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Messages - sithlord48

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Troubleshooting / Re: Converting Mods to Switch
« on: 2021-10-23 12:46:58 »
The  Switch, PS4, Xbox, IPhone and Android versions are all the PC (2012) version using the newer video driver (like what aali's / ffnx does) and in the case of the non windows deployments running under a layer of x86 windows emulation. Some may have data checks to detect any modified data so may break the install Always keep a backup copy. If you have to put files into LGPs be sure they are in the correct FF7 formats. exe mods might fail.

@sithlord48: man could you add an option in your save editor to unlock the damage cap? Thanks in advance.
No I can not. This is not something that is controlled by the save game.

General Discussion / Re: Question about Yuffie warping
« on: 2021-10-13 12:14:27 »
Set the Game progress  to the correct value.. There may also be additional Checks on some fields for other progression items. Progress is the last frontier of save editing.

General Discussion / ATTN: FF7 MODDERS Quick Questions.
« on: 2021-10-10 12:44:55 »
Hi Everyone I just have some questions about what you all working on, So i can decide what i want to work on  :wink:

0. What Version of FF7 are you modding ? (PC97 / PSX / Steam / Switch ... )

1. What Kinds  Mods are you working on (Conversion, Models, Kernel,  Text, etc... )

2. What Tools are you currently using to make your mods?

3. Where do these tools fail for you ?

4. What tools do you need ?

Announcements and site development / Re: We were hacked.
« on: 2021-07-18 13:07:26 »
Great to see https finally!

FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.11.2)
« on: 2021-06-25 18:00:01 »
can you tell us what OS and provide a link to the file you have downloaded since all the files are working and have all 3 languages. ( just tested them)

FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.11.2)
« on: 2021-06-25 01:44:41 »
you have to select english from the language menu .

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-06-09 11:58:01 »
They work in direct mode. I just looking for the older ones in that format

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-06-08 11:51:43 »
Great Work!

Would it be possible to upload the dds files for use in direct mode ?

I think this is the wrong place to have posted this please be sure to review the rules for what posts.

If 7th Heaven does not work for that version I would suspect it is because the install path of the game or based upon the reg keys being different. Either of these can be fixed by the devs easily. Try it see if you get errors post them if you do I think they have a discord you can join and maybe resolve this quicker.

Completely Unrelated / Re: Cloud: "...A lot has happened"
« on: 2021-05-09 11:33:38 »
Welcome back, alot has happened. Its once again a whole new crowd around here. Some of the older users do pop on from time to time. Lots of progress has been made w/ FFNx (new driver based on aali's old code). They can always use more eyes if you want to dip your toes in to gfx. On the mod front there is a lot a nice new backgrounds and for those that use it I've heard the new version of 7th heaven works well.There are also quite a mods few tools being worked on still If your looking for other things to code.

What file type are you getting those offsets from?

Quote from: johnfocker
Turns out I forgot I tried turning on "SaveRAM compression" in RetroArch.

Oh yeah that would do it.

Quote from: johnfocker
Thanks for your time and effort with BlackChocobo! <3

Thanks for enjoying It.

FF7 Tools / Re: IroNite - .iro packer and unpacker
« on: 2021-03-16 12:56:18 »
So i would like to open or make some iro files any source code for this or a tool that works in wine ?

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-03-16 12:48:36 »
No one cares about reunion support anyway.

Hi! excelent work with the black chocobo, it really helps a lot. I have a question, I've put battle points in my actual save with the black chocobo but it doesn't work, I am doing something wrong? Thanks.

Battle points are reset anytime you enter the battle square so if you are adding BP make sure to set you save location to the Battle Square or they will be reset when you enter that field.

The switch version has been supported since it came out.

The only version not currently supported are XB1 and PS4..

XB1: I have never seen a save at all so it might be encrypted or it might just be a normal save if you have one get me a copy of it and i can tell you  Chances are its encryped and That will need be be Reverse Engineered before we can read or write to a save the XB1 will accept. (also would need to buy an xbox for testing since i don't own one)

PS4: The save is wrapped in a crypto blob.  Just like with the XB1 the encryption needs to be Reverse Engineered  before a save the PS4 will accept can be made.

Do u know about these encryption schemes ? Let me know.. Everything is in place in ff7tk to support these formats when more RE has been done on them. I would suspect just like PS3/PSP it will take a bit after in to the next gen before these schemes are known and i can support the saves correctly.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-03-08 22:53:43 »
sucks for reunion users

pretty sure iro are just zip files. you should be able to extract the archive and use it like any other mod you would use.

Currently i don't have the progression values for that event but you can find a save in the save compilation

and try that for your progress value be sure to set your location accordingly also.

Please post a link to your file I will checkout your file and let you know whats going on .

Edit: I was able to load and modify pcsx-reArmed saves without issue.

Quote from: rikku
It is possible to use this tool with a game using 7th heaven playing it ??


Not that i know of progress is the last part i have left to Reverse.

There are only two kinds of FF7 Saves PC and PSX .The newer pc versions (2012 and steam) use a metadata.xml to track what saves are synced to the cloud this file is  updated when bc finds it in the path of where its saving . If you have not saved a game from the steam version you should do that before attempting to save to the steam folder.  You can also create a cloud save folder using the option in the file menu (you must know your userID or have a save folder for bc to detect it).   
Achievements can be unlocked with the achievement editor, but i see no reason a converted should not work for getting them while playing.

Additional Save format info : and

Thanks for the report, Its fixed in the current Continuous version

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