Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070983 times)

usb

  • *
  • Posts: 117
    • View Profile
in my case the game is with no sound. When starts i can hear the eidos logo sound and the squaresoft with chocobo sound but when i go to the main menu and in game i have no sound

my audio.log shows an error
Spoiler: show

0.Could not retrieve device GUIDs: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.Could not retrieve device names: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.SetVolume [Channel 0, Volume 127]
552.SetVolume [Channel 0, Volume 127]
612.BassSetMusic_Begin
612.BassSetMusic_End
1708.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
1772.BassStopSounds_Begin
1772.StopSound [Channel 0]
1772.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channel 0]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 1 to 4]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 20 to 24]
1773.BassStopSounds_End
1773.SetVolume [Channel 0, Volume 127]
1773.SetVolume [Channels 1 to 4, Volume 127]
1773.SetTempo [Channel 0, Tempo 0]
1773.SetTempo [Channels 1 to 4, Tempo 0]
1773.SetBalance [Channels 1 to 4, Balance 64]
1774.SetVolume [Channel 5, Volume 127]
1825.BassSetEffect_Begin
1825.BassStopSounds_Begin
1825.BassStopSounds_End
1825.BassSetEffect_End
1882.BassSetEffect_Begin
1882.BassStopSounds_Begin
1882.BassStopSounds_End
1882.BassSetEffect_End
1894.BassSetEffect_Begin
1894.BassStopSounds_Begin
1894.BassStopSounds_End
1894.BassSetEffect_End
1897.BassSetEffect_Begin
1897.BassStopSounds_Begin
1897.BassStopSounds_End
1897.BassSetEffect_End
1900.BassSetEffect_Begin
1900.BassStopSounds_Begin
1900.BassStopSounds_End
1900.BassSetEffect_End
1914.BassSetEffect_Begin
1914.BassStopSounds_Begin
1914.BassStopSounds_End
1914.BassSetEffect_End
1948.BassSetEffect_Begin
1948.BassStopSounds_Begin
1948.BassStopSounds_End
1948.BassSetEffect_End
2015.BassSetEffect_Begin
2015.BassStopSounds_Begin
2015.BassStopSounds_End
2015.BassSetEffect_End
2026.BassSetEffect_Begin
2026.BassStopSounds_Begin
2026.BassStopSounds_End
2026.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
2026.BassSetEffect_End
2047.BassSetMusic_Begin
2047.BassSetMusic_End
2147.SetVolume [Channel 5, Volume 127]
2222.BassSetEffect_Begin
2222.BassStopSounds_Begin
2222.BassStopSounds_End
2222.BassSetEffect_End
2235.BassSetEffect_Begin
2235.BassStopSounds_Begin
2235.BassStopSounds_End
2235.BassSetEffect_End
2246.BassSetEffect_Begin
2246.BassStopSounds_Begin
2246.BassStopSounds_End
2246.BassSetEffect_End
2449.BassSetEffect_Begin
2449.BassStopSounds_Begin
2449.BassStopSounds_End
2449.BassSetEffect_End
2650.BassSetEffect_Begin
2650.BassStopSounds_Begin
2650.BassStopSounds_End
2650.BassSetEffect_End
2909.BassSetEffect_Begin
2909.BassStopSounds_Begin
2909.BassStopSounds_End
2909.BassSetEffect_End

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
If that's no go, try IDs starting from 1.

usb

  • *
  • Posts: 117
    • View Profile
Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.

it's a fresh install after unistallation from steam and the ini has the -1

If that's no go, try IDs starting from 1.

tested from -1 to 15 and no luck

only with Disable_The_Reunion = y i can have the audio back

my audio driver should be nvidia high definition audio
« Last Edit: 2020-05-14 11:54:31 by usb »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Meet me on discord.

usb

  • *
  • Posts: 117
    • View Profile
That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?

reinstalled r06e now and the sound works

Meph

  • *
  • Posts: 3
    • View Profile
Hey, can I just update my R06e installation with the new one or will I break my game with that?
Playing with the game with my wife (her first time) and currently at the Gold Saucer.
If I loose the savegame now, she won't be in it to go through it all again. :D

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Can't you just backup your saves folder? I'm not sure if a save folder exists in the steam version but mine is in the game's folder.

Ark14

  • *
  • Posts: 8
    • View Profile
Hey DLPB thanks for the Update, I was waiting for it!


Sadly I do have the same problem as usb above. After doing a fresh install of R06f (r06e work fine) it seems is not recognising my audio device, the Music/SFX have no sound (movies does have sound).

It is the exact same log error that usb posted.

Edit: Working now with the link below. Thanks!!
« Last Edit: 2020-05-14 14:00:41 by Ark14 »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile

WatashiWaZero

  • *
  • Posts: 80
    • View Profile
So I just tested the battle with Airbuster with and without Reunion, and there's something off with the Reunion version. In the vanilla version, attacking Airbuster from behind does 5x the damage whereas in the Reunion version, it's only does maybe twice as much? Is this an intentional change?

Edit:
Ignore post, I just saw the changelog in 06E stating the change by Sega Chief.
« Last Edit: 2020-05-14 21:43:54 by WatashiWaZero »

Zadan

  • *
  • Posts: 1
    • View Profile
Hey, I really appreciate the efforts put into this mod! I'm glad that there are people interested in creating a more faithful translation!

However, I'm playing through the game and have run into some dialogue with some issues. I looked at the first post and the Google sheets file, but I don't see any specific way of providing dialogue error reports like there is for bugs, so I apologize if I missed something, but I'll list the errors along with some screenshots at the bottom. I'll keep a lookout for more dialogue errors as I play through the game.

1. During Cloud's flashback to Nibelheim in Kalm, when he recalls going up Mt. Nibel with Sephiroth, he says "Now you mention it...", which should be "Now that you mention it...".
2. When in lower Junon, while the party is deciding how to get to the upper city, Barret says "Mebbe we could scramble up the support...". "Mebbe" looks very wrong and should just be "Maybe".

I also ran into some minor bugs, during which I didn't realize that I needed the log files and a save, but I'll make sure to keep that in mind for any bugs I run into in the future.
However, one of the bugs is that the red line during the Fort Condor minigame isn't visible except for when it overlaps with a unit you're trying to place. I provided a screenshot of this as well.
Though I am using the SYW retexture alongside The Reunion so I'm not sure if that could be the source of the issues, but it doesn't seem likely.

Screenshots: https://imgur.com/a/UT6IJGJ

I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?

Thanks!
« Last Edit: 2020-05-15 07:08:09 by Zadan »

SilverSpades

  • *
  • Posts: 35
    • View Profile
< message deleted >
« Last Edit: 2020-05-15 22:12:19 by SilverSpades »

dalcyon

  • *
  • Posts: 1
    • View Profile
I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.

skyhawk

  • *
  • Posts: 78
    • View Profile
I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?
I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.

Personally, I'm content with "Series Canon" as it is now. Maybe there could be an extra option "Incorrect item/weapon names" to go along with "Incorrect place/character names"?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
too much work.  manual editing Will be needed.  my work's done

skyhawk

  • *
  • Posts: 78
    • View Profile
I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen

So if you still get a crash when battle finishes or if you see the above, please let me know.
I'm able to reliably reproduce this issue.

Video capture, as well as save file, options.ini, and logfiles follow:
https://drive.google.com/drive/folders/1i44HTxIJuergHSnFZ6-3kZiBtknHn98T?usp=sharing

Interesting timestamps:
Troubled area reached with bug evidenced @2:43
Bug evident when fight started @3:45, but bug clear when combat finished

I've also confirmed the bug evidences the same, even with MOD_ID set to none.  Let me know if there's any other information I can provide that might help nail down the problem.
« Last Edit: 2020-05-16 00:10:02 by skyhawk »

skyhawk

  • *
  • Posts: 78
    • View Profile
I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.

Zatos

  • *
  • Posts: 11
    • View Profile
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.

First of all, I just want to give you a huge thank you for all your work on this project.  The original translation was just so bad, and replaying it now gives the game so much more depth and character.  If I had to guess, I could see you having put well over a thousand hours into this project.  So again, thank you for all of your work (as well as the other contributors), it is very much appreciated.

After installing the new update, I was still having both of these issues.  I originally installed the new version on top of the old version.  I decided to uninstall everything and start with a clean copy.  Thus far, I have no longer had any crashing after battles.  However, the upside down giant cloud is still an issue.  It happens immediately when returning to the second screen in the opening mission.  I don't really consider this a big deal since leaving the screen and coming back will get Cloud to appear normally after a try or two (although it can still happen again on another re-entry).  Hopefully doing this in the areas that this also happens in will have this same workaround, but I have not yet gotten to those areas of the game.

One thing I changed after doing the clean install, was no longer using the fixed character names option (and just to note, I never changed any of the character names).  Previously I was checking all the boxes for the install options, and in the clean install all were checked except the fixed character names.  I'm mentioning this in case this issue could possibly be related to that option.  I kept a copy of my options.ini file so nothing changed there. I saw that people with this crash for the previous version mentioned this was happening in the Gold Saucer/Junon area.  I didn't see any mention of it happening outside this, but I only read what was on this thread.  I was getting crashes often, including right after the Scorpion boss during the first mission.  After the clean install, I didn't get any crashes during the whole Shinra HQ area, as well as grinding 45+ minutes on the world map after leaving Midgar.  It definitely would have crashed multiple times on the previous version. 

So far it's looking good. I'll post again if I encounter any more crashing.

<3

orichalcon

  • It's a sin that somehow
  • *
  • Posts: 438
  • Light is changing to shadow
    • View Profile
    • The Reunion
i've finished the game and saved my list of things i think would be very positive changes

American translation:

save me the speeches > spare me the lecture  (Cloud - at beginning)
hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
in their droves > in droves (Costa del Sol receptionist)
what a nerve > what nerve (icicle inn map owner)

All English translations:

Do whatever you like (positive response, IMO doesnt fit the situation nor Cid's personality) > Do whatever the hell you want (Cid - on tiny bronco when asked to use as a boat)
Crime Hazard > Climb Hazard  or  Sword Skewer (the latter i just made up, it doesn't sound cool... but is quite literal, almost anything is better IMO)

I consider this a very tiny list (and opinion based at that), and just fyi I had an amazing experience taking my time and talking to each and every npc to see what they had to say

THANK YOU

« Last Edit: 2020-05-16 19:37:40 by Orichalcon »

awkner

  • *
  • Posts: 1
    • View Profile
Hey, just started a new playthrough with this mod and it's INCREDIBLE. I'm a gamedev and I can't fathom the amount of work you all put into this. Absolutely amazing!

Quick question:
Searching through the forums I've seen mentioned that a Save Anywhere mod was included in the Menu Overhaul that comes with the Reunion, but I don't seem to have it working (and can't find an option to turn it on or off). Was it removed from the mod?

skyhawk

  • *
  • Posts: 78
    • View Profile
As a Canadian:

save me the speeches > spare me the lecture  (Cloud - at beginning)
Yep. 'Spare me the speech' would also work, and be closer to the original translation.

hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
Eh. Not a fan of silly feet/fathoms/miles measurements

in their droves > in droves (Costa del Sol receptionist)
Yep.

what a nerve > what nerve (icicle inn map owner)
Yep.

Do whatever you like (positive response, IMO doesnt fit the situation nor Cid's personality) > Do whatever the hell you want (Cid - on tiny bronco when asked to use as a boat)
Makes sense, but I have no opinion either way.

Crime Hazard > Climb Hazard  or  Sword Skewer (the latter i just made up, it doesn't sound cool... but is quite literal, almost anything is better IMO)
I don't mind 'Crime Hazard' that much, but it does kinda stand out. Either of these suggestions would be better, IMO.

skyhawk

  • *
  • Posts: 78
    • View Profile
Minor field script issue, base game NOT REUNION. I did a quick search on the Spreadsheet and was unable to find reference to this issue.

When meeting Cid for the first time, in the rocket:
Choose the first dialog option, 'Tell me about this rocket'
After the last dialog 'My last hope is to talk to the President', Talk to Cid again
He'll repeat the 'My last hope is to talk to the President' dialog, but you maintain full control and can walk around and access the Menu while the dialog is still on screen.

By convention, you should need to hit OK to close the dialog box before being able to move around in the field again.