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FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-16 18:34:45 »Quote from: NeoCloudstrife
Question. Can the kernel(s) determine how many people are in and who is in the party at particular points in the game, and also what stats they have at random intervals. so say for instance i was recreating a different game based on the FF7 engine. Would editing the Kernel allow me add characters when you meet them, give them X stats, remove them when they are removed from the party and make them return freely, and with different stats, just like Aeris and sephiroth are? I'm simply curious to see how this is done, if it anything to do with the kernel, and if so, would WM be able to do this in the future? something tells me the code in the scene files denotes this, however...
Listen to that something. If you are talking about having more characters (instead of replacing them for the whole game), you'll have to edit a lot more than the kernel, including but not limited to flevel.lgp and battle.lgp. You'll either have to make some other character IDs shared or add more slots. I'm not sure which will be harder, but neither will be easy.