Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4983325 times)

Zentrius

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10800 on: 2021-05-03 16:25:34 »
there's also a minor bug that i found regarding manipulate, dragon force and the dark dragon at the northern cave. for some reason, when you manipulate the dragon and try to use dragon force on the party, the game only lets you use it on the very first character. it doesnt let you at all change the target. its very minor since you have to put the person with enemy skill on the first spot of the party, but id did not go in too many dephts if it just affects the dark dragon/dark force or if its a manipulate thing. for what its worth, from the other uses i gave to manipulate, its the only time that ever happened to me.

the game is also crashing at the safer sephiroth battle. probably due to a counter? i had aerith use comet2 with w magic and from what happened, the game crashed after aerith finished casting the first comet2. so since she didnt even start casting the 2nd comet2, im assuming safer sephiroth countered the first comet2 with an attack that caused the crash. seems serious to me.
« Last Edit: 2021-05-03 22:06:09 by Zentrius »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10801 on: 2021-05-04 00:24:35 »
there's also a minor bug that i found regarding manipulate, dragon force and the dark dragon at the northern cave. for some reason, when you manipulate the dragon and try to use dragon force on the party, the game only lets you use it on the very first character. it doesnt let you at all change the target. its very minor since you have to put the person with enemy skill on the first spot of the party, but id did not go in too many dephts if it just affects the dark dragon/dark force or if its a manipulate thing. for what its worth, from the other uses i gave to manipulate, its the only time that ever happened to me.

the game is also crashing at the safer sephiroth battle. probably due to a counter? i had aerith use comet2 with w magic and from what happened, the game crashed after aerith finished casting the first comet2. so since she didnt even start casting the 2nd comet2, im assuming safer sephiroth countered the first comet2 with an attack that caused the crash. seems serious to me.

He doesn't have any direct counter-attacks, just two counter-scripts that reduce defence (or magic defence) when he gets hit. I tried the fight out and fired off a w-magic comet2 but it seemed fine.

Any other mods on like for UI, spell textures, boss models? Anything like FFNx installed with 7th heaven?

Zentrius

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10802 on: 2021-05-04 00:28:49 »
i run new threat with 7th heaven, but only the new threat mod with no other mod active.

ill fight him later on tonight to see if i can reproduce it again. ill use the same party just in case (aeris vincent cloud)

btw when it happened to me, it wasn't the first w-magic comet2 that i fired off. i did that like 4 times. it was just after a specific time that it crashed.

ETA: weird, didnt happen again now. wonder how that crash came to be.
« Last Edit: 2021-05-04 01:51:45 by Zentrius »

Asair

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10803 on: 2021-05-04 02:48:50 »
You can dig it up from Bone Village, and the success rate has been raised to 100% but the other condition is that the player is on Disc 3.

So I made it to disc 3, I tried digging this up in the spot where the internet says it would normally be, I get S-Mine 100% of the time, no Bahamut Zero. Doesn't look like any of the other spots are active either, I'll keep digging but looks like it is busted, messing up that large materia mission has really screwed me. No renew or Bahamut Zero ):

Asair

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10804 on: 2021-05-04 09:52:26 »
I'm also having an issue where whenever I attempt to fight Jenova-Synthesis. The boss comes onto the platform and I get the combat transition effect and then my screen goes dark and the game freezes.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« Reply #10805 on: 2021-05-04 14:18:14 »
i run new threat with 7th heaven, but only the new threat mod with no other mod active.

ill fight him later on tonight to see if i can reproduce it again. ill use the same party just in case (aeris vincent cloud)

btw when it happened to me, it wasn't the first w-magic comet2 that i fired off. i did that like 4 times. it was just after a specific time that it crashed.

ETA: weird, didnt happen again now. wonder how that crash came to be.

Maybe a memory thing, but it'll be hard to guess; if it does occur again, get a copy of your APP.log which should be in the FF7 folder (or FFNx.log) and that might be able to pinpoint it.

So I made it to disc 3, I tried digging this up in the spot where the internet says it would normally be, I get S-Mine 100% of the time, no Bahamut Zero. Doesn't look like any of the other spots are active either, I'll keep digging but looks like it is busted, messing up that large materia mission has really screwed me. No renew or Bahamut Zero ):

I'll check into the field script again; I can see it listed within there but I'll check the flag.

I'm also having an issue where whenever I attempt to fight Jenova-Synthesis. The boss comes onto the platform and I get the combat transition effect and then my screen goes dark and the game freezes.

This had the same issue as Jersey and one of the Death Dealers, the AI in pre-battle was a bit messed up when inserting the new hard mode properties. I've fixed it up and it'll be part of the patch tonight.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10806 on: 2021-05-04 23:55:46 »
Patch is up:

Spoiler: show

v2.099
*) AI fixes for Jersey, Death Dealer, and Jenova SYNTHESIS
*) Schizo HP was restored to intended values
*) 1/32 Soldier in Cosmo Canyon could be picked up repeatedly
*) 1/32 Soldier NPC hand-in check was adjusted to account for above
*) Added a line of dialogue to Cosmo NPC who fixes the car and offers advice when paid
*) North Corel: Text box for buying Materia from boy was fixed (if train crashes)
*) Dragon Force: Effect and targeting changed
*) Touph Ring: Elemental resistance flags added

Deborahyugo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« Reply #10807 on: 2021-05-05 16:01:46 »
I would try Cloud as party leader there instead; maybe it was changed and I forgot about it. I think the script will add Tifa and Cid to the party when it's activated as Cloud.

It worked! Thanks!
Another question I can't  find the things that are needed for the masamune. I have the; murasame and moonstone. But really don't know where to find the zenogias plate and 7778 needles. I tried steeling from cactuars but no luck :(


Asair

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10808 on: 2021-05-05 17:20:32 »
I appreciate the quick work on the patch but for some reason my 7th heaven is not registering that it needs to update even when I refresh my mods and close/open the program, still have 2.098 and doesn't ask to patch.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10809 on: 2021-05-05 21:43:43 »
It worked! Thanks!
Another question I can't  find the things that are needed for the masamune. I have the; murasame and moonstone. But really don't know where to find the zenogias plate and 7778 needles. I tried steeling from cactuars but no luck :(

Zenogias Plate is by buying the Costa villa and then acquired from the basement. 7778 Needles I think can be stolen, dropped, or Morphed. For the Steal, try having a Sneak Glove equipped for it (from Wall Market, guy who sells you batteries early on). Morph should be done using Yuffie's Conformer weapon if you have it.

I appreciate the quick work on the patch but for some reason my 7th heaven is not registering that it needs to update even when I refresh my mods and close/open the program, still have 2.098 and doesn't ask to patch.

Sorry, the version number wasn't changed on the pastebin that the catalog uses to pull IROs through. It should download it now once it's gotten past cache. If it doesn't update right away, then the IRO can be downloaded from the first post on this thread and imported.

galax-C

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10810 on: 2021-05-07 00:03:08 »
Thoroughly enjoyed the game. That added conversation with Tifa in the icicle inn hit the feels. When I beat the game it told me to ask you for a link to Game Type C. Is that a real thing?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10811 on: 2021-05-07 19:46:45 »
Thoroughly enjoyed the game. That added conversation with Tifa in the icicle inn hit the feels. When I beat the game it told me to ask you for a link to Game Type C. Is that a real thing?

Nah, it was just gonna be a joke link that appears when you beat the game on hard (without using the toggle) and without sources but all that's inside is an image from some old ceefax thing we used to have in the 90s called Bamboozle. But then I think wdx did it and the link had some missing characters because some of the characters in the link aren't valid for the game. I'll remove the text, I forgot all about it.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10812 on: 2021-05-08 04:16:42 »
wdx did it and the link had some missing characters because some of the characters in the link aren't valid for the game. I'll remove the text, I forgot all about it.

underscore was the problem char. was done with disabling the exp as well to see if the txt changed (which it didnt), on that side, curious to why both tifa/barret are lvl8 after the first fight (which can't run away from) rest of the party members are lvl7 :>
 
you could use the likes of imgur (which keeps images up) rather than downloading file first, that would solve the issue of _'s 

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10813 on: 2021-05-09 00:30:41 »
underscore was the problem char. was done with disabling the exp as well to see if the txt changed (which it didnt), on that side, curious to why both tifa/barret are lvl8 after the first fight (which can't run away from) rest of the party members are lvl7 :>
 
you could use the likes of imgur (which keeps images up) rather than downloading file first, that would solve the issue of _'s 

When a party member joins for the first time they have their level initialised against the current average of all currently acquired characters. The kernel has a value that modifies this average, so the joining character will have the average level +/- this modifier. So if Cloud is Lv.7 and the only character, the average is Lv.7 and so when Barret joins with a modifier of +1 he starts as Lv.8.

Deborahyugo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10814 on: 2021-05-09 07:20:49 »
Zenogias Plate is by buying the Costa villa and then acquired from the basement. 7778 Needles I think can be stolen, dropped, or Morphed. For the Steal, try having a Sneak Glove equipped for it (from Wall Market, guy who sells you batteries early on). Morph should be done using Yuffie's Conformer weapon if you have it.

Thanks! Gonna try again! 😊👍🏻

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10815 on: 2021-05-09 12:50:08 »
Thanks to K and N. H for the very generous donations, cheers.

Parivir

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10816 on: 2021-05-10 03:58:50 »
Hey Sega,

I'm coming across an issue on the basement of Nibelheim mansion, type B, after Cloud rejoins post Mideel. A fight scene triggers after the flasback with Zack where I'm playing as Cloud vs 4 Shinra soldiers and another mob; upon killing them, I get an error saying "an unknown exception has occurred" and the game crashes.

It's probably worth noting I started my save file late last year and Steam updated the game on me in the middle, so I had to reinstall new threat.

Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10817 on: 2021-05-11 21:50:28 »
Started a TwitchPlays of New Threat 2.0. Game Type B. Hard Mode. We just escaped Midgar! Come say hello and give us advice over on https://www.twitch.tv/twitchplaysspeedruns.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10818 on: 2021-05-12 09:13:40 »
Hey Sega,

I'm coming across an issue on the basement of Nibelheim mansion, type B, after Cloud rejoins post Mideel. A fight scene triggers after the flasback with Zack where I'm playing as Cloud vs 4 Shinra soldiers and another mob; upon killing them, I get an error saying "an unknown exception has occurred" and the game crashes.

It's probably worth noting I started my save file late last year and Steam updated the game on me in the middle, so I had to reinstall new threat.

The save file should be fine so long as it was made on a 2.0 build. Are you on the latest version, 2.099? One of the fixes made recently was for this issue.

Started a TwitchPlays of New Threat 2.0. Game Type B. Hard Mode. We just escaped Midgar! Come say hello and give us advice over on https://www.twitch.tv/twitchplaysspeedruns.

I jumped in and seems to be sitting at Under Junon. Not really sure what advice I can give for a run like that.

jugend

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10819 on: 2021-05-13 02:19:15 »
Just started 2.0! Been really looking forward to it.

One small nitpick though... I've been playing on hard mode which is fine, and the no gil from battles is just might be okay and add to the experience, but I can never steal anything in new threat and atm I'm finding it a little too tedious rather than adding to the hard mode.

Would it be feasible to make the no battle gil just an alternative option? I know you can turn off hard mode... but going back and forth just feels a little iffy to me and it's kinda awkward too. Atm if I need gil, I have to do the area in hard, then switch back to normal and just grind out the area which is a little too grindy for me. I'm sure as the game progress and you get more drops etc it's better though.


Just to add; I like the "idea" of no gil, scrounging up cash for stuff and just getting by, always feels really rewarding in games to me personally, but I'm not sure if it works with this because of stealing being much less successful in NT and inns being everywhere. Like I said, just kinda feels tedious... I don't feel in danger, just that I'm spending unessacry time grinding which isn't adding much to the gameplay. Maybe if inns/tents were disabled or the price was dramatically increased... then it would feel harder as I'd really be struggling to keep up with the heals needed to grind out gil to keep myself going... but that's another discussion...
« Last Edit: 2021-05-13 03:06:14 by jugend »

Parivir

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10820 on: 2021-05-13 02:22:32 »
The save file should be fine so long as it was made on a 2.0 build. Are you on the latest version, 2.099? One of the fixes made recently was for this issue.

No i'm pretty sure I'm on 2.097. I'll get 2.099 and give it a shot.

Thank you sir.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10821 on: 2021-05-13 11:17:49 »
Just started 2.0! Been really looking forward to it.

One small nitpick though... I've been playing on hard mode which is fine, and the no gil from battles is just might be okay and add to the experience, but I can never steal anything in new threat and atm I'm finding it a little too tedious rather than adding to the hard mode.



there are some really quick ways of obtaining gil at most points within the game, dex will help a bit.  between steals morphing and drops gil shouldln't really be much of an issue.


an example is the following:
Spoiler: show

2xWhole Eater 162hp Morph Setup need low roll
Cloud Hardedge, Titan Bangle, Acc star
restore dealthblow morph sense hp absorb steal
Aeris Gaurd Stickm Bronze Bangle
all ice lightning barrier restore steal


a little later just after leave midgar
Spoiler: show



efficient 3x kalm wolves method
TIFA setup
grand glove fire+all +lightning sense
bronze bangle elemental poison destruct
star pendant
BARRET Setup
gattlinggun gravity barrier ice heal hp absorb
bronzebangle all fire enenmyskill
phoenixring
CLOUD setup
hardedge fire-elemental morph db
goldarmlet 3xsteal chocomog
peacering
Tifa + Barret Cast Fire then Morph only with Cloud
KALM INN IS ONLY 20GIL A NIGHT
farm 50 vamp fangs. buy potions / tents etc


u can get slightly more effiecient than the above.  if u let me know where u are in the game i can likely give u a detailed setup that will provide u with all ur gil needs, tbh thou i highly suggest that you experiment a little more with materia setup alongside morphing almost everything you see at some point then check what that item sells
the highest selling item is
Spoiler: show
 stardust a whopping 25000gil morph from 1st jenova u meet cargo ship on way across to costa de sol




Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10822 on: 2021-05-13 13:35:13 »
Just started 2.0! Been really looking forward to it.

One small nitpick though... I've been playing on hard mode which is fine, and the no gil from battles is just might be okay and add to the experience, but I can never steal anything in new threat and atm I'm finding it a little too tedious rather than adding to the hard mode.

Would it be feasible to make the no battle gil just an alternative option? I know you can turn off hard mode... but going back and forth just feels a little iffy to me and it's kinda awkward too. Atm if I need gil, I have to do the area in hard, then switch back to normal and just grind out the area which is a little too grindy for me. I'm sure as the game progress and you get more drops etc it's better though.


Just to add; I like the "idea" of no gil, scrounging up cash for stuff and just getting by, always feels really rewarding in games to me personally, but I'm not sure if it works with this because of stealing being much less successful in NT and inns being everywhere. Like I said, just kinda feels tedious... I don't feel in danger, just that I'm spending unessacry time grinding which isn't adding much to the gameplay. Maybe if inns/tents were disabled or the price was dramatically increased... then it would feel harder as I'd really be struggling to keep up with the heals needed to grind out gil to keep myself going... but that's another discussion...

Yeah, you might be right. The other elements of the game would need to be adjusted and tweaked to properly bring the most out of that change. I think enemy level increases in hard mode as well which is why steal rate is less than usual, and clashes with the gil thing.

there are some really quick ways of obtaining gil at most points within the game, dex will help a bit.  between steals morphing and drops gil shouldln't really be much of an issue.

Dex doesn't affect the Steal rate; I used to think this too and I reckon the reason is that Steal Materia in vanilla comes with a +2 Dexterity bonus which I guess implies this stat governs the action, but like Manipulate it's completely based on User's Level and Target's Level (with the item's 'chance' value factored in).

Jonesin4Rock

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10823 on: 2021-05-15 00:28:18 »
I was going to give 2.0 a go and I have a folder from when I played 1.5 with Wallmarket,  Black Chocobo and Proudclod programs in it,   I assume one of them was to check the item drops/steals/morphs of the enemies within the mod?   Are any of them still needed or useful for anything?

Also is there a list of limit break changes?  I couldn't find them in the documentation.

Edit:   Proudclod pointed at the New Threat scene.bin lets me check all the enemy drop rates/steals/morphs pretty easily,  also WallMarket pointed to New Threat kernal.bin shows me what each limit break does,  wish there was documentation for more lol,   amazing mod btw!
« Last Edit: 2021-05-15 16:46:40 by Jonesin4Rock »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« Reply #10824 on: 2021-05-15 12:03:11 »
I was going to give 2.0 a go and I have a folder from when I played 1.5 with Wallmarket,  Black Chocobo and Proudclod programs in it,   I assume one of them was to check the item drops/steals/morphs of the enemies within the mod?   Are any of them still needed or useful for anything?

Also is there a list of limit break changes?  I couldn't find them in the documentation.

you can see the limit break changes within the check limit area/or upon usage if hit assist/target button. braver for example reduces an enemies defense by 5%. 1.5 I'd keep that as balancing features etc are different :)

current list of steals morphs as of 2.099 can be found at: https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing and is updated as i play through :) (should be looked as a mini lvl7 guide walk through more or less) type B no SP No ExP run. might be a few changes since 2.094 or if an enemy had 2 different steals/drops might not all be listed, that guide is very comprehensive with original purpose to be used for possible hundo speedrun :> (i've had 2 successful runs so far) on hard mode type b (1 sitting) still to work out strats for lvl7 via one single sitting :>