Just started 2.0! Been really looking forward to it.
One small nitpick though... I've been playing on hard mode which is fine, and the no gil from battles is just might be okay and add to the experience, but I can never steal anything in new threat and atm I'm finding it a little too tedious rather than adding to the hard mode.
Would it be feasible to make the no battle gil just an alternative option? I know you can turn off hard mode... but going back and forth just feels a little iffy to me and it's kinda awkward too. Atm if I need gil, I have to do the area in hard, then switch back to normal and just grind out the area which is a little too grindy for me. I'm sure as the game progress and you get more drops etc it's better though.
Just to add; I like the "idea" of no gil, scrounging up cash for stuff and just getting by, always feels really rewarding in games to me personally, but I'm not sure if it works with this because of stealing being much less successful in NT and inns being everywhere. Like I said, just kinda feels tedious... I don't feel in danger, just that I'm spending unessacry time grinding which isn't adding much to the gameplay. Maybe if inns/tents were disabled or the price was dramatically increased... then it would feel harder as I'd really be struggling to keep up with the heals needed to grind out gil to keep myself going... but that's another discussion...