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Messages - Dark_Ansem

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101
right, I keep forgetting about Q-gears, who could enable wonders to be done, such as new characters, right?

102
do you believe it would be a feasible idea?
for everyone, this is what I talk about
http://finalfantasy.wikia.com/wiki/Soul_of_Chaos

a bonus dungeon with bridged content from all of the series :P

103
thanks for sharing. I am now too far to try it myself but will on next playthrough.

104
smart. frustrating but smart :P

105
thanks everyone. any idea when this driver will be updated?

106
There is also a games converter tool which has the same function. Look at this.
thanks for that! so this new converter allows what?

107
@Dark_Ansem Don't mind! Blocking incoming messages is the best way to avoid ending up getting painkillers ;)
I'd say you're right :P

108
well it's a 0.3 version aye?

109
thanks. still not complete tho

110
ow I know. where can I find it?

111
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2013-03-28 08:39:44 »
thanks LB and halkun :) will you make a new thread LB?

112
which patch?

113
He probably could, but that would be a violation of the game (a current game that Square cares about more).  Square cannot endorse user mods... or at least they have made it clear they won't.  It wouldn't look too good on Aali giving his permission for them to use it and then editing that game as well...  I dunno. It doesn't matter really, all you need is the original game, and copy flevel over from the new (since it has some fixes).  Use Kranmer's converter.
I'm sorry, can you re-explain this? I wanted to ask this to you via PM but you blocked me. Don't know why, however.

114
couldn't Aali open it up for modding?

115
Can someone make a list of what the re-release enables us to mod and what is now impossible to reach?

as a starter, I'd say that gameplay overhauls (those that edit the kernel files) should still be editable. I am unsure about music now, FF7 music does not seem to do anything.

116
oh come on I can't believe it!

117
Gameplay / Re: Final Fantasy VII+
« on: 2013-01-14 09:29:54 »
would this work with the new version of FFVII?

118
Graphical / Re: Extract ff8 particular texture
« on: 2012-12-02 17:26:23 »
yes vgm where are you?

119
Graphical / Re: Extract ff8 particular texture
« on: 2012-11-21 13:54:38 »
There are thousands of textures in the ff8 files. I might be able to able to help you once I get home. I can't access my files right now. *needs to keep his computer on with teamviewer*
also the program I use is wrong...
thanks!

120
Graphical / Extract ff8 particular texture
« on: 2012-11-20 07:34:39 »
I wanted to browse through the ff8 game in order to find the textures for Hell's Judgment and Apocalypse (spells from Ultimecia final battle) but I cannot find them. what am I doing wrong?

121
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2012-11-14 15:57:11 »
not if they are similar to existing ones.
for example, I am thinking of one same to yuffie's conformer but that inflict magic damage, rather than physical

122
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2012-11-14 15:43:29 »
that means 5. still good. thanks!

123
Gameplay / Re: FFVII: Changing Weapon Damage formulas
« on: 2012-11-14 15:09:25 »
YOU may not be able to......

Making a new damage formula is tricky. There's a lot involved, but there are a few slots of unused base damage functions in the secondary formulae (X2 - X7) to squeeze in a few other damage types. The unused 7X damage base could be used for magical attacks and the 6X could be used for physical attacks. The only problem is actually writing the function. It's not hard if you know x86 asm, but would require knowledge of memory addresses like weapon strengths and armor values and such. I know where most of that is so I could get someone started on working a new damage formula by supplying those address and a suitable sized chunk of unused code.
that would be awesome. how many of those unused spaces are available?

124
did they fix some bugs? like the Magic Defense bug of the Wizard Bracelet?

125
I wonder how limited we are when adding new music to the game now, and if we could potentially use all new tracks, via scripting.

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