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Messages - Bonez

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1
Troubleshooting / Re: No Sfx on Steam Deck
« on: Yesterday at 01:48:20 »
If your SFX get stuck like that, just go into 7h driver settings and hit restore to defaults.

2
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2024-04-07 05:03:24 »
HELP!!!! My game was working perfectly fine with my mod configuration until TODAY that ESUI pushed a new update! My beautiful, beautiful Ninostyle HD Tifa turned into this:






I haven't installed ANY other new mods and until the day before yesterday everything was normal! There were no update to ESUI then. But then today I updated and this happened! Can the mod creator help me please? What could have been in this update to interfere with the textures?

Here is my load order



That is not because of ESUI. ESUI doesn't touch any models. The problem actually lies in Modder's Haven pack - specifically if you have MH's items turned on... In future make sure you turn off the mod you suspect is the culprit to make sure it's not something else first. You can then go down one by one until you find the offending mod so you can report to the right people.

3
Hey guy's I'm having a weird issue where if I turn off Cosmo Memory, I no longer have any SFX at all, Music yes but no additional SFX IE menu and battle sounds
But if I re-enable Cosmo Memory, I have the Cosmo Memory SFX.

Is there a setting or some issue I'm unaware of to get the Original SFX to work again?

So far I've tried:
Turn the mod off in 7th heaven and then uninstall it
Leaving the mod available but turned off
Changing the audio output in the ff7 config and windows
Changing the volume in the game menu
Setting to run though Centre SFX on / off then uninstalling
Checking Sound settings in windows

I've tried searching for a while now but haven't found any info thanks for any assistance
Hope you're all having a great time with Rebirth!

Driver settings>Reset Defaults.

4
It's the "New CM" one that's going in.

5
Hi dear, your cosmo memory mod is fabulous, I would like to ask you something, is it possible to restore only the sound of the limit break, because I like the original more, even if it is a separate mod that I can add without it conflicting with the mod itself, let me know.

I've been taking a bit of a break to play through Rebirth. Once I'm finished, I'm going to complete this ESUI theme project I've been working on, but once I'm finished with that I'm going back to CM and go through some sounds and try making some of the more iconic sounds more similar to their old sound. The limit break sound in particular is one that comes up often and I have a new replacement for it to give you an idea of what I'm trying to do with them.

OG
https://voca.ro/1ctSTEvUqd1v

Old CM
https://voca.ro/13Eb9gCJuhab

New CM
https://voca.ro/1byj1yjhqahc

6
Reunion has its own version of SYW fields which are much better quality than Remako.

7
retouch in 7th heaven is broken, not working! I tried install by 7th heaven and not work, with iro version works well, but says there's a update... when download update, broken again...

Another problem was with translation mods... the font broken accent (á, é, í, ó, ú, ã, õ, â, etc...) there's how to fix?
No idea what you're talking about. It works fine for me.
As far as foreign characters, you can't use dialogue avatars, field buttons or expanded icons with any language but English. Says it inside the mod options.

8
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2024-02-27 10:33:35 »
Sorry I wasn't clear. I want to use retouch's theme but I don't like the avatars that retouch uses. I actually figured out how to edit the textures and I'm trying to replace them. thanks!

You don't have to edit anything. You can use any main avatars you want.

9
Hey just wondered if you've changed the font of the chat in the latest update today/yesterday? If so is there an option for original chat font? This new one is not easy on the eyes  :?

solved
no?

10
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2024-02-26 06:56:22 »
Hello, I hope this is the right place to ask this:

I'm trying to get my ideal setup for enhanced stock UI but the issue is that I want to use the design from "Retouch" without the remake style avatars. I would like to use the brushtroke avatars from "finishing touch" ideally, but no matter how I configure these I get thrown errors regarding compatibility with FT, RT, and ESUI. Is there a way to mix these three? Or is my best bet to unpack Retouch and learn how to replace their avatars with the ones I want manually? Thanks in advance

The main avatars can work just by putting FT above retouch and turning FT's theme off... If you're talking about MINI avatars, that's not possible.

11
Thanks Bonez for updating the avatars!  Now they're all pretty consistent with the remake feel.

The "Blind" status icon still gets me to do a double take since it kinda looks more a "Bleed" or "Ink" or "Oiled" icon. But this is a Remake problem though since there isn't a real icon or actual status effect for it anymore.

The reason darkness uses an ink icon is because:
"Darkness
Darkness is mainly usable by enemies. The player only has access to the status through the Ink item"

It actually does make sense.

12
Releases / Re: Gameplay Tweaks mod
« on: 2024-02-20 11:54:43 »
They work for me.

13
I've been playing the game with Retouch installed and just noticed that Vincent's avatar portrait art as well as Cid's art is still using arguably lower quality Advent Children assets and not the ones from Remake/Rebirth.  Their official bust art is now available in the Square Enix press site. I've linked to them below.
Spoiler: show


Any chance that they can updated to match the quality of the rest of the avatars? Thanks.

Of course that's the plan once I get some assets.

BTW, Vincent isn't Advent Children. That's a real man lol. Fooled you.


BTW, retouch has its own thread.

14
If it's freezing on screen transitions (especially specific fields consistently) it's possible your field texture mod is corrupt and needs to be redownloaded... like wise if it happens when battle starts, then it could be your battle texture or models.

15
7th Heaven / Re: Game crashes after initial credits scene.
« on: 2024-02-14 23:37:54 »
Well that just isn't possible. ESUI won't turn off other mods. Certainly none of the ones you're using in your list. If you want to come to our discord, troubleshooting you would be much faster.

16
7th Heaven / Re: Game crash after initial credits
« on: 2024-02-14 02:54:22 »
you've got all kinds of problems. a ton of your mods aren't compatible with each other... new threat, rebeerth, mod elemental, jessie mod. none of these will work together... you need enhanced stock ui for either finishing touch or retouch to function, but not both at the same time... and ifrit will work with none of them.

17
7th Heaven / Re: Game crashes after initial credits scene.
« on: 2024-02-14 02:51:03 »
you need esui for a couple of your mods to function without crashing.

18
not if your load order is correct.

20
Reserved.

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-11-30 07:38:34 »

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

This is untrue.

22
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2023-10-28 03:55:01 »
It is certainly in the catalog as well.

23
I'm a little confused with regard to the Must Install list. If Echo-S 7 is installed, I'm informed that I cannot use the 60/30 FPS Gameplay's recommended "Field Mode Fix" due to incompatibility with Echo. Moreover, Echo-S seems to include it own VA-friendly soundtrack feature that I assume would conflict with the recommended "Reunion - FF7 PSX OST" soundtrack mod. Should I simply opt for whatever I personally prioritize when it comes to these, or is there a way to make all of them work in concert?

I apologize if I'm overlooking something idiotic, but one of my promises to myself when I bought a new laptop was that I'd christen it with a run of souped-up OG FF7, and I want to make sure I'm doing things the right way.


You can use whatever music you want with Echo-s. Just turn off Echo-s' music. You can use 60fps mod with Echo-s, but you cannot use the field animation fixes with it. it's like 4 fields to fix minor animations, you're not missing anything.

24
7th Heaven / Re: Issues with slow loading
« on: 2023-10-23 07:19:05 »
Everything slows down for me a lot if I use advanced lighting while using a lot of other mods.

25
7th heaven requires .net framework 7.0 x32 and x64. Considering Windows 9x is 32bit, I don't think it can work... FFNx MIGHT work on its own on 9x, so you might be able to use a couple mods, but not most of them. purely graphic and audio, but even then, an old system like that would probably have a hard time rendering a lot of the upscales

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