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Hi,
Just having a look through this and am very impressed.
I would love to see a mod in 7th Heaven that (maybe selectably) includes the 85 amazingly reworked fields from Jusete's Project Edge fields, but for the ones that have not been done yet, the upscaled ones from Remako are used.
Is there is a way to selectively import, or would I have to unpack both .iros and merge the contents into one superset?
...went into CHAZ and took pictures of what really reminded me of my lib-arts college town, complete with brightly painted road murals, dog walking in short skirts, kids toting around on scooters in front of "WE'RE OPEN" signs, and not a single gun in sight...
Im not sure if its the possible mod setup however, there have been a few models that are either missing or not working as intended throughout my play through.
- Female Cloud originally didn't load up the new model as was the old blocky style while the other two girls were fine. Had to relaunch the game a couple of times for it to load the new model.
- Weapon Seller behind the counter in Wutai uses the old model.
- Blue Hat and Jacket Man and the Pink Jacket and Hat girls uses the old models.
- Cloud when he was in the wheelchair loaded up his New Threat darker clothing colour blocky model and your model at the same time. Relaunching the game by turning off dynamic weapons seemed to load up your Cloud model properly.
- Ive had to use the Ninostyle Shinra Soldiers but would have preferred to use yours to keep consistency. However, doing so loads them with big fat heads.
- New Threat adds two black shinra soldier guys, the COMMANDOS found in Nibelheim, Corel Reactor, Junon Beginniners Hall, Whirlwind Maze, Highwind. They're using the default blocky models. Any possible plans to give them a model?
- Just done the Cloud's subconscious and Zack's face doesn't load. The rest of him and his hair loaded fine.
- I'm assuming its impossible to either remove the dynamic weapon whenever Cloud draws his sword. For example, during the Battle Square.
I'm aware that chances are it may be my setup but just briefly: Using New Threat, ESUI, Battle Models+Textures, Field Models+Textures, Spell Textures, Animations. All taken from the 7th Heaven Catalogue. All characters (except Shinra Soldier) is using Kaldarasha with Dynamic Weapons on. Resize Project is on.
Again, thank you very much.
Might be because the newer IROs now have a unique ID whereas the old one had no ID, meaning multiple copies could be installed. The Catalog version of the NT IRO may still be able to be activated along with the IRO from here however (when it's updated, this will no longer be the case).
hey chief thanks for clarify so i imported your IRO into 7th heaven and these are the mods that i am gonna use, as far as your kowledge goes will tey conflict with your mod?
thanks in advance
Make iro from dds files, wait for the conversion. Install with reunion.
The most of all available field scenes are only obtainable as raw installations.
But u can create your own IRO file with all available scenes. The available IRO Packets are not up to date and lag behind for months.
I created an IRO with all files:
https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/
I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.