Lower the brightness of bloom2.post
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
uniform sampler2D tex;
uniform float width;
uniform float height;
void main()
{
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -2 ;i < 2; i++)
{
for (j = -2; j < 2; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
}
}
}
That is my bloom2post. Just modify the numbers here:
for( i= -2 ;i < 2; i++)
for (j = -2; j < 2; j++)
Originally those numbers were number 4 but I lowered it so that it will not be so bright and not so dark too.