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Messages - mav

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201
Scripting and Reverse Engineering / Leviathan
« on: 2004-03-26 11:59:31 »
Here's Dyne. He has no eyes ;).

202
Scripting and Reverse Engineering / Grandia 2 dialog files
« on: 2004-03-25 18:16:13 »
Hello folks.
I bet you've heard about Grandia 2. I'm interested to hack dialog files of this game. Here's what I know:
- Dialogs are stored in .afs files, which look to me like some sort of archives. They're always beginning with 12 bytes:

Code: [Select]
41 46 53 00 09 00 00 00 00 08 00 00   AFS      
- Example of this afs file: download
- In this archive you can find files that contain texts. However, the text looks compressed by some alghoritm. Here is example of that file.
- I don't know how you see it, but to me, it looks like some LZ** alghoritm (like in FF7 / FF8 field files, except here text isn't encoded, only compressed).

Anybody have an idea how to hack it ? Or know some programs / people who do ?

203
Still, Sapphire has some bugs. Meaning... some locations isn't very translation-friendly. This goes to parts of Shinra HQ (there are some pointers that point some garbage) and some others. Still, many (near all) locations can be translated.

204
Hoo... hooo...
It was a long time I've been here ;). Altrough, I didn't make new releases of my programs - no time :(. BUT I have my FF7 programs in english if you still want them. You can find them here:
http://mav.pix.pl/personal/sapphire.zip
http://mav.pix.pl/personal/emerald.zip

205
General Discussion / Unused FF7 text...
« on: 2003-12-04 13:23:55 »
There IS some of unused text in the game. For example in ancnt3 or 4, in scene when Cloud is attacking Aeris, there's a dialog:

[Aeris]
Stay back!

And it ISN'T in game. I'm pretty sure that there are some other dialogs that aren't used (when I checked dialog files with my editor, there was some of them).

206
Oh men, don't tell me that FF8 is using DTE... It'll be some work to find all the characters... Does someone have a list with that characters ?

207
Ok, so here's the deal. I wrote recently a program that let you modify texts in mngrp.bin file and some others based on pointer&text structure. With it, I was able to translate some part of menu (not all of it, because I'm not a translator - only a hacker :P). Here:



And I've done this with this program. I hope that it helps you hungarian guys ;).
Edit: Some hints for using the prog: When you load file, you must type offset of text section. The default offset is 24 - which is first section. Second is 824 (offset of byte that represent number of text items in section), etc. Then you can translate each Item's. But beware! Some sections are one after another, and if trasnlated text will be longer, it'll overwrite next section!! You must use it with caution  8).

208
Fonts in Final Fantasy 8 ? Or you didn't have to ?

209
Thanks ;). Oh, I have one question: Did you modified the fonts ? And did they work ?

210
Yes, these are tools for managing LGP archives and translating FF7 ;). I wrote them because cosmo had some nasty bugs :). And yes, when I'll find some time, I'll translate them.
Oh, and congratz about the translation!

211
Hm... as far as I know, Cosmo doesn't even touch script section. Window sizes are calculated manually (sum of widths of all letters). Anyways, a lot have been done by CZarDragon, and with help of others, we can discover the rest :).

212
Yea, translhextion is a great tool, I used it some time ago when I edited SNES roms. But it's great to other things (like FF8 ;) ) too :). Glad that my site helped you :).

213
Hm... what exactly do you changed ? I mean... do you changed size of file for example ? Or expanded some dialog ?

Edit: My friend, Toshiro, developed a FF8 thingy table. If someone want it - get it here

214
General Discussion / Your Dream Girl ^_^
« on: 2003-10-21 04:45:37 »
I've called it a harem because there's lotsa beautiful girls there ;). It's was a page for ma Final Fantasy Corner Site, which wasn't giving you raw info about FF series, but also things... like this :P.
The texts are funny too, too bad that they're in polish and you can't understand them...

215
General Discussion / Your Dream Girl ^_^
« on: 2003-10-20 21:22:21 »
You'll probably kill me, but I have to post this link here XD. So... be ready: THE LINK.
Oh, and don't worry about polish text, the images are everything you need :P.

216
I've written that my program has another bug, and I posted link in my post above. Get the new version ;).

217
This is some difficult task, but can be done ;). You'll need LGP Tools for it. Simply load some archive, and insert tex file to it. Now dbl click on it, then right click and choose 'Save as BMP' and you have BMP file :). When you fishish edit them, run Tex tool, choose original tex file and modified bmp, and click Import. If you have OK message then everything's ok, you modified your texture :).
Edit: Still, my program wasn't importing compressed files to archive. I've fixed it, and I hope that It'll finally work in game. Someone want's to test it ? :D. Link

Edit2: Yeeeees!!!! It works ^^. Here:


I know the font's are nasty and ugly ^^". But they're working with game!! It's a proof that my program works and translation can be continued!! Polish people are celebrating ^^.

218
I've developed some small prog to decode this 'FF8 Chineese'. If you want it - it's here. But for prog that can edit files you must wait, because I must understand file's structure first ;).

219
Encoding isn't hard - you can edit file with Translhextion or Thingy or other hex editor which supports thingy tables. The problem are pointers you see at beginning of every 'section'. If you want to edit these texts you must adjust manually these pointers too. And THIS is a hard work :P. I can write a program for editing the file, but you'll have to wait - I don't have much amount of free time ;). Maybe focus on in-game dialogs now ? :).

220
So menu texts aren't here, and this keyboard... You can check that if you change some of these texts - will it change in game in controls menu ?
Some text (there are 17Kb's of it) can be found in .msg files within menu archive. They're encoded with the same method as dialogs. I can read there text's like:
"Silences Echo Screen", "Thundaras Dynamo Stone", "G2Returners Dragon Fang", "refines into ..." or "Reverse Revive party member from KO". But still I can't find words "Junction", "Item" and others from menu...

Edit: Found it! It's in mngrp.bin from menu archive. Encoded with same method. I can read there "Item Item Menu Magic Magic Menu GF Guardian Force Menu" and other ;).

221
Can you paste here some of this text in exe ? :).
And of course, I can help you with FF7, it's no problem :).

222
If you have problems then tell me, ok ? :).

223
Srethron: You're talking about FF7 and we're talking about FF8 :P.
BTW, my program has a bug - if you replace a file that is compressed, it'll ruin all files after it. I've repaired it, and here it is:
Link
I still didn't tested it in-game, I've only checked if Eight is able to extract all files from archive I changed.

224
Indeed, and not only MSVS but this is a standard in saving integers to file. You have allways read them from right ;). But when you write programs to read this integers, program reads it in good way, so it's no problem :).

225
And where can I find this enemy000.lzs ? :P.

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