Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3562784 times)

kenC

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Thanks DLPB for this. Having read your long response, I would gladly append an app.log for the "missing registry entry" problem on the Steam version, but App.log is blank. Reunion.log asks if the version of Final Fantasy VII is legitimate, which it is.

Is there anything else I can pass your way? I am on Windows 10 version 1909, latest NVIDIA drivers.

Sent from my Pixel 4 using Tapatalk


TheGamingGenius

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Good lord. What an arrogant, egotistical crybaby.

DLPB_

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that's so weird.  Do you happen to have access to discord? May need to do a webcam look at it? 

http://forums.qhimm.com/index.php?topic=17636.0

Mabinog

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Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

kenC

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that's so weird.  Do you happen to have access to discord? May need to do a webcam look at it? 

http://forums.qhimm.com/index.php?topic=17636.0

I can get on discord, for sure. I am happy to help, it will just need to be in the morning. Thank you for any future help.

ZombieBisque

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Made an account because I wanted to say congratulations on releasing R06!  I've been following your progress for awhile and the hard work and dedication you've put into this project are both admirable and inspirational.  FF7 was my favorite RPG as a kid, and I've always wanted to see it done justice both in terms of the translation and the gameplay, so I can't wait to really start digging into The Reunion.  :)

kenC

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Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

The launcher is standard on the Steam version, I am sure. I don't think you need to convert.

Sega Chief

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Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

Wiseman

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My Reunion.log says "Warning: No valid registry entry was found. Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?" The other people reporting such are also using the Steam version. That's all it says. I wanted to report properly since I'm sure whether my last comment was understood.
Also, the Help.rtf refers to a document called Additional.rtf, which is nowhere to be found.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
I will give that a shot, Sega Chief.
Which version of the converter are you using? The one for 7th Heaven?
« Last Edit: 2019-11-22 01:27:38 by Wiseman »

Mabinog

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Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

This is true. I just ran the converter and now R06 works when I launch via Steam.

Ashpey

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Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.

Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.

The 60Fps battles are great, by the way ^^

Wiseman

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Which version of game converter are you people using? Seems like there is one specific to 7th Heaven.
« Last Edit: 2019-11-22 01:37:11 by Wiseman »

Ashpey

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The one linked in The Reunion - Help.rtf, http://forums.qhimm.com/index.php?topic=14047.0

DLPB_

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ah that's not needed anymore either. 

Bottom line is steam issue needs fixing.

DLPB_

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There is a known issue with a pure Steam install for Win 10.  This is caused by Microsoft being dumb and will be looked at tomorrow.

Ashpey

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Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.

SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.

Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)

kalathi

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Hi! I found a minor-ish bug I think. Red XIII's weapon Silver Barrette (the one bought in Cosmo Canyon) seems to make all of his normal attacks miss. Limit breaks and such still hit. I've had him in my active party since I recruited him and have used all his weapons so far -- this is the only one up to this point that does it. The Seraph Comb you obtain after completing the Gi Caverns area once again allows his attacks to land. I'm not sure where to add the log files. The "attachments and other options" section doesn't actually have the ability to attach files -- I suspect because I'm still a new user. I hope I'm posting this in the right place.

Cert Serth

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I've found another oddity - Vanilla field models aren't in sync with the background when the screen pans for any reason. I'm at resolution 1280x960 in windowed mode.

e2zippo

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Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.

Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.

The 60Fps battles are great, by the way ^^

Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?


DLPB: Many thanks for this, just started tinkering with it, have never used Reunion before, can't wait to do a playthrough with this! The amount of time you've put into this is staggering! You mentioned something about scanlines, preferably with Reshade, you wouldn't happen to have nice preset to share?

Oh, and one last thing, is it possible to boot straight into the game with going through the "Steam Menu" it's not very couch friendly. I know this has nothing to do with Reunion, it's steam thing, just wondering if it's possible :)

Edit1: Managed to get scanlines working by editing psx.post and enabling #define USE_SCANLINES               1
Edit2: Managed to get satsuki's textures working as well! I extracted the iro files to png files and put them all in E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture\
In separate folders, battle, char, field etc.

If only I could launch FF7 directly now, instead of going through the Menu, it would be perfect! Many thanks for this!
With the new models, textures and scanlines, it really looks amazing! I so far I really dig the new translation!

Thanks!
« Last Edit: 2019-11-22 10:20:29 by e2zippo »

mitz

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Quote
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

Unpack iro in 7H etc, copy the field folders to the reunion/global/texture/field/ or move them to reunion/custom/EXAMPLE/texture/field and activate EXAMPLE as custom mod folder in options.ini

I too would like a way to launch steam ff7 directly, afaik it's only through the launcher for now.

tom servo

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Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

Its supposed to be unpacked. I got a bunch of texture mods mixed in and a movie upscale mod working in the custom folder. Also running it with reshade. The interpolated animations are a breath of fresh air and im enjoying the mod so far.

urgdfriend

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Hello, I have really enjoyed Reunion in the past. Linking a video to a something that I don't know is a known issue or an oddity that is affecting my setup, I'm really happy for the audio.dll recode as previously when I played reunion I got super stuck at corel from an audio file not loading issue that to this day I have no idea how to get past but that's not really here nor there anymore, Anyway, The link to the video is https://youtu.be/ITvzg_Yfm0c , Spec's and changed options are in the description. Hopefully it's something I messed up and is just a buggy thing with my computer setup.

Sega Chief

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Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.

SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.

Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)


I had an audio issue when using the elevator to get to the observatory in Cosmo Canyon; I tried different settings but it seems to be persist. In default, the music behaviour is you talk to Bugenhagen and he flips a lever; the music then fades out and the elevator SFX plays just as it hits silence: https://youtu.be/tZCJhwWGJo4?t=944

What's instead happening is: the music cuts off, a small distorted clip of the BGM plays and the elevator comes in at the wrong volume, increases in volume, then goes to normal volume. Another small clip of BGM audio then plays at the end.


Hi! I found a minor-ish bug I think. Red XIII's weapon Silver Barrette (the one bought in Cosmo Canyon) seems to make all of his normal attacks miss. Limit breaks and such still hit. I've had him in my active party since I recruited him and have used all his weapons so far -- this is the only one up to this point that does it. The Seraph Comb you obtain after completing the Gi Caverns area once again allows his attacks to land. I'm not sure where to add the log files. The "attachments and other options" section doesn't actually have the ability to attach files -- I suspect because I'm still a new user. I hope I'm posting this in the right place.

I checked Silver Barette and it has the 'Miss if not dead' flag ticked, which is typically used for KO-restoring items like Phoenix Down. I'll change it and send it to Dan over discord.

I've found another oddity - Vanilla field models aren't in sync with the background when the screen pans for any reason. I'm at resolution 1280x960 in windowed mode.

That seems to be across the board. On screens where there is panning, it's slightly off and can leave characters looking like they're floating slightly.


Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

DLPB: Many thanks for this, just started tinkering with it, have never used Reunion before, can't wait to do a playthrough with this! The amount of time you've put into this is staggering! You mentioned something about scanlines, preferably with Reshade, you wouldn't happen to have nice preset to share?

Oh, and one last thing, is it possible to boot straight into the game with going through the "Steam Menu" it's not very couch friendly. I know this has nothing to do with Reunion, it's steam thing, just wondering if it's possible :)

Edit1: Managed to get scanlines working by editing psx.post and enabling #define USE_SCANLINES               1
Edit2: Managed to get satsuki's textures working as well! I extracted the iro files to png files and put them all in E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture\
In separate folders, battle, char, field etc.

If only I could launch FF7 directly now, instead of going through the Menu, it would be perfect! Many thanks for this!
With the new models, textures and scanlines, it really looks amazing! I so far I really dig the new translation!

Thanks!

Got a post here about the layout for field textures:
I think it needs to go in a specific file structure. So in either Global, Custom, or Base (I went with Global for example but should be same in all 3 cases):



So:
The_Reunion\GLOBAL\Texture\Field\

And then subfolders for each field with the background files in those subfolders. 'games' there is the name of a gold saucer field.

Mabinog

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I just had my first crash with R06. I was in the basement of Seventh Heaven at the beginning of the game, and the game crashed to the steam launcher while I was walking around. I can't find the crash.dmp file anywhere though. I'm pretty sure I wasn't holding start+select by accident either.

e2zippo

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Just had a weird audio issue in Aeris house in the beginning of the game. When the flashback starts for Cloud and the text is on screen the sound is messed up, really loud weird noises.
After the flashback is done and I run out of the house the music ramps up in volume and then normalizes.

Tried recording it, but the sounds never made it to the video though.

Below is audio.log with log level set to 5.

Code: [Select]
0.SetVolume [Channel 0, Volume 127]
165.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
229.StopSound [Channel 0]
230.StopSound [Channel 0]
230.StopSound [Channels 1 to 4]
230.StopSound [Channels 20 to 24]
230.SetVolume [Channel 0, Volume 127]
230.SetVolume [Channels 1 to 4, Volume 127]
230.SetTempo [Channel 0, Tempo 0]
230.SetTempo [Channels 1 to 4, Tempo 0]
230.SetBalance [Channels 1 to 4, Balance 64]
231.SetVolume [Channel 5, Volume 127]
261.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
315.SetMemoryEffect [Channel 9, Balance 64, Effect: 2]
372.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
383.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
404.SetMusic [Channel 0, 037 Flowers Blooming in the Church.ogg]
404.SetLoop [LoopStart 0]
404.SetVolume [Channel 0, Volume 127]
404.SetVolume [Channel 1, Volume 127]
404.SetVolume [Channel 2, Volume 127]
404.SetVolume [Channel 3, Volume 127]
404.SetVolume [Channel 4, Volume 127]
807.SetMemoryEffect [Channel 1, Balance 63, Effect: 122]
1177.SetMemoryEffect [Channel 1, Balance 63, Effect: 490]
1276.SetMemoryEffect [Channel 1, Balance 63, Effect: 360]
2520.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
5308.SetVolumeFromTo [Channel 0, StartVolume 127, EndVolume 63, Time 1500ms]
6524.SetVolumeFromTo [Channel 0, StartVolume 63, EndVolume 127, Time 1500ms]
7412.SetVolume [Channel 0, Volume 127]
7412.SetVolume [Channel 1, Volume 127]
7412.SetVolume [Channel 2, Volume 127]
7412.SetVolume [Channel 3, Volume 127]
7412.SetVolume [Channel 4, Volume 127]
170262.SetMusic [Channel 0, 031 Under the Rotten Pizza.ogg]
170262.SetLoop [LoopStart 404180]

Here's youtube video, although the weird sounds somehow never made it into the video.

https://youtu.be/EtK8M7hIvEc
Thanks!