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Messages - LostWingx

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1
Releases / Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« on: 2024-03-12 13:42:26 »
Reminder:  LostWing mod was designed for PSX and was an experimental learning experience.  It is unquestionably broken by just about any standard.  I would suggest avoiding it entirely.  I'm quite mystified seeing references to this mod on the google and youtube all these years later.  Try it at your own risk.  Please just know that I am not active on qhimm, I am not active on youtube, and I offer no support whatsoever for this mod.  If you still want to give LostWing a try, by all means, play it to your heart's content.  You've been warned.

Thanks to all the moderators, administrators, and mod creators here at qhimm for maintaining this treasure of a community.

-LostWing

2
Completely Unrelated / Re: The Fun Topic
« on: 2010-10-10 17:19:35 »
I'm pretty sure this question was intended for 500+ posters/veterans of the forums but i have nothing better to do right now So i will reply anyway.  When not studying/attending class/attending internet class i can be found in any one of three extreme forms.  Either completely immersed in whatever project i'm working on at the time (currently testing the limits of what i can do with psx FFVII), some form of outdoor physical activity (usually running through the woods or leaping from rock to rock in the creek near my house [yes this is unusual, i know]), or smoking **** and getting drunk. btw, i'm your child's future school psychologist--Don't worry i'm good at what i do.  :-D So yeah...Computer + Nature + Mind Altering Substances yay!

3
General Discussion / Re: FF14 panned by critics and users
« on: 2010-10-08 02:26:11 »
Too bad you guys couldn't submit the mods here to game review magazines. "FFVII: Qhimm Remix 10/10  FFXV -6/10"

4
Completely Unrelated / Re: Random
« on: 2010-10-08 02:18:08 »
Based on my mental construct of the Qhimm Forum's Mission Statement (my bad if there is actually such a thing), the mod conduct here seems to be a perfect match.  Those who match the culture here fall right into place and thrive.  For those less technically inclined or those new modding, the learning curve is just a little flatter.  Being part of the latter group, I haven't had much to offer yet, but I make honest attempts to contribute when I can.  Seeing as you have to be a total jerk or a complete imbecile to face any serious consequences, it seems the mods are doing their job well.

5
General Discussion / Re: FF14 panned by critics and users
« on: 2010-10-07 19:09:14 »
At what point did this horrible transformation of square/enix begin?  as far as I know each of these companies produced primarily for the fans before the merger and were happy with making tens of millions, likely hundreds of millions of dollars.  FFX i thought was the beginning of the end since the fans were pretty split on whether they liked it or not...i guess the younger fans won and since then Squeenix has been producing for those mindless idiots who think pretty colors and asburity are what makes games good.  Money + Stupidity = everything wrong in the world today.

6
General Discussion / Re: Sephiroth Limit break
« on: 2010-10-05 20:28:50 »
Oh my bad, sorry.  Hope someone else can you help then.

7
General Discussion / Re: Sephiroth Limit break
« on: 2010-10-05 19:23:28 »
I don't think I can help you make something like the video you showed, that was badass.  Here are some examples of the Limit Breaks I have been able to use for Sephiroth (using WallMarket and PEC psx emulator cheating device)

http://www.youtube.com/watch?v=86taLuvg5uc
http://www.youtube.com/watch?v=fAsFbQE2L6I

This is from Anti-GSC.com for Sephiroth Limit Breaks NTSC version
800F5E9C 00FF--fill his limit bar
D0099BEC FFEO--get his limit to work
80163762 0007
3009DD3E 0001--fix the appearence of his limit box

Hope this helps.  If you do use this method, you should show us what you make him do :)

8
Troubleshooting / Re: FFVII PSX Attack Animation Confusion
« on: 2010-10-04 18:21:54 »
I see.  Well unless someone else knows a fix to this problem, it seems I will have to test using certain attacks on other disks or seeing what happens when I use Avalanche against that big ice dragon in great glacier since he is the only enemy I am certain uses the Avalanche attack.  Thanks for the help, hopefully someone else knows something about this.

Edit:  Oh, I reread your post, I guess i can try using the spell with the corresponding battle background.  That might just be whats going on.

9
Troubleshooting / FFVII PSX Attack Animation Confusion
« on: 2010-10-04 16:42:10 »
Alrite, so I have been using Wallmarket to change a lot of Magic Animations successfully.  For example, I've changed 'Sleepel' (animation 0B) to 'Laser' and used animation BB which uses the 'W-Laser' animation like Jenova BIRTH uses.  This works fine and so do at least a dozen other newly created spells.  However, after repeated testing, there are many animations that either Crash the Emulator, Freeze the Game, or Continues running the game but never shifts back to character control.  Two examples of attack animations that do this are 'Lv. 2 Confu' (85), and 'Avalanche' (81).

So my question is, Are certain attack animations simply not able to be used on the PSX version (idk why this would be), or is there a special method for replacing certain attack?  Are they not stored on Disk 1's KERNEL or something else strange?  Has anyone else encountered this problem? 

I have read all the information regarding changing animations using Wallmarket and used the same procedure for the attacks that work successfully and the attacks that fail.  I was really looking forward to having an Avalanche Spell to cast.

10
Any chance we can get those values?  I've seen the gameshark code that allows snakey to leave the swamp, but not one that makes it chase its tail or follow vehicles.  Can you make it leave the marsh and also follow the highwind?  That would be fun.....for people like me...

11
@obesebear:  Alrite...guess it will take me a bit more time till I am actually being helpful around here. 

12
Did you try to change the order in which you installed them?  Millenia's 1st then APZ 2nd?

Also, this goes in tech support I believe.

13
Oh!  lol don't know how i missed that.  I get it now. thanks.

14
"Cure: 000
Frog Song: 048
Light Shell: 26A
Pyramid: 15D, 15E, 15F (these are three separate attacks for reasons I won't go into, but they all look the same)
Reanimagic: 18E
Capsule: 38B, 38C (same as Pyramid)
Right Arm Revive: 38F

Now we have to add the fixed values to find what animation index to use. Since the relative index of all these is 0, we add the fixed increase to 0 (remember, these values are in Hexadecimal).

Cure: 0 + 0 = 0
Frog Song: 0 + 36 = 36
Light Shell: 0 + 4E = 4E
etc."


So...this produces the Light Shell animation, how do you produce Capsule, Pyramid, Reanimagic, or Right Arm Revive?  These are all enemy exclusive attacks so wouldn't they all have the same value after the calculations?  Pardon me if I am missing somthing.

15
Hmm...I've modified the curves extensively.  Is there a proper way to change the curves?  I just tested values until i found the idea rate of growth for that stat for that character.  I stayed within the lower numbers and didnt go into the crazy lookin curves. And idk if my search skills really suck that bad, but it seems the questions I have are not appearing elsewhere on the forums, thats why I am kinda just asking them here. 

16
I see.  Well I am beginning to see why years go by from the time I hear about a mod to the time it is complete.  I'm not messing around with any AI.  Whenever I go into Initial Data in Wallmarket it always has some kind of issue and asks if i want to continue or quit, I imagine this ISNT suppose to happen.  But when using an Original kernel, my updated scenes work...for the most part.  The initial Shinra MP fight is now Yuffie for some strange reason, I've only modified Stats of enemies so not sure what is goin on there.  I think that I will just go spend a week or so messing around with all the programs and come back to the forums once i have a not-so-noobish perspective on everything.  My kernel is complete, or 95% complete anyway, I just need some enemies that can put up a fight.  That brings me to another question, perhaps it is asked or answered somewhere else, but is it possible for me to find someone's Hard Difficulty Mod, extract their Scene.bin and use it with my Kernel?  I guess Iwill go now and experiment.  Thanks for the help as always.

17
Well tried everything again.  Fresh everything AGAIN, and made sure i did everything very slowly and carefully.  It is now working. To the best of my knowledge I didnt do anything differently.  The adding 1 to Skorp hp worked.  I reduced some enemies' exp reward to 1, it worked.  did the same to AP, it worked.  I guess i somehow solved the issue, thanks for the help again.  I will keep testing a few more changes before i actually start to make my ideal scene file.  I will post as to what happens.

my best guess at this point is that i was either updating a different kernel than the one i was inserting, or well...idrk.  i suspect it was a stupid and simple mistake on my part somewhere...jus strange that i tried so many times and it just now worked for the first time.

EDIT:  Alrite, so i've tested it some more and i've gotten text changes and stats to work, except for one little thing.  I get the Scene: Error message when Barret is in my party. WTF? I used some cheats to test all the game characters and the battles load correctly with eveyone except for Barret.  idk why...i've never heard of such a thing.  How does Barret's being in the battle cause the Scene file to go crazy?

18
Thanks for helping.  Well, I took a Fresh Disk 1 and fresh kernel and fresh scene.  I made 3 is. The first has my modded kernel.  It works perfectly.  The second has a scene.bin that has only been changed in 1 way...I added 1 to Guard Skorp's Hp.  Every battle displays the error code. The third iso had my modded kernel and modded scene, the kernel data is all correctly changed, but battles once again display this error.  I've tried this about 12 different ways now and if i am not using the original scene.bin then my battles simply do not work.  I've even tried other people's modded scene's and get the same message.  Should i obtain new original ISOs?  Gah, i got so much done before this took place and i've been stuck in the mud for 3 days now.

19
FF7 Tools / Hojo 1.1 Date Error Scene: 300/Code: 38 (PSX)
« on: 2010-09-17 23:48:52 »
Ok, I posted something similar to this elsewhere on the forums, but i think it was in the wrong place.  I also can't seem to find anything about this in the feedback or troubleshooting sections for Hojo or Proud Clod for that matter.  I have a modified KERNEL.bin and I am trying to edit Scene data.  When i edit anything with hojo or ProudCLod and update the kernel and then make a new cue/bin for FFVII, the battles give me "Data Error  Scene: 300/Code: 38"  Am i doing somthing wrong?  I've used Hojo before with an original Kernel and had no problems.  I've spent like 5 hours reorganizing and getting fresh files to work with and making sure I am doing things in the correct order but i am still having this problem.  This is really frusterating because to the best of my knowledge i'm doing nothing wrong.  I beleive I am using all the recommended programs.  Help Please!!

20
FF7 Tools / Re: Hojo 1.0 - enemies editor
« on: 2010-09-17 23:03:55 »
So I am having some newb trouble with Scene Editing. If i change anything at all then when I get into a battle Data Error skip battle just comes up.  I've modified the kernel quite a bit.  Based on what i've read here i am going to get Fresh files all around (except for my kernel pieces), make sure Kernel.bin and Scene.bin are in the same folder with Hojo, and make sure i update the kernel.  My question is....what order should i do this is?  Do i need to have a fresh kernel for Hojo to update? Should i Update the Fresh kernel then apply a changes patch with wallmarket?  I'm sorry for being totally inept at this, but I'm going to school for Psychology not software engineering or whatever this is and I really only started this work recently.

21
Hey I am fairly new at this too, but perhaps with a few days extra experience lol.  I think you should just get CDmage caue thats what everyone else here uses, best to keep procedures for this stuff Standardized so troubleshooting is the same for everyone.  Anyway, I am also having issues with Scene Editing.  I think this goes in a different part of the site actually.  Look around a bit and see if you can find some more answers.

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