"          (1)       
   "4. Change Font"                  (font)         = "HD Font"          (1)       
# New Threat 2.0
   ID: efc4bc61-7f80-4635-b583-f52c5c9d239f
   Version: 2.099973
   Is Active: True
   "Multi-Linked Slots"           (MLS)        = True    (1)       
   "Difficulty Modifier"          (ODM)        = "Off"   (0)       
   "New Threat Mod - Core Files"  (gameplay)   = True    (1)       
# [Tsunamods] SYW Unified Minigames Textures
   ID: 50000000-5555-ff75-5775-720000000004
   Version: 1.04
   Is Active: True
   "SYW Unified Minigames Textures"  (SYWU)   = "English"  (1)       
# [Tsunamods] SYW Unified Spell Textures
   ID: 50000000-5555-ff75-5775-700000000003
   Version: 1.03
   Is Active: True
   "HD Spell textures"  (FF7SYWU)   = "English"  (1)       
# [Tsunamods] Phoenix Tail Avatars
   ID: 0487ed29-510a-43bb-99b2-a612d7df8d01
   Version: 4.02
   Is Active: False
   "Phoenix Tail"                (Avatars)            = "Phoenix Tail Type A"            (1)       
   "Dialogue/Battle Avatars"     (Dialogue Avatars)   = "Mini Phoenix Tail Off"          (0)       
   "Dialogue Avatars Animation"  (Dialogue Cursor)    = "Mini Phoenix Tail Mini Cursor"  (1)       
   "Remove Names"                (Remove Names)       = "Remove Names"                   (1)       
# [Tsunamods] SYW Unified UI
   ID: 50000000-5555-ff75-5775-722000000010
   Version: 1.04
   Is Active: True
   "HD Fonts and icons"        (FF7SYWUFonts)       = "English HD Fonts and icons"  (1)       
   "HD avatars"                (FF7SYWUAvatar)      = True                          (1)       
   "HD credits"                (FF7SYWUCredits)     = "English HD credits"          (1)       
   "HD game over screen"       (FF7SYWUOver)        = "English HD game over"        (1)       
   "HD indicators"             (FF7SYWUIndicator)   = True                          (1)       
   "HD new game buster sword"  (FF7SYWUBuster)      = True                          (1)       
# [Tsunamods] SYW Unified Worldmap Textures
   ID: 50000000-5555-ff75-5775-700000000006
   Version: 1.03
   Is Active: True
   "SYW Unified Worldmap Textures"  (SYWU)   = True    (1)       
# Remako [4x Upscale] World Textures
   ID: 98491fb3-ab39-4ca0-a9aa-2e956be7377e
   Version: 2.0
   Is Active: False
   "World Textures"  (World Textures)   = "[4x Upscale] Remako HD - CaptRobau"  (1)       
# Gameplay Tweaks - Qhimm Catalog
   ID: 7c989c70-8381-4a5f-a2d8-3d22dc8f6042
   Version: 4.035
   Is Active: True
   "======Tweaks======"             (Tweaker)                = ""          (0)       
   "Always Run (PC)"                (Always Run)             = False       (0)       
   "Always Run (STEAM DECK)"        (Always Deck)            = False       (0)       
   "Clock Fix"                      (Clock Fix)              = False       (0)       
   "Great Glacier Unlimited Steps"  (glacier)                = False       (0)       
   "Increase Sense Limit"           (Increase Sense Limit)   = False       (0)       
   "Invincible"                     (Invincible)             = False       (0)       
   "Lock Inventory"                 (Lock Inventory)         = False       (0)       
   "Lucky Cait Sith"                (Lucky Cait Sith)        = False       (0)       
   "Lucky Tifa"                     (Lucky Tifa)             = True        (1)       
   "Save/PHS Anywhere"              (Save/PHS Anywhere)      = False       (0)       
   "Sync Barret Opening"            (Sync Barret Opening)    = False       (0)       
   "======Stats======"              (Stats)                  = ""          (0)       
   "AP Boost"                       (AP Boost)               = "No Boost"  (0)       
   "EXP Boost"                      (EXP Boost)              = "No Boost"  (0)       
   "Enemy HP Boost"                 (Enemy HP)               = "No Boost"  (0)       
   "Enemy Level Boost"              (Enemy Level)            = "No Boost"  (0)       

Unfortunately since then I've disabled the mod and recruited him the vanilla way and reactivated the mod afterward, so I'm not sure I have a save ate the exact time this problem is occurring
I can send you a save that is a bit before that if that would help?

debaser1920

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11626 on: 2024-01-31 10:08:00 »
I'm doing a full series run where I get all the achievements on Steam for every game.

I loved New Threat when I last played it, and I'm excited to see what has changed in the 2.0 version. Will it be possible to earn all the achievements while also playing New Threat, or does it break/invalidate some of them? I was planning to do scenario B because I want to see all the cool changes you came up with.

RyanSAngel

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11627 on: 2024-01-31 17:31:07 »
Hello, I was playing your 1.5 version of New Threat before receiving the "Save File Invalid" error when attempting to load my save. Any idea what's going on?

I stopped at the first save point inside Corel Prison.

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11628 on: 2024-02-01 11:58:27 »
Hey Sega
As you said I was able to walk straight into the lab and get that scene, after returning I would get the crash, I did have a few other mods enable at the time

Spoiler: show
7th Heaven Version: 3.2.0.0

# [Tsunamods] Wizard Staff
   ID: 8c1020f8-562c-4a1e-87ab-dd328c0aa567
   Version: 1.70
   Is Active: True
   "Spell Names"  (Spells)   = True    (1)       
# [Tsunamods] Cosmo Memory
   ID: 2e4c6623-97b9-4d5c-b2f3-b4f24f06a911
   Version: 1.13
   Is Active: False
   "Center Battle SFX"    (Center)      = True               (1)       
   "Menu Sounds"          (Sound)       = "Updated Vanilla"  (1)       
   "Voiced Attacks"       (Grunts)      = False              (0)       
   "Field Ambience"       (FA)          = True               (1)       
   "Battle Ambience"      (BA)          = True               (1)       
   "Movie Sounds"         (FMV)         = True               (1)       
   "Field Footsteps"      (Footsteps)   = True               (1)       
   "World Map Footsteps"  (WM)          = True               (1)       
# Cosmos FMV (30 fps)
   ID: 4309613f-d6b3-4e0a-a5c7-6af71da34d7d
   Version: 1.02
   Is Active: True
   "character type"  (CHARACTER_TYPE)   = "Original + ChaOS"  (1)       
# 60/30 FPS Animations for New Threat 2.0
   ID: c8234df3-ff27-4df4-8cb2-70e7bb021d78
   Version: 1.01
   Is Active: False
   "New Threat 2.0 FPS Mode"  (Mode)   = "60 FPS Mode"  (1)       
# 60/30 FPS Gameplay
   ID: c0d1e191-a251-465d-8a3c-a3be5366d849
   Version: 1.12
   Is Active: False
   "FPS Mode"                           (FPSMode)      = "Full 60 FPS"             (3)       
   "Field mode 60 FPS Fix"              (FlevelFix)    = False                     (0)       
   "Advanced Field Animation (60 FPS)"  (AdvancedFA)   = "NinostyleHD animations"  (2)       
# Ninostyle Battle
   ID: 2b25060c-c60e-426e-ac46-f85439e903e3
   Version: 23.0701
   Is Active: True
   "Cloud"                (Cloud)        = "Nino Cloud"        (1)       
   "Barret"               (Barret)       = "Nino Barret v3.0"  (1)       
   "Tifa"                 (Tifa)         = "Nino Tifa"         (1)       
   "Aerith"               (Aerith)       = "Nino Aerith"       (1)       
   "Red XIII"             (Red XIII)     = "Nino Red XIII"     (1)       
   "Yuffie"               (Yuffie)       = "Nino Yuffie"       (1)       
   "Cait Sith"            (Cait Sith)    = "Nino Cait Sith"    (1)       
   "Vincent"              (Vincent)      = "Nino Vincent"      (1)       
   "Cid"                  (Cid)          = "Nino Cid"          (1)       
   "Sephiroth"            (Sephiroth)    = "Nino Sephiroth"    (1)       
   "Jessie Mod"           (Jessie Mod)   = "No Change"         (0)       
   "Other"                (Other)        = "Nino Other"        (1)       
   "Ansgar's Busterizer"  (busterizer)   = False               (0)       
# [Tsunamods] SYW Unified Battle Textures
   ID: 50000000-5555-ff75-5775-700000000001
   Version: 1.03
   Is Active: True
   "SYW Unified Battle Textures"  (FF7SYWU)   = True    (1)       
# Remako HD
   ID: 58fa1e13-0b18-4172-87c3-56ff3195083c
   Version: 2.0
   Is Active: False
   "Remako HD Battle Textures"  (BattleTextures)   = "1 - [4x Upscale] Remako HD"  (1)       
# Ninostyle Chibi
   ID: 2b25060c-c60e-426e-ac46-f85439e903e2
   Version: 23.0305
   Is Active: False
   "Chibi Field and World Models"  (fb)                = "On"                           (1)       
   "L@zar0's Upgrades"             (lazaro)            = "On"                           (1)       
   "Efryt's Little Work"           (efryt fb)          = "On"                           (1)       
   "Tifa Remake Outfit"            (alt tifa)          = "Off"                          (0)       
   "Dynamic Weapons (BETA)"        (Dynamic Weapons)   = "Dynamic Weapons - On"         (1)       
   "Buggy"                         (buggy)             = "Original Colors - NinoStyle"  (1)       
   "Chocobo"                       (chocobo)           = "NinoStyle"                    (2)       
   "Highwind"                      (highwind)          = "NinoStyle"                    (1)       
   "Submarine"                     (submarine)         = "NinoStyle"                    (1)       
   "Tiny Bronco"                   (tiny_bronco)       = "NinoStyle"                    (1)       
   "Cargo Ship"                    (cargo_ship)        = "NinoStyle"                    (1)       
   "Gelnika"                       (gelnika)           = "NinoStyle"                    (1)       
# Ninostyle HD
   ID: 2b25060c-c60e-426e-ac46-f85439e903e9
   Version: 23.0305
   Is Active: True
   "======HD Field Models======"  (HD Field Models)   = ""                                 (0)       
   "Cloud"                        (Cloud)             = "Nino Cloud With Dynamic Weapons"  (2)       
   "Barret"                       (Barret)            = "Nino Barret v3.0"                 (1)       
   "Tifa"                         (Tifa)              = "Nino Tifa"                        (1)       
   "Aerith"                       (Aerith)            = "Nino Aerith"                      (1)       
   "Red XIII"                     (Red XIII)          = "Nino Red XIII"                    (1)       
   "Yuffie"                       (Yuffie)            = "Nino Yuffie"                      (1)       
   "Cait Sith"                    (Cait Sith)         = "Nino Cait Sith"                   (1)       
   "Vincent"                      (Vincent)           = "Nino Vincent"                     (1)       
   "Cid"                          (Cid)               = "Nino Cid"                         (1)       
   "Sephiroth"                    (Sephiroth)         = "Nino Sephiroth"                   (1)       
   "Zack"                         (Zack)              = "Nino Zack"                        (1)       
   "Other"                        (Other)             = "Nino Other"                       (1)       
   "======NPC's======"            (NPC's)             = ""                                 (0)       
   "Base"                         (models_base)       = "Kaldarasha"                       (1)       
   "Biggs"                        (models_biggs)      = "Kaldarasha"                       (1)       
   "Jessie"                       (models_jessie)     = "Kaldarasha"                       (1)       
   "Wedge"                        (models_wedge)      = "Kaldarasha"                       (1)       
   "======HD World Models======"  (World)             = ""                                 (0)       
   "Cid"                          (cid_world)         = "Cid"                              (1)       
   "Cloud"                        (cloud_world)       = "Cloud"                            (1)       
   "Tifa"                         (tifa_world)        = "Tifa"                             (1)       
   "======Minigame======"         (Minigame)          = ""                                 (0)       
   "Minigame"                     (minigames)         = "On"                               (1)       
   "======Vehicles======"         (Vehicles)          = ""                                 (0)       
   "Buggy"                        (buggy)             = "Original Colors - NinoStyle"      (1)       
   "Chocobo"                      (chocobo)           = "NinoStyle"                        (2)       
   "Highwind"                     (highwind)          = "NinoStyle"                        (1)       
   "Submarine"                    (submarine)         = "NinoStyle"                        (1)       
   "Tiny Bronco"                  (tiny_bronco)       = "NinoStyle"                        (1)       
   "Cargo Ship"                   (cargo_ship)        = "NinoStyle"                        (1)       
   "Gelnika"                      (gelnika)           = "NinoStyle"                        (1)       
# [Tsunamods] SYW Unified Field Textures
   ID: 50000000-5555-ff75-5776-720000000002
   Version: 1.03
   Is Active: True
   "Advanced Texture Animations"  (ATA)   = "Recommended (99% Animated Fields)"  (1)       
# Remako HD
   ID: c4660557-8668-4dbc-a45c-80e2574c0088
   Version: 2.0
   Is Active: False
   "Remako HD Field Textures"  (FieldTextures)   = ""      (2)       
# Postscriptthree's Gameplay Tweaks
   ID: 5f9f1ce0-a402-46e1-b8af-e4c09f7c40a8
   Version: 1.24
   Is Active: True
   "Multi-Linked Slots"                       (MLS)                   = "Enabled"                          (1)       
   "======Gameplay Adjustments======"         (Gameplay)              = ""                                 (0)       
   "True Wait Mode"                           (TrueWait)              = "Off"                              (0)       
   "Break Damage/HP Limit"                    (BDL)                   = "Off"                              (0)       
   "In-Battle PHS"                            (BattlePHS)             = False                              (0)       
   "Party Randomizer"                         (PartyRandomizer)       = False                              (0)       
   "Battle Randomizer"                        (BattleRando)           = "Off"                              (0)       
   "Solo Challenge"                           (SoloChallenge)         = "Off"                              (0)       
   "Limit Command Rework"                     (LimitOverhaul)         = True                               (1)       
   "Counters Add Effects"                     (CAE)                   = True                               (1)       
   "More Materia Pairs"                       (MorePairs)             = True                               (1)       
   "======Quality of Life/Convenience======"  (QOL)                   = ""                                 (0)       
   "Sense Adjustments"                        (Sense)                 = "Off"                              (0)       
   "Battle Animation Skip"                    (AnimationSkip)         = "Off"                              (0)       
   "Dialogue Turbo"                           (DialogueMash)          = "Off"                              (0)       
   "EXP Share"                                (EXPShare)              = "Inactive characters get full AP"  (2)       
   "Party Leader Override"                    (PartyLeaderOverride)   = "Off"                              (0)       
   "No Battle Music"                          (NBM)                   = False                              (0)       
   "Specific Music Fix"                       (MusicFix)              = False                              (0)       
   "======Balance Adjustments======"          (Balance)               = ""                                 (0)       
   "Enemy Speed Multiplier"                   (SpeedMult)             = "Off"                              (0)       
   "Easier Steals"                            (StealModifier)         = "Add Luck To Level"                (4)       
   "Status Speed Multiplier"                  (StatusSpeedMult)       = "Normal Speed"                     (0)       
   "Morph Damage Adjuster"                    (MorphMult)             = "No Change (1/8)"                  (0)       
# KACTUAR - Controller and Keyboard Icons
   ID: 3cbb8a22-3f87-483d-ab8c-81089a875f23
   Version: 1
   Is Active: True
   "1. Modify Dialogue Script"       (script)       = True               (1)       
   "2. Controller / Keyboard icons"  (controller)   = "PS5 - DualSense"  (3)       
   "3. Confirm Button "              (confirm)      = "Swapped"          (1)       
   "4. Change Font"                  (font)         = "HD Font"          (1)       
# New Threat 2.0
   ID: efc4bc61-7f80-4635-b583-f52c5c9d239f
   Version: 2.099973
   Is Active: True
   "Multi-Linked Slots"           (MLS)        = True    (1)       
   "Difficulty Modifier"          (ODM)        = "Off"   (0)       
   "New Threat Mod - Core Files"  (gameplay)   = True    (1)       
# [Tsunamods] SYW Unified Minigames Textures
   ID: 50000000-5555-ff75-5775-720000000004
   Version: 1.04
   Is Active: True
   "SYW Unified Minigames Textures"  (SYWU)   = "English"  (1)       
# [Tsunamods] SYW Unified Spell Textures
   ID: 50000000-5555-ff75-5775-700000000003
   Version: 1.03
   Is Active: True
   "HD Spell textures"  (FF7SYWU)   = "English"  (1)       
# [Tsunamods] Phoenix Tail Avatars
   ID: 0487ed29-510a-43bb-99b2-a612d7df8d01
   Version: 4.02
   Is Active: False
   "Phoenix Tail"                (Avatars)            = "Phoenix Tail Type A"            (1)       
   "Dialogue/Battle Avatars"     (Dialogue Avatars)   = "Mini Phoenix Tail Off"          (0)       
   "Dialogue Avatars Animation"  (Dialogue Cursor)    = "Mini Phoenix Tail Mini Cursor"  (1)       
   "Remove Names"                (Remove Names)       = "Remove Names"                   (1)       
# [Tsunamods] SYW Unified UI
   ID: 50000000-5555-ff75-5775-722000000010
   Version: 1.04
   Is Active: True
   "HD Fonts and icons"        (FF7SYWUFonts)       = "English HD Fonts and icons"  (1)       
   "HD avatars"                (FF7SYWUAvatar)      = True                          (1)       
   "HD credits"                (FF7SYWUCredits)     = "English HD credits"          (1)       
   "HD game over screen"       (FF7SYWUOver)        = "English HD game over"        (1)       
   "HD indicators"             (FF7SYWUIndicator)   = True                          (1)       
   "HD new game buster sword"  (FF7SYWUBuster)      = True                          (1)       
# [Tsunamods] SYW Unified Worldmap Textures
   ID: 50000000-5555-ff75-5775-700000000006
   Version: 1.03
   Is Active: True
   "SYW Unified Worldmap Textures"  (SYWU)   = True    (1)       
# Remako [4x Upscale] World Textures
   ID: 98491fb3-ab39-4ca0-a9aa-2e956be7377e
   Version: 2.0
   Is Active: False
   "World Textures"  (World Textures)   = "[4x Upscale] Remako HD - CaptRobau"  (1)       
# Gameplay Tweaks - Qhimm Catalog
   ID: 7c989c70-8381-4a5f-a2d8-3d22dc8f6042
   Version: 4.035
   Is Active: True
   "======Tweaks======"             (Tweaker)                = ""          (0)       
   "Always Run (PC)"                (Always Run)             = False       (0)       
   "Always Run (STEAM DECK)"        (Always Deck)            = False       (0)       
   "Clock Fix"                      (Clock Fix)              = False       (0)       
   "Great Glacier Unlimited Steps"  (glacier)                = False       (0)       
   "Increase Sense Limit"           (Increase Sense Limit)   = False       (0)       
   "Invincible"                     (Invincible)             = False       (0)       
   "Lock Inventory"                 (Lock Inventory)         = False       (0)       
   "Lucky Cait Sith"                (Lucky Cait Sith)        = False       (0)       
   "Lucky Tifa"                     (Lucky Tifa)             = True        (1)       
   "Save/PHS Anywhere"              (Save/PHS Anywhere)      = False       (0)       
   "Sync Barret Opening"            (Sync Barret Opening)    = False       (0)       
   "======Stats======"              (Stats)                  = ""          (0)       
   "AP Boost"                       (AP Boost)               = "No Boost"  (0)       
   "EXP Boost"                      (EXP Boost)              = "No Boost"  (0)       
   "Enemy HP Boost"                 (Enemy HP)               = "No Boost"  (0)       
   "Enemy Level Boost"              (Enemy Level)            = "No Boost"  (0)       

Unfortunately since then I've disabled the mod and recruited him the vanilla way and reactivated the mod afterward, so I'm not sure I have a save ate the exact time this problem is occurring
I can send you a save that is a bit before that if that would help?

No worries about the save file, another player had the same issue and they isolated it down to the Kactuar mod; game text and event scripts live in the same 'chunk' so in order to update text with button icons, field scripts also get overwritten. I think Kactuar has a NT compat option where it avoids doing that and just updates the actual icon images, as NT adds button icons to its own text. Make sure that compat option is enabled in Kactuar, or if you experience any further issues consider deactivating it.

I'm doing a full series run where I get all the achievements on Steam for every game.

I loved New Threat when I last played it, and I'm excited to see what has changed in the 2.0 version. Will it be possible to earn all the achievements while also playing New Threat, or does it break/invalidate some of them? I was planning to do scenario B because I want to see all the cool changes you came up with.

I think it breaks some of them, usually the ones to do with event progression or killing certain bosses. Some are unaffected, but others won't trigger.

Hello, I was playing your 1.5 version of New Threat before receiving the "Save File Invalid" error when attempting to load my save. Any idea what's going on?

I stopped at the first save point inside Corel Prison.

It's very unusual for a save file to get corrupted; was the game interrupted while it was saving? You may need to use a tool like Black Chocobo to try and salvage it. If that's a no go, then send it to me and I'll see what I can do with it. If it can't be fixed then I can send you one of my old 1.5 saves in that location.

Final_Figue

  • *
  • Posts: 78
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11629 on: 2024-02-01 17:04:39 »
Hello Sega.

Thank you for the update, but there is a problem, I can´t make the update. In the catalog you can see the v2.0.9998 but inside your Mods list I see only the v2.0.99974 version. I click on update and there is a message above:

Error installing New Threat 2.0 - The mod is queued for install.

I already erase the mod from my list and download it again but It´s the same. I close 7H but the problem is still there.

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11630 on: 2024-02-01 21:17:00 »
Hello Sega.

Thank you for the update, but there is a problem, I can´t make the update. In the catalog you can see the v2.0.9998 but inside your Mods list I see only the v2.0.99974 version. I click on update and there is a message above:

Error installing New Threat 2.0 - The mod is queued for install.

I already erase the mod from my list and download it again but It´s the same. I close 7H but the problem is still there.

Have updated the ver number.

Final_Figue

  • *
  • Posts: 78
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11631 on: 2024-02-01 21:31:44 »
Indeed, It works fine now, thank you so much.

sunjo

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11632 on: 2024-02-02 02:29:53 »
Hey everyone. I recently started a New Threat 2.0 Type B run a few days ago and I'm absolutely loving this mod. Everything was going perfectly smooth without any issues/bugs until I got to Junon after Cloud gives Sephiroth the Black Materia and you wake up as Tifa after the cutscene. I speak with Barret and once I get control of him, I walk to the media room where Tifa is going to be executed. I watch the dialogue play out and after failing to open the door to the room Tifa is locked in, Cait Sith and Aeris join back up so I now have my full party. I exit the media room and I know I am suppose to turn right to go down the hall and exit to the outside area of Junon. This is exactly where the problem occurred. The game would not allow me to enter to the outside area of Junon like an invisible wall was blocking me. I will note I was speeding up the dialogue and Weapon cutscene with 12x speedhack.

My first time encountering this, I was basically softlocked and couldn't progress the game since the media room is locked and the previous rooms all the way back to the main conference room where Rufus and Heidegger are watching Weapon out the window also lead to more locked doors. I was forced to reload a previous save I had just before the whole Black Materia cutscene. I progressed back to this point and this time I did not use speedhack at all during the media room dialogue and only used it to speed up the long Weapon cutscene. I was able to successfully exit to the outside area of Junon this time but ran into another problem: my Barret was completely invisible. I was somehow able to navigate him, despite being invisible, to the elevator/lift type thing but then the game hardlocked once the lift ended. The game wasn't frozen but I was unable to do anything. I couldn't open the menu or pause or anything like that.

I'm wondering if having Aeris in my party is the root cause since she's suppose to be dead? Curious to hear if this has happened to anyone else.

Ubz

  • *
  • Posts: 3
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11633 on: 2024-02-02 14:45:43 »
Thank you for responding:

1) Okay. Checking the bosses will probably be a lot of work as there is no wiki on changes and I do not want to get spoiled. I do not know how to analyse save files, and I am not so familiar with game as to notice the differences immediately.

But more pressingly:

2) I tried autosort, which did not work, and then deleted all of my current mods on 7th Heaven and reinstalled new threat 2.0 and the issue is still happening. To be clear: New game -> gametype A (or choose B does not matter) -> return -> (moves to exp toggle and hard mode menu) -> return to game type select -> (opening fmv plays and game begins)

Interestingly, I selected normal or hard difficulty and the return option on the submenu DOES bring me back, so I am beginning to suspect something wrong with the newest update or something (to be clear, I am on version 2.099973. I'll try doing a full reinstall of FFVII at some point if I can be arsed, but would be nice if someone could confirm it IS just me.

Honestly, I can probably still play the game, but it makes me wonder what other issues I could be vulnerable to if indeed my installation is borked.

I uninstalled and deleted the game, uninstalled 7th Heaven and tried to delete any traces, reinstalled the game and used the standalone installer this time. Still the same issue is occurring. Could someone else see if they can reproduce the error by doing the bolded above? I'd like to know if this problem is just me. Thanks.
« Last Edit: 2024-02-02 14:47:39 by Ubz »

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11634 on: 2024-02-02 23:13:27 »
Hey everyone. I recently started a New Threat 2.0 Type B run a few days ago and I'm absolutely loving this mod. Everything was going perfectly smooth without any issues/bugs until I got to Junon after Cloud gives Sephiroth the Black Materia and you wake up as Tifa after the cutscene. I speak with Barret and once I get control of him, I walk to the media room where Tifa is going to be executed. I watch the dialogue play out and after failing to open the door to the room Tifa is locked in, Cait Sith and Aeris join back up so I now have my full party. I exit the media room and I know I am suppose to turn right to go down the hall and exit to the outside area of Junon. This is exactly where the problem occurred. The game would not allow me to enter to the outside area of Junon like an invisible wall was blocking me. I will note I was speeding up the dialogue and Weapon cutscene with 12x speedhack.

My first time encountering this, I was basically softlocked and couldn't progress the game since the media room is locked and the previous rooms all the way back to the main conference room where Rufus and Heidegger are watching Weapon out the window also lead to more locked doors. I was forced to reload a previous save I had just before the whole Black Materia cutscene. I progressed back to this point and this time I did not use speedhack at all during the media room dialogue and only used it to speed up the long Weapon cutscene. I was able to successfully exit to the outside area of Junon this time but ran into another problem: my Barret was completely invisible. I was somehow able to navigate him, despite being invisible, to the elevator/lift type thing but then the game hardlocked once the lift ended. The game wasn't frozen but I was unable to do anything. I couldn't open the menu or pause or anything like that.

I'm wondering if having Aeris in my party is the root cause since she's suppose to be dead? Curious to hear if this has happened to anyone else.

In NT, after leaving the conference room you're supposed to head back to where Rufus & Heidegger are; a brief scene should play prompting the player to check the computer terminals on the left. Did that not happen or did you skip past it by accident?

I've uploaded an image with some arrows indicating where to check (don't try to go through the door on the right, it's locked):


How did you get to the outside of Junon though?

I uninstalled and deleted the game, uninstalled 7th Heaven and tried to delete any traces, reinstalled the game and used the standalone installer this time. Still the same issue is occurring. Could someone else see if they can reproduce the error by doing the bolded above? I'd like to know if this problem is just me. Thanks.

I've replicated the bug; can probably fix it tomorrow.

sunjo

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11635 on: 2024-02-03 00:39:23 »
So yeah... I figured out I needed to visit the consoles in your screenshot and was able to progress the game forward. I have no idea how I was able to exit to the outside of Junon through that right hallway. After I was softlocked the first time, I reloaded and didn't use 12x speedhack and for some reason, the game let me go through that exit and that's when my Barret was invisible.

Funnily enough, after I progressed past the consoles and got the part where I am Tifa in the gas room, I got stuck again... lol. So I didn't realize I needed to press the yellow button and first tried to exit the room with 12x speedhack enabled and my Tifa somehow glitched into a tight spot in the doorway to the point where she couldn't move. I had to exit and reload again. I guess I'm good at mistakenly getting softlocked.

I have noticed that using 12x speedhack doesn't allow you to complete certain commands at specific moments. For example, when I was jumping across the stones right before the Aerith scene in the Lost Temple, my Cloud wouldn't jump to the next stone after the second or third one... I can't recall which specific one. It wasn't until I lowered the speed back down to 1.0 was I able to get Cloud to jump to the next stone. I'm wondering if my softlocks in Junon Escape part is due to 12x speedhack.

wdx

  • *
  • Posts: 187
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11636 on: 2024-02-05 12:06:50 »
speedhack.

can cause clipping issues, it also can cause issues with vechiles going on/off them and a few other things too. 3x seems ok (if not using 60fps mod).

Seraph_Sephiroth

  • *
  • Posts: 49
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11637 on: 2024-02-06 15:33:50 »
Thanks for the mod! I've been playing NT 2.0 version A for quite a while now, and I've had a great time so far. The story seems to make much more sense this time. I compared the dialogue scenes with the vanilla ones, and it seems you've added quite a lot of exposition to make it easier to follow what's going on.

There's two scenes that break the immersion a bit, though.
Spoiler: show
When Cait Sith sacrifices himself at the Temple of the Ancients, you'll see Cait Sith v2 appearing while Cloud is having a meltdown and he's beating up Aerith. I can see the point of removing his appearance there, but now, you don't see Cait v2 appearing anywhere. So when you wake up in Gongaga and can add Cait Sith back to the party with PHS, it feels weird, since you're like, "Wasn't his body destroyed? Why can you add him back to the party as if nothing happened?" My suggestion would be to have your party members appear in the village part of Gongaga, including Cait Sith, and when you talk to him, he says he's the next version of Cait. This way, you'll get the feeling that the game acknowledges that he's back, and lets the gamer know that he can be readded to the party.

Same for Aerith's death scene if you manage to save her. After Disc 1 ends, you can add Aerith back to the party, and she'll fight along as if nothing happened, even though a while ago, she was unconscious after the Jenova battle. Cloud and Aerith never have a "Are you okay? I thought you were a goner for a while" conversation later in the game. Would it be possible for Cloud and Aerith to have some kind of dialogue before leaving the Forgotten Capital? Maybe when Sephiroth tells Cloud to go North, Aerith could catch up with the party and say something. Cloud could go like, "You almost died! I can't risk you coming along, it's too dangerous!", with Aerith responding something like, "Oh, shut it. I'm alright, let's go!" This lets the player know Aerith is okay now, and can be added to the party again.


To summarize, it would be nice if you added some extra dialogue to the scenes when those two characters rejoin the party after their "deaths", so the gamer wouldn't feel like the game acts as if nothing happened to them.

iL03t

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11638 on: 2024-02-07 17:38:24 »
Tried using 2.0 with Godo randomizer and won't work. Not sure if it's godo or 2.0. Would like to play randomizer with 2.0 if anyone knows a fix.

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9998)
« Reply #11639 on: 2024-02-10 20:32:11 »
Thanks for the mod! I've been playing NT 2.0 version A for quite a while now, and I've had a great time so far. The story seems to make much more sense this time. I compared the dialogue scenes with the vanilla ones, and it seems you've added quite a lot of exposition to make it easier to follow what's going on.

There's two scenes that break the immersion a bit, though.
Spoiler: show
When Cait Sith sacrifices himself at the Temple of the Ancients, you'll see Cait Sith v2 appearing while Cloud is having a meltdown and he's beating up Aerith. I can see the point of removing his appearance there, but now, you don't see Cait v2 appearing anywhere. So when you wake up in Gongaga and can add Cait Sith back to the party with PHS, it feels weird, since you're like, "Wasn't his body destroyed? Why can you add him back to the party as if nothing happened?" My suggestion would be to have your party members appear in the village part of Gongaga, including Cait Sith, and when you talk to him, he says he's the next version of Cait. This way, you'll get the feeling that the game acknowledges that he's back, and lets the gamer know that he can be readded to the party.

Same for Aerith's death scene if you manage to save her. After Disc 1 ends, you can add Aerith back to the party, and she'll fight along as if nothing happened, even though a while ago, she was unconscious after the Jenova battle. Cloud and Aerith never have a "Are you okay? I thought you were a goner for a while" conversation later in the game. Would it be possible for Cloud and Aerith to have some kind of dialogue before leaving the Forgotten Capital? Maybe when Sephiroth tells Cloud to go North, Aerith could catch up with the party and say something. Cloud could go like, "You almost died! I can't risk you coming along, it's too dangerous!", with Aerith responding something like, "Oh, shut it. I'm alright, let's go!" This lets the player know Aerith is okay now, and can be added to the party again.


To summarize, it would be nice if you added some extra dialogue to the scenes when those two characters rejoin the party after their "deaths", so the gamer wouldn't feel like the game acts as if nothing happened to them.

I've added something for Cait #2; the other one might be a bit more trouble though so maybe later.

Tried using 2.0 with Godo randomizer and won't work. Not sure if it's godo or 2.0. Would like to play randomizer with 2.0 if anyone knows a fix.

It'll prob be the randomiser; try not having the RNG seed option ticked as that seems to render the kernel inoperable. I'll have a revised build of the randomiser out soonish that has better support for different files, etc.

Final_Figue

  • *
  • Posts: 78
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11640 on: 2024-02-11 02:01:05 »
Hello Sega Chief.

Thank you for the new update. I have a doubt: Did you change the location of "Added Steal"? The materia was in the abandon train station.

biohazardtx

  • *
  • Posts: 1
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11641 on: 2024-02-11 05:27:21 »
Hey Sega,

Thank you for all your work on these awesome mods and the randomizers.

I'm playing NT 2.0 Vanilla Combat Type A and I'm through Junon and I haven't found an Enemy Skill materia yet.  Have they all been removed?

Are there more All materia? I've only seen one so far
« Last Edit: 2024-02-11 12:57:38 by biohazardtx »

wdx

  • *
  • Posts: 187
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11642 on: 2024-02-11 08:05:00 »
Hello Sega Chief.

Thank you for the new update. I have a doubt: Did you change the location of "Added Steal"? The materia was in the abandon train station.

that depends on which mode your playing normal/hard.
Spoiler: show
 you could toggle mode (and pick up)

Seraph_Sephiroth

  • *
  • Posts: 49
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11643 on: 2024-02-11 08:51:26 »
Thanks for the new patch!

I've got a question about the ability Goblin Song: the description says it "rouses KO'd allies", so how do you use it? I've tried to use it on all party members several times, but so far, it does nothing to characters that are at 0 HP, and misses all the other characters.

Something else I noticed: Aerith is able to equip Cid's Scimitar. Is this a bug or an intended feature?
« Last Edit: 2024-02-11 08:53:58 by Seraph_Sephiroth »

wdx

  • *
  • Posts: 187
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11644 on: 2024-02-11 11:46:07 »
Thanks for the new patch!

I've got a question about the ability Goblin Song: the description says it "rouses KO'd allies", so how do you use it? I've tried to use it on all party members several times, but so far, it does nothing to characters that are at 0 HP, and misses all the other characters.

Something else I noticed: Aerith is able to equip Cid's Scimitar. Is this a bug or an intended feature?

there was a change a little while ago to goblin song as per patch notes, it no longer rouses ko'd allies. maybe another mod spell names or something is using old description if have installed too.  Should of beeen Annoys enemies, which means inflicting fury status, would make them miss more and i believe (not 100% on this) take a little more dmg.

regarding other question that is intended, she can equip several of cids weapons mostly halbreg styled due to being
Spoiler: show
 able to continue with story progression end disc1, needed a few extra weapons
« Last Edit: 2024-02-11 11:47:38 by wdx »

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11645 on: 2024-02-11 15:20:37 »
Hey Sega,

Thank you for all your work on these awesome mods and the randomizers.

I'm playing NT 2.0 Vanilla Combat Type A and I'm through Junon and I haven't found an Enemy Skill materia yet.  Have they all been removed?

Are there more All materia? I've only seen one so far

I just realised that there won't be one, as I had it set on Red XIII as his initial equipment and removed the other instances of Enemy Skill from the game. However with it being vanilla combat, he won't have it equipped. You may need to add it via a save editor. I can probably distribute more All Materia as well into the actual field screens too as I think some were shifted onto character equipment.

Final_Figue

  • *
  • Posts: 78
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11646 on: 2024-02-12 01:41:23 »
Quote
that depends on which mode your playing normal/hard.

Thank you for the explanation wdx, It´s all clear now.

PolygonFlux

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11647 on: 2024-02-12 15:10:11 »
So, I'm playing New Threat 2.0 Vanilla Combat, Path A.
I got to the Shinra building, and on Floor 65 there was an enemy to face Infront of the diorama room. I gave it a go and promptly died and then was revived.

Anyway, further into this section of the game, where you're in the vent listening to the conference, they made mention of Tifa being captured even though she was in my Party. Moments later when visiting the cells, Aerith was swapped out for Tifa. This confused me greatly! It seems like something may have caused my game to switch to Path B?

Anyway, I reloaded my save on Floor 64, and didn't fight the enemy on Floor 65 this time. The conference played out as normal, referencing Aerith being captured. Tifa was not swapped out of my party.

KomradKrunch

  • *
  • Posts: 5
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11648 on: 2024-02-12 15:40:43 »
Hi Sega,

I just started a second playthrough (Type A, Hard Mode, EXP off), and I think I found a bug with Air Buster. Specifically:
Spoiler: show
I remember from my first playthrough that his reflect would be disabled after stealing his reflect ring. On this run, the reflect never turned off, and there was no message at the top of the screen that said it had been.

Am I misremembering that fight/is that an intended change?

Sega Chief

  • Moderator
  • *
  • Posts: 4088
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9999)
« Reply #11649 on: 2024-02-13 01:17:49 »
Hi Sega,

I just started a second playthrough (Type A, Hard Mode, EXP off), and I think I found a bug with Air Buster. Specifically:
Spoiler: show
I remember from my first playthrough that his reflect would be disabled after stealing his reflect ring. On this run, the reflect never turned off, and there was no message at the top of the screen that said it had been.

Am I misremembering that fight/is that an intended change?

I don't think I had anything like that set up, but what I could do is max the steal chance and then have him react to the Steal command to disable the Reflect.

So, I'm playing New Threat 2.0 Vanilla Combat, Path A.
I got to the Shinra building, and on Floor 65 there was an enemy to face Infront of the diorama room. I gave it a go and promptly died and then was revived.

Anyway, further into this section of the game, where you're in the vent listening to the conference, they made mention of Tifa being captured even though she was in my Party. Moments later when visiting the cells, Aerith was swapped out for Tifa. This confused me greatly! It seems like something may have caused my game to switch to Path B?

Anyway, I reloaded my save on Floor 64, and didn't fight the enemy on Floor 65 this time. The conference played out as normal, referencing Aerith being captured. Tifa was not swapped out of my party.

That's quite a bad bug, maybe something was toggled to test something and the toggle wasn't removed. I'll try and get it sorted ASAP, thanks for letting me know and taking the time to figure out the source of it.

Edit:
I think I might have an idea of how this happened. The variable that was used to determine Type A and Type B is one of the ones that was originally used by the character AI in battles to track actions that were intended to influence the Gold Saucer date later in the game but which were ultimately left unused (despite being operational). I think it's the one used to track points for Tifa, and it's affected whenever Cloud covers the character or whenever the character is KO'd (or maybe revived/healed) in battle I think.

I'll need to change the flag used to a different address as vanilla combat uses the vanilla kernel with this AI operational. I think so long as Tifa is in the party and Cloud has Cover, or if Tifa is KO'd/healed maybe, there'll be a risk of the flag being accidentally flipped.

This is a very good example of how bad coding practices can come back to bite you eventually.
« Last Edit: 2024-02-13 01:40:27 by Sega Chief »