Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070790 times)

DLPB_

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I've included ALL needed .tex files and text files to the new translation folder.  To make French (if planning to distribute to French owners only), you'd just change all those files and use 1.02 English exe.  All exe text is now external also.

In the future, I'll likely also have a way to display to people exactly which files are going to be loaded.  I'm also creating a front end for the options.ini

Asherdoom

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excuse me for asking. Where is download link? =)

d1474796

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« Reply #4977 on: 2019-11-17 12:12:28 »
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« Last Edit: 2019-11-22 08:33:24 by Lorath »

Chrysalis

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https://www.youtube.com/watch?v=a4CnVJk30cw

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.

My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?

Sega Chief

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My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?

It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.

Panzeroceania

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Looking specifically at the Beacause module of reunion, does anyone have a changelog of what was changed between R05 and R06 of Beacause, and what is currently planned for R07 (specifically for Beacause). I scanned the Google docs spreadsheet but was having Abit of trouble finding that info

DLPB_

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Or the modder making an installer that simply puts files in a folder for you.

Sega Chief

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Aye, and I'd better make an installer that runs the installer.

Ashpey

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It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.

On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.

We'll see when we are hands-on with R06, but I'm getting worried about all this.

DLPB_

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This is poised for release...  It's only my own reservations regarding remaining issues stopping me sending it.  But I have to cut my losses and release it.  Something will give soon.  I have a half day today at work, so time to finalize and release it. Otherwise it will never be done.  You don't want to be inside my head.

LordUrQuan

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On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.

We'll see when we are hands-on with R06, but I'm getting worried about all this.
Have you watched DLPB's demo/tutorial video?  For fully-integrated solutions, his new method really is quite elegant.  7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.

This is poised for release...  It's only my own reservations regarding remaining issues stopping me sending it.  But I have to cut my losses and release it.  Something will give soon.  I have a half day today at work, so time to finalize and release it. Otherwise it will never be done.  You don't want to be inside my head.
Relax, have a bitter (or three, just in case Vogons show up), and be comfortable with what goes out.  I don't want to be in your head, either.  Actually, I don't want to be in my own half the time...

Mabinog

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If we find any issues, we'll be sure to let you know.

Ashpey

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Have you watched DLPB's demo/tutorial video?  For fully-integrated solutions, his new method really is quite elegant.  7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.

I didn't mean to diminish the work done or the new method's potential. I haven't watched the video yet, I am waiting for release first, as I prefer to follow instructions/discover features while it is already on my hard drive ^^. Of course that means I don't know much about it so far and that my earlier comment was uneducated at best.

I'm just worried about something new that I can't try myself yet. I remember using Bootleg some years ago which was a great update to FF7 modding, then came 7th heaven that eased the process even more. From what I have read so far, the new method seems better for the game itself but also more complicated for the end user, unless an installer is made (which to me was one of the great point of 7th heaven and Bootleg iirc, one installer for many mods). I can be and most likely am wrong, that is just a passing worry I have about this upcoming release ;)   


DLPB_

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[FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
« Reply #4988 on: 2019-11-21 00:40:18 »
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06)

Download link Here


Please see the following video: https://www.youtube.com/watch?v=a4CnVJk30cw
Also read The Reunion - Help.rtf

Code: [Select]
LATEST CHANGES (R06)
21-Nov-2019

Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R06:

1. There are no backup files needed anymore. The Reunion does not edit any of the original files. It uses its own / edits memory directly.
2. A new modding framework has been added, which will also allow non-English modders to use English 1.02 exe. Executable text can now be changed from external text files.
3. Audio Module has been completely replaced and recoded. All SFX are recorded from PSX game using Mednafen.
4. Latest retranslation text with hundreds of corrections after working with Charlie Beer. Finalization of project with R07.
5. Thousands of bug fixes and alterations.
6. Aali's dll has been updated by Luksy, Maki, and myself and merged with The Reunion.
7. Most additions are optional and can be changed from [root]\The Reunion\options.ini.
8. Some music has been corrected for bad loop points - tool assisted.
9. 60fps Battles has been updated and NFITC1 and myself have coded it to work with Obesebear's interpolated 3D animations.
10. Latest model updates from Kaldarasha.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Please note: This release should be stable and working - but may require some rapid re-releases or hotfixes.  There is that much that has changed that I anticipate a lot of minor and some major issues.

Additionally, I have missed some credits for the mods included and will correct this at the next release.

« Last Edit: 2020-01-02 03:00:39 by DLPB »

KaidenJames

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Downloading and will seed. After I'm done being a nerd and watching pro wrestling, I will test. Although, I might be a little drunk so the real testing will probably come tomorrow haha. Thank you DLPB and team for all your extraordinary work!

DLPB_

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I must admit to a lot of anxiety.  Feel like a kid before Father Christmas arrives the next day.

KaidenJames

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Haha! I'm sure most will be positive, and just wanting to help point out bugs and what not. You guys have done incredible work and we're all very excited! Have a couple drinks, maybe that'll help :)

DLPB_

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Sadly, bed time.  Work tomorrow. But come Friday, when R06c is likely out, I will.  :P

KaidenJames

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Cheers sir. Congrats.

obesebear

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I can't believe you managed this.  Congrats.  I'll help seed.

Mabinog

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I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.
« Last Edit: 2019-11-21 02:46:59 by Mabinog »

basmith7

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I'm not having any luck with R06.

I installed FFVII from Steam. Version 1.0.9 English Steam.
I ran the game.
I ran the The_Reunion_R06.exe
Launched the game again, from both ff7_en.exe and FF7_Launcher.exe.
FFVII Launcher is coming up. Click Play.
Game launches without Reunion.

edit: windows 10
« Last Edit: 2019-11-21 03:26:41 by basmith7 »

Wiseman

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I'm having the same issue as stated above.
On another note, I don't know how to enable the worldmap retexturing. I don't think it is stated in the help document. It just says it exists, and what folder the textures are in.

unab0mb

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Aaaaaaand....meh.  Quick review after toying with it for 15 minutes:  Installer is not high DPI friendly, nor is it clear in the options what you're installing or not installing (do I check it or NOT check it to get what I want?).  Runs in a 640x480 small ugly box until editing text file. BSOD'd my PC first time I ran it and got into a battle (that really pissed me off 'cause I had some unsaved things open). 60fps is buttery smooth (when it works) but does weird speedups and slowdowns (not my PC performance).  Cloud's limit break is broken.  Menus are ugly and boring and IDK why the Quit menu was removed just because there are now alternate controls (which are not immediately known unless you RTFM...most people won't).  Audio engine, only audio modders will care. Speaking of, looks like I'll have to rename all my oggs to long and different file names if I want to mod them (would have been nice if the original file names were kept). No frontend yet. Only 1 mod can be active at a time (voiding the whole value of the modding framework). Won't be spending my time trying to get all my mods that I like to work in one folder.  Not a fan of all the bundled stuff when only the translation is of interest to me.  That's unfortunate because I won't run this just to have some updated dialog (and only that, because I HATE the towns, item names, equipment, materia, spells, etc. being changed). Big download, lots of disk space used for little reward.

It's not all bad.  Kaldarasha's models look great. Not sure why they're not on by default.

I'm not trying to be mean or rude, as I know you put a lot of work into this but I just don't see what all the hype was about.  Take one person's opinions with a grain of salt.  In all, not my cup of tea.  Will be uninstalling.

kalathi

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-snip-

If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.