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Messages - Kranmer

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51
Releases / Re: FF7 - XBox 360 Controller Fix
« on: 2013-09-19 07:56:56 »
Nice work, i don't have the steam version but it is nice to see a mod like this (i use a 360 controller but i use the XBCD drivers to customize the joypad so i can use both Dpad and Analog and change the keys to what i want instead of changing them inside FF7),
Anyway to keep the file-size down on this you could use a patch rather then replacing the whole file, for example if you used "Vpatch" to patch the old flevel to your new flevel it would cut the file-size down by way more then half (although this method would require the person to have the original Flevel, if they had modified it then it wouldn't work).
When "touphscript" supports the newer LGP's this mod should be able to become a lot smaller but until then patching is probably the best way to keep the file-size small (or if you are really extreme you could unpack each map since the files inside a LGP are already compressed which means you can't compress them very well, so if you unpack them first then re-compress them with a better compressor then when people install you would have to unpack the files and re-compress them with the original compression format then put them back into a LGP but that is a lot of hard work and only gets the file-size down to around 60-70mb)

52
General Discussion / Re: Getting FF8 to work (PSX)
« on: 2013-09-14 21:14:38 »
You really shouldn't post this many of the same topic,
But anyway onto the topic at hand, It does suck that the PS3 can't play FF8 Disc4 :(, the only (legal) option for playing on your PS3 is to buy the PSN version,
If you want to play the game on Epsxe or any other emulator you first have to remove the protection, you can do this by using the patch for the version of the game you have from
http://consolecopyworld.com/psx/psx_patches_f.shtml
Anyway i hope that helps.

53
Troubleshooting / Re: Kranmer's HotKeys/commands need help
« on: 2013-09-01 23:21:19 »
Im sure i have posted this somewhere before, i will find the post soon but anyway here is a full list of what my DLL can do (although DLPB's trainer "Otyugh" can do quite a lot of what my DLL does, http://forums.qhimm.com/index.php?topic=14194.0)
Code: [Select]
WORLD MAP FPS CONTROL
W+1 = 15FPS
W+2 = 22FPS
W+3 = 30FPS
W+4 = 40FPS
W+5 = 45FPS
W+6 = 60FPS
W+7 = 80FPS
W+8 = 100FPS
W+9 = 200FPS
W+0 = 400FPS

FIELD FPS CONTROL
F+1 = 15FPS
F+2 = 22FPS
F+3 = 30FPS
F+4 = 40FPS
F+5 = 45FPS
F+6 = 60FPS
F+7 = 80FPS
F+8 = 100FPS
F+9 = 200FPS
F+0 = 400FPS

BATTLE FPS CONTROL
B+1 = 15FPS
B+2 = 22FPS
B+3 = 30FPS
B+4 = 40FPS
B+5 = 45FPS
B+6 = 60FPS
B+7 = 80FPS
B+8 = 100FPS
B+9 = 200FPS
B+0 = 400FPS

M+1 = Move While Talking V1 (glitched cloud but works at events)
M+2 = Move While Talking V2 (Doesn't work correctly at some events)
M+3 = Access Menu While Talking
M+4 = Highwind land on dark parts of the map or in forest's (Don't use on other vehicles only on highwind)
M+0 = Undo Move While Talking, Access Menu While Talking and Highwind landing

CTRL+F3 = Always Run Off
CTRL+F4 = Always Run On

CTRL+F5 = FFX Normal Interface
CTRL+F6 = FFIX Normal Interface
CTRL+F7 = FFX 9999 Interface
CTRL+F8 = FFIX 9999 Interface

CTRL+L = Load anywhere (press twice in field or once if in the in-game menu) NOTE: DO NOT USE THIS WHILE ON THE WORLD MAP (you can load saves on the world map just don't press CTRL+L on the world map)

FF7AnyCDv2 Built in

EDIT- found the original post http://forums.qhimm.com/index.php?topic=10474.msg183510#msg183510

54
Troubleshooting / Re: Please Help, Battle Keeps Crashing
« on: 2013-08-21 13:57:37 »
OK the error your getting now is because your "battle.lgp" is corrupt, check your
FF7Folder/Data/Battle
and check to see if "battle.lgp" is in there and its size, If its 0bytes or just very small then its probably corrupted, or if the file is missing you probably either didn't rebuild the LGP using my tool or you did and UAC moved the LGP somewhere else, when using my tool you should always run as admin on Windows Vista/7/8 due to UAC, or just disable UAC or install the game to a non system path.

Also my tool should have made a backup just in case anything went wrong, check to see if "battle.lgp.bak" exists, you can rename this back to battle.lgp to undo any changes made by my tool.

55
Troubleshooting / Re: Strange APP.LOG
« on: 2013-07-31 06:58:58 »
Add this lines after "for..."

ffmpeg -i eidoslogo.avi -r 30 -vcodec copy new/eidoslogo.avi -y
ffmpeg -i last4_2.avi -r 30 -vcodec copy new/last4_2.avi -y
ffmpeg -i last4_3.avi -r 30 -vcodec copy new/last4_3.avi -y
ffmpeg -i white2.avi -r 30 -vcodec copy new/white2.avi -y

You have to add this line for all movies that runs at 30 FPS, but I do not know what those are. (seems to be all)
well actually during tests i discovered if you didn't set the frame rate it automatically set it to 30 so the "-r 30" probably isn't needed if you just want to set 1 video to 30 but either way will work :),
And Template 32bit FFMPEG works on 64bit windows (i am using X64 Win7 and 32bit works fine) and the 32bit version is pretty fast anyway, i haven't compared the difference but i suppose you could just include both for anyone who cares. And there are loads of ways you could auto detect which type of system it is from a BAT file or you could just ask the user for input.
And FFmpeg works fine on XP and the bat is pretty simple so i am pretty sure it would work on XP, it would probably even work on earlier version's of windows.
And when you say you are getting more errors in the log do they not show up on screen ?

56
Troubleshooting / Re: Strange APP.LOG
« on: 2013-07-30 10:33:24 »
totally trying this. Thanks Kranmer!

Wow... Kranmer just made an FMV project in 1 minute. I didn't think my computer was capable of that....
You think it's cool to distribute? Gonna call it the KranmerFMVKonversion if I get the green light!
Figured I'd throw in the translated sp, fr, gr movies as options on the release page and just kinda show off the simple code you made that did all that work.... so fast
So it worked OK for you ? (in game i mean)
Yeah it works fast, it only encodes audio, the video is just copied (it is possible to encode the video as well by changing the BAT but that would take a long time to encode video's so i made this for speed).
I don't mind if you want to distribute it as long as you have tested it a fair bit (this was never tested fully so i have no idea if any problems occur later), that's upto you, i also don't mind what name you use for name of it (it was gonna be apart of my new to old patch so i never considered any name for it), i don't even mind if you want to put your name on it (although a special thanks would be nice), I Give permission for Template or Kompass63 to use this however they want (Kompass can add this to his GC if he wants too or not) after all its only a simple BAT file :)

57
Troubleshooting / Re: Strange APP.LOG
« on: 2013-07-29 17:52:01 »
In fact, the issue IS related to the new horrible Frankenstein eidoslogo.avi movie that SE packed with the 2012 release and the new STEAM release, in a way. Aali's .11b driver (more likely the movie plugin we use with aali's driver) doesn't like that movie and it doesn't like ANY of the new release vids either, if ANY of them play the sound buffer error will go off on every scene after, not just movies, every scene will throw that error off--change areas, new error in app.log.

Is the error related to anything bad? I don't know other than I have seen the new release vids lock the fps at 0 for a split second when the error comes up, on occasion. It's gotta be doing something wrong, but I can play right through it and would have never known if I hadn't enabled the popup option in aalis driver for error messages.

How do you get rid of the error messages? Don't use the new release vids at all with converted ff7. Use cmh175s videos or DLPBs or anything else.

And so, in conclusion, all this bs I've posted probably has absolutely nothing to do with the strange APP.LOG sent to EQ2Alyza... and should probably just be forgotten about... or maybe...
Yeah the new videos where a problem, i had planned to make a new version of my converter in the future (v0.4) which would fix this but since kompass63 made his converter i stopped progress on 0.4 since the game converter by Kompass63 was better then mine, but i had planned to include a BAT in my next version which would convert the audio in the video's and change the container format to fix the sound buffer error, the error seemed to be caused by the container format and audio codec used, the new AVI's seemed to actually be MKV's with OGG audio, i made a little BAT to convert the video's fast (it copies the video source be re-encodes the audio) to try and fix the problem but it has only ever been tested ONCE, so if you want to try it you can,
To use this you will need FFMPEG.exe (download ffmpeg from the official site and extract just ffmpeg.exe from the "BIN" folder)
Open notepad and save the following as "encode.bat"
Code: [Select]
mkdir new
mkdir old
for %%a in ("*.avi") do ffmpeg -i %%a -r 15 -vcodec copy new/%%~na.avi
move *.avi old
cd new
move *.avi ..
once you have saved that as "encode.bat" put that and "ffmpeg.exe" into the FF7 Movie folder and run the .bat file,
it SHOULD work but as i say this was only tested by 1 tester a long time ago.
it also keeps the old movies in a folder called "OLD" just incase anything goes wrong.

58
FF7 Tools / Re: FF7 Game Converter -BETA-
« on: 2013-07-21 09:59:13 »
Basically this is the Game Converter to use now. It is set up for the 4 languages SE put on the rerelease and Kranmer'sNew-to-Old Patch just doesn't always handle that correctly; I do not have a frikkin' clue why, cause it works fine for most people. Other than that they are about the same, so I just tell people to use this one now.

The problem with my New to old patch is that it doesn't support UAC or Multiple languages (mine is English), other then that there is NO PROBLEM with it, it adds only the needed registry entries to run the game (and i mean only the needed ones, it doesn't add any that are not needed), Also the difference between my patch other then then the fact i don't support UAC or Multiple languages is that my patch actually converters the new game to the old game, Kompass63's converter just allows you to run the old 1.02 EXE with the new game files, it doesn't actually patch any files other then registry. This is currently only important in the Menu overhaul Mod since it requires the original "flevel.lpg", but once Lusky has fixed the problem with touphscript my patch will no long be needed at all since Kompass63's patch will be good enough to use all mods, So i am hoping Lusky can fix the problem soon since this converter is much better then my own with support for UAC and languages :).
And great work on this Kompass63 its really come along nicely.

59
Have you tried it with the True Motion codec?
Yeah i tried that, you need the true motion codec even on 1.02 (without Aali's Driver), the problem for me is that the game just wont load v1.00 on my main computer (i can run it on my old laptop though on XP), this is hardly a big problem for me and i don't feel much need to go to great lengths to fix this because NO ONE uses 1.00 for anything anymore, all mods only work with 1.02 including Aali's driver.

60
It is not clear from which version you're talking about.
My FF7 (PC-Version) support gamepads very well, I use from the beginning gamepads with FF7.

It may be that there is no rational drivers for the PS3 controller and it is therefore difficult to use just this controller with FF7.

The only thing I have to do after every restart of the computer is to switch between digital and analog.
Thus, the functions between joystick and cross direction can be changed.
yeah Kompass63 is right, i can't say about 1.0 (since i haven't tested it since i can't run it) but since atleast the 1.02 patch the game has had support for gamepads, In the past i used my Microsoft sidewinder controller then when i got a 360 i used my wired 360 controller with official drivers and it worked great (just mapping problems), And now i use my Xbox360 USB wired Controller with the XBCD driver which allows me to remap my joypad (so i can use the Dpad mostly) and that works great. And just to clarify i am taking about the original 1998 version with the official 1.02 patch.

61
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 12:36:01 »
OK well i don't have the "Everything is made of light" bug fix but you could try disabling shaders (open up ff8_config and edit the shaders line from "use_shaders = yes" to "use_shaders = no" and that might help).
Removing the EAX.DLL disables Aali's driver so you should only do that if you have a problem with Aali's Driver (which it was loads of problems right now with FF8 and makes the game very hard to complete due to all the bugs).
Also post your App.log again so we can see what is happening now, we might be able to see why the music is not playing from that.

62
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 10:48:28 »
True!!
Furthermore, on the error lines of the app.log, the wrong path is c:\ff8\data\eng\menu\sysfnt.TEX
Saying it is searching for english files that aren't there anyway.
I'll try with the french patch (if i can find it...) but I hope Aali's driver is working with the french version, otherwise I'm screwed.

Edit : there it is : http://forums.qhimm.com/index.php?topic=12909.0
I'll try this asap
OK good luck :), if you need anymore help just post back here.

63
Troubleshooting / Re: Re: [REL] Roses and Wine (for FF8)
« on: 2013-06-13 09:02:03 »
Im not sure if i am the only person who noticed this but in your first post you wrote
i have the french version installed
but your app.log says
Here is the app.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
You may very well be using a English 1.2 Non-geforce EXE on a French game which is causing the problems you are seeing at the bottom of your app.log (its looking for English files but you have the French version). So try the French Patch instead of the English one and see how you get on.

64
Troubleshooting / Re: Glitched? Need help..
« on: 2013-06-01 23:14:46 »
You could use the teleport trainer (either of them) to get out of that situation.

65
Not sure why this is happening, maybe i messed something up with it, If i get chance i will take a look at it but anyway this trainer is out of date now,
DLPB has made a new trainer which works superior to this one (has most of my options and a few more), and u can get his trainer here
http://forums.qhimm.com/index.php?topic=14194.0
hope that helps

66
Troubleshooting / Re: FF7 Re-Release Sound Effects Issues
« on: 2013-04-30 09:30:59 »
Well this really is a odd problem, other people on the forum have had this problem before but there was no clear answer on how to fix it (the last person with this problem just bought a new PC which to me seems a little extreme to fix 1 problem). You could try messing with your sound acceleration settings if you have any, or if you have a integrated sound card you could try switching to that instead.
But to be perfectly honest i have no idea how to fix this problem, Sorry :(, It seems to be quite a rare problem.
And just so you know the sound files (apart from music) are the same as the original 1998 game so i don't think its a re-release problem since it uses mostly the same files (only major differences are the music, EXE, flevel.lgp and the location of a few files), But if you have the 1998 version you could try installing it just to see, Also let me know how you get on with installing it on your other computer, i am interested in this problem and if it can be fixed or not.

67
Troubleshooting / Re: FF7 Re-Release Sound Effects Issues
« on: 2013-04-30 00:17:31 »
well "couldn't lock sound buffer" error is due to the new movies being in a unsupported format, you can convert them into a different AVI format or download DLPB FMV Restoration http://forums.qhimm.com/index.php?topic=10980.0
or any other FMV pack,
But the MULTIMEDIA ERROR is a new one to me, is it actually having any effect on your game ? if not you can disable all onscreen error messages by adding this line to ff7_opengl.cfg
disable_popup = on

68
if you want to alter the layout of the font you may be able to do it with a program called hack7 by lasyan
http://lasyan3.free.fr/progs/ff7/Hack7v3b.zip
its for the PSX version of the game but the Window.bin manager works on the PC version as well as the PSX version. And it will allow you to alter the width between different letters and various other things in window.bin

69
Troubleshooting / Re: FF7 Re-Release Sound Effects Issues
« on: 2013-04-29 21:17:07 »
Well there are a couple of patch's on this forum that convert the re-release to the old 1998 release, you could try these patch's and see if converting to the old game fixes the problem.
There are 2 patch's that can do this.

First is my patch that converts new to old, but is NOT compatible with UAC or languages other then English.
http://forums.qhimm.com/index.php?topic=13429.0

Second is the newer patch by Kompass63, this patch is compatible with UAC and works on multiple languages
http://forums.qhimm.com/index.php?topic=14047.0

after running either patch you should be able to run the 1998 version of the game, and also you should have a app.log which may help diagnose any problems you have with sound effects (if you still have the problems in the 1998 release)

70
Troubleshooting / Re: FFVIII save anywhere bug
« on: 2013-04-25 09:39:51 »
OK i had a few moments today to take a quick look at this, And you are right on your save the ability option access's the save option.

But then i loaded your save up normally (on a unmodded EXE) and noticed you do not have any ability's yet (its greyed out) and this is the reason why this is happening.
If you get an ability you will be able to access the ability menu (this is probably why this problem has gone unnoticed till now) so it is only a minor problem.
But i will admit it probably does need fixing, so when i get time i will try and fix this, but the game is fully playable, and when you get some ability's you should be able to access it.

71
Troubleshooting / Re: FFVIII save anywhere bug
« on: 2013-04-24 22:11:36 »
Well i am pretty sure when i posted the save anywhere patch for FF8 i said it hadn't been fully tested, it was never meant to be used as a mod as such, i used it for test purposes only.
I hope there where no other modifications to the exe that I used. Is there any other save anywhere patch?
What other modifications exist for this game that patch the EXE ? even if you didn't backup your EXE you could just redownload the Official 1.2 patch to get a clean EXE.
And as far as i am aware there is no other saveanywhere mod for FF8, you may be better off using a trainer if you can find one, or maybe make one.

If i get chance over the next few days i will take another look at this problem and see if i can fix it, but i make no promises, life has been getting in the way of me having fun recently.
Also if you could upload your save for me and tell me what version of the game you are using (language and version number and type, for example "English 1.2 Non-Geforce") it may make it easier to sort the problem.

72
OK to start with if a key is in
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\]
this means its made by UAC (virtualstore is related to UAC).
Since i have UAC disabled since right after i installed my system this area doesn't even exist in my registry.
So when i run FF7config and change something it happens at
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

And Set3 and Set4 may be made but are not required to run the game without UAC (i haven't checked if they are needed to run with UAC),
On my system i have neither key (since i didn't install FF7 on this computer i just copied the files across from my old PC so i could test exactly which registry keys where needed) and the game runs fine without them (well runs fine on a computer with UAC disabled).

73
FF7 Tools / Re: [BETA] Ochu (FF7 Trainer)
« on: 2013-04-15 09:29:40 »
Nice work Dan, i had been meaning to go back and remake my FF7 Trainer, but now i don't have too :) (i feel yours will be superior anyway)
I posted a bunch of values a long time ago that i use in my trainer here (including a code that allows teleport and instant battle etc)
http://forums.qhimm.com/index.php?topic=11703.msg162756#msg162756
if that helps, the only thing i don't see there is my load savedgames code (which i probably made after that post) and i also documented all the random battles so i can fight any battle at any time now :)
and if you need any help with anything else just let me know.
And as for suggestions it would be nice if we could set events and progress on the fly so we can redo events instantly for testing.

74
Kranmers "convert new to old" Patch, which is integrated into bootleg 040, sets too few registry keys, I think.
OK just to let you know i have fully tested my new to old patch and it sets registry keys fine in both X86 and 64bit systems, the only time the keys are not set correctly is when the game is installed as admin and then the patch isn't or vise versa due to UAC, but other then UAC my patch sets all the needed keys to play FFVII (i have checked this numerous times on different systems with different OS's).
Anyway nice work, at-least this will help people who have any UAC problems :)

75
I wouldn't think so.  Depends on how Kranmer did it, if he allowed for the use of the new flevel, no...  and I am sure he did.
Well to be 100% honest all i did was patch the new flevel to the old flevel (i didn't take any fixes into consideration since i wasn't sure what part of the new flevel makes touphscript crash so i thought it best to just convert the whole thing), before patching you could just use makou reactor and extract the map in question and then replace it in the patched flevel if its a problem.

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