Author Topic: [Request] Run-everywhere mod / codechange?  (Read 6318 times)

Gingercat

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[Request] Run-everywhere mod / codechange?
« on: 2007-09-09 13:24:50 »
Hey folks! I just thought of how much I love this game... And hate having to hold the Cancel key to run everywhere... I'm a very run-everywhere kind of person, I like to get there in a hurry.

Is there a way to make it so the Cancel key must be used to walk, and running is the default action?

The only place I can think of this being an actual problem is the marching section of Junon, where you have to try and get good TV ratings; it'd make sense everywhere else. (It'd be FF9-esque in this way and that'd be nice too.)

That'd save me a cramped hand after a while of playing!

kruci

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Re: [Request] Run-everywhere mod / codechange?
« Reply #1 on: 2007-09-09 14:32:05 »
http://forums.qhimm.com/index.php?topic=5124.0
Patch always run

Problems collection(ctl-C ctrl-V, some quotes):(you must press CANCEL; no one tell you press CANCEL)
Wall market gym - run minigame
controlling the clock in the Temple of Ancients
when it came time for Cloud to draw his sword against Aeris. He sat there shaking his head as if Cancel was being pressed. When I DID press Cancel, he stopped and I was able to continue.
???some minigames(snowboard - always brake?<-false, CANCEL is for jump)
???marching section of Junon
???(I dont understad, maybe missing content) having cancel down will fark up battles and not let you select anything
« Last Edit: 2007-09-11 11:23:49 by kruci »

dziugo

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Re: [Request] Run-everywhere mod / codechange?
« Reply #2 on: 2007-09-09 15:07:16 »
=> Don't use it.

Gingercat

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Re: [Request] Run-everywhere mod / codechange?
« Reply #3 on: 2007-09-09 22:13:23 »
Mmm... so the only way is to convince the game that Cancel is constantly being used?

I was thinking instead of somewhere changing the default character action from walk to run, but I dunno how the game's built so I dunno whether that'd even be an option or not, heh :)

Ah well.

kruci

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Re: [Request] Run-everywhere mod / codechange?
« Reply #4 on: 2007-09-10 09:01:13 »
=> Don't use it.
Actualy, someone said that "some problems" are better then whole game keep CANCEL pressed.
Actualy, if you encounter problem, you can use old FF7.exe
Actualy, I am using it only for testing purpose and I will try use it whole game later.

Or is here any other, more important problem with run?


Question for dziugo
(if you remember)
Code: [Select]
0x006499E7:
   0x75
It should influe only run? So some activities are binded with run not with CANCEL?
« Last Edit: 2007-09-10 10:05:30 by kruci »

Murak Modder

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Re: [Request] Run-everywhere mod / codechange?
« Reply #5 on: 2007-09-10 12:32:12 »
unless i'm mistaken, could you not just simply change aaff.a with aaga.a? then the cancel button would make the game walk, but that would only affect areas such as the marching parade as everyone would be running as they do the stunts (unless the lower part of the body is part of the animation in which case there would be no change) and they are in the char.lgp, so would that not be the best way to go about it instead of editing it with a hex editor?

Borde

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Re: [Request] Run-everywhere mod / codechange?
« Reply #6 on: 2007-09-10 13:34:33 »
That would have no use because even if you change the animation the speed will still be the same.

dziugo

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Re: [Request] Run-everywhere mod / codechange?
« Reply #7 on: 2007-09-10 20:16:33 »
Question for dziugo
(if you remember)
Code: [Select]
0x006499E7:
   0x75
It should influe only run? So some activities are binded with run not with CANCEL?
While I was "making" (-> debugging and looking for a way to trick ff7) the patch, I thought that it's for run/walk toggle only. I didn't test it enough, and was proven wrong later :P

kruci

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Re: [Request] Run-everywhere mod / codechange?
« Reply #8 on: 2007-09-10 20:30:00 »
Maybe not, what show that its wrong?
Game behave only like run is always on. I didnt see list of error so I cant say I am wrong.

controlling the clock in the Temple of Ancients <- speed of run?
when it came time for Cloud ... <-weird, but can be similar
Wall market gym - run minigame <- speed of run?
snowboard - always brake?,marching section of Junon <-anyone tested it?


I am trying little hacking, actualy I only get switch - Run walk animation. Is little funny look at Squall walking with run speed and runnig with walk speed.
« Last Edit: 2007-09-11 10:46:01 by kruci »

dziugo

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Re: [Request] Run-everywhere mod / codechange?
« Reply #9 on: 2007-09-10 21:28:05 »
I can't prove that I'm right/wrong - it's all about the overall effect in game. People reported situations when game thought that [CANCEL] is being pressed (and that the problem is gone when that single byte is restored), and I have no reason not to believe them. I've seen the "tricks" Square programmers used, to make the game to work as it does, when I was rewriting the code into C.

Seems that I always write "I will look into it"... Any good place to buy FF7 these days?

kruci

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Re: [Request] Run-everywhere mod / codechange?
« Reply #10 on: 2007-09-11 10:03:41 »
You can look, download patch:)

The question is, if changing run-walk make characters run in cutscenes.

Update:
I was able switch speed and animation.
So ...
One cutscene, whitch I tested(first reac blow up), has right speed/animation.
But need a lot of test...

Actualy It can be same as dziugo always run patch.

Update2:
dziugo always run cant acess direction table in Gold Saurcer
My always run can.
« Last Edit: 2007-09-11 11:16:43 by kruci »

dziugo

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Re: [Request] Run-everywhere mod / codechange?
« Reply #11 on: 2007-09-11 12:33:24 »
Downloading the patch won't get me anywhere :P If it happens that you release a working version and I missed it, gimme a shout - I'll unlink mine.

kruci

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Re: [Request] Run-everywhere mod / codechange?
« Reply #12 on: 2007-09-11 14:48:44 »
I actualy maked this patch looking into code, and then I did some test patchs....
And it worked...
But of course, without test I cant do anything.

I relased it here http://forums.qhimm.com/index.php?topic=7022
« Last Edit: 2007-09-11 14:56:22 by kruci »

dziugo

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Re: [Request] Run-everywhere mod / codechange?
« Reply #13 on: 2007-09-11 15:03:59 »
PM me if you ever want a YAMP version of your patch :P