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FF8 Tools / Re: [FF8] Debug Room mod
« on: 2020-08-24 09:18:25 »
sorry for the trouble but could you tell me how to install it?. I don't understand anything I used Deling but I didn't find the files mentioned in the post

[Delete] it works now.
if you can delete these messages.

[Delete] it works now.
if you can delete these messages.

[Delete] it works now.
if you can delete these messages.

can you update Tonberry for window 10 please? since it doesn't work

no one i installed the dill above but it gives me an error

I also wanted to know .. I wanted to install it on the ITA version and with the mod moguri 8 v5 is it compatible?


can anyone tell me if I have to uninstall version 10.0.40219 of VC ++ 2010 Redistributable (x86) because when I try to install the one provided here it tells me that I have the updated version installed, I ask it since I recently installed windows and I had a beckup of the mods tomberry steam ff8 but it does not work gives me error 0xc00007b but without mod installed from the beginning it fumnitions me without errors. so do I have to uninstall the updated visual C ++ to make it work with tomberry again?
thank you even if you don't answer I think I will wait a couple of days and then I un-install them and try with them here.

can anyone tell me why with the single check on direct_io it does not start?

Releases / Re: [FF8-R] Rinoa and Squall Texture Mod
« on: 2020-05-02 09:37:32 »
ok for the hinges I'm working on it but for those I kept the original texure but for the rest I used the textures of the squalll battle model which had textures with higher resolution and prti of a texure not used with buckles that I have adapted.
and yes for all versions I changed the face of all the textures it had and the pendant also has a seed-like shape.
for the pendant it is the fault of the lowest resolution that the game supports
because the beta version had larger textures but given their higher resolution they made the game crash.

in fact the game or rather I took this pendant
Spoiler: show
I cut it out and then I adapted it to the textuture then the game did the rest.
I doubt it can be fixed unless I enlarge the pendant but then it would be too large.

in the end I checked again in the game and it seems to work even if I try to review the textures
just to be sure.
texture in game:

can you explain why the game crashes with these movies?

Releases / Re: [FF8-R] Rinoa and Squall Texture Mod
« on: 2020-04-27 14:22:02 »
sorry are you talking about the devina version?

Releases / Re: [FF8-R] Rinoa and Squall Texture Mod
« on: 2020-04-26 00:46:46 »
yes I also preferred the original hair but they took squall from the third dissidies the one for ps4 sin. the squall and rinoa are those of the dissidia and not those for psx. square square is not done.
however, what do you dislike about the face? because the model of the mouth is that of the dissidia for psp that I used.
pity you can't import that model because there is a mod that wears the original psx costume on dissidia.
at most it installs only the part of the dress because it does not seem they are an improved one I took the textures of the remastered ones at higher resolution and I replaced them.
I'm still sorry for the buckle because in the beta the belts were much more defined but caused the game to crash.

here is the link to the Squall ff8 costume mod that I was saying:

yes the hair changes the character a lot.
I hope we can import or modify one day
I really appreciate that you like it even if in part :)

Releases / [FF8-R] Rinoa and Squall Texture Mod
« on: 2020-04-25 18:44:59 »
hi this is my first mod on
site and I wanted to share it.
first of all I took part in the texurda from two content creators
it's more than fair to put links to their mods:

mod of hikashi where I took the neckline and eyes and eyebrows:

Mcindus mod where I got the hair color:

This mod must be installed using one of the zzz extractors (zzzDeArchive 1.7.5 or later is recommended)
Get zzzDeArchive HERE


Ok let's start with Rinoa:

as I said above I have prso eyebrows and eyes but I have recolored them as in the art both drawn and in game that I will put lower
because rinoa eyes have never been brown or black but on gray.
then the mouth I left the remastered one but I colored it pink
but for the dance dress "which incidentally was not included in the mod above including other tex I think the 75" I left the red texture because I thought "what are you doing for the dance you don't wear lipstick?"
comunue a variant with pink lips is included.
oh well then I added the neckline to 75 I think it was missing.

well here's the link plus the screenshots:


as for squall here


Spoiler: show

I had forgotten some beta textures that crashed the game so I reloaded it correctly for the few who want to try it.



[inside I left 2 files of the textures that caused problems, they do not have to be installed and are in a separate folder.
they are right there if you wanted to see them ahaha]

well for Squall as I said on I only took the hair color but as in the movies I enlarged the eyebrows
and I took the lips from the textures of FF Dissidia of squall for all the textures.
And I made a few lashes but not all the textures you can check yourself

I also wanted to change the scar as in the movies but I don't know.

then I took the textures of the d0c000_0 file
and I updated the buckles and studs and the low edge of the jacket of the d004_1 file, editing them to make them feel better
even if before when I created it they were at x3 resolution but they crashed the game but now I'm affixed then with the file
d0c000_0 I took pieces and applied it to all the squal texure with the black dress
to be precise I mean the tex of the field_hd_new folder

I think that's all I hope you can like it and you can use them at your pleasure you can also create squall with pink hair and rionoa with rainbow hair hahaha

ok late and by myself it's 3:27 and I work very slowly but shortly:
today or rather yesterday I had read a comment "that of devina towards noon and made me think it was not bad, she realized that she was the author of the mod for the old pc version at 3 a.m. hahaha".
then after the first line of the comment by
LeonhartGR I stopped and started working on this version, it made me want to make it.
I was short this flies no? ahaha

version inspired by the image uploaded here by Devina:

here is a first screen showing what I have done.
Ps already that I have changed the pendant in style dissidia 3 in the psx version.

hope you like it.
I also moved the scar

ok I woke up at 11.40 this morning just to have lunch and then test the model and my fears were founded ...
or that the scar of what I thought was the battle pattern hasn't changed.
now I try to do tests to see if I can get it,
now here are the screens of the model in battle:

scar repositioning test failed haha:

the forehead becomes transparent and depending on how I moved the texture was always positioned there.


little extra for those with 16: 9 play.
should also work for 4.3
the initial menu has black bars that increase the black edges these textures reduce them rather they eliminate them but to change from 16 to 4: 3 you need reshade.

how does it work? I extracted the files but I can never recreate the file and keeps asking me about a certain old data folder
I just wanted to change the squall texure D:

Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-04-22 07:45:42 »
OK thanks I can't wait :)

hi do you know when the full mods will be available?

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-21 17:59:29 »
sorry for my confusing message above.
but I saw that in the 7heaven laucher there is the option
aspect ratio that the rags at 16: 9 can not change 7 heaven to remove the black bar?

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-21 17:55:23 »
hello again kaiden. and that I am not very familiar with reshade but how does it work?
and Chrysalis before and still now the Enhanced_Stock_UI mod was not working I don't know why but the FF7_Remake_ESUI_Them mod yes
  and in the mod remake the stretch in battle works but therefore lengthening the screen outside the battle is not possible because it is not the same thing?
sorry but I do not mean it also I managed to change one. I wanted the textures of the Enhanced_Stock_UI so I opened the remake and I changed the textures and repacked everything and it works, sorry if I opened your mod hahaha

Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-04-21 17:40:04 »
thanks but I was hoping to edit the file
1998 Original.cfg to make the d-pad work as well
for not having a thousand things open but does nothing thanks thanks.
sooner or later my thumb will understand to leave the d-pad alone ahahahah

Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-04-21 09:29:27 »
hello could you tell me how to create a 7 heaven configuration for the game pad?
I wanted the 1998 Original.cfg configuration but also use the D-pad
because I keep moving my thumb there and nothing hahahahah

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-21 09:15:56 »
so you can't eliminate the black bar outside the battle?

good morning . can I ask you if you are the author of the moguri mod?
I have this doubt and if it is these 3 files
I created 3 threads.
update the moguri mod? replace all files but with some bugs?
sorry but i installed the moguri a long time ago and i would not reinstall the mod again.
 if this updates the mod I install them willingly and in doubt I installed the
[FF9 PC] HD Worldmap Mod 0.2 NEW.
however it is a much better job than square-enix has done.

hello could you tell me why it doesn't open the p0data2.bin file of the mogouri mod?

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