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Messages - criminal mind

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-09-03 05:46:50 »
@SIR JEET: sir!!! thankyou very very much you made my dream come true..actually it is more than what i want!! i have tested the intro part and i was impressed..umm i think dayne character field is awesome with or without the gun arm..what is important is the game battle itself =) and with regard sephiroth's field model..i think its awesome whether it is the small or normal size..it does not matter for me.. =) anyway sir, i have just notice that in the first part where sephiroth (cloud) introduces himself his menu photo does not appear...the one that appears is cloud's photo... the same is true with dayne (barret)..where the menu photo that appears is that of barret not dayne...ummm did i make a mistake or some error in the insertion of files or it was just a lapse on the mod itself? umm if that is the case, its alright sir... =) its not necessary ..but it would just be more realistic if the intro part will automatically appear that it is sephiroth that is the character in the menu photo during the introductory part.
in either case sir!! good job!!!!!!!!!!!!! =) please keep me updated for more modifications sir!!!! i am really impressed !!!!!!!

EDIT:   i am really at awe, i have tried the limit break of sephiroth "life form" its so awesome i stuck up for like 1 minute lol!!! i was fighting with the scorpion bot at the first boss battle when sephiroth transformed into his "life form" with 600 plus life base hehe the scorpion was no match hahahahahaahah great job sir!!!!
oh yeah i noticed that Dayne's field character as regards his gun arm is not at par with his character model during game battle umm the character model's gun arm during in game battle is on his left arm..while the field model gun arm is on his right ...ummm again its not a major issue...its a minor issue that should not even be dealt with =) thanks again sir..keep us updated with any crashes or conflicts =) my siblings are also impressed with your mod sir.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-28 22:30:45 »
Oh great  ;)
take your time sir , I will wait even if it takes forever  ;D
I am really exctd especially that I will be able to use sephi in the field oooh boy that will be soo much fun!!!   8)

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-28 22:29:24 »
Oh great  ;)
take your time sir , I will wait even if it takes forever  ;D
I am really exctd especially that I will be able to use sephi in the field oooh boy that will be soo much fun!!!

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-28 14:34:47 »
Sir Jeet: oh my GOD!!!!! this is too good to be real sir!!!! this is by far the most extensive mod I have ever seen in the history of FF7!!!! I will advertise your YouTube link !!! I bet it will garner 5million hits on YouTube !!!:) oh please upload the mod sir and its tutorial :)

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-10 01:15:36 »
@vayneruel: okay sir  8) wait i will upload it once i get home from work..im using mobile rightn now. thanks again   :wink:

@clevernamehere: oh i see..aryt sir that would totally be out of my league  :-D thanks

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 21:04:43 »
@jeet: wow the first beta release!!! let's make the title of the mod sir! "ff7: rebirth" ????   8-) or something that is catchy and cool. i can't wait for the control summon option that will be so cool man update me soon =) 
many thanks! cheers!!!

edit: sir is it also possible to replace cloud with sephiroth during the gameplay such as when roaming around in the field either on world map or while within towns? :mrgreen:

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 20:03:20 »
@jeet: roger that sir! =) just one problem though..is it possible to change the photo avatar of the character where i inserted sephiroth's file??? i mean in the menu section of my party..is it possible to change the avatar into sephiroth like the one that appears in the blackchocobo menu? oh aryt aryt i understand sir if you opt not to deal with the gameplay itself. oh man when will be the release i cannot wait anymore. i just hope that it will be playable via emulator. umm one more question about your mod sir...ummm does this mean you can start playing new game by using the new characters like rufus or sephiroth?????? 8) i mean ...no game crash or something...coz as far as i remember i was told that there will always be game crashes once you alter the characters that shouldnt be in the game in the first place...anyway goodluck again and thanks in advance!

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 08:35:01 »
@jeet: oh man! thats gonna be awesome!! but wait in my opinion ..sephiroth should have his limit break as bizarro or safer..well to make it realistic =) just my suggestion but yeah its still up to you sir..oh man your mod is so awesome i lost interest in playing sephiroth haha hit me up with the latest update sir.
oh and regarding my problem...i will try your advice sir..but then id like to try the kernel bin delete method sir vayneruel was telling me but i cant even open the wallmarket program for some reasons i dunno...
anyway goodluck to the mod and update us all =)
i almost forgot... can you not put in your mod the maximum critical damage that limit breaks can make like exceeding 99999? that would be so cool !

edit: i managed to make the sword of sephi appear by just following your advice..but how do i change the photo avatar in the menu section so as to make it legit that its sephiroth im using =)   

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 05:55:11 »
@jeet: sir, i tried cdprog already and took your advice regarding the battle mode swap between playable characters and sephi file lz it works but the thing is the sephiroth sword is missing haha he is like engaging in battle with bare hands but yeah no crash between story lines. i am waiting for sir vayneruel regarding the kernel remedy and i will try it. anyway, i hope you finish your game mod i cannot wait  8-)
thanks in advance

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-07 03:51:26 »
@vayneruel: sir here is the id of my PAL ff7 game SCES_208.67  =)
thanks in advance sir

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-06 13:30:46 »
@vayneruel and Jeet : sir i am very sorry for the late reply, i have been preoccupied lately with some paperworks at the office. as regards the control sephiroth issue...my cousin showed me a work-around to get him controlled during battles but i do not like his advice because its just temporary... he gave me this ISO gameshark version 5 and asked me to insert it in my FPSE emulator so as to input this PAL gameshark codes (enable and control sephiroth in the game)..so yeah the annoying thing is that ..i have to enable the cheat whenever i want to play sephiroth, otherwise... sephiroth will be uncontrollable. ummm i want sephiroth to be permanent in my save and game file without the use of this gameshark thing. i decided to try the kernel remedy and the cdprog remedy which you guys have advised me. thank you very much.

@vayneruel: sir, i am playing ff7 via FPSE emulator and the file is ISO. the game is a PAL version sir... i hope you can help me. thanks in advance.  :|

@jeet: sir, i will try your advise ...but right now i think i just want to wait for your "ff7 mod" because it is more interesting and worth playing sir.. i hope you will get to finish it in due time =) i am excited. the limit breaks of sephiroth is very promising... i cannot wait to have the program. i hope the program will be a freeware =)  i do hope that your mod game will also be playable via psx emulator sir =)  coz i am playing ff7 via android.... i dont want to play it via laptop coz its uncomfortable for me. :-(

THANKS IN ADVANCE. i will be updating myself by visiting our thread. CHEERS! :mrgreen:

edit: sir jeet.. i have tried looking for the programs ...no cdprog available....on the net...all are infected with virus.. if you have any link where i can download i hope you can share it =)    many thanks again. link of cdmage will be fine sir if you have one. also, will it not damage may original iso file (ex: disc 1 iso) if i will edit them using cdmage? anyway i have tried your procedure sir but when i got into the cloud file and right click it..there is no "insert file" function...mmm?

         sir vayneruel..i cant operate wallmarket..it always crashes... my os is windows vista : sony vaio.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-02 01:37:24 »
@vayneruel: superb and awesome video sir! like x 1million! umm i just have a problem that i have forget to tell you sir...coz i am playing ff7 via epsxe android tablet...ummm i am playing my save game altered via blackchocobo using my pc so yeah... i edited sephiroth have him in my party and transferred the save file unto my android...is it still possible if i alter the AI in my pc folder and save it there and thereafter transfer the altered save unto my android tablet despite the fact that the ff7 game in my android hasnt been altered by wallmarket?????? thanks for the reply sir.

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@clevernamehere: my apologies sir...not intentional...i am using an iphone because i am away from home..anyhow, i will be very careful nextime. thanks for the note.

@DLPB: sir, i have downloaded your program otyugh..but i havnt tried it yet since i am having doubt as to whether it is compatible in my case where i am using only epsxe through iso images.....that is why i have been using blackchocobo since it is compatible wih psx emu saves...thanks in advance sir. cheers!

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DLPB : sir I saw your program :) nice! so what I gotta do is load my save data and just choose the option that will make me control sephiroth in battles? Will this make him vulnerable to damages from monsters ?i hope not haha thanks sir DLPB! this forum is filled with highly intellectual people man Im so fortunate !

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DLPB: where can I download it sir? You mean I can control seph using my save game data altered by BC?

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Okay sir, I understand :) thank you for your program it is so cool I am enjoying the game so much!

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Okay sir, I understand :) thank you for your program it is so cool I am enjoying the game so much!

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 22:29:24 »
Jeet: sir your was is impressive! I understand that I can't control sephiroth using BC...I tried Gshark codes but I really can't encode it using epsxe emu using my android tablet..I don't want to take risk and use pec via pc coz my anti virus detects malware when u download the pec...anyhow, when will you be releasing your program sir? the fact that it offers playable boss characters makes it exciting playing ff7 from the start until the end. Thanks in advance

vayneruel: is the program still in the database of our forum? Sir, you are saying that it is possible to control Seph with wallmarket? I mean I will be able to use it with my save game data altered by BC?thanks sir

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 14:09:51 »
@xlostwingx: sir are you Lostwingx who is has this cool sephiroth limit breaks video at YouTube  http://youtu.be/86taLuvg5uc    ???when will you be releasing the controllable character sephiroth ? I mean I hope you can make it possible in the black chocobo editor :) it would be a treat...and oh yah nice background song for that video .may I know what are the title of the tracks???? ummm just in case sir, can I get ur email?i really want to have sephiroth as a controllable char in my psx emulator on android.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 11:59:26 »
@xlostwingx: sir, brilliant video...you gave me hope that someday I will be able to control sephiroth in battles ..I can't wait to see the release of these mods . More power to you and sir jeet.

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Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 11:46:40 »
@jeet : sir, I hope you will be able to release this mod of yours...I am willing to donate via PayPal just to make sephiroth controllable during in games :) thanks in advance and keep up the good work sir. You deserve to be respected just like sir sithlord and the others who have the knowledge on how to modify this great epic game.
PS: I hope when the mod finishes it can be playable through epsxe emulator like blackchocobo :)

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@sithlord48:  oh man,    i should give respect to you sir...bow down... you are very knowledgeable of the technicalities of programming...i understand that there are a lot of variables involved that is why i always end up freezing at one point of the storyline...however, i just made a shortcut by just using my old save data in my memory card where all the storyline and scripts are accomplished...i am enjoying using blackchocobo especially when sephiroth and aeris is on my party and engaging a fight with emerald weapon..but the thing is i cannot control sephiroth  ;D    i was wondering..wishful thinking if is there anyway in the future version of BC we can have the option to control sephiroth during in battles? i know it is possible with all your GODLY power sir sith...  8-)       may the force be with you sir. thanks and more power

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@sithlord: sir, thankyou for the program you have created. i was just wondering how come when I edit my saves or i add characters in my party like adding sepiroth.. i always end up stuck in a game script scene.. (ex. when i revisit kalm.. tifa will just look at the place and I cannot move cloud anymore..also, in the marshland area where the beta snake is lurking..when i bypass it and enter the cave for the first time..it shows the scene where a large snake is hanging ..tifa will again look at the place and i am not able to move cloud anymore...)... is this what you call as error since i altered the characters and the save game locations and their stats? thanks sir, i am glad that this forum is still alive after almost 3 years =)

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