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Messages - ff7rules

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176
You will hear more on this soon i promise im so glad someone revived this because i really lost hope for it.

177
What a waste of time and effort  :-( Still props to Ultima and Neo for even getting as far as they did with this, I am seriously starting to question the point in this forum except the custom drive which is absolutely awesome and the other programs to mod the game. I know Square can sue us all to king come but surely talking about it and posting what you have done for YOURSELF should be allowed? I'm not one to question you Halkun really I'm not, and I respect what your trying to do. I know you were here LONG before most of us and your only doing it for the well been of Qhimm, its just it seems such a waste to call all these projects off maybe make a rule your allowed to show off what your doing kinda like a showcase thing? I know this probably won't even be considered because SE will jump the gun and C and D but yeah again thanks Ultima and Neo.

178
FF8 Tools / Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9
« on: 2009-07-30 12:02:46 »
Oh awesome thanks colly I wasn't sure if it was or not.

179
FF8 Tools / Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9
« on: 2009-07-30 11:23:38 »
Awesome work Gjoerulv any chance off compatiblity with the psx version in the future?

180
Mimic 7 can change encounters im done it myself. Also about enemy AI i have a template i use so all you have to do is add your attacks and change the headers would anyone be intertsed in seeing or using this template it was made by gjoerulv.

181
Archive / Re: FF7 on PS3
« on: 2009-06-22 23:10:06 »
Well i have bought it. Tried it with a program to seprate the discs and modded it slighty remade it into a giant EBOOT file stuck it on my psp and it worked! haven't tried on my ps3 though.

182
Archive / Re: Altering enemys colors in the PSX version
« on: 2009-06-14 00:20:31 »
These are all very good ideas i suppose i should tell you how it all works. What i do is replace the model with a character model....... yeah you heard right i replaced say ruby with cloud and then crafted a cloud AI for him using all his animations which is incredibly tedious so you can see this would require alot of work.

183
Archive / Re: Altering enemys colors in the PSX version
« on: 2009-06-13 20:24:24 »


Does this mean that you've worked out how to make allies into enemies without any of the problems we found before?  :|
[/quote]

Yeah i managed to make a fully functional fight using sephiroth.

184
Archive / Altering enemys colors in the PSX version
« on: 2009-06-13 19:28:09 »
I decided to make a new topic after the old one was over 60 days old.

What i wanted to do was something along the lines of this,

http://www.youtube.com/watch?v=rztpryxMIRI (all black) would be good for enemies i have already used to make them look different.
http://www.youtube.com/watch?v=UEd3q17JEJo (ummm i think the brightness or gamma is increased with this one)

So yeah you get the idea of what i want to do, Make it so that the enemies look different if you face them more than once in the game.
If anyone could help I would very much appreciate it. If i can get this done there is possibly a chance of shadows been in my patch (yes im calling it that)
shadows been allies you fight.

185
prodclod thats new to me! will have alook thanks! i have a few more ideas but im not sure if im gonna go through with them yet.

186
It's good to hear that you're going to keep on with this  :-)

And what kind of help do you need?

Hey KM long time no speak lol. Just help with scripts and battles really. I wanted to make this the ultimate ff7 experience, thought about adding elements to each character like strength and weakness, diologue to enemy s which will give them more character and about 15 extra battles so itll last people untill the ff7 remake is announced because its gonna happen question is when. Also making the game alot harder for vets and really to give people like GarlandtheGreat who has completed ff7 35 times one more reason to play it again.

187
im starting to think were never gonna see this

SORRY! i haven't been on for so long! This project i will admit is going really really slow and i could do with some help, i now have a full time job and im just struggling to find time for this im gonna do my best this week to get something together.

188
haha, thats cool... there's no rush cuz if u rush it, it wont be like u want it to be.. take ur time and we will have our patience. i just know the mod will be AWESOME! dont worry ur doing good, no ur doing great. well keep up the great work  :-D

Thanks for the kind comment i promise i will have a "little" something tonight it won't be anything huge though.

189
hey ff7rules! how's it going? how's the mod coming along?

Ill admit progress is slow atm i now have my own game website and ontop of that i have a new job so its gonna be difficult to find time for this but i will.

190
I agree with everything you just said what about 2 dark nations but rename them to other names sop it looks like there his two body guards? Also im thinking of giving rufus a limit break of his own that he uses after so many turns? what do you guys think?

191
I like how much you guys are getting into this :D
Anyway why not have him say "Take this!!" or "Dodge this!!"  or maybe even "try and survive this!" s(wouyld be good for a new special attack hint hint)something small worded and straight to the chase.

192
BTW,what about Jumbo Cactuar idea?Will it be in the final patch?Or you not use him? :?
Maybe you'll make him visible like in FF8?

He will still be in but its impossible to make him visable like ff8.

193
some great ideas there  however i don't think the sick man ones are possible unless i copy the code from disc 1 over that of disc 3s and change the dialogue that could work. The sephiroth clone fight i was actually planning this! i made the the boss fight alot more harder http://www.youtube.com/watch?v=XRj9l0ErTM0 can see that vid there. Rare enemy fight if i was to make it the whole world map that would be really difficult but for one certain place it would be easy enough. Im going to make ghost ship as hard as rock and you don't morph it you just have to beat it. the soilders not much i can do with them tbh.

194
I am pretty sure thats what Square enix thought. If only they didn't jump to concunlustions and asked what it actually was and you explained that it was just a patch to alter the orginial game and that it wasn't for the DS version nor the psx version.  When i release my beta of my patch (which will be soon) im literally releasing one file PPF file thats it. I don't see how thats illegal as you need the full proper image on your computer to even play it.

195
some smashing ideas there! thats what im talking about! keep em coming! im thinking of making a jenova fight where they are all fused into one.

196
Well about editing the AI its not all that bad if you do 1 make a template and just replace the attacks with what you want its easy. If people want i will post my template and how to use it. Its so all the attacks are random no battle is ever the same but you can change the propabilty of what attack will be next.

197
That isn't hard, it's completely impossible. With 255 vit and mdef all attacks except for ones that ignore defence will do about 100 damage or less (and physical ones will miss with that evade stat).

With 100 million HP you'll need to cast KotR 1000 times to kill him. Even if he didn't fight back, the battle would take days to finish. Since he does fight back (and he'll have more goes than the player with such a high speed stat) you'll run out of recovery items long before then, even if you have 99 of everything.

I agree that is impossible. Theres alot more ways to make a boss hard without going mental with its status. Like have it use an attack that reduces you person to 1 HP (lets say his wing attack) then you could add stats effects too which doesn't only make it harder but more stratetic. You have to really prepare for a battle before going for it thats what an rpg is all about right? Also his HP couls stay the same just booast his defence abit. Now this is gonna be a shock to everyone, there will be NO KOTR materia in my patch. I just find it so cheap. Im also considering getting rid of deathblow because of the trick you can do with that but we will see.

198
On the other hand though, SE faces a certain dilemma. Copyright only means something if the holder enforces it, otherwise they risk losing their copyrighted material to public domain.

In anycase I'm definitely keeping my projects off the radar until release now.

That is very true, however its not like there claiming they made the game because there not so its really a hard one to answer. I also am considering deleting my project topic and keeping it low profile untill im almost ready to release it. But what if we start relaeasing projects then getting C and Ds? I also red somewhere that if you use PPF to patch a game thats legal as you require the orginial data to use it is this correct?

199
It seems obvious in retrospect of course, but the thing is, the Chrono Compendium had actually released a smaller-scale modification over a year ago -- also virally advertised -- without making waves, not to mention a retranslation before that, plus the demo for the work that ultimately garnered the C&D. I think the real kicker this time around was the existence of CT:DS; Square's apparent fixation on copy protection in the C&D order suggests to me that they thought we were modifying CT:DS (a recent product with heavy copy protection), whereas we were really doing an SNES-era modification. Crimson Echoes wasn't all that different from modifications that have been happening for a decade now, though it was certainly an ambitious modification.

Im really really sorry to hear all these projects are gonna have to be cancelled. I don't get what SEs beef is with Chrono trigger? are they planning a remake again? a sequel? a presequel? (to chrono cross) im sure we will find out at E3. I will admit im a bit skeptical about my PSX project now, the last thing i need is a C and D letter from Square Enix as im pursuing becoming a graphic art game designer (designs characters and levels for games)

SEs problem is they don't ask question they just do it. I mean fair enough if it had been the DS copy but it wasn't. You can pick up Chrono Trigger roms EVERYWHERE now. So i just don't get why they get some scared by these projects. Also for example look at the old sonic games? there is countless hacks and mods to these (look on youtube) SEGA have admitted they know about them and they were actually pleased people were doing it. They said its whats selling the other games and keeping sonic alive. Obvoiusly they can't be happy about it but they have a huge fan base so they don't say anything. SEs fan base is starting to thin im sure. This will have pissed SO many people off, and for what? a mod for a 15 year old game? COME ON!!!! I feel for all those who worked there asses off on these projects just to have $E shut them down. I and wish them all the best of luck.

200
Liking the ideas keep them coming! thanks! also i will write tutorial on how to do everything when my mod is finished.

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