Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: Kubbas on 2010-07-08 19:57:21
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(http://img444.imageshack.us/img444/7706/71329752.jpg)
I use the graphic tweak from sticky thread, everything works awesome and i thank author very much but can i change it to be more like deafult FF? Less bright?
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Which mod did you use specifically?
And are you able to change your colors in the options?
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that looks like the work of bloom2.post to me.
Turn off post-processing in your ff7 openGL config file (ff7_opengl.cfg)
As for your choice in menu colors....no comment.
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Lower the brightness of bloom2.post
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
uniform sampler2D tex;
uniform float width;
uniform float height;
void main()
{
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -2 ;i < 2; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
-
that looks like the work of bloom2.post to me.
Turn off post-processing in your ff7 openGL config file (ff7_opengl.cfg)
As for your choice in menu colors....no comment.
Purple and Gold, Lakers colors my friend ;)
Lower the brightness of bloom2.post
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
uniform sampler2D tex;
uniform float width;
uniform float height;
void main()
{
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -2 ;i < 2; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
Thank you very much
-
I had to bump this thread! I finally found this post after a few hours and I have to THANK YOU
Lower the brightness of bloom2.post
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
uniform sampler2D tex;
uniform float width;
uniform float height;
void main()
{
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -2 ;i < 2; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.
I've spent over 2 hours looking for a possible solution to this same issue. If you search for bloom2/ bloom2 problems / bloom2post etc you come up with hundreds of results. I had no idea how many pages of config files were out there.
It's a long shot but... Does anyone have any idea what language this is written in? Curious if there's a way to edit the light/dark variables in any more increments than simply whole numbers.
One again I thank you!