Author Topic: FF7 Sound Effects  (Read 3855 times)

Sega Chief

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FF7 Sound Effects
« on: 2015-05-20 15:31:04 »
I recently found Luksy's sfx tool, and I was interested in finding out about what limitations to keep in mind when replacing sound effects; for instance, is there a limit on how long the sound effect can be, which audio channels it uses, etc? I'm thinking about replacing the uncommon/rare ones for use as Ambient (rain fall, for instance).

Kaldarasha

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Re: FF7 Sound Effects
« Reply #1 on: 2015-05-20 17:36:23 »
I recently found Luksy's sfx tool, and I was interested in finding out about what limitations to keep in mind when replacing sound effects; for instance, is there a limit on how long the sound effect can be, which audio channels it uses, etc? I'm thinking about replacing the uncommon/rare ones for use as Ambient (rain fall, for instance).

Check the Ultrasound thread:http://forums.qhimm.com/index.php?topic=15342.msg220894#msg220894

Shard

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Re: FF7 Sound Effects
« Reply #2 on: 2015-05-20 17:40:18 »
Don't bother with ambient sound effects. Ultrasound lets you do those without adding/replacing anything in the ff7 files.

As far as the engine support, keep the playback rate at 44100hz or half. The engine might not play anything higher. You also have to ensure your sounds are encoded into microsoft 4 bit ADPCM. That's the only format the game will play (I think). There shouldn't be a length limitation.

Sega Chief

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Re: FF7 Sound Effects
« Reply #3 on: 2015-05-20 18:11:44 »
Okay-doke; thanks, folks.