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Messages - myst6re

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126
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-10 08:27:02 »
If you change the extension of field2.fs to .wav, you obtain the introduction of "The extreme".

127
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-09 12:40:24 »
Please note that ZZZ archives are not supported yet. Try one of theses tools:

128
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-09 12:37:54 »

Changelog:
  • [FF8 Remaster] Adding LZ4 compression algorithm
  • [FF8 Remaster] Multi language field files support
  • [Script viewer] Adding a preview overlay on texts, 3D lines, and map jumps
  • [Script viewer] Adding party names constants (Squall, Zell...)
  • [Script viewer] Prefix texts ids and map ids with text_ and map_ to identify it quickly
  • [Text editor] Can now partially edit windows positions with fixed values (example: Y is fixed by a variable, but X is still a modifiable value)
  • [Search] Search for map jumps

129
@myst6re will you be updating Deling for new comp=2 (LZ4)?

Back to the subject, I pushed changes in the Deling repository to decompress LZ4 files. Now I try to handle multi-language field files, basically there is now one field.fs archive for every languages (files like *.jsm are named *_en.jsm, *_fr.jsm...).

130
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.9.1b)
« on: 2019-09-08 15:41:22 »
You need a kernel.bin editor, like this: http://forums.qhimm.com/index.php?topic=17090.0

132
Awesome kruci, this is easier than I thought

133
WIP:
https://github.com/MaKiPL/4ZL__decompressor

*pardon my C++ - I'm not into that language
anyway if someone wants to help/rebuild the algorithm so it's not dirty as now, then much appreciated

That's great, I will make PR to this!

4ZL is LZ4 backward, could it be it ? (https://en.wikipedia.org/wiki/LZ4_(compression_algorithm)).

Seems not, I forced the magic number, it doesn't work with LZ4 implementation. But it could be very similar.

134
Thanks for trying! I wonder if it's a homemade compression format, or a known algorithm.

135
Now you can repack ZZZ files with my tool. The CLI interface slightly changed, please run zzz --help for a complete help.

https://github.com/myst6re/qt-zzz/releases

Note: An alternative program was released at the same time

136
Repacking ZZZ archives will be possible in v0.1.0, it won't be too long to do.

137
Hi, file formats in FF8 Remaster have changed a little. First step: open *.zzz archives wich contains data and movies.
For that I already coded a tool http://forums.qhimm.com/index.php?topic=19206.0

Next step, try to open field.fs/fl/fi with Deling. Unfortunately it does not work, because now files are compressed.
Example: bccent12.fl should contains a list of filenames, like this:

Code: [Select]
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.inf
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mim
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.map
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.id
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.msd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.ca
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.jsm
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mrt
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.rat
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmp
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\chara.one

On remastered version:



Filenames are still present, but several times, it seems that the file is now with multiple sections (starting with the size of the section). And each section is compressed.
The compression format always start with the magic code 4ZL_, followed by an unknown 32-bit integer, and followed by compressed data.

Is someone know about this 4ZL format?

138
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 21:13:17 »
Hyne works fine with FF8 Remaster, files are in [...]\Documents\My Games\FINAL FANTASY VIII Remastered\Steam\[...]\game_data\user\saves directory.
I don't know yet how cloud saves work with this version.

139
FF8 Tools / [PC Remaster] ZZZ extractor - qt-zzz (0.1.0)
« on: 2019-09-03 20:42:56 »
Hello, I looked at FF8 Remaster files today, and it looks like all data is packed in strange *.zzz archives.

Okay, Deling can't open that, it's time to be back!

I wrote a tiny tool to extract/pack files from theses archives. This is the first step to make the game moddable again.

Here it is: https://github.com/myst6re/qt-zzz
Download: https://github.com/myst6re/qt-zzz/releases/latest

Alternatives

140
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-03 20:23:29 »
I will look into that

141
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2018-10-13 22:49:35 »

142
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.2)
« on: 2018-07-30 18:43:58 »
Follow this guide: https://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves
This should be the same for Hyne.

143
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.2)
« on: 2018-06-09 19:28:53 »
If this is true, this bug is here for years :-o

144
FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
« on: 2018-03-24 23:02:07 »
For attitude, you can enable advanced mode of Hyne and go to HexaEdit > Field Tab then change the value at address 0x1D8 to 00.


145
Is there any way you can increase the amount of texts aloud in a certain area?
I've hit 255 and cant add any more. It's crucial for my project

Nope, there is a fixed limit of one byte in MESSAGE opcode.

Would it be possible to add a way to save a field script at a text file with the opcodes and arguments/parameters in text like http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes
Example
GOLDu(15)
WAIT(30)


With time, anything is possible :) Hum... I don't have this resource right now...

146
This is a want-to-do feature, here is the issue: https://github.com/myst6re/makoureactor/issues/17

147
Critical issue here, I will take a look.

148
Hello all, thanks for all your suggestions! And thanks to you DLPB for poking me on Github.

You may have noticed that I'm less present on the forum, I cannot manage updates of Makou as well as before  :-( . If someone want to contribute to Makou, I will accept pull requests on Github.

It's described here:
http://wiki.qhimm.com/view/FF7/Field/Models

Yup I written this page

149
Is the resize all windows feature in now as well or did that have to be scrapped?

I've completely forgot, sorry, for the next release :)

150
Ok, new minor release, the light preview isn't ready yet.


Changelog:
  • New editor to modify model light positions (preview not ready yet) (thanks to Kaldarasha)
  • Adding descriptions in MENU opcode (thanks to DLPB)
  • Adding descriptions in AKAO opcode (thanks to DLPB)
  • Fixing an error on parsing bad KAWAI opcode
  • Adding a button "Disable/Enable tree" in the script editor toolbar


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