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Messages - mav

Pages: 1 ... 4 5 6 7 8 [9] 10
201
Me too :P. But I have to disappoint you. The only change they made this far to Garden is that now it's extracting all files from game. And still they don't know how to import translated files (eg. Menu) to game.

202
Here, in poland we're trying to translate FF8 too, but it's not our (FF7PL) team ;). AFAIK they know how to translate menu and few other things. They've enhanced Garden too. Maybe I can catch their project coordinator's email, and contact him with you ;)

203
Scripting and Reverse Engineering / FF7's .BIN Format Spec
« on: 2003-10-07 11:04:50 »
E3 means Element three (from table that you've created), and R2 is Rate (200%, -100%, 0% etc) again from your table :). I created new version of doc with all elements in human readable format. It's here. But there are some elements that I don't now what they mean, like 0x20. Do you have an idea what they are?

204
Scripting and Reverse Engineering / FF7's .BIN Format Spec
« on: 2003-10-06 20:12:16 »
Great job again Fremen! So, I'll put here my file too. It's everything I can find in scene.bin about monsters: Specs + Attacks. It's here.

205
Scripting and Reverse Engineering / FF7's .BIN Format Spec
« on: 2003-10-05 09:59:39 »
Hiya guys! It was a while since I've been here, and I see some great work. Freemen: I'm suprised you've got so far, conratulations! I worked on scene.bin format too, but I've only got locations of basic specs like HP, MP, Level, AP, Gil and monster attacks ;). And I wrote program to extract this data from the file. Now with your research I can make far more superior program, if you that is :).

BTW: Freemen, I have some info about sections that you don't know (these 84 and 12 unknown bytes). I you want to talk, my ICQ is 286575676 (im always invisible ;) )

206
Yeah, but there's a diffrence between Haruhiko LZSS and FF7 LZSS alghoritm. I'm looking for Delphi source to compress files using FF7 LZSS alghoritm. Does anyone have some ? .

Edit: I've developed a tool that can compress and decompress them (finally ;)), and it works pretty well. Win32 app. Link:
http://mav.pix.pl/personal/Lzss.zip

207
General Discussion / This thing is almost dead
« on: 2003-08-31 19:07:52 »
No kiddin ;P. Translation would not be complete without them ;).

208
General Discussion / This thing is almost dead
« on: 2003-08-31 10:35:25 »
I'm currently working on one feature: Dumping dialogs to text file and reinserting them from a text file created that way. When I finish it, I think I'll publish it (maybe Tomorrow ?).

Edit: Ok, I've finished, and near fully translated it :).
http://mav.pix.pl/SapphireEng.zip

Download and tell me what you think. And if you find some bugs, let me know, ok ? ;).

Edit2: And here's some sample of my prog in action :D. The famous tin_1 translated:
http://mav.pix.pl/personal/tin_1.jpg

209
General Discussion / This thing is almost dead
« on: 2003-08-30 12:52:09 »
Hey everyone, it's been a while when I've been here last time :P.
So, Ombra, you know you can count on me on this project.
BTW. I finished Sapphire - my program to edit dialogs in FF7. Maybe it's slower than Cosmo, it's less functional (It can't preview backgrounds, etc.), but it has few advantages over Cosmo :
- It's not messing up music when you edit file,
- It can edit files that Cosmo can't (tin_1 for example)
- Game doesn't crash, etc.

If anyone wants it, I can translate it (It's in polish :P) and send to him ;).

210
Scripting and Reverse Engineering / FF7's .BIN Format Spec
« on: 2003-07-07 19:11:24 »
For those who don't know: inside scene.bin you can find many files, that are actually compressed with GZIP. If you try to decompress them, in some of them you can find in-battle texts!

Thanks to Ombra for this info ;).

211
General Discussion / FF7 demo ??
« on: 2003-06-17 05:10:48 »
Nope, this isn't it. They said that file has 50,7 Mb but when I download it, the file has 9 Mb...

212
General Discussion / FF7 demo ??
« on: 2003-06-16 20:48:57 »
This maybe sounds weird, but i need demo of FF7 PC. There's two version of them and I need 50 MB version, not Battle Sys demo. Anybody know some link where from I can download it ?

213
General Discussion / FF7 Remake Project (?)
« on: 2003-05-31 22:09:15 »
Hello, can you tell me... Is FF7 Remake project still alive ? And if yes, what's it's current website ?

214
Troubleshooting / a little probleme with gast for ff7
« on: 2003-01-23 16:37:12 »
I have the same thing too!! :O.

215
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-10 05:18:39 »
Um.... What ?? :D

216
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-09 19:37:46 »
I've checked Kernel folder and there's nothing there...

217
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-09 15:25:56 »
Hm.. Mirex, good point ;). I've decompressed every file from the game and searched only one word from the battle texts (counterattack as I recall) in them with no result, so it can be true :). But that's a wacked theory :D.

218
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-07 19:34:23 »
No, I've checked it, these pixels has diffrent colors.

Edit: I've updated that link.  :roll:

219
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-07 07:53:42 »
1. I think that 'black pixel problem' is a palette problem, because, when you load a palette from that level, there is some black pixels in there. Maybe this will help you:
http://members.xoom.it/m4v3r/screen.zip
You have here a screenshot from the game, and the same location in cosmo (320x200 converted).
2. Why in LGP Tools 1.55 there is no Export to BMP function ?
3. I've looked for battle texts in LGP's and I have a question. Are the files in battle.lgp compressed ? Because when I select extract all fuction, there is no dialog like 'files seems to be compressed. decompress them? [Yes/No/All]' like in flevel.lgp files.

220
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-06 05:39:31 »
Ombra: Maybe you share with me this editor ?? :). I would be glad :D.
Fice & Qhimm: Problems with locations like Wutai, Midgar Train or Costa del Sol lies in their construction (i think), which isn't compatible with Cosmo. Maybe that files was created with some diffrent, or something. And Maybe if you try to Debug Cosmo, when it open these files and when it tries to save, you'll find an answer.

And for background viewer: Ok, everything seems to be OK, but one more thing. What are these black dots ?? There are a 'unpainted' pixels or something in each level. It can be see very clearly in smkin_3. You know how to fix it Fice?

221
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-05 18:32:48 »
2. I'll check it ;).
4. I've looked in smkin files  (all of them).

222
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-05 07:10:52 »
What a discussion, wow. Then i'll list my thoughts too :)
1. I use the Translhextion tool, which can be found here:
http://m4v3r.host.sk/ff7pl/v2/download/translhextion.zip
It's very good tool, because it support's Thingy Table's and the Thingy IME function that can insert ASCII text into file with convertion to Thingy format (I said it right?? :) ). Also it has the Scan and Search Relative function, Hex Dump and much more :).
2. If I get you right, you say that I can use Cosmo now an' it no longer mess my level files. Am I right??
3. Alhexx: we have a lot people which want to translate FF7 to Polish, and we don't need more help :D.
4. Ficedula: I've downloaded your LGP Tools (new version). And... in reactor, in location when there's an animation, I see a green boxes (colour of the mako). Animation is good, but the shape of it is wrong. Or Am I wrong ?? :D.

223
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-04 16:04:56 »
Yeah, it works :). Finally i can nearly fully translate FF7 :D. Thanks dude :). But i have one more thing: I've translated 25% of dialogs. What can i do to repair music in them ?? Decompress them with your prog and compress to lgp ?? Give me a clue :).
EDIT: I've maked a patch with Clickteam Patch maker and... i'm shoked :). The exe file has 140Mb :p. Is it normal ?? :D.

224
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-04 06:40:46 »
But the patching system in Cosmo works ;). By the way, if you make something, let me know, ok? Oh, and thanks for prog :D.

225
Scripting and Reverse Engineering / FF7 Translation
« on: 2002-12-02 19:42:46 »
Oh, that's great :). I have a question: Cay You help me with this compression routine ?? Send me som tool or smth ?? I would be very happy :D.

Edit: Yeah, Ficedula's program is really, really good. Without it, translation of FF7 would be nearly impossible. Ficedula: Help us with that compression!  :wink:

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