1
Solved Problems / Re: [SOLVED]Error messege: "oops Something bad happened"
« on: 2012-09-11 21:23:35 »
Thanks man.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1050
window_size_y = 591
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = no
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = yes
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
A quick search shows the newest driver is 8.15.10.1930.
But I still don't think that card supports OpenGL 2.0 which is required for Aali's OpenGL driver.
Post your ff7_opengl.cfg file.
Disable texture compression:
compress_textures = no
Do you have vsync forced on is your video card driver?
Don't force any settings in the video card driver.
Disable fullscreen mode to run the game in a window.
Operating System1 Genuine Windows 7 Ultimate
AMD Athlon™ 64 X2 dual-core processor QL-65 (2.10 GHz, 1 MB L2 cache, DDR2 667 MHz, 35 W)
Chipset AMD M780G/SB700 Chipset
Memory1, 4, 5, upgraded to 4 GB using two soDIMM modules and
ATI Radeon™ HD 3200 Graphics9 with up to 19198 MB of HyperMemory™ (256 MB of dedicated system memory, up to 1663 MB of shared system memory), supporting Unified Video Decoder (UVD), OpenEXR High Dynamic-Range (HDR) technology, Shader Model 4.0, Microsoft® DirectX® 10.0
Did you... convert the game before running bootleg on it? you're missing some info in your post. Like, did you install mods? did you convert the game with the patch? did you only use mods that are compatible with the 2012 version? if you installed mods, which did you install?
There's an APP.log somewhere, you should post that, it's generally an error log
and the re-release is not a "HD re-release"
It's a plain ol' re-release with the same graphics
who told you differently? slap them.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1050x591, output resolution 788x591, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Fragment shader(s) linked, vertex shader(s) linked.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD