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Messages - unab0mb

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1
I'm not sure if "thank you"s can go here, but I wanted to thank everyone involved with this wonderful tool and the community of modders that labors so intensely to make this game even more wonderful. It's my favorite FF and with 7th Heaven and some mods from the catalog, it looks so nice and sleek that it makes me forget the Remake is even a thing. I'll always prefer the original, and this improves it even more.

Thank you Heim_Smasher! Words of thanks are always welcome and appreciated!

2
Same thing here. Can't launch/play at all now.
Not sure if I posted this correctly but... I've recently had this issue after updating to the newest version (had the last one) After updating i get this


23:23:11|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Value cannot be null.
Parameter name: ptr;  ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (14) ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
   at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
   at EasyHook.NativeAPI_EasyHook.GetDelegate[T](String name)
   at EasyHook.NativeAPI_EasyHook.RtlGetLastErrorStringCopy()
   at SeventhHeaven.Classes.GameLauncher.LaunchGame(Boolean varDump, Boolean debug, Boolean launchWithNoMods, Boolean LaunchWithNoValidation)


Ive tried running as admin etc. Ive also tried deleting the settings.xml as I know it say theres a nul value somewhere.... Kinda frustrated, Im hoping its something.... simple. Yes I have also reinstalled both 7th heaven and FFVII in different places on my hard drive. Even used the registry cleaning tool for ffvii and I am dumbfounded...

Hey guys, sorry for the late reply. This sounds like an Easyhook issue. Unfortunately there is no way around this problem. Easyhook is another program that 7H uses in order to "get into" the game. Unfortunately, the only solution to you problems, as DrakeRavenWood has found out, is to continue to launch the game over and over, clean install, etc. until it eventually works. Version 2.0 usually works first try because it uses an older version of Easyhook, which seemed to fix the problem. But with Version 2.2 it uses a newer version of Easyhook which seems to have reincarnated the problem.

3
any way we can have the animations working again? I kinda liked the breathing idle animations and some stuff.
The animations mod should be working fine, you just can't use the 60fps in it. If you want the 60fps then you can use the mod This Mod Are Sick. The 60fps is working in that mod as far as I know.

4
It started glitching again for me... so I've got the log, but pretty much it just says it's an;

In the meantime, could someone link me to the "compatibility fix" that worked for Snake2208 is, please? If that has a shot at working, it'd be nice to try  :)

So what changed? That could provide a clue as to the problem. I'd start with removing/disabling security software. I think you said you had AVG, which is pretty much malware in itself.

The "compatibility fix" isn't a download. It's a setting for your ff7.exe. Read a few posts back.

Thanks for the update!  Made sure to donate as a thank you.

Does this update do anything to help alleviate the memory issue that makes the game crash with graphical/texture mods on?
Thank you so much for your support! It is much appreciated!
Yes, 2.2 should not be crashing for you (if you experience crashing, it's probably a mod causing an issue such as the Animations>60 fps mod or some other mod with issues). But as far as 7h/game driver/ff7 itself, those should be pretty solid now. I explained a few posts back in more detail how the new ff7.exe and ffnx affect the crashing issues if interested.

And in addition to that if you are on 64bit Windows, I think 7th Heaven patches your FF7 to be able to use more RAM and as FFNx supports that, too, you'll can load much more textures before running out of RAM (about three times as much).
Either one will be able to access more memory than before (both 32-bit and 64-bit).

5
Post compatibility fix= 8 times in a row success! and not a single Easyhook error in sight even with every mod I want on which is almost everything in the catalogue xD... log uploaded, may be a good Idea to add the possible error + fix in the FAQ.

By the way, battle boxes looses transparency after winning a battle half a second before changing the screen and Sega Chief Battle Model Swap and Mouth Texture Replacer both work but it says that the version is 1.01, when it downloads it downloads version 1.00 prompting an update which it fails to download everytime.

just small bugs, thanks for your time!

That's not a bug, but would be an oops on Sega Chief's part. His mod that actually downloads should match the version info listed in his catalog. If it doesn't it can trigger a condition like this, but it is up to him to fix.

Regarding the old compatibility fix, I'm glad it worked, but there's no rhyme or reason for that. It's a mystery. Unfortunately, the log didn't provide any additional info as I'd hoped. Something in your environment is not allowing or blocking the injection to work. My first thoughts go to security or A/V software, or non-typical or non-default settings in your Windows install, but what, I don't know yet. Of course "no mods"/vanilla would work fine because there's no injection occurring there. Injecting the 7H wrapper is what allows for the magic of the mods to work (and is only needed when running with mods, obviously).
So I have been looking around for a guide, but have not been able to find one. Has anyone here upgraded ver. 2.0 to 2.2?

If so, does it overwrite any configs, mods, settings, or save files?

Is the recommendation to just install a new instance of 7th heaven and then load up your .exe from the new version?

As I said, checked the forums and wiki for instructions, but came up empty!
On the first page, it says you can upgrade to 2.2 over 2.0 and install to the same folder. No guide is needed as it's just a simple regular install. However, for compatibility and stability reasons, the game driver settings and your 7H settings are reset and that's because of the switch in game drivers for 2.2 as well as big changes to settings from 2.0. It's better to reset than to break/crash the program. Setting these up only takes a few seconds, and most people don't change much from the 7h defaults, if at all, with the exception of the game driver. Your installed mod library and profiles (mod settings) DO stay intact however. 7H has not and never will touch your save game files.

If you're real touchy about it, you can always install 7H 2.2 to a new folder (but your mod settings will not be migrated over--you would need to manually copy over your profiles from 2.0) and keep 2.0 in its own folder so nothing changes with your 2.0 install. They can live side by side. But that would give you the opportunity to set up everything in 2.2 as you see fit to match 2.0 until you're perfectly happy with it before (if you want) deleting your 2.0 folder.

6
Yeah. I was  going to send the full thing today after I read your message... and no problem with hooks anymore.
Straight up confused. Still love the launcher, though. It's made the flashbacks and graphic stuff in my game waaay easier to deal with. Keep up the good work!
Sorry it's not screwing up again so I can't send you the report.

...that's an odd thing to be sorry for.

Your logs are probably still available unless you reinstalled 7H, because then they are cleared. Check by clicking the status / info bar at the bottom to see if the information from the failures is still there. If not, you can go back to older logs from previous days under your 7th Heaven\7thWorkshop\Logs folder. If you can find the errors that would be great to share just so I have them (this same thing has happened a few times already so I can't ever track down what the issue is).

7
Good afternoon, I installed 2.2.3.522 today. Now the frame rate is almost unplayable in both battle and larger town settings. I never had any problems before with 2.0. I am only working with Intel HD Graphics. Does anyone have any troubleshooting tips to get the frame rate back to normal? I turned off the Animations mod, as suggested. Is it possible to revert to 2.0? Thank you very much for looking into this and all your hard work!

7H 2.2 uses the FFNx game driver, which significantly increases performance requirements over the old Aali driver. You can review the suggested requirements in the help documentation: http://7thheaven.rocks/help/getstarted.html#requirements

Some tips you can do to improve performance is you can try changing your graphics options under 7H Settings>Game Driver. Try both the OpenGL (faster, if it works for your card, and DirectX options). Also make sure antialiasing and v-sync are turned OFF. Also turn off anisotropic and linear filtering. Save those options. You may be able to eke out a little more performance if you open the 7H/Resources/Game Driver/Game Driver.cfg file in a text editor and change the below line:
#internal_resolution_scale = 2
to
internal_resolution_scale = 1
Note that you must remove the # at the beginning. Save the file.

If your system doesn't meet the requirements and the above tips don't work for you, you can uninstall 2.2 from control panel and install 2.0 again which does not have as heavy of system requirements. This is why I still leave up the 2.0 version, so folks that have trouble or performance issues can still play the game, but perhaps with a few niceties missing.

8
EasyHook is a huge pain. If it's not one thing, it's another. In 1.x, it was broken all the time for most people (wouldn't launch the game). Updated it for 2.0. In 2.0, it wouldn't load the game's bin files reliably, which would cause issues with UI mods, New Threat, etc. Updated again for 2.2, and it fixed the bin file problem, but now we're back to issues launching the game, although it happens rarely (not many people seem to be affected).

I tried adding a bit more logging on this to see what is going on, so please send me your actual log's entries (the one you posted appears to be copied from the game launcher window, which is not as verbose). Click the status/info bar at the bottom of the main 7H window to open your log. I'm hoping there will be some useful information as to why this is happening or at least more descriptive error messages.

The old trick used in 1.x, which I'm not sure if this would still work/help or not, is to right-click on your ff7.exe, go to properties, compatibility tab, and check the box for 640x480 (don't worry, it doesn't actually force the game to run in that resolution) and for reasons unknown to all, including the EasyHook developer, sometimes is a useful workaround.

Edit: Also, I will add that some folks have experienced this problem, literally changed nothing (according to them) and the problem just went away when they tried weeks later. So, the thought is that something in the environment on the PC can be the cause of the trigger for this problem. The only question is: what? If we can find that out, that would be gold.

9
Thanks! I'm glad things are working well for you! 7H 2.2 battled the crashing on 2 fronts: TrueOdin's FFNx game driver that removed the cache and has better memory management among other stability fixes, and 7H 2.2 includes a modified game EXE that is capable of accessing 4 GB of memory for large HD mods and is also now compatible with Windows DEP (which would cause some users to crash on game load).

10
Aaaaand 7H version 2.2.3.522 is released. Have fun! Soon, current 2.0 users (unfortunately not 2.2 beta users) will be prompted to update to the new version when they start 7H. But of course, you can go download it now before you get the prompt!

11
New version of 7H will be released later today!  :o

12
7th Heaven / Re: Conditional Format
« on: 2020-08-27 02:12:22 »
I don't believe I had the documentation on the web at the time and only had it onboard with 7H itself...and I thought I did mention to check out the onboard help, but maybe I didn't think of it for some reason.

13
7th Heaven / Re: Conditional Format
« on: 2020-08-27 01:46:59 »
I don't believe that is a correct format. I believe Option is strictly for use in Configure Mod. However, if by some miracle that worked if you added the variable to the var file, then I will note that there was a bug in previous versions of 7H (2.0) that didn't work with custom variables, but that has since been fixed.

With that said, I believe the proper format would be combining these 2 examples in the Help documentation:
http://7thheaven.rocks/help/modhelp.html#conditionalfolders
http://7thheaven.rocks/help/modhelp.html#modoperators

14
Troubleshooting / Re: ff7 7th heaven modding
« on: 2020-08-27 01:33:12 »
That is not the 60 fps used in Reunion, nor is there a true 60 fps mod out there. It is accomplished with limiter tweaks and smoke and mirrors. There's a known fix for the crashing, but EQ2Alyza manages the Qhimm Community mods. She will need to replace the hext for 60 fps in that mod and upload a new version. Unknown when she will get to that.

15
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-08-21 03:21:45 »
Sorry, I haven't logged on here for awhile. Yes, you can create translations via mods for 7H. There is an excellent Spanish one being worked on now as well as a complete Italian one (and technically an English one).

16
7th Heaven / Re: Can't Run FF7
« on: 2020-08-21 03:15:15 »
Sorry to post again, but it is relevant, and this popped up in my unread feed. Starting with 7H 2.2, even if you're on Windows 7, 7H will now auto-mount the ISO for you.

17
7th Heaven / Re: 7th Heaven and macOS
« on: 2020-08-21 02:45:05 »
I'm sorry, but I don't have a Mac on which to test 7H (and probably never will, as I despise Apple, but that being said I don't go out of my way to make 7H incompatible with it). 7H uses pretty standard stuff for the most part, some basic Windows APIs that should work fine on various emulators, and I would think by now the .NET Framework should be emulated well. The 2 biggest challenges I think would be the external EasyHook library that 7H uses to install the wrapper, and Aali/FFNx game drivers (both are very different and one or the other may or may not work). All of which are out of my hands.

18
Sorry for the late response. I haven't logged on for a while. Sorry to hear about your life issues, but I'm glad things are getting back to normal for you.

Regarding your issue, 7H 2.0 does not have partial download resume support. It merely has a pause/resume function with an active connection, and even that only works if the sending server supports it. Starting with 7H 2.2, it does in fact have a best effort resume partial download function and again, relies on server support. It has worked for me on a few occassions. But if you're looking for a more reliable way, it would probably be to use a real download manager and get them from the web. There are several mirrors available for many of the mods on http://7thheaven.rocks

19
7th Heaven / Re: 7th Heaven doesn't work with LiBRE
« on: 2020-08-20 11:24:00 »
Do not do it this way. The ff7.exe that 7H includes now is edited for LAA and DEP. Replacing that exe is a bad idea and can lead to memory issues and crashing. What you should do is take your exe that you made that is edited and rename it to something like mycustom.exe. Then go into your 7H Settings>General Settings and point it to your custom exe. Custom exes are not replaced by 7H.

20
7th Heaven / Re: Black screen after launch
« on: 2020-08-20 11:20:39 »
What version of 7H are you running? Which game driver (if 7H 2.0)? Does the black screen show and then crash? Is there a ding/beep when the game window appears? What graphics card do you have? Some more details might be helpful.  There is a troubleshooting section under 7th Heaven's Help documentation that may also help which discusses black screen issues.

21
Troubleshooting / Re: 7th heaven 2.0 Download speeds
« on: 2020-08-20 09:04:32 »
Pause/resume or try again later. Or you can download from a mirror. There are some mirrors (Torrents are not currently up) for many of the mods on http://7thheaven.rocks

22
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-07-22 15:17:06 »
Yes, it is whatever comes with the standard install of that language. 7H isn't changing the files/translations, it is only essentially renaming different language files to their English counterparts so the English exe can find them. IIRC the original French translation is based off of the already terrible English translation.

23
Great! I'm glad someone got some use out of it already.

24
7th Heaven / Re: Unable to Start FF7
« on: 2020-07-21 07:46:32 »
I'm not sure why the first issue shows up on occasion, it should be fixed as of 2.0. Usually it is fixed when people successfully launch the game without mods or directly open their Steam version of ff7 first. The 2nd issue is the "emulate dpad via keyboard" polling for a controller and one probably does not exist/isn't plugged in or turned on. My intention was for this to be off by default but was overlooked (fixed in final). Go to 7H Settings>Controls and disable it.

25
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-07-21 07:28:36 »
7H 2.2 supports the French installed version, and has better controls management (Settings>Controls). I'd wait though because I'm probably going to release 2.2 within a couple of days. On 2.0, you can manage your controls in Settings>Game Launcher>Controls by creating a preset or importing the one you're using in game. 7H will apply your preset on game launch.

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