Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Sega Chief on 2015-05-20 15:31:04
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I recently found Luksy's sfx tool, and I was interested in finding out about what limitations to keep in mind when replacing sound effects; for instance, is there a limit on how long the sound effect can be, which audio channels it uses, etc? I'm thinking about replacing the uncommon/rare ones for use as Ambient (rain fall, for instance).
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I recently found Luksy's sfx tool, and I was interested in finding out about what limitations to keep in mind when replacing sound effects; for instance, is there a limit on how long the sound effect can be, which audio channels it uses, etc? I'm thinking about replacing the uncommon/rare ones for use as Ambient (rain fall, for instance).
Check the Ultrasound thread:http://forums.qhimm.com/index.php?topic=15342.msg220894#msg220894
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Don't bother with ambient sound effects. Ultrasound lets you do those without adding/replacing anything in the ff7 files.
As far as the engine support, keep the playback rate at 44100hz or half. The engine might not play anything higher. You also have to ensure your sounds are encoded into microsoft 4 bit ADPCM. That's the only format the game will play (I think). There shouldn't be a length limitation.
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Okay-doke; thanks, folks.