Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1850385 times)

-tHeGaMe-

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #650 on: 2012-01-18 12:26:07 »
hey. I just downloaded all the necessary mods for bootloader. fired it up and everything sems to be working just fine :D one thing though, is bootlegger 0037 close to being released? what new mods does it work with and what bugs are fixed? Im asking coz i wanna know if I should put off my playthrough til its released and would it be worth it to do that

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #651 on: 2012-01-18 12:27:12 »
The saves are compatible between multiple versions of Bootleg, so no worries.

anything5678

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #652 on: 2012-01-19 04:19:55 »
I've been really itching to play this, but try as I might I cannot get the game to run after using bootleg. Whenever I launch the game, after the Eidos/Squaresoft screens, it comes up with an error message saying "oops something very bad happened". I've tried many things to fix it, but nothing has worked as of yet.

I am aware that the issue will likely be solved with 0037, but I'm sitting here bored and really want to play it ASAP, so I'm posting this hoping for a way to fix it.

Bootleg.log
Code: [Select]
INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Wed 18/01/2012 16:50:31.24
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O1 /N0 /A1 /V1 /H1 /L7 /M6 /K1 /E4 /T3 /Z5 /B0 /J0 /U1 /W4 /Y1 /Q1
INFO: Brat Code: /@111100111100000000
INFO: Destination Location: "c:\games\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"
INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"

App.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Config
Code: [Select]
# ff7_opengl-0.7.10b config file

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #653 on: 2012-01-19 12:44:28 »
You may need to revert to an older version of Aali's MPEG plugin.
Refer to this post for instructions:
FF7 FMV Crash Fix

anything5678

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #654 on: 2012-01-19 13:03:18 »
Damn still didn't work, it displays the same error at the same time.

Also, that link comes up with 403 forbidden, I did find a working one though: http://sardemff7.free.fr/dl/ff7_opengl-0.7.8b.zip

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #655 on: 2012-01-19 13:06:31 »
Did you try the rest of the suggestion from that post?
Run the game is compatibility mode.

Some systems have difficulty with the HD movies.
No single fix has yet been determines.

anything5678

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #656 on: 2012-01-19 13:11:52 »
Yeah I did run it in compatibility mode with all the settings ticked, doing this is as I said the same outcome, the only difference is in the APP.log:
ERROR: texture dimensions exceed max texture size, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: unhandled exception

Thanks for trying to help though, I hope I don't sound ungrateful at all.

Antisanta

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #657 on: 2012-01-19 15:13:02 »
Hello everyone!  I'm new to these forums, as you might see.  This wonderful mod compilation is what compelled me to join and say hello.  So there you have it; hello!  :P

So far I have finished installation, and the game seems to be running alright.  One problem I've been experiencing so far is that some NPCs seem to be missing their hair or heads.  On top of that, it seems like all of the non-cutscene music has simply ceased to exist. 

When I was installing the required bootleg patches, I noticed that the Final_Fantasy_VII_2.5.1_Installer.exe and MOVIE.zip point to broken links.  As such, I never was able to download these two files.  Could my problems be a result of this?

Finally, I chose to completely forgo the installation of the new music mod, simply because I enjoy the original MIDI music files, and wanted to hear them instead of the new files.  This is most likely why I can't hear any of the music.  How do I fix that?  ><

Thanks for the great mods, and thanks in advance for the help!  :D

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #658 on: 2012-01-19 18:58:50 »
The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES

MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm FILE


FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.
« Last Edit: 2012-01-19 19:07:17 by PitBrat »

Antisanta

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #659 on: 2012-01-20 03:41:31 »
Wonderful!  Thanks for the timely response.  I'll give those a try and let you know the outcome.   :D

anything5678

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #660 on: 2012-01-20 05:54:38 »
Well I don't know why I didn't try it before, but I reinstalled it again, except this time I didn't select the Menu Overhaul option. This seemed to work, as I finally got the the new game screen, and began playing. However, after the very first battle, it went to a black screen and the game crashed again. I'll try some different things again to see if I can get past that point, but at least there's progress.

Ok so as soon as I finish the battle, with Cloud swinging his Buster Sword, the game goes to a black screen, with the music continuing to play. If I don't press anything then it stays like this, as soon as I press a key it stops and a messages comes up saying ff7.exe has stopped working.

Bootleg.log
Code: [Select]
INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Fri 20/01/2012 13:25:11.37
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O0 /N0 /A1 /V1 /H1 /L5 /M6 /K1 /E4 /T3 /Z4 /B0 /J0 /U1 /W4 /Y1 /Q1
INFO: Brat Code: /@011100111100000000
INFO: Destination Location: "c:\games\Final Fantasy VII\"
INFO: Install Image: "C:\Users\Adro\Downloads\FF7 Mods\Final Fantasy VII.zip"
INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"
INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"

App.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll
« Last Edit: 2012-01-20 06:47:56 by anything5678 »

masterwongfu

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #661 on: 2012-01-20 06:11:31 »
hey there guys i just followed all the instructions to get this to work but i am missing two files that are critical to the modding process,
ff7music_install_15112.exe and ff7_opengl-0.7.11b.zip.. is there a way to obtain these files other than the links provided because the dont work. lol ive been at this for a day or so now and i cant find those files anywhere else :(
« Last Edit: 2012-01-20 06:21:20 by masterwongfu »

Covarr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #662 on: 2012-01-20 06:27:32 »
ff7music_install_15112.exe went down along with all of Megaupload. I have reuploaded it to RapidShare, and it can be found here.

masterwongfu

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #663 on: 2012-01-20 06:44:06 »
sweet thank you , now all i need to get is ff7_opengl-0.7.11b.zip :lol: you wouldnt happen to know of where i can get that file?

anything5678

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #664 on: 2012-01-20 06:49:13 »
From here I believe: http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip
It works fine for me.

I don't know if this will work but try this: http://www.mediafire.com/?a584mxlxw71hpct
« Last Edit: 2012-01-20 06:56:51 by anything5678 »

masterwongfu

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #665 on: 2012-01-20 06:50:37 »
ive probably clicked on that link a hundred times today and it has yet to work for me :(

masterwongfu

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #666 on: 2012-01-20 06:56:26 »
is there anyway anyone can just email that file to me , if so my email is [email protected]
i would very much appreciate it if someone could

edit:sorry for the double post and thank you for the file :)
edit edit: mkay so i got it running and everything but when i go into battles my bars are all messed up, is there a solution to this?
« Last Edit: 2012-01-20 08:36:39 by masterwongfu »

Antisanta

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #667 on: 2012-01-20 09:57:26 »
The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES

MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm FILE


FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.


So, the install seemed to run smoothly save for one small mishap: MOVIE.zip, despite being present in the folder along with the bootleg frontend, etc, was for some reason not found by the program.  Is this going to be problematic?  Is there a way to effectively install the files manually without conflicting with the other movie mods?  Thanks.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #668 on: 2012-01-20 15:47:06 »
Bootleg Configurator 0037 is Now Available!
DOWNLOAD BOOTLEG


Download Mods Separately!
The Big List of Final Fantasy VII Mods is updated due to the death of MegaUpload.
Read the Bootleg_Readme.txt

New in Bootleg .0037
    Added Field Model Options: Squallff8's Redesigned PRP Field Models-- Bootleg and Full
    Added Vincent Model Option: New Boots
    Added Option to Switch Menu Overhaul Styles with Kranmer's Switcher
    Added Cloud Field Model Option: Rebuilded
    Added Potion Model Options: No Change, HD Bottles, AC Vials
    Added Kleyon's HQ Barret Arm Cannon to Compatible Barret Battle Models
    Added Option for Timu Sumisu's Battle Barret + Kleyon's HQ Barret Field Model
    Added Support of The Remix in 13 Parts Alternate
    Revised Option Descriptions
    Revised New SoundFX with louder Cursor and Cancel Sounds; Removed female voice from hit sounds shared by Tifa and Barret
    Revised Bootleg.log
    Revised Shaders with Aali's Everything is Made of Light Fix
    Revised FF7Music, Avalanche Hi Res, Avalanche GUI, Kranmer's FMV's and DLPB's FMV's to Install Silently
    Updated Support for Multiple DLL's with Kranmer's Multi Dll Loader
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: Added More Variables, Added Safe Mode Preset, Write Now Works, Play Now Works without Mode Switching, Safe Mode Includes FMV Fix
    +Fixed Stall at Deglitching
    +Fixed Broken Shrug Animation on Model BMEE
    +Fixed Shera's Hair on Model BGDC
    +Fixed Old Farmer's Black Face on Model BOCC
    +Fixed Zack's Missing Buckle on Models IBAD and IBGD
    +Fixed Broken Tifa PRP World Model
    +Fixed Additional PRP Model Alphas
    Integrated Mods: Squallff8_Final_PRP_Models.rar, Vincent's Boots.rar, Models.7z, HQMBV2 - Classic Buster.rar, Classic Models.7z, Multi CTRL+F5-F8.zip, Multi DLL Loader (put DLLs in LOADR folder).zip, Kleyon's T&M HQ Barret AM Canon Battle.rar, Kleyon's T&M Barret Field.rar, New_Prelude.zip, potion slayers.zip

New in BFE 2012.01.21.0037
    Added Link to The Big List of Final Fantasy VII Mods Forum Thread at Qhimm
    Added Link to The Bootleg Forum Thread at Qhimm
    Added Preset - Default
    Added Preset Save and Load options
    Added .INI File to Store Paths and Mod Links
    Updated Mod Links: FF7Music 12, The Remix, The Remix in 13 Parts
    Updated with New Bootleg Configurator Options
    Updated Mod Requirements in Mod List to Accurately Determine Required Mods
    Updated ToolTips with Better Descriptions
    Updated Debug Mode
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« Last Edit: 2012-01-20 16:48:29 by PitBrat »

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #669 on: 2012-01-20 15:59:48 »
Freaking awesomeee. Any particular additions?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #670 on: 2012-01-20 16:00:41 »
Yes. A LOT! Check the readme for details (both of them).

Antisanta

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #671 on: 2012-01-20 16:15:50 »
Wow... fail timing on my part.  I hope there aren't too many more files to download.  :( 

EDIT:  By the way, when I try to run the game, I am now getting a "please insert disk" message that was not previously there.  Bah.  The universe seems to be in a particularly apprehensive mood today.  x.x 
« Last Edit: 2012-01-20 16:18:41 by Antisanta »

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #672 on: 2012-01-20 16:16:05 »
wow that is a lot!

By "fixed stall at deglitching" you guys mean it's no longer necessary to uncheck "remove glitched" in the BFE?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #673 on: 2012-01-20 16:18:15 »
Yes, lion.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #674 on: 2012-01-20 16:23:45 »
Good stuff indeed. Big thanks to both of you guys for continuing
This awesome project.
Shoot, thanks to everybody who contributes these mods!
I'm enjoying ff7 like never before!