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Messages - Bonez

Pages: [1] 2 3 4 5 6 ... 10
1
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: Today at 10:33:35 »
Sorry I wasn't clear. I want to use retouch's theme but I don't like the avatars that retouch uses. I actually figured out how to edit the textures and I'm trying to replace them. thanks!

You don't have to edit anything. You can use any main avatars you want.

2
Hey just wondered if you've changed the font of the chat in the latest update today/yesterday? If so is there an option for original chat font? This new one is not easy on the eyes  :?

solved
no?

3
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: Yesterday at 06:56:22 »
Hello, I hope this is the right place to ask this:

I'm trying to get my ideal setup for enhanced stock UI but the issue is that I want to use the design from "Retouch" without the remake style avatars. I would like to use the brushtroke avatars from "finishing touch" ideally, but no matter how I configure these I get thrown errors regarding compatibility with FT, RT, and ESUI. Is there a way to mix these three? Or is my best bet to unpack Retouch and learn how to replace their avatars with the ones I want manually? Thanks in advance

The main avatars can work just by putting FT above retouch and turning FT's theme off... If you're talking about MINI avatars, that's not possible.

4
Thanks Bonez for updating the avatars!  Now they're all pretty consistent with the remake feel.

The "Blind" status icon still gets me to do a double take since it kinda looks more a "Bleed" or "Ink" or "Oiled" icon. But this is a Remake problem though since there isn't a real icon or actual status effect for it anymore.

The reason darkness uses an ink icon is because:
"Darkness
Darkness is mainly usable by enemies. The player only has access to the status through the Ink item"

It actually does make sense.

5
Releases / Re: Gameplay Tweaks mod
« on: 2024-02-20 11:54:43 »
They work for me.

6
I've been playing the game with Retouch installed and just noticed that Vincent's avatar portrait art as well as Cid's art is still using arguably lower quality Advent Children assets and not the ones from Remake/Rebirth.  Their official bust art is now available in the Square Enix press site. I've linked to them below.
Spoiler: show


Any chance that they can updated to match the quality of the rest of the avatars? Thanks.

Of course that's the plan once I get some assets.

BTW, Vincent isn't Advent Children. That's a real man lol. Fooled you.


BTW, retouch has its own thread.

7
If it's freezing on screen transitions (especially specific fields consistently) it's possible your field texture mod is corrupt and needs to be redownloaded... like wise if it happens when battle starts, then it could be your battle texture or models.

8
7th Heaven / Re: Game crashes after initial credits scene.
« on: 2024-02-14 23:37:54 »
Well that just isn't possible. ESUI won't turn off other mods. Certainly none of the ones you're using in your list. If you want to come to our discord, troubleshooting you would be much faster.

9
7th Heaven / Re: Game crash after initial credits
« on: 2024-02-14 02:54:22 »
you've got all kinds of problems. a ton of your mods aren't compatible with each other... new threat, rebeerth, mod elemental, jessie mod. none of these will work together... you need enhanced stock ui for either finishing touch or retouch to function, but not both at the same time... and ifrit will work with none of them.

10
7th Heaven / Re: Game crashes after initial credits scene.
« on: 2024-02-14 02:51:03 »
you need esui for a couple of your mods to function without crashing.

11
not if your load order is correct.

13
Reserved.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-11-30 07:38:34 »

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

This is untrue.

15
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2023-10-28 03:55:01 »
It is certainly in the catalog as well.

16
I'm a little confused with regard to the Must Install list. If Echo-S 7 is installed, I'm informed that I cannot use the 60/30 FPS Gameplay's recommended "Field Mode Fix" due to incompatibility with Echo. Moreover, Echo-S seems to include it own VA-friendly soundtrack feature that I assume would conflict with the recommended "Reunion - FF7 PSX OST" soundtrack mod. Should I simply opt for whatever I personally prioritize when it comes to these, or is there a way to make all of them work in concert?

I apologize if I'm overlooking something idiotic, but one of my promises to myself when I bought a new laptop was that I'd christen it with a run of souped-up OG FF7, and I want to make sure I'm doing things the right way.


You can use whatever music you want with Echo-s. Just turn off Echo-s' music. You can use 60fps mod with Echo-s, but you cannot use the field animation fixes with it. it's like 4 fields to fix minor animations, you're not missing anything.

17
7th Heaven / Re: Issues with slow loading
« on: 2023-10-23 07:19:05 »
Everything slows down for me a lot if I use advanced lighting while using a lot of other mods.

18
7th heaven requires .net framework 7.0 x32 and x64. Considering Windows 9x is 32bit, I don't think it can work... FFNx MIGHT work on its own on 9x, so you might be able to use a couple mods, but not most of them. purely graphic and audio, but even then, an old system like that would probably have a hard time rendering a lot of the upscales

19
Auto Run it's built-in FFNx, so if you using 7H simply go in C:\Games\Final Fantasy VII>FFNx.toml

Open up the FFNx.toml with notepad and set to "true" the Auto Run (line 387), save and close.

Enjoy.

FFNx's autorun only applies to analog controls when you fully press in a direction. It doesn't actually "auto-run" in the traditional sense.

20
Sorry, I missed the notification that I got a reply. My 7H and FFNx version are both up to date on the Stable side. As for the mod list, I have tried shuffling it all over the place, and I've even tried disabling literally everything except 60fps and it still crashes, as indicated by the image.

As regards nit-picking and the "Full 60fps mod", it's not my thing. I personally don't think there's anything nit-picky about wanting the battle animations to play at their original frame rate while the menus play out at their original frame rate. Granted, I'm not here to debate that and I'm rather here to figure out why a mod that used to work for years doesn't work anymore. Any help is appreciated.









That old animation mod just won't work with the new game driver.

21
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2023-10-10 00:33:32 »
Shouldn't be possible if your mods are up to date.

22
I've been trying to get this mod working for a long time, and I've never been able to get past the movie intros without FFNx crashing. Even if it's the only active mod and no matter the version of the 7th Heaven launcher or FFNx, it crashes with no hints as to what's causing it. Any idea on what it could be?



24
Releases / Re: Ff 7 save load mod ?
« on: 2023-09-21 12:11:55 »
How come this isn't compatible with Echo-S 7? It's not like the voice actors yell out Fire2 or anything. Are you looking into making it compatible some time in the future?

I'm pretty sure you're in the wrong topic?

25
Surprisingly, you can't turn off the replacement sound effects in the sound effect replacement mod.

No. There are several technical reasons for why. Among which; it's impossible to use the stock engine for some sounds and the new engine for others. It's all one way or the other. Also few of the fields have a stock ambience, so if you did use the vanilla sounds, you'd have some fields with super high def ambience and some with crushed midi ambience. There are several areas in the game where doing this would be very awkward or be outright cringe. Secondly, I don't want a hodgepodge mod where you'd have real recordings of birds etc. and all the other battle sfx are staticy-midi... But most importantly, Cosmo Memory is a sfx replacement mod for the 724 vanilla sounds first and foremost. The other features like ambience, footsteps, etc. are just bells and whistles to go on top of them.

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