Hi i'm new here.
Just like to thank all u decoders/programmers in advance for all the great work u've been doing to make FF7 pc as customizable as possible.
Ok with that outta the way i'd just like to ask if only Cloud has a high poly battle model (more akin to the FMV Cloud models)
if the others FF main characters have them too where can i find them? And if the others don't hav high poly models , why? And why only Cloud?
another question...why does Barret and Vincent have multiple battle models where as the others don't.
See i don't hav the PC game version of FF7 so i can't check the other LGP folders and stuff...I only hav FF7 main character battle models which Ahlexx was kind enough to send to me (THANKS again!!) all those months back...(only got back to being interested in FF7 again...that's me short attention span)
anyway those renders above were made in 3dsmax which is obviously below par due to the buggy texturing..
(i've just started using 3dsmax so i'm not that knowledgeable about the program)
a question for Mirex : first off, THANK YOU!! Biturn's a really helpful app. I hope u continue to develop for the other file formats like 3ds, ms3d, obj. so that they can export textures and bones and whatnot.
I've seen ur renders/pictures of the FF7 characters like safer sephiroth and Cloud's friend? Do they export that way in Lightwave or do u use some tool to smooth out the textures?
I don't hav lightwave so i use file format converters....unfortunately my converter doesn't have support for lwo 6.5+ so when i convert the battle models in biturn i use lwo and when i generate them in the file converter the textures appear blockyhence above image...is there anyway around this besides retexturing them on my own by making new maps?
thanks for any help u guys could give me.