actually 3dsmax can import a lot of file formats
basically what i do is convert the battle model file to lwo (not lwo 6.+) in biturn (i
turn on the load poly material in options FF7...which is
actually the one that makes th texture jaggy coz the model is actually smooth underneath...otherwise if i don't turn on the load poly material it shows up without texture at all) In Lightwave even if u don't turn poly materials on the textures show up. Anyway i convert lwo to :
obj (Wavefront Object) - this is the one i use to import
mtl (Wavefront Material) - which directly loads this (jaggy textures)
here are the other file formats
md2 (Quake 2)
md3 (Quake 3)
3ds (3d studio mesh)
prj (3d studio mesh)
shp (3d studio shape)
ai (Adobe Illustrator)
dxf (AutoCad)
dwg (AutoCad)
ai (Adobe Illustrator)
ige,
igs,
iges (IGES)
stl (Stereolitho)
wrl,
wrz (VRML)
lwo (without any texturing at all)
even lwo (though the current plugin available can't import the textures in...and it's pretty old doesn't support lwo 6.5 to 7.0)
now if u can make a lwo 6.5 plugin which imports the textures for 3dsmax that would be great lol
Question about Lightwave : i understand u can import the bones in there too....can u manipulate them in any way? so's the pose can be changed...
oh and the bones show up in LW Modeller but not in Lighwave so u can't manipulate the bones why is that?
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and 3dsmax has a similar tool to Deep paint 3d called Vertexpaint where u can directly spray on the model.
Ahlexx : man a texture generator would b great.
but either way i'd settle for just importing the texture.

edit : just checked the 3dsmax website at
http://www.discreet.com/products/3dsmax/added the following features for the new version that came out :
(Version 5)
-Global illumination with exposure control, photometric lights & new shaders
-Now includes reactor® – premiere dynamics software integrated with 3ds max
-Export to real-time 3D environments with Render-to-Texture, Normal Maps, and Light Maps
-Support for Vertex Color Baking of Radiosity solutions
i only hav version 4.2 (i'm pretty sure it does support vertex color) but i'm probably gonna get 5.0 anyway...
